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Does static make a difference for a const local variable?


What is the difference between const and readonly?What are the differences between a pointer variable and a reference variable in C++?Are static class variables possible?Difference between static class and singleton pattern?What does “static” mean in C?What is the difference between const int*, const int * const, and int const *?Static variables in JavaScriptWhy are static variables considered evil?Difference between `constexpr` and `const`Replacing a 32-bit loop counter with 64-bit introduces crazy performance deviations













15















Imagine the following declaration:



void foo(){
const std::array<int, 80000> arr = {/* a lot of different values*/};
//do stuff
}


And a second one:



void foo(){
static const std::array<int, 80000> arr = {/* a lot of different values*/};
//do stuff
}


What are the possible performance differences between these two if any? And is there any danger associated with any of these solutions?










share|improve this question




















  • 3





    In the static case they may not be on the stack, but in a read-only section. Probably compiler dependent as well.

    – Matthieu Brucher
    17 hours ago






  • 3





    out of curiosity: do you have a real problem at hand, or is this just an academic exercise? (its a valid question in both cases)

    – user463035818
    17 hours ago






  • 1





    @user463035818 I am having discussion during code review ;)

    – bartop
    17 hours ago






  • 2





    depending on the reviewer that can be a real problem :P

    – user463035818
    17 hours ago






  • 5





    @Scheff withoutStatic builds the array each times it is invoked from static data (.LC0). withStatic uses an array whose construction has been optimized as a constant (withStatic()::arr).

    – YSC
    16 hours ago
















15















Imagine the following declaration:



void foo(){
const std::array<int, 80000> arr = {/* a lot of different values*/};
//do stuff
}


And a second one:



void foo(){
static const std::array<int, 80000> arr = {/* a lot of different values*/};
//do stuff
}


What are the possible performance differences between these two if any? And is there any danger associated with any of these solutions?










share|improve this question




















  • 3





    In the static case they may not be on the stack, but in a read-only section. Probably compiler dependent as well.

    – Matthieu Brucher
    17 hours ago






  • 3





    out of curiosity: do you have a real problem at hand, or is this just an academic exercise? (its a valid question in both cases)

    – user463035818
    17 hours ago






  • 1





    @user463035818 I am having discussion during code review ;)

    – bartop
    17 hours ago






  • 2





    depending on the reviewer that can be a real problem :P

    – user463035818
    17 hours ago






  • 5





    @Scheff withoutStatic builds the array each times it is invoked from static data (.LC0). withStatic uses an array whose construction has been optimized as a constant (withStatic()::arr).

    – YSC
    16 hours ago














15












15








15


3






Imagine the following declaration:



void foo(){
const std::array<int, 80000> arr = {/* a lot of different values*/};
//do stuff
}


And a second one:



void foo(){
static const std::array<int, 80000> arr = {/* a lot of different values*/};
//do stuff
}


What are the possible performance differences between these two if any? And is there any danger associated with any of these solutions?










share|improve this question
















Imagine the following declaration:



void foo(){
const std::array<int, 80000> arr = {/* a lot of different values*/};
//do stuff
}


And a second one:



void foo(){
static const std::array<int, 80000> arr = {/* a lot of different values*/};
//do stuff
}


What are the possible performance differences between these two if any? And is there any danger associated with any of these solutions?







c++ static const






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 11 hours ago









Boann

37.1k1290121




37.1k1290121










asked 17 hours ago









bartopbartop

3,002827




3,002827








  • 3





    In the static case they may not be on the stack, but in a read-only section. Probably compiler dependent as well.

    – Matthieu Brucher
    17 hours ago






  • 3





    out of curiosity: do you have a real problem at hand, or is this just an academic exercise? (its a valid question in both cases)

    – user463035818
    17 hours ago






  • 1





    @user463035818 I am having discussion during code review ;)

    – bartop
    17 hours ago






  • 2





    depending on the reviewer that can be a real problem :P

    – user463035818
    17 hours ago






  • 5





    @Scheff withoutStatic builds the array each times it is invoked from static data (.LC0). withStatic uses an array whose construction has been optimized as a constant (withStatic()::arr).

    – YSC
    16 hours ago














  • 3





    In the static case they may not be on the stack, but in a read-only section. Probably compiler dependent as well.

