Provisioning profile doesn't include the application-identifier and keychain-access-groups...
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Provisioning profile doesn't include the application-identifier and keychain-access-groups entitlements
Automatic signing is unable to resolve an issue with the “Project” target's entitlementsXcode: Provisioning profile doesn't include the application-identifier and keychain-access-groups entitlementsUnity Xcode Build “Automatic signing is unable to resolve an issue”Xcode provisioning profile stopped working out of nowhereXcode 10: Provisioning Profile has get-task-allow false resulting in “iPhone has denied the launch request”Automatic signing is unable to resolve an issue with the “myapp” target's entitlementsXcode 10.1 iPhone has denied the launch requestAutomatic signing is unable to resolve an issue with the “test” target's entitlementsAutomatic signing is unable to resolve an issue with the “myProject” target's entitlementsAutomatic signing is unable to resolve an issue with the “AppName” target's entitlementsXcode 5: Code signing entitlement errorsEntitlements file do not match those specified in your provisioning profile.(0xE8008016)dyld: Library not loaded: @rpath/libswiftCore.dylibXcode 7.2 no matching provisioning profiles foundCode signing is required for product type 'Application' in SDK 'iOS 10.0' - StickerPackExtension requires a development team errorUnity Xcode Build “Automatic signing is unable to resolve an issue”Missing App Identifier and Access Keychain Groups on every machineAutomatic signing is unable to resolve an issue with the “myapp” target's entitlementsAutomatic signing is unable to resolve an issue with the “AppName” target's entitlementsAutomatic signing is unable to resolve an issue with the “test” target's entitlements
I've tried all the other questions and searched everything on this that I could already, a lot of the other questions involved existing apps that were being updated or people with developer accounts but this is like my second time using Xcode and it has worked before.
This just happened out of nowhere. I keep getting these two errors and it allows me to run simulators but not build onto my iPhone:
Automatic signing is unable to resolve an issue with the "LearningSpriteKit" target's entitlements.
Automatic signing can't add the application-identifier and keychain-access-groups entitlements to your provisioning profile. Switch to manual signing and resolve the issue by downloading a matching provisioning profile from the developer website. Alternatively, to continue using automatic signing, remove these entitlements from your entitlements file and their associated functionality from your code.Provisioning profile "iOS Team Provisioning Profile: #####.LearningSpriteKit" doesn't include the application-identifier and keychain-access-groups entitlements.
ios xcode
Post is related to a rapidly changing event.
|
show 27 more comments
I've tried all the other questions and searched everything on this that I could already, a lot of the other questions involved existing apps that were being updated or people with developer accounts but this is like my second time using Xcode and it has worked before.
This just happened out of nowhere. I keep getting these two errors and it allows me to run simulators but not build onto my iPhone:
Automatic signing is unable to resolve an issue with the "LearningSpriteKit" target's entitlements.
Automatic signing can't add the application-identifier and keychain-access-groups entitlements to your provisioning profile. Switch to manual signing and resolve the issue by downloading a matching provisioning profile from the developer website. Alternatively, to continue using automatic signing, remove these entitlements from your entitlements file and their associated functionality from your code.Provisioning profile "iOS Team Provisioning Profile: #####.LearningSpriteKit" doesn't include the application-identifier and keychain-access-groups entitlements.
ios xcode
Post is related to a rapidly changing event.
5
Also experiencing this. Might be a global thing, asking other developers to confirm on ios-developers.slack.com
– yeralin
Mar 13 at 3:13
5
Same here! Cant run on an iphone. only emulator
– Renan Aguiar
Mar 13 at 3:51
3
Same here. Not a paid developer account.
– T. Wei
Mar 13 at 5:38
3
yes, I am also facing same issue. I think it also an issue with free account
– Piyush
Mar 13 at 10:02
5
Same problem, Paid Account
– byemute
Mar 13 at 14:53
|
show 27 more comments
I've tried all the other questions and searched everything on this that I could already, a lot of the other questions involved existing apps that were being updated or people with developer accounts but this is like my second time using Xcode and it has worked before.
This just happened out of nowhere. I keep getting these two errors and it allows me to run simulators but not build onto my iPhone:
Automatic signing is unable to resolve an issue with the "LearningSpriteKit" target's entitlements.
Automatic signing can't add the application-identifier and keychain-access-groups entitlements to your provisioning profile. Switch to manual signing and resolve the issue by downloading a matching provisioning profile from the developer website. Alternatively, to continue using automatic signing, remove these entitlements from your entitlements file and their associated functionality from your code.Provisioning profile "iOS Team Provisioning Profile: #####.LearningSpriteKit" doesn't include the application-identifier and keychain-access-groups entitlements.
ios xcode
I've tried all the other questions and searched everything on this that I could already, a lot of the other questions involved existing apps that were being updated or people with developer accounts but this is like my second time using Xcode and it has worked before.
This just happened out of nowhere. I keep getting these two errors and it allows me to run simulators but not build onto my iPhone:
Automatic signing is unable to resolve an issue with the "LearningSpriteKit" target's entitlements.
Automatic signing can't add the application-identifier and keychain-access-groups entitlements to your provisioning profile. Switch to manual signing and resolve the issue by downloading a matching provisioning profile from the developer website. Alternatively, to continue using automatic signing, remove these entitlements from your entitlements file and their associated functionality from your code.Provisioning profile "iOS Team Provisioning Profile: #####.LearningSpriteKit" doesn't include the application-identifier and keychain-access-groups entitlements.
ios xcode
ios xcode
edited Mar 19 at 15:33
matt
332k46543741
332k46543741
asked Mar 13 at 0:27
Jack AJack A
5562311
5562311
Post is related to a rapidly changing event.
Post is related to a rapidly changing event.
5
Also experiencing this. Might be a global thing, asking other developers to confirm on ios-developers.slack.com
– yeralin
Mar 13 at 3:13
5
Same here! Cant run on an iphone. only emulator
– Renan Aguiar
Mar 13 at 3:51
3
Same here. Not a paid developer account.
– T. Wei
Mar 13 at 5:38
3
yes, I am also facing same issue. I think it also an issue with free account
– Piyush
Mar 13 at 10:02
5
Same problem, Paid Account
– byemute
Mar 13 at 14:53
|
show 27 more comments
5
Also experiencing this. Might be a global thing, asking other developers to confirm on ios-developers.slack.com
– yeralin
Mar 13 at 3:13
5
Same here! Cant run on an iphone. only emulator
– Renan Aguiar
Mar 13 at 3:51
3
Same here. Not a paid developer account.
– T. Wei
Mar 13 at 5:38
3
yes, I am also facing same issue. I think it also an issue with free account
– Piyush
Mar 13 at 10:02
5
Same problem, Paid Account
– byemute
Mar 13 at 14:53
5
5
Also experiencing this. Might be a global thing, asking other developers to confirm on ios-developers.slack.com
– yeralin
Mar 13 at 3:13
Also experiencing this. Might be a global thing, asking other developers to confirm on ios-developers.slack.com
– yeralin
Mar 13 at 3:13
5
5
Same here! Cant run on an iphone. only emulator
– Renan Aguiar
Mar 13 at 3:51
Same here! Cant run on an iphone. only emulator
– Renan Aguiar
Mar 13 at 3:51
3
3
Same here. Not a paid developer account.
– T. Wei
Mar 13 at 5:38
Same here. Not a paid developer account.
– T. Wei
Mar 13 at 5:38
3
3
yes, I am also facing same issue. I think it also an issue with free account
– Piyush
Mar 13 at 10:02
yes, I am also facing same issue. I think it also an issue with free account
– Piyush
Mar 13 at 10:02
5
5
Same problem, Paid Account
– byemute
Mar 13 at 14:53
Same problem, Paid Account
– byemute
Mar 13 at 14:53
|
show 27 more comments
15 Answers
15
active
oldest
votes
This issue is related to https://bugzilla.mozilla.org/show_bug.cgi?id=1534145
A representative from Apple estimated 558000 certificates to become invalidated: https://bugzilla.mozilla.org/show_bug.cgi?id=1533655
GoDaddy, Google, Apple and Facebook (that would explain why FB was glitchy today) are affected.
They are working on resolving the issue right now.
That would explain our problems, folks!
UPD: Issue has been resolved. Try to refresh your projects.
