How to convert a ListContourPlot into primitive usable with Graphics3D?Intersecting/Overlapping Image...
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How to convert a ListContourPlot into primitive usable with Graphics3D?
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How to convert a ListContourPlot into primitive usable with Graphics3D?
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$begingroup$
Consider a dataset such as the one you can find here. Using ListContourPlot
on this dataset we get something like the following:
What I want is to have this same image, but as a primitive that can be embedded in a Graphics3D
, so that I can for example stack a number of such images on top of each other.
Is there any easy way to do that?
plotting graphics graphics3d
$endgroup$
add a comment |
$begingroup$
Consider a dataset such as the one you can find here. Using ListContourPlot
on this dataset we get something like the following:
What I want is to have this same image, but as a primitive that can be embedded in a Graphics3D
, so that I can for example stack a number of such images on top of each other.
Is there any easy way to do that?
plotting graphics graphics3d
$endgroup$
add a comment |
$begingroup$
Consider a dataset such as the one you can find here. Using ListContourPlot
on this dataset we get something like the following:
What I want is to have this same image, but as a primitive that can be embedded in a Graphics3D
, so that I can for example stack a number of such images on top of each other.
Is there any easy way to do that?
plotting graphics graphics3d
$endgroup$
Consider a dataset such as the one you can find here. Using ListContourPlot
on this dataset we get something like the following:
What I want is to have this same image, but as a primitive that can be embedded in a Graphics3D
, so that I can for example stack a number of such images on top of each other.
Is there any easy way to do that?
plotting graphics graphics3d
plotting graphics graphics3d
asked 13 hours ago
glSglS
4,96911144
4,96911144
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
$endgroup$
add a comment |
$begingroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
$endgroup$
add a comment |
Your Answer
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
$endgroup$
add a comment |
$begingroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
$endgroup$
add a comment |
$begingroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
$endgroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
edited 11 hours ago
answered 11 hours ago
MarcoBMarcoB
36.4k556112
36.4k556112
add a comment |
add a comment |
$begingroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
$endgroup$
add a comment |
$begingroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
$endgroup$
add a comment |
$begingroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
$endgroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
answered 11 hours ago
MassDefectMassDefect
1,708310
1,708310
add a comment |
add a comment |
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