    – Matthieu Brucher
    17 hours ago






  • 3





    out of curiosity: do you have a real problem at hand, or is this just an academic exercise? (its a valid question in both cases)

    – user463035818
    17 hours ago






  • 1





    @user463035818 I am having discussion during code review ;)

    – bartop
    17 hours ago






  • 2





    depending on the reviewer that can be a real problem :P

    – user463035818
    17 hours ago






  • 5





    @Scheff withoutStatic builds the array each times it is invoked from static data (.LC0). withStatic uses an array whose construction has been optimized as a constant (withStatic()::arr).

    – YSC
    16 hours ago








3




3





In the static case they may not be on the stack, but in a read-only section. Probably compiler dependent as well.

– Matthieu Brucher
17 hours ago





In the static case they may not be on the stack, but in a read-only section. Probably compiler dependent as well.

– Matthieu Brucher
17 hours ago




3




3





out of curiosity: do you have a real problem at hand, or is this just an academic exercise? (its a valid question in both cases)

– user463035818
17 hours ago





out of curiosity: do you have a real problem at hand, or is this just an academic exercise? (its a valid question in both cases)

– user463035818
17 hours ago




1




1





@user463035818 I am having discussion during code review ;)

– bartop
17 hours ago





@user463035818 I am having discussion during code review ;)

– bartop
17 hours ago




2




2





depending on the reviewer that can be a real problem :P

– user463035818
17 hours ago





depending on the reviewer that can be a real problem :P

– user463035818
17 hours ago




5




5





@Scheff withoutStatic builds the array each times it is invoked from static data (.LC0). withStatic uses an array whose construction has been optimized as a constant (withStatic()::arr).

– YSC
16 hours ago





@Scheff withoutStatic builds the array each times it is invoked from static data (.LC0). withStatic uses an array whose construction has been optimized as a constant (withStatic()::arr).

– YSC
16 hours ago












4 Answers
4






active

oldest

votes


















12














Forget the array for a moment. That muddles two separate issues. You've got answers that address the lifetime and storage issue. I'll address the initialization issue.



void f() {
static const int x = get_x();
// do something with x
}

void g() {
const int x = get_x();
// do something with x
}


The difference between these two is that the first one will only call get_x() the first time that f() is called; x retains that value through the remainder of the program. The second one will call get_x() each time that g() is called.



That matters if get_x() returns different values on subsequent calls:



int current_x = 0;
int get_x() { return current_x++; }





share|improve this answer































    9















    And is there any danger associated with any of these solutions?




    Non-static is dangerous because the array is huge, and the memory reserved for automatic storage is limited. Depending on the system and configuration, that array could use about 30% of the space available for automatic storage. As such, it greatly increases the possibility of stack overflow.



    While an optimiser might certainly avoid allocating memory on the stack, there are good reasons why you would want your non-optimised debug build to also not crash.






    share|improve this answer

































      3















      What are the possible performance differences between these two if any?And is there any danger associated with any of these solutions?




      The difference depends exactly on how you use foo().



      1st case:(low probability): Your implementation is such that you will call foo() only once , maybe you have created separate function to divide code logic as practiced. Well in this case declaring as static is very bad, because a static variable or object remains in memory until programs ends . So just imagine that your variable occupying memory unnecessarily.



      2nd case:(high probability): Your implementation is such that you will call foo() again and again . Then non-static object will get allocated and de allocated again and again.This will take huge amount of cpu clock cycles which is not desired .Use static in this case.






      share|improve this answer































        1














        In this particular context, one point to consider regarding using static on a variable with initialization:



        From C++17 standard:




        6.7.1 Static storage duration [basic.stc.static]

        ...
        2 If a variable with static storage duration has initialization or a destructor with side effects, it shall not be eliminated even if it appears to be unused, except that a class object or its copy/move may be eliminated as specified in 15.8.







        share|improve this answer


























        • Actually, there are more differences: Its lifetime is different, for one....

          – CharonX
          13 hours ago











        Your Answer






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        4 Answers
        4






        active

        oldest

        votes








        4 Answers
        4






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        12














        Forget the array for a moment. That muddles two separate issues. You've got answers that address the lifetime and storage issue. I'll address the initialization issue.



        void f() {
        static const int x = get_x();
        // do something with x
        }

        void g() {
        const int x = get_x();
        // do something with x
        }


        The difference between these two is that the first one will only call get_x() the first time that f() is called; x retains that value through the remainder of the program. The second one will call get_x() each time that g() is called.