1
Glad to hear Apple is dealing with this/has spoken out about the issue
– Jake
Mar 13 at 23:39
1
Invalidated certs don't explain why new ones Apple is issuing are missing the necessary entitlements.
– David Gish
Mar 14 at 0:01
1
@DavidGish from what I can gather from the report, they're actually not issuing any certificates at the moment. On 2019-03-7 they stopped issuance of TLS certs, unsure if or how that applies.
– Bilfred
Mar 14 at 0:30
1
Are there any updates to this? I feel like this should have highest priority. Any new ideas for workarounds?
– Linus
Mar 14 at 14:12
7
Right now I am not getting this error but instead I am getting "iPhone has denied the launch request".. any ideas?
– bezoadam
Mar 14 at 22:56
|
show 10 more comments
Workaround: change Bundle Identifier and/or Version.
4
Works here. If it doesn't, try disabling "Automatically manage signing," delete the offending provisioning profile, change Bundle Identifier, enable auto signing, then add your team.
– Chase Patterson
Mar 14 at 5:52
Does not work. It gives no errors or warnings, but the app refuses to launch on the device, like described here stackoverflow.com/questions/45421179/…
– Fedorov7890
Mar 14 at 8:24
What to write for Bundle Identifier and Version, please? I'm self-employed developer working at my own office. I wrote two a string and a number respectively for them and the sign errors are vanished, but I think can't run my app using the iOS kit (on Qt Creator)!
– Franky
Mar 14 at 14:27
@Fedorov7890 To get the app launching on the device, you need to disable the debug executable checkbox in the scheme as explained in this comment iPhone has denied the launch request. This work around works for me after removing my dev account, cleaning up~/Library/MobileDevice/Provisioning Profiles
and changing the bundle identifier.
– david
Mar 14 at 15:56
@david Thank you, I've already found an alternative solution without disable debug executable, stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 16:00
add a comment |
I restored a profile from Time Machine when this was working and upon launch, Xcode immediately deletes and replaces it with a new one. The key difference seems to be the old profile has the get-task-allow
entitlement while the new one has NO entitlements. This is definitely broken at Apple's end.
Edit: The entitlements should also include a keychain access group, but again, no entitlements at all. Should look like:
add a comment |
Seems Apple broke the automatic signing system.
I was playing around with a few projects and Xcode just fetches the incorrect profile
This worked for me:
- Turn off "Automatically manage signing" in project target
- Go to ~/Library/MobileDevice/Provisioning Profiles
- Remove previously downloaded profiles
- Turn on "Automatically manage signing" again
12
For me that does not work. Also I think you mean ~/Library/MobileDevice/Provisioning Profiles
– Fedorov7890
Mar 13 at 13:09
1
@Fedorov7890 Yep, corrected. What message do you see?
– Oleh Zayats
Mar 13 at 18:30
1
Remark: looks like it works for projects created yesterday and earlier, but not for today's project
– Fedorov7890
Mar 13 at 19:04
2
Didn't work for me, even for old projects.
– Chase Patterson
Mar 13 at 21:30
2
Tired that, not working.
– N. Der
Mar 13 at 23:02
|
show 3 more comments
This issue has been resolved BUT some people still have problem with it. If you're one of them, try the following:
1. In the General tab of target settings - uncheck the Automatically manage signing
option
2. Close Xcode (fully, not just your project)
3. Erase .mobileprovision
files under ~/Library/MobileDevice/Provisioning Profiles/
4. In Keychain Access, delete the following:
- iPhone Developer: youremail@email.com
- Developer ID Certification Authority
- Apple Worldwide Developer Relations Certification Authority 3.
5. Delete the app on your iOS devices
6. Restart your Mac and iOS devices
7. Open Xcode again
8. Change the Bundle Identifier (even if its a single character, you'd change it back to the original after you get it going)
9. Check the Automatically manage signing
option
10. Use USB to connect your iPhone/iPad.
11. Make sure you trust your certificate on your iOS devices
This should do work for you.
Thx a lot, this was the very first thing that worked for me
– ShadowLightz
2 days ago
Did it solve the 'iPhone has denied the launch request' problem for you?
– Fedorov7890
2 days ago
@Fedorov7890 it did for me and I assume for ShadowLightz
– Bold Lion
2 days ago
Yeah! I tried and confirm it works!
– Fedorov7890
2 days ago
add a comment |
UPDATE: This solution still works as on 2019/Mar/20 7:00 UTC+0
SOLUTION: no XCode reinstallation required. I used a brand new free AppleId, but later checked with my old AppleID and it also works.
- In XCode, under the General tab, untick the
Automatically manage signing
option - Close XCode.
Erase old profiles in
~/Library/MobileDevice/Provisioning Profiles
:
cd ~/Library/MobileDevice/Provisioning Profiles
rm -rf *
On MacOS, run
Launchpad->Other->Keychain Access
and remove all certificates related to iPhone development, like the following four on the picture:
- Apple Worldwide Developer Relations Certification Authority
- Developer ID Certification Authority
- iPhone Developer: your_name_or_email
- Uninstall old app on iPhone, restart both iPhone and Mac
- Open XCode and change the Bundle Identifier of your app, at least one character (later you may revert this change)
- Enable the
Automatically manage signing
option in XCode.
After this you should be able to run and debug your app on your device.
If you have a “iPhone has denied the launch request” problem, the solution is https://stackoverflow.com/a/54990369/3824328.
In short, you need in XCode to go to menu Product->Scheme->Edit Scheme...
and select Executable: ask on launch
for denied lunch if i remove the debugger option, i cant debug while using the device. only simulator
– Renan Aguiar
Mar 14 at 15:42
@RenanAguiar you don't need to remove debugger option, just change 'Executable' from the drop-down list to "ask on launch". See link in my post that shows how to do that in pictures.
– Fedorov7890
Mar 14 at 15:54
when i do that, same thing happens. i cant see the debugger icons like step and location. only on the simulator
– Renan Aguiar
Mar 14 at 16:19
now i always get unable to launch...
– Renan Aguiar
Mar 14 at 16:34
It looks like debugger is not fully functional. I can get console output from device, but breakpoints don't work; neither do step over / step into commands
– Fedorov7890
Mar 14 at 17:36
|
show 3 more comments
EDIT
As per latest update Apple successfully resolved Automatically Code
Sign with Free Account issue.
I tried it and I can confirm its resolved.
Please try at your end.
I am also facing the same issue while I am creating a new Profile from XCode
and if I go to other projects and check over there also I am facing the same issue as below.
Due to this issue none of my project able to build with old profile & certificate.
The strange issue so I checked newly created Profile and compare with old one and I found that App ID is unknown as well as there are no Entitlement details in newly created profile.
Check below screenshots of Old and New profile comparison:
Old Profile:
New Profile:
So means it's not able to set App Id and Entitlements in the new profile. Which will result to not work all old profile and giving the same error in all projects.
Issue Workaround:
Step1: Go to Provisioning Profile folder (path: ~Library ▸ MobileDevice ▸ Provisioning Profiles).
or use a shortcut to jump directly into this folder like CMD + SHIFT + G and enter ~/Library/MobileDevice/Provisioning Profiles
it will redirect your finder directly on Provisioning Profiles folder.
Step2: Short folder by Date Modified.
Step3: Check profile with Unknown App Id and delete all unknown profile.
Step4: Come back on XCode and check all old project will work as expected.
Note: Make sure new app which causing this problem keep that project
closed otherwise it will create a new profile with Unknown App Id.
Hope this will helps and apple will solve this bug soon!
Where is that ~Library path, please?
– Franky
Mar 13 at 20:39
@Franky ~/Library/MobileDevice/Provisioning Profiles. Although this fix does not work for me (and others, as seen in other answers). Your mileage may vary.
– Bilfred
Mar 13 at 21:52
@Bilfred My macOS X is Sierra 10.13.6 and there isn't such a path in ~Library!
– Franky
Mar 13 at 21:58
1
@Franky Use shortcut CMD+SHIFT+G (go to directly on folder) and enter~/Library/MobileDevice/Provisioning Profiles
this path you will directly jump to that location and delete profile with unknown appid.
– CodeChanger
Mar 14 at 5:03
1
yes delete that file and one more thing try again apple resolved above mention issue.
– CodeChanger
Mar 14 at 8:48
|
show 4 more comments
It seems that this problem has been resolved now and the personal accounts can resign their apps automatically again.