        That matters if get_x() returns different values on subsequent calls:



        int current_x = 0;
        int get_x() { return current_x++; }





        share|improve this answer




























          12














          Forget the array for a moment. That muddles two separate issues. You've got answers that address the lifetime and storage issue. I'll address the initialization issue.



          void f() {
          static const int x = get_x();
          // do something with x
          }

          void g() {
          const int x = get_x();
          // do something with x
          }


          The difference between these two is that the first one will only call get_x() the first time that f() is called; x retains that value through the remainder of the program. The second one will call get_x() each time that g() is called.



          That matters if get_x() returns different values on subsequent calls:



          int current_x = 0;
          int get_x() { return current_x++; }





          share|improve this answer


























            12












            12








            12







            Forget the array for a moment. That muddles two separate issues. You've got answers that address the lifetime and storage issue. I'll address the initialization issue.



            void f() {
            static const int x = get_x();
            // do something with x
            }

            void g() {
            const int x = get_x();
            // do something with x
            }


            The difference between these two is that the first one will only call get_x() the first time that f() is called; x retains that value through the remainder of the program. The second one will call get_x() each time that g() is called.



            That matters if get_x() returns different values on subsequent calls:



            int current_x = 0;
            int get_x() { return current_x++; }





            share|improve this answer













            Forget the array for a moment. That muddles two separate issues. You've got answers that address the lifetime and storage issue. I'll address the initialization issue.



            void f() {
            static const int x = get_x();
            // do something with x
            }

            void g() {
            const int x = get_x();
            // do something with x
            }


            The difference between these two is that the first one will only call get_x() the first time that f() is called; x retains that value through the remainder of the program. The second one will call get_x() each time that g() is called.



            That matters if get_x() returns different values on subsequent calls:



            int current_x = 0;
            int get_x() { return current_x++; }






            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 14 hours ago









            Pete BeckerPete Becker

            58.3k442120




            58.3k442120

























                9















                And is there any danger associated with any of these solutions?




                Non-static is dangerous because the array is huge, and the memory reserved for automatic storage is limited. Depending on the system and configuration, that array could use about 30% of the space available for automatic storage. As such, it greatly increases the possibility of stack overflow.



                While an optimiser might certainly avoid allocating memory on the stack, there are good reasons why you would want your non-optimised debug build to also not crash.






                share|improve this answer






























                  9















                  And is there any danger associated with any of these solutions?




                  Non-static is dangerous because the array is huge, and the memory reserved for automatic storage is limited. Depending on the system and configuration, that array could use about 30% of the space available for automatic storage. As such, it greatly increases the possibility of stack overflow.



                  While an optimiser might certainly avoid allocating memory on the stack, there are good reasons why you would want your non-optimised debug build to also not crash.






                  share|improve this answer




























                    9












                    9








                    9








                    And is there any danger associated with any of these solutions?




                    Non-static is dangerous because the array is huge, and the memory reserved for automatic storage is limited. Depending on the system and configuration, that array could use about 30% of the space available for automatic storage. As such, it greatly increases the possibility of stack overflow.



                    While an optimiser might certainly avoid allocating memory on the stack, there are good reasons why you would want your non-optimised debug build to also not crash.






                    share|improve this answer
















                    And is there any danger associated with any of these solutions?




                    Non-static is dangerous because the array is huge, and the memory reserved for automatic storage is limited. Depending on the system and configuration, that array could use about 30% of the space available for automatic storage. As such, it greatly increases the possibility of stack overflow.



                    While an optimiser might certainly avoid allocating memory on the stack, there are good reasons why you would want your non-optimised debug build to also not crash.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 16 hours ago

























                    answered 16 hours ago









                    eerorikaeerorika

                    84k662128




                    84k662128























                        3















                        What are the possible performance differences between these two if any?And is there any danger associated with any of these solutions?




                        The difference depends exactly on how you use foo().



                        1st case:(low probability): Your implementation is such that you will call foo() only once , maybe you have created separate function to divide code logic as practiced. Well in this case declaring as static is very bad, because a static variable or object remains in memory until programs ends . So just imagine that your variable occupying memory unnecessarily.



                        2nd case:(high probability): Your implementation is such that you will call foo() again and again . Then non-static object will get allocated and de allocated again and again.This will take huge amount of cpu clock cycles which is not desired .Use static in this case.