Regarding to @Paul answer, it is not related to uninstalling Xcode. Its is fixed from server side.
The only thing that is required is removing Apple Developer Certificate (for the personal account) from your keychain, so that Xcode retry to generate and download new one.
Still can not install on the device. Even with new free appleid and certificate
– Fedorov7890
Mar 14 at 8:57
Did you removed all certificates?
– Husein Behboodi Rad
Mar 14 at 9:03
Yes I did, besides I purged ~/Library/MobileDevice/Provisioning Profiles and ~/Library/Developer/Xcode/DerivedData and restarted iPhone
– Fedorov7890
Mar 14 at 9:05
Finally it works with this workaround stackoverflow.com/a/54990369/3824328
– Fedorov7890
Mar 14 at 10:27
1
@Franky stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 15:36
|
show 1 more comment
Here is the solution:
let xCode be open.
select your developer account and let the error appears again.
Go to keychain App
4.a) Goto certificate section
4.b) remove All (valid and invalids) certificates ( I have 3 valid and many invalid!)
After removing the last certificate, mac os will recreate a new certificate for the active developer account automatically
Run your app in your iDevice. You need to enter your system password to add newly created certificate into the Keychain.
If in second run it says
Your iPhone has denied the launch request
just goto:
Product > scheme > edit scheme: uncheck "debug executable"
I hope it solves your problem.
3
it doesnt! i cant debug or use location on the device
– Renan Aguiar
Mar 14 at 21:40
Hi, thanks. How to go to "keychain App" please? What path?
– Franky
Mar 15 at 0:35
You've probably found it by now, but the Keychain Access app is in Applications->Utilities
– David Gish
Mar 15 at 5:00
i still cant debug using iphone with those answers
– Renan Aguiar
Mar 15 at 15:26
add a comment |
Maybe this might help? Apple Developer Forums
Talks about Apple refusing to build iOS applications under SDK 12 as of March 2019 (OP from Dec 2018).
I've not yet tried this but it may be linked to the issue, I have a free developer account and am also experiencing this bug.
Here's a screenshot incase the link changes (screenshot 1 below).
Edit: this is the link from the first screenshot (screenshot 2 below)
1
2
1
Interesting, but we have XCode 10.1 showing this problem and 10.1 does support SDK 12.
– Ali Beadle
Mar 13 at 19:34
Okay sure thing, I've managed to get a temp workaround by cleaning the project in Xcode and only running in debug via my IDE (I'm using VSC) through a simulator.
– Jake
Mar 13 at 19:38
4
As the OP said, simulators seem unaffected by the problem. It appears to only affect real devices.
– Ali Beadle
Mar 13 at 20:07
3
Yeah I haven't been able to load on a physical device. Hope Apple fixes this soon.
– Jake
Mar 13 at 21:54
add a comment |
I am finally able to deploy to our iOS devices again. Here are the steps I took to make it work.
First, I followed all 10 steps in Zameer's answer here. I have copied them below:
- Open your project in XCode.
- Select your project from the project navigator and then select your target from the column.
- Click on the General tab and under the Signing section, make sure "Automatically manage signing" is enabled.
- Click on the Capabilities tab and turn On both the "App Groups" and "Keychain Sharing" settings. This might raise an
"Automatic signing failed" popup error, just click cancel to make it go away.
- This should generate a entitlements file for you named nameProject.entitlements in the project folder of your project navigator.
- Move this entitlements file outside of the folder, just below your project file.
- Select your target again and return to the Capabilities tab to turn Off both the "App Groups" and "Keychain Sharing"
settings. This again might raise an "Automatic signing failed" popup
error, just click cancel to make it go away.
- Now select your project above the target and go to Building Settings tab.
- Scroll down to the Code Signing Identity setting under the Signing header and select iOS Developer from each drop down.
- Under the above Signing header, double click the text field beside the Code Signing Entitlements and enter the name of your
entitlements file, nameProject.entitlements.
After completing those 10 steps, the 2 red entitlement error messages in XCode went away and I was able to build and deploy the XCode test app to the iPhone and run it.
Although that XCode test app could build and deploy, I develop on a PC using Xamarin and I was unable to deploy my Xamarin.iOS application to my iOS devices and kept getting an error in Visual Studio: the executable was signed with invalid entitlements
. I did the following things and now I can deploy my Xamarin app and run it on my iOS devices:
- I deleted the provisioning profile from the Mac in the
~/Library/MobileDevice/Provisioning Profiles
directory. XCode immediately generated a new provisioining profile (I'm not sure if this step was necessary but I'm just writing it because that's what I did). - I changed my
Xamarin.iOS.csproj
file and removedEntitlements.plist
from theCodesignEntitlements
element so it now just looks like<CodesignEntitlements></CodesignEntitlements>
. Visual Studio automatically added two elements to the same propertygroup in the project which are probably not necessary but I thought I'd mention:<CodesignExtraArgs />
and<CodesignResourceRules />
.
add a comment |
For me, it finally works again. Either they just fixed it or any of my other steps helped:
- Uninstall Xcode and all related files (using AppCleaner)
- Install Xcode via the App Store
- Change the Bundle Identifier of the App
- Remove all "iOS Developer" Keys from Keychain
This fixed the problem for me at first, but then it came back again a few minutes later
– Ava
Mar 14 at 13:46
add a comment |
Here is a temporary workaround
Change Bundle Identifier : Target > General > Identity > Bundle Identifier (Set this to a different value than it is right now)
Change Version : Target > General > Identity > Version
Disable debug executable : Product > Scheme > Edit Scheme, (Uncheck the box that says "debug executable")
Delete Provisioning Profiles:~/Library/MobileDevice/Provisioning Profiles
delete everything in this folder
You now should be able to build and run projects on simulators and devices.
now i get it: Unable to launch /private/var/containers/Bundle/Application/52553D96-4B6A-4680-B77C-C04895B7759C/dois.app
– Renan Aguiar
Mar 16 at 9:35
add a comment |
One other potential source of this error. If you do not have a valid signed development certificate setup within your Xcode environment it will throw similar errors as posted by OP.
you can check out your development certs status following the apple link here
i use the free account.. by following whatever people say, now i get a error about waiting 7 days..... im not going to pay for testing it on my device.
– Renan Aguiar
Mar 19 at 1:47
add a comment |
I got it to work by doing the following steps:
- Go to xCode
- Preferences
- Accounts
- Manage certificates
- Plus sign
- iOS Development
- Done
- Download manual Profiles
- Close
- Go to your target
- Change development team to none
- Change development team to your previous team
- Enjoy!
add a comment |
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This issue is related to https://bugzilla.mozilla.org/show_bug.cgi?id=1534145
A representative from Apple estimated 558000 certificates to become invalidated: https://bugzilla.mozilla.org/show_bug.cgi?id=1533655
GoDaddy, Google, Apple and Facebook (that would explain why FB was glitchy today) are affected.
They are working on resolving the issue right now.
That would explain our problems, folks!
UPD: Issue has been resolved. Try to refresh your projects.
1
Glad to hear Apple is dealing with this/has spoken out about the issue
– Jake
Mar 13 at 23:39
1
Invalidated certs don't explain why new ones Apple is issuing are missing the necessary entitlements.
– David Gish
Mar 14 at 0:01
1
@DavidGish from what I can gather from the report, they're actually not issuing any certificates at the moment. On 2019-03-7 they stopped issuance of TLS certs, unsure if or how that applies.
– Bilfred
Mar 14 at 0:30
1
Are there any updates to this? I feel like this should have highest priority. Any new ideas for workarounds?
– Linus
Mar 14 at 14:12
7
Right now I am not getting this error but instead I am getting "iPhone has denied the launch request".. any ideas?
– bezoadam
Mar 14 at 22:56
|
show 10 more comments
This issue is related to https://bugzilla.mozilla.org/show_bug.cgi?id=1534145
A representative from Apple estimated 558000 certificates to become invalidated: https://bugzilla.mozilla.org/show_bug.cgi?id=1533655
GoDaddy, Google, Apple and Facebook (that would explain why FB was glitchy today) are affected.
They are working on resolving the issue right now.
That would explain our problems, folks!
UPD: Issue has been resolved. Try to refresh your projects.
1
Glad to hear Apple is dealing with this/has spoken out about the issue
– Jake
Mar 13 at 23:39
1
Invalidated certs don't explain why new ones Apple is issuing are missing the necessary entitlements.