                        share|improve this answer




























                          3















                          What are the possible performance differences between these two if any?And is there any danger associated with any of these solutions?




                          The difference depends exactly on how you use foo().



                          1st case:(low probability): Your implementation is such that you will call foo() only once , maybe you have created separate function to divide code logic as practiced. Well in this case declaring as static is very bad, because a static variable or object remains in memory until programs ends . So just imagine that your variable occupying memory unnecessarily.



                          2nd case:(high probability): Your implementation is such that you will call foo() again and again . Then non-static object will get allocated and de allocated again and again.This will take huge amount of cpu clock cycles which is not desired .Use static in this case.






                          share|improve this answer


























                            3












                            3








                            3








                            What are the possible performance differences between these two if any?And is there any danger associated with any of these solutions?




                            The difference depends exactly on how you use foo().



                            1st case:(low probability): Your implementation is such that you will call foo() only once , maybe you have created separate function to divide code logic as practiced. Well in this case declaring as static is very bad, because a static variable or object remains in memory until programs ends . So just imagine that your variable occupying memory unnecessarily.



                            2nd case:(high probability): Your implementation is such that you will call foo() again and again . Then non-static object will get allocated and de allocated again and again.This will take huge amount of cpu clock cycles which is not desired .Use static in this case.






                            share|improve this answer














                            What are the possible performance differences between these two if any?And is there any danger associated with any of these solutions?




                            The difference depends exactly on how you use foo().



                            1st case:(low probability): Your implementation is such that you will call foo() only once , maybe you have created separate function to divide code logic as practiced. Well in this case declaring as static is very bad, because a static variable or object remains in memory until programs ends . So just imagine that your variable occupying memory unnecessarily.



                            2nd case:(high probability): Your implementation is such that you will call foo() again and again . Then non-static object will get allocated and de allocated again and again.This will take huge amount of cpu clock cycles which is not desired .Use static in this case.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered 16 hours ago









                            Abhishek GargAbhishek Garg

                            1268




                            1268























                                1














                                In this particular context, one point to consider regarding using static on a variable with initialization:



                                From C++17 standard:




                                6.7.1 Static storage duration [basic.stc.static]

                                ...
                                2 If a variable with static storage duration has initialization or a destructor with side effects, it shall not be eliminated even if it appears to be unused, except that a class object or its copy/move may be eliminated as specified in 15.8.







                                share|improve this answer


























                                • Actually, there are more differences: Its lifetime is different, for one....

                                  – CharonX
                                  13 hours ago
















                                1














                                In this particular context, one point to consider regarding using static on a variable with initialization:



                                From C++17 standard:




                                6.7.1 Static storage duration [basic.stc.static]

                                ...
                                2 If a variable with static storage duration has initialization or a destructor with side effects, it shall not be eliminated even if it appears to be unused, except that a class object or its copy/move may be eliminated as specified in 15.8.







                                share|improve this answer


























                                • Actually, there are more differences: Its lifetime is different, for one....

                                  – CharonX
                                  13 hours ago














                                1












                                1








                                1







                                In this particular context, one point to consider regarding using static on a variable with initialization:



                                From C++17 standard:




                                6.7.1 Static storage duration [basic.stc.static]

                                ...
                                2 If a variable with static storage duration has initialization or a destructor with side effects, it shall not be eliminated even if it appears to be unused, except that a class object or its copy/move may be eliminated as specified in 15.8.







                                share|improve this answer















                                In this particular context, one point to consider regarding using static on a variable with initialization:



                                From C++17 standard:




                                6.7.1 Static storage duration [basic.stc.static]

                                ...
                                2 If a variable with static storage duration has initialization or a destructor with side effects, it shall not be eliminated even if it appears to be unused, except that a class object or its copy/move may be eliminated as specified in 15.8.








                                share|improve this answer














                                share|improve this answer



                                share|improve this answer








                                edited 13 hours ago

























                                answered 15 hours ago









                                P.WP.W

                                15.4k31453




                                15.4k31453













                                • Actually, there are more differences: Its lifetime is different, for one....

                                  – CharonX
                                  13 hours ago



















                                • Actually, there are more differences: Its lifetime is different, for one....

                                  – CharonX
                                  13 hours ago

















                                Actually, there are more differences: Its lifetime is different, for one....

                                – CharonX
                                13 hours ago





                                Actually, there are more differences: Its lifetime is different, for one....

                                – CharonX
                                13 hours ago


















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