– David Gish
Mar 14 at 0:01
1
@DavidGish from what I can gather from the report, they're actually not issuing any certificates at the moment. On 2019-03-7 they stopped issuance of TLS certs, unsure if or how that applies.
– Bilfred
Mar 14 at 0:30
1
Are there any updates to this? I feel like this should have highest priority. Any new ideas for workarounds?
– Linus
Mar 14 at 14:12
7
Right now I am not getting this error but instead I am getting "iPhone has denied the launch request".. any ideas?
– bezoadam
Mar 14 at 22:56
|
show 10 more comments
This issue is related to https://bugzilla.mozilla.org/show_bug.cgi?id=1534145
A representative from Apple estimated 558000 certificates to become invalidated: https://bugzilla.mozilla.org/show_bug.cgi?id=1533655
GoDaddy, Google, Apple and Facebook (that would explain why FB was glitchy today) are affected.
They are working on resolving the issue right now.
That would explain our problems, folks!
UPD: Issue has been resolved. Try to refresh your projects.
This issue is related to https://bugzilla.mozilla.org/show_bug.cgi?id=1534145
A representative from Apple estimated 558000 certificates to become invalidated: https://bugzilla.mozilla.org/show_bug.cgi?id=1533655
GoDaddy, Google, Apple and Facebook (that would explain why FB was glitchy today) are affected.
They are working on resolving the issue right now.
That would explain our problems, folks!
UPD: Issue has been resolved. Try to refresh your projects.
edited Mar 15 at 19:45
answered Mar 13 at 23:35
yeralinyeralin
618615
618615
1
Glad to hear Apple is dealing with this/has spoken out about the issue
– Jake
Mar 13 at 23:39
1
Invalidated certs don't explain why new ones Apple is issuing are missing the necessary entitlements.
– David Gish
Mar 14 at 0:01
1
@DavidGish from what I can gather from the report, they're actually not issuing any certificates at the moment. On 2019-03-7 they stopped issuance of TLS certs, unsure if or how that applies.
– Bilfred
Mar 14 at 0:30
1
Are there any updates to this? I feel like this should have highest priority. Any new ideas for workarounds?
– Linus
Mar 14 at 14:12
7
Right now I am not getting this error but instead I am getting "iPhone has denied the launch request".. any ideas?
– bezoadam
Mar 14 at 22:56
|
show 10 more comments
1
Glad to hear Apple is dealing with this/has spoken out about the issue
– Jake
Mar 13 at 23:39
1
Invalidated certs don't explain why new ones Apple is issuing are missing the necessary entitlements.
– David Gish
Mar 14 at 0:01
1
@DavidGish from what I can gather from the report, they're actually not issuing any certificates at the moment. On 2019-03-7 they stopped issuance of TLS certs, unsure if or how that applies.
– Bilfred
Mar 14 at 0:30
1
Are there any updates to this? I feel like this should have highest priority. Any new ideas for workarounds?
– Linus
Mar 14 at 14:12
7
Right now I am not getting this error but instead I am getting "iPhone has denied the launch request".. any ideas?
– bezoadam
Mar 14 at 22:56
1
1
Glad to hear Apple is dealing with this/has spoken out about the issue
– Jake
Mar 13 at 23:39
Glad to hear Apple is dealing with this/has spoken out about the issue
– Jake
Mar 13 at 23:39
1
1
Invalidated certs don't explain why new ones Apple is issuing are missing the necessary entitlements.
– David Gish
Mar 14 at 0:01
Invalidated certs don't explain why new ones Apple is issuing are missing the necessary entitlements.
– David Gish
Mar 14 at 0:01
1
1
@DavidGish from what I can gather from the report, they're actually not issuing any certificates at the moment. On 2019-03-7 they stopped issuance of TLS certs, unsure if or how that applies.
– Bilfred
Mar 14 at 0:30
@DavidGish from what I can gather from the report, they're actually not issuing any certificates at the moment. On 2019-03-7 they stopped issuance of TLS certs, unsure if or how that applies.
– Bilfred
Mar 14 at 0:30
1
1
Are there any updates to this? I feel like this should have highest priority. Any new ideas for workarounds?
– Linus
Mar 14 at 14:12
Are there any updates to this? I feel like this should have highest priority. Any new ideas for workarounds?
– Linus
Mar 14 at 14:12
7
7
Right now I am not getting this error but instead I am getting "iPhone has denied the launch request".. any ideas?
– bezoadam
Mar 14 at 22:56
Right now I am not getting this error but instead I am getting "iPhone has denied the launch request".. any ideas?
– bezoadam
Mar 14 at 22:56
|
show 10 more comments
Workaround: change Bundle Identifier and/or Version.
4
Works here. If it doesn't, try disabling "Automatically manage signing," delete the offending provisioning profile, change Bundle Identifier, enable auto signing, then add your team.
– Chase Patterson
Mar 14 at 5:52
Does not work. It gives no errors or warnings, but the app refuses to launch on the device, like described here stackoverflow.com/questions/45421179/…
– Fedorov7890
Mar 14 at 8:24
What to write for Bundle Identifier and Version, please? I'm self-employed developer working at my own office. I wrote two a string and a number respectively for them and the sign errors are vanished, but I think can't run my app using the iOS kit (on Qt Creator)!
– Franky
Mar 14 at 14:27
@Fedorov7890 To get the app launching on the device, you need to disable the debug executable checkbox in the scheme as explained in this comment iPhone has denied the launch request. This work around works for me after removing my dev account, cleaning up~/Library/MobileDevice/Provisioning Profiles
and changing the bundle identifier.
– david
Mar 14 at 15:56
@david Thank you, I've already found an alternative solution without disable debug executable, stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 16:00
add a comment |
Workaround: change Bundle Identifier and/or Version.
4
Works here. If it doesn't, try disabling "Automatically manage signing," delete the offending provisioning profile, change Bundle Identifier, enable auto signing, then add your team.
– Chase Patterson
Mar 14 at 5:52
Does not work. It gives no errors or warnings, but the app refuses to launch on the device, like described here stackoverflow.com/questions/45421179/…
– Fedorov7890
Mar 14 at 8:24
What to write for Bundle Identifier and Version, please? I'm self-employed developer working at my own office. I wrote two a string and a number respectively for them and the sign errors are vanished, but I think can't run my app using the iOS kit (on Qt Creator)!
– Franky
Mar 14 at 14:27
@Fedorov7890 To get the app launching on the device, you need to disable the debug executable checkbox in the scheme as explained in this comment iPhone has denied the launch request. This work around works for me after removing my dev account, cleaning up~/Library/MobileDevice/Provisioning Profiles
and changing the bundle identifier.
– david
Mar 14 at 15:56
@david Thank you, I've already found an alternative solution without disable debug executable, stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 16:00
add a comment |
Workaround: change Bundle Identifier and/or Version.
Workaround: change Bundle Identifier and/or Version.
edited Mar 14 at 5:48
sanmai
10.4k74064
10.4k74064
answered Mar 14 at 3:25
yyckingyycking
409310
409310
4
Works here. If it doesn't, try disabling "Automatically manage signing," delete the offending provisioning profile, change Bundle Identifier, enable auto signing, then add your team.
– Chase Patterson
Mar 14 at 5:52
Does not work. It gives no errors or warnings, but the app refuses to launch on the device, like described here stackoverflow.com/questions/45421179/…
– Fedorov7890
Mar 14 at 8:24
What to write for Bundle Identifier and Version, please? I'm self-employed developer working at my own office. I wrote two a string and a number respectively for them and the sign errors are vanished, but I think can't run my app using the iOS kit (on Qt Creator)!
– Franky
Mar 14 at 14:27
@Fedorov7890 To get the app launching on the device, you need to disable the debug executable checkbox in the scheme as explained in this comment iPhone has denied the launch request. This work around works for me after removing my dev account, cleaning up~/Library/MobileDevice/Provisioning Profiles
and changing the bundle identifier.
– david
Mar 14 at 15:56
@david Thank you, I've already found an alternative solution without disable debug executable, stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 16:00
add a comment |
4
Works here. If it doesn't, try disabling "Automatically manage signing," delete the offending provisioning profile, change Bundle Identifier, enable auto signing, then add your team.
– Chase Patterson
Mar 14 at 5:52
Does not work. It gives no errors or warnings, but the app refuses to launch on the device, like described here stackoverflow.com/questions/45421179/…
– Fedorov7890
Mar 14 at 8:24
What to write for Bundle Identifier and Version, please? I'm self-employed developer working at my own office. I wrote two a string and a number respectively for them and the sign errors are vanished, but I think can't run my app using the iOS kit (on Qt Creator)!
– Franky
Mar 14 at 14:27
@Fedorov7890 To get the app launching on the device, you need to disable the debug executable checkbox in the scheme as explained in this comment iPhone has denied the launch request. This work around works for me after removing my dev account, cleaning up~/Library/MobileDevice/Provisioning Profiles
and changing the bundle identifier.
– david
Mar 14 at 15:56
@david Thank you, I've already found an alternative solution without disable debug executable, stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 16:00
4
4
Works here. If it doesn't, try disabling "Automatically manage signing," delete the offending provisioning profile, change Bundle Identifier, enable auto signing, then add your team.
– Chase Patterson
Mar 14 at 5:52
Works here. If it doesn't, try disabling "Automatically manage signing," delete the offending provisioning profile, change Bundle Identifier, enable auto signing, then add your team.
– Chase Patterson
Mar 14 at 5:52
Does not work. It gives no errors or warnings, but the app refuses to launch on the device, like described here stackoverflow.com/questions/45421179/…
– Fedorov7890
Mar 14 at 8:24
Does not work. It gives no errors or warnings, but the app refuses to launch on the device, like described here stackoverflow.com/questions/45421179/…
– Fedorov7890
Mar 14 at 8:24
What to write for Bundle Identifier and Version, please? I'm self-employed developer working at my own office. I wrote two a string and a number respectively for them and the sign errors are vanished, but I think can't run my app using the iOS kit (on Qt Creator)!
– Franky
Mar 14 at 14:27
What to write for Bundle Identifier and Version, please? I'm self-employed developer working at my own office. I wrote two a string and a number respectively for them and the sign errors are vanished, but I think can't run my app using the iOS kit (on Qt Creator)!
– Franky
Mar 14 at 14:27
@Fedorov7890 To get the app launching on the device, you need to disable the debug executable checkbox in the scheme as explained in this comment iPhone has denied the launch request. This work around works for me after removing my dev account, cleaning up
~/Library/MobileDevice/Provisioning Profiles
and changing the bundle identifier.– david
Mar 14 at 15:56
@Fedorov7890 To get the app launching on the device, you need to disable the debug executable checkbox in the scheme as explained in this comment iPhone has denied the launch request. This work around works for me after removing my dev account, cleaning up
~/Library/MobileDevice/Provisioning Profiles
and changing the bundle identifier.– david
Mar 14 at 15:56
@david Thank you, I've already found an alternative solution without disable debug executable, stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 16:00
@david Thank you, I've already found an alternative solution without disable debug executable, stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 16:00
add a comment |
I restored a profile from Time Machine when this was working and upon launch, Xcode immediately deletes and replaces it with a new one. The key difference seems to be the old profile has the get-task-allow
entitlement while the new one has NO entitlements. This is definitely broken at Apple's end.
Edit: The entitlements should also include a keychain access group, but again, no entitlements at all. Should look like:
add a comment |
I restored a profile from Time Machine when this was working and upon launch, Xcode immediately deletes and replaces it with a new one. The key difference seems to be the old profile has the get-task-allow
entitlement while the new one has NO entitlements. This is definitely broken at Apple's end.
Edit: The entitlements should also include a keychain access group, but again, no entitlements at all. Should look like:
add a comment |
I restored a profile from Time Machine when this was working and upon launch, Xcode immediately deletes and replaces it with a new one. The key difference seems to be the old profile has the get-task-allow
entitlement while the new one has NO entitlements. This is definitely broken at Apple's end.
Edit: The entitlements should also include a keychain access group, but again, no entitlements at all. Should look like:
I restored a profile from Time Machine when this was working and upon launch, Xcode immediately deletes and replaces it with a new one. The key difference seems to be the old profile has the get-task-allow
entitlement while the new one has NO entitlements. This is definitely broken at Apple's end.
Edit: The entitlements should also include a keychain access group, but again, no entitlements at all. Should look like:
edited Mar 13 at 16:57
answered Mar 13 at 16:19
David GishDavid Gish
540313
540313
add a comment |
add a comment |
Seems Apple broke the automatic signing system.
I was playing around with a few projects and Xcode just fetches the incorrect profile
This worked for me:
- Turn off "Automatically manage signing" in project target
- Go to ~/Library/MobileDevice/Provisioning Profiles
- Remove previously downloaded profiles
- Turn on "Automatically manage signing" again
12
For me that does not work. Also I think you mean ~/Library/MobileDevice/Provisioning Profiles
– Fedorov7890
Mar 13 at 13:09
1
@Fedorov7890 Yep, corrected. What message do you see?
– Oleh Zayats
Mar 13 at 18:30
1
Remark: looks like it works for projects created yesterday and earlier, but not for today's project
– Fedorov7890
Mar 13 at 19:04
2
Didn't work for me, even for old projects.
– Chase Patterson
Mar 13 at 21:30
2
Tired that, not working.
– N. Der
Mar 13 at 23:02
|
show 3 more comments
Seems Apple broke the automatic signing system.
I was playing around with a few projects and Xcode just fetches the incorrect profile
This worked for me:
- Turn off "Automatically manage signing" in project target
- Go to ~/Library/MobileDevice/Provisioning Profiles
- Remove previously downloaded profiles
- Turn on "Automatically manage signing" again
12
For me that does not work. Also I think you mean ~/Library/MobileDevice/Provisioning Profiles
– Fedorov7890
Mar 13 at 13:09
1
@Fedorov7890 Yep, corrected. What message do you see?
– Oleh Zayats
Mar 13 at 18:30
1
Remark: looks like it works for projects created yesterday and earlier, but not for today's project
– Fedorov7890
Mar 13 at 19:04
2
Didn't work for me, even for old projects.
– Chase Patterson
Mar 13 at 21:30
2
Tired that, not working.
– N. Der
Mar 13 at 23:02
|
show 3 more comments
Seems Apple broke the automatic signing system.
I was playing around with a few projects and Xcode just fetches the incorrect profile
This worked for me:
- Turn off "Automatically manage signing" in project target
- Go to ~/Library/MobileDevice/Provisioning Profiles
- Remove previously downloaded profiles
- Turn on "Automatically manage signing" again
Seems Apple broke the automatic signing system.
I was playing around with a few projects and Xcode just fetches the incorrect profile
This worked for me:
- Turn off "Automatically manage signing" in project target
- Go to ~/Library/MobileDevice/Provisioning Profiles
- Remove previously downloaded profiles
- Turn on "Automatically manage signing" again
edited Mar 13 at 18:26
answered Mar 13 at 12:32
Oleh ZayatsOleh Zayats
1,79811022
1,79811022
12
For me that does not work. Also I think you mean ~/Library/MobileDevice/Provisioning Profiles
– Fedorov7890
Mar 13 at 13:09
1
@Fedorov7890 Yep, corrected. What message do you see?
– Oleh Zayats
Mar 13 at 18:30
1
Remark: looks like it works for projects created yesterday and earlier, but not for today's project
– Fedorov7890
Mar 13 at 19:04
2
Didn't work for me, even for old projects.
– Chase Patterson
Mar 13 at 21:30
2
Tired that, not working.
– N. Der
Mar 13 at 23:02
|
show 3 more comments
12
For me that does not work. Also I think you mean ~/Library/MobileDevice/Provisioning Profiles
– Fedorov7890
Mar 13 at 13:09
1
@Fedorov7890 Yep, corrected. What message do you see?
– Oleh Zayats
Mar 13 at 18:30
1
Remark: looks like it works for projects created yesterday and earlier, but not for today's project
– Fedorov7890
Mar 13 at 19:04
2
Didn't work for me, even for old projects.
– Chase Patterson
Mar 13 at 21:30
2
Tired that, not working.
– N. Der
Mar 13 at 23:02
12
12
For me that does not work. Also I think you mean ~/Library/MobileDevice/Provisioning Profiles
– Fedorov7890
Mar 13 at 13:09
For me that does not work. Also I think you mean ~/Library/MobileDevice/Provisioning Profiles
– Fedorov7890
Mar 13 at 13:09
1
1
@Fedorov7890 Yep, corrected. What message do you see?
– Oleh Zayats
Mar 13 at 18:30
@Fedorov7890 Yep, corrected. What message do you see?
– Oleh Zayats
Mar 13 at 18:30
1
1
Remark: looks like it works for projects created yesterday and earlier, but not for today's project
– Fedorov7890
Mar 13 at 19:04
Remark: looks like it works for projects created yesterday and earlier, but not for today's project
– Fedorov7890
Mar 13 at 19:04
2
2
Didn't work for me, even for old projects.
– Chase Patterson
Mar 13 at 21:30
Didn't work for me, even for old projects.
– Chase Patterson
Mar 13 at 21:30
2
2
Tired that, not working.
– N. Der
Mar 13 at 23:02
Tired that, not working.
– N. Der
Mar 13 at 23:02
|
show 3 more comments
This issue has been resolved BUT some people still have problem with it. If you're one of them, try the following:
1. In the General tab of target settings - uncheck the Automatically manage signing
option
2. Close Xcode (fully, not just your project)
3. Erase .mobileprovision
files under ~/Library/MobileDevice/Provisioning Profiles/
4. In Keychain Access, delete the following:
- iPhone Developer: youremail@email.com
- Developer ID Certification Authority
- Apple Worldwide Developer Relations Certification Authority 3.
5. Delete the app on your iOS devices
6. Restart your Mac and iOS devices
7. Open Xcode again
8. Change the Bundle Identifier (even if its a single character, you'd change it back to the original after you get it going)
9. Check the Automatically manage signing
option
10. Use USB to connect your iPhone/iPad.
11. Make sure you trust your certificate on your iOS devices
This should do work for you.
Thx a lot, this was the very first thing that worked for me
– ShadowLightz
2 days ago
Did it solve the 'iPhone has denied the launch request' problem for you?
– Fedorov7890
2 days ago
@Fedorov7890 it did for me and I assume for ShadowLightz
– Bold Lion
2 days ago
Yeah! I tried and confirm it works!
– Fedorov7890
2 days ago
add a comment |
This issue has been resolved BUT some people still have problem with it. If you're one of them, try the following:
1. In the General tab of target settings - uncheck the Automatically manage signing
option
2. Close Xcode (fully, not just your project)
3. Erase .mobileprovision
files under ~/Library/MobileDevice/Provisioning Profiles/
4. In Keychain Access, delete the following:
- iPhone Developer: youremail@email.com
- Developer ID Certification Authority
- Apple Worldwide Developer Relations Certification Authority 3.
5. Delete the app on your iOS devices
6. Restart your Mac and iOS devices
7. Open Xcode again
8. Change the Bundle Identifier (even if its a single character, you'd change it back to the original after you get it going)
9. Check the Automatically manage signing
option
10. Use USB to connect your iPhone/iPad.
11. Make sure you trust your certificate on your iOS devices
This should do work for you.
Thx a lot, this was the very first thing that worked for me
– ShadowLightz
2 days ago
Did it solve the 'iPhone has denied the launch request' problem for you?
– Fedorov7890
2 days ago
@Fedorov7890 it did for me and I assume for ShadowLightz
– Bold Lion
2 days ago
Yeah! I tried and confirm it works!
– Fedorov7890
2 days ago
add a comment |
This issue has been resolved BUT some people still have problem with it. If you're one of them, try the following:
1. In the General tab of target settings - uncheck the Automatically manage signing
option
2. Close Xcode (fully, not just your project)
3. Erase .mobileprovision
files under ~/Library/MobileDevice/Provisioning Profiles/
4. In Keychain Access, delete the following:
- iPhone Developer: youremail@email.com
- Developer ID Certification Authority
- Apple Worldwide Developer Relations Certification Authority 3.
5. Delete the app on your iOS devices
6. Restart your Mac and iOS devices
7. Open Xcode again
8. Change the Bundle Identifier (even if its a single character, you'd change it back to the original after you get it going)
9. Check the Automatically manage signing
option
10. Use USB to connect your iPhone/iPad.
11. Make sure you trust your certificate on your iOS devices
This should do work for you.
This issue has been resolved BUT some people still have problem with it. If you're one of them, try the following:
1. In the General tab of target settings - uncheck the Automatically manage signing
option
2. Close Xcode (fully, not just your project)
3. Erase .mobileprovision
files under ~/Library/MobileDevice/Provisioning Profiles/
4. In Keychain Access, delete the following:
- iPhone Developer: youremail@email.com
- Developer ID Certification Authority
- Apple Worldwide Developer Relations Certification Authority 3.
5. Delete the app on your iOS devices
6. Restart your Mac and iOS devices
7. Open Xcode again
8. Change the Bundle Identifier (even if its a single character, you'd change it back to the original after you get it going)
9. Check the Automatically manage signing
option
10. Use USB to connect your iPhone/iPad.
11. Make sure you trust your certificate on your iOS devices
This should do work for you.
edited Mar 19 at 15:53
matt
332k46543741
332k46543741
answered Mar 19 at 15:30
Bold LionBold Lion
1,38511327
1,38511327
Thx a lot, this was the very first thing that worked for me
– ShadowLightz
2 days ago
Did it solve the 'iPhone has denied the launch request' problem for you?
– Fedorov7890
2 days ago
@Fedorov7890 it did for me and I assume for ShadowLightz
– Bold Lion
2 days ago
Yeah! I tried and confirm it works!
– Fedorov7890
2 days ago
add a comment |
Thx a lot, this was the very first thing that worked for me
– ShadowLightz
2 days ago
Did it solve the 'iPhone has denied the launch request' problem for you?
– Fedorov7890
2 days ago
@Fedorov7890 it did for me and I assume for ShadowLightz
– Bold Lion
2 days ago
Yeah! I tried and confirm it works!
– Fedorov7890
2 days ago
Thx a lot, this was the very first thing that worked for me
– ShadowLightz
2 days ago
Thx a lot, this was the very first thing that worked for me
– ShadowLightz
2 days ago
Did it solve the 'iPhone has denied the launch request' problem for you?
– Fedorov7890
2 days ago
Did it solve the 'iPhone has denied the launch request' problem for you?
– Fedorov7890
2 days ago
@Fedorov7890 it did for me and I assume for ShadowLightz
– Bold Lion
2 days ago
@Fedorov7890 it did for me and I assume for ShadowLightz
– Bold Lion
2 days ago
Yeah! I tried and confirm it works!
– Fedorov7890
2 days ago
Yeah! I tried and confirm it works!
– Fedorov7890
2 days ago
add a comment |
UPDATE: This solution still works as on 2019/Mar/20 7:00 UTC+0
SOLUTION: no XCode reinstallation required. I used a brand new free AppleId, but later checked with my old AppleID and it also works.
- In XCode, under the General tab, untick the
Automatically manage signing
option - Close XCode.
Erase old profiles in
~/Library/MobileDevice/Provisioning Profiles
:
cd ~/Library/MobileDevice/Provisioning Profiles
rm -rf *
On MacOS, run
Launchpad->Other->Keychain Access
and remove all certificates related to iPhone development, like the following four on the picture:
- Apple Worldwide Developer Relations Certification Authority
- Developer ID Certification Authority
- iPhone Developer: your_name_or_email
- Uninstall old app on iPhone, restart both iPhone and Mac
- Open XCode and change the Bundle Identifier of your app, at least one character (later you may revert this change)
- Enable the
Automatically manage signing
option in XCode.
After this you should be able to run and debug your app on your device.
If you have a “iPhone has denied the launch request” problem, the solution is https://stackoverflow.com/a/54990369/3824328.
In short, you need in XCode to go to menu Product->Scheme->Edit Scheme...
and select Executable: ask on launch
for denied lunch if i remove the debugger option, i cant debug while using the device. only simulator
– Renan Aguiar
Mar 14 at 15:42
@RenanAguiar you don't need to remove debugger option, just change 'Executable' from the drop-down list to "ask on launch". See link in my post that shows how to do that in pictures.
– Fedorov7890
Mar 14 at 15:54
when i do that, same thing happens. i cant see the debugger icons like step and location. only on the simulator
– Renan Aguiar
Mar 14 at 16:19
now i always get unable to launch...
– Renan Aguiar
Mar 14 at 16:34
It looks like debugger is not fully functional. I can get console output from device, but breakpoints don't work; neither do step over / step into commands
– Fedorov7890
Mar 14 at 17:36
|
show 3 more comments
UPDATE: This solution still works as on 2019/Mar/20 7:00 UTC+0
SOLUTION: no XCode reinstallation required. I used a brand new free AppleId, but later checked with my old AppleID and it also works.
- In XCode, under the General tab, untick the
Automatically manage signing
option - Close XCode.
Erase old profiles in
~/Library/MobileDevice/Provisioning Profiles
:
cd ~/Library/MobileDevice/Provisioning Profiles
rm -rf *
On MacOS, run
Launchpad->Other->Keychain Access
and remove all certificates related to iPhone development, like the following four on the picture:
- Apple Worldwide Developer Relations Certification Authority
- Developer ID Certification Authority
- iPhone Developer: your_name_or_email
- Uninstall old app on iPhone, restart both iPhone and Mac
- Open XCode and change the Bundle Identifier of your app, at least one character (later you may revert this change)
- Enable the
Automatically manage signing
option in XCode.
After this you should be able to run and debug your app on your device.
If you have a “iPhone has denied the launch request” problem, the solution is https://stackoverflow.com/a/54990369/3824328.
In short, you need in XCode to go to menu Product->Scheme->Edit Scheme...
and select Executable: ask on launch
for denied lunch if i remove the debugger option, i cant debug while using the device. only simulator
– Renan Aguiar
Mar 14 at 15:42
@RenanAguiar you don't need to remove debugger option, just change 'Executable' from the drop-down list to "ask on launch". See link in my post that shows how to do that in pictures.
– Fedorov7890
Mar 14 at 15:54
when i do that, same thing happens. i cant see the debugger icons like step and location. only on the simulator
– Renan Aguiar
Mar 14 at 16:19
now i always get unable to launch...
– Renan Aguiar
Mar 14 at 16:34
It looks like debugger is not fully functional. I can get console output from device, but breakpoints don't work; neither do step over / step into commands
– Fedorov7890
Mar 14 at 17:36
|
show 3 more comments
UPDATE: This solution still works as on 2019/Mar/20 7:00 UTC+0
SOLUTION: no XCode reinstallation required. I used a brand new free AppleId, but later checked with my old AppleID and it also works.
- In XCode, under the General tab, untick the
Automatically manage signing
option - Close XCode.
Erase old profiles in
~/Library/MobileDevice/Provisioning Profiles
:
cd ~/Library/MobileDevice/Provisioning Profiles
rm -rf *
On MacOS, run
Launchpad->Other->Keychain Access
and remove all certificates related to iPhone development, like the following four on the picture:
- Apple Worldwide Developer Relations Certification Authority
- Developer ID Certification Authority
- iPhone Developer: your_name_or_email
- Uninstall old app on iPhone, restart both iPhone and Mac
- Open XCode and change the Bundle Identifier of your app, at least one character (later you may revert this change)
- Enable the
Automatically manage signing
option in XCode.
After this you should be able to run and debug your app on your device.
If you have a “iPhone has denied the launch request” problem, the solution is https://stackoverflow.com/a/54990369/3824328.
In short, you need in XCode to go to menu Product->Scheme->Edit Scheme...
and select Executable: ask on launch
UPDATE: This solution still works as on 2019/Mar/20 7:00 UTC+0
SOLUTION: no XCode reinstallation required. I used a brand new free AppleId, but later checked with my old AppleID and it also works.
- In XCode, under the General tab, untick the
Automatically manage signing
option - Close XCode.
Erase old profiles in
~/Library/MobileDevice/Provisioning Profiles
:
cd ~/Library/MobileDevice/Provisioning Profiles
rm -rf *
On MacOS, run
Launchpad->Other->Keychain Access
and remove all certificates related to iPhone development, like the following four on the picture:
- Apple Worldwide Developer Relations Certification Authority
- Developer ID Certification Authority
- iPhone Developer: your_name_or_email
- Uninstall old app on iPhone, restart both iPhone and Mac
- Open XCode and change the Bundle Identifier of your app, at least one character (later you may revert this change)
- Enable the
Automatically manage signing
option in XCode.
After this you should be able to run and debug your app on your device.
If you have a “iPhone has denied the launch request” problem, the solution is https://stackoverflow.com/a/54990369/3824328.
In short, you need in XCode to go to menu Product->Scheme->Edit Scheme...
and select Executable: ask on launch
edited 2 days ago
answered Mar 14 at 10:33
Fedorov7890Fedorov7890
339316
339316
for denied lunch if i remove the debugger option, i cant debug while using the device. only simulator
– Renan Aguiar
Mar 14 at 15:42
@RenanAguiar you don't need to remove debugger option, just change 'Executable' from the drop-down list to "ask on launch". See link in my post that shows how to do that in pictures.
– Fedorov7890
Mar 14 at 15:54
when i do that, same thing happens. i cant see the debugger icons like step and location. only on the simulator
– Renan Aguiar
Mar 14 at 16:19
now i always get unable to launch...
– Renan Aguiar
Mar 14 at 16:34
It looks like debugger is not fully functional. I can get console output from device, but breakpoints don't work; neither do step over / step into commands
– Fedorov7890
Mar 14 at 17:36
|
show 3 more comments
for denied lunch if i remove the debugger option, i cant debug while using the device. only simulator
– Renan Aguiar
Mar 14 at 15:42
@RenanAguiar you don't need to remove debugger option, just change 'Executable' from the drop-down list to "ask on launch". See link in my post that shows how to do that in pictures.
– Fedorov7890
Mar 14 at 15:54
when i do that, same thing happens. i cant see the debugger icons like step and location. only on the simulator
– Renan Aguiar
Mar 14 at 16:19
now i always get unable to launch...
– Renan Aguiar
Mar 14 at 16:34
It looks like debugger is not fully functional. I can get console output from device, but breakpoints don't work; neither do step over / step into commands
– Fedorov7890
Mar 14 at 17:36
for denied lunch if i remove the debugger option, i cant debug while using the device. only simulator
– Renan Aguiar
Mar 14 at 15:42
for denied lunch if i remove the debugger option, i cant debug while using the device. only simulator
– Renan Aguiar
Mar 14 at 15:42
@RenanAguiar you don't need to remove debugger option, just change 'Executable' from the drop-down list to "ask on launch". See link in my post that shows how to do that in pictures.
– Fedorov7890
Mar 14 at 15:54
@RenanAguiar you don't need to remove debugger option, just change 'Executable' from the drop-down list to "ask on launch". See link in my post that shows how to do that in pictures.
– Fedorov7890
Mar 14 at 15:54
when i do that, same thing happens. i cant see the debugger icons like step and location. only on the simulator
– Renan Aguiar
Mar 14 at 16:19
when i do that, same thing happens. i cant see the debugger icons like step and location. only on the simulator
– Renan Aguiar
Mar 14 at 16:19
now i always get unable to launch...
– Renan Aguiar
Mar 14 at 16:34
now i always get unable to launch...
– Renan Aguiar
Mar 14 at 16:34
It looks like debugger is not fully functional. I can get console output from device, but breakpoints don't work; neither do step over / step into commands
– Fedorov7890
Mar 14 at 17:36
It looks like debugger is not fully functional. I can get console output from device, but breakpoints don't work; neither do step over / step into commands
– Fedorov7890
Mar 14 at 17:36
|
show 3 more comments
EDIT
As per latest update Apple successfully resolved Automatically Code
Sign with Free Account issue.
I tried it and I can confirm its resolved.
Please try at your end.
I am also facing the same issue while I am creating a new Profile from XCode
and if I go to other projects and check over there also I am facing the same issue as below.
Due to this issue none of my project able to build with old profile & certificate.
The strange issue so I checked newly created Profile and compare with old one and I found that App ID is unknown as well as there are no Entitlement details in newly created profile.
Check below screenshots of Old and New profile comparison:
Old Profile:
New Profile:
So means it's not able to set App Id and Entitlements in the new profile. Which will result to not work all old profile and giving the same error in all projects.
Issue Workaround:
Step1: Go to Provisioning Profile folder (path: ~Library ▸ MobileDevice ▸ Provisioning Profiles).
or use a shortcut to jump directly into this folder like CMD + SHIFT + G and enter ~/Library/MobileDevice/Provisioning Profiles
it will redirect your finder directly on Provisioning Profiles folder.
Step2: Short folder by Date Modified.
Step3: Check profile with Unknown App Id and delete all unknown profile.
Step4: Come back on XCode and check all old project will work as expected.
Note: Make sure new app which causing this problem keep that project
closed otherwise it will create a new profile with Unknown App Id.
Hope this will helps and apple will solve this bug soon!
Where is that ~Library path, please?
– Franky
Mar 13 at 20:39
@Franky ~/Library/MobileDevice/Provisioning Profiles. Although this fix does not work for me (and others, as seen in other answers). Your mileage may vary.
– Bilfred
Mar 13 at 21:52
@Bilfred My macOS X is Sierra 10.13.6 and there isn't such a path in ~Library!
– Franky
Mar 13 at 21:58
1
@Franky Use shortcut CMD+SHIFT+G (go to directly on folder) and enter~/Library/MobileDevice/Provisioning Profiles
this path you will directly jump to that location and delete profile with unknown appid.
– CodeChanger
Mar 14 at 5:03
1
yes delete that file and one more thing try again apple resolved above mention issue.
– CodeChanger
Mar 14 at 8:48
|
show 4 more comments
EDIT
As per latest update Apple successfully resolved Automatically Code
Sign with Free Account issue.
I tried it and I can confirm its resolved.
Please try at your end.
I am also facing the same issue while I am creating a new Profile from XCode
and if I go to other projects and check over there also I am facing the same issue as below.
Due to this issue none of my project able to build with old profile & certificate.
The strange issue so I checked newly created Profile and compare with old one and I found that App ID is unknown as well as there are no Entitlement details in newly created profile.
Check below screenshots of Old and New profile comparison:
Old Profile:
New Profile:
So means it's not able to set App Id and Entitlements in the new profile. Which will result to not work all old profile and giving the same error in all projects.
Issue Workaround:
Step1: Go to Provisioning Profile folder (path: ~Library ▸ MobileDevice ▸ Provisioning Profiles).
or use a shortcut to jump directly into this folder like CMD + SHIFT + G and enter ~/Library/MobileDevice/Provisioning Profiles
it will redirect your finder directly on Provisioning Profiles folder.
Step2: Short folder by Date Modified.
Step3: Check profile with Unknown App Id and delete all unknown profile.
Step4: Come back on XCode and check all old project will work as expected.
Note: Make sure new app which causing this problem keep that project
closed otherwise it will create a new profile with Unknown App Id.
Hope this will helps and apple will solve this bug soon!
Where is that ~Library path, please?
– Franky
Mar 13 at 20:39
@Franky ~/Library/MobileDevice/Provisioning Profiles. Although this fix does not work for me (and others, as seen in other answers). Your mileage may vary.
– Bilfred
Mar 13 at 21:52
@Bilfred My macOS X is Sierra 10.13.6 and there isn't such a path in ~Library!
– Franky
Mar 13 at 21:58
1
@Franky Use shortcut CMD+SHIFT+G (go to directly on folder) and enter~/Library/MobileDevice/Provisioning Profiles
this path you will directly jump to that location and delete profile with unknown appid.
– CodeChanger
Mar 14 at 5:03
1
yes delete that file and one more thing try again apple resolved above mention issue.
– CodeChanger
Mar 14 at 8:48
|
show 4 more comments
EDIT
As per latest update Apple successfully resolved Automatically Code
Sign with Free Account issue.
I tried it and I can confirm its resolved.
Please try at your end.
I am also facing the same issue while I am creating a new Profile from XCode
and if I go to other projects and check over there also I am facing the same issue as below.
Due to this issue none of my project able to build with old profile & certificate.
The strange issue so I checked newly created Profile and compare with old one and I found that App ID is unknown as well as there are no Entitlement details in newly created profile.
Check below screenshots of Old and New profile comparison:
Old Profile:
New Profile:
So means it's not able to set App Id and Entitlements in the new profile. Which will result to not work all old profile and giving the same error in all projects.
Issue Workaround:
Step1: Go to Provisioning Profile folder (path: ~Library ▸ MobileDevice ▸ Provisioning Profiles).
or use a shortcut to jump directly into this folder like CMD + SHIFT + G and enter ~/Library/MobileDevice/Provisioning Profiles
it will redirect your finder directly on Provisioning Profiles folder.
Step2: Short folder by Date Modified.
Step3: Check profile with Unknown App Id and delete all unknown profile.
Step4: Come back on XCode and check all old project will work as expected.
Note: Make sure new app which causing this problem keep that project
closed otherwise it will create a new profile with Unknown App Id.
Hope this will helps and apple will solve this bug soon!
EDIT
As per latest update Apple successfully resolved Automatically Code
Sign with Free Account issue.
I tried it and I can confirm its resolved.
Please try at your end.
I am also facing the same issue while I am creating a new Profile from XCode
and if I go to other projects and check over there also I am facing the same issue as below.
Due to this issue none of my project able to build with old profile & certificate.
The strange issue so I checked newly created Profile and compare with old one and I found that App ID is unknown as well as there are no Entitlement details in newly created profile.
Check below screenshots of Old and New profile comparison:
Old Profile:
New Profile:
So means it's not able to set App Id and Entitlements in the new profile. Which will result to not work all old profile and giving the same error in all projects.
Issue Workaround:
Step1: Go to Provisioning Profile folder (path: ~Library ▸ MobileDevice ▸ Provisioning Profiles).
or use a shortcut to jump directly into this folder like CMD + SHIFT + G and enter ~/Library/MobileDevice/Provisioning Profiles
it will redirect your finder directly on Provisioning Profiles folder.
Step2: Short folder by Date Modified.
Step3: Check profile with Unknown App Id and delete all unknown profile.
Step4: Come back on XCode and check all old project will work as expected.
Note: Make sure new app which causing this problem keep that project
closed otherwise it will create a new profile with Unknown App Id.
Hope this will helps and apple will solve this bug soon!
edited 5 hours ago
answered Mar 13 at 10:36
CodeChangerCodeChanger
3,83211745
3,83211745
Where is that ~Library path, please?
– Franky
Mar 13 at 20:39
@Franky ~/Library/MobileDevice/Provisioning Profiles. Although this fix does not work for me (and others, as seen in other answers). Your mileage may vary.
– Bilfred
Mar 13 at 21:52
@Bilfred My macOS X is Sierra 10.13.6 and there isn't such a path in ~Library!
– Franky
Mar 13 at 21:58
1
@Franky Use shortcut CMD+SHIFT+G (go to directly on folder) and enter~/Library/MobileDevice/Provisioning Profiles
this path you will directly jump to that location and delete profile with unknown appid.
– CodeChanger
Mar 14 at 5:03
1
yes delete that file and one more thing try again apple resolved above mention issue.
– CodeChanger
Mar 14 at 8:48
|
show 4 more comments
Where is that ~Library path, please?
– Franky
Mar 13 at 20:39
@Franky ~/Library/MobileDevice/Provisioning Profiles. Although this fix does not work for me (and others, as seen in other answers). Your mileage may vary.
– Bilfred
Mar 13 at 21:52
@Bilfred My macOS X is Sierra 10.13.6 and there isn't such a path in ~Library!
– Franky
Mar 13 at 21:58
1
@Franky Use shortcut CMD+SHIFT+G (go to directly on folder) and enter~/Library/MobileDevice/Provisioning Profiles
this path you will directly jump to that location and delete profile with unknown appid.
– CodeChanger
Mar 14 at 5:03
1
yes delete that file and one more thing try again apple resolved above mention issue.
– CodeChanger
Mar 14 at 8:48
Where is that ~Library path, please?
– Franky
Mar 13 at 20:39
Where is that ~Library path, please?
– Franky
Mar 13 at 20:39
@Franky ~/Library/MobileDevice/Provisioning Profiles. Although this fix does not work for me (and others, as seen in other answers). Your mileage may vary.
– Bilfred
Mar 13 at 21:52
@Franky ~/Library/MobileDevice/Provisioning Profiles. Although this fix does not work for me (and others, as seen in other answers). Your mileage may vary.
– Bilfred
Mar 13 at 21:52
@Bilfred My macOS X is Sierra 10.13.6 and there isn't such a path in ~Library!
– Franky
Mar 13 at 21:58
@Bilfred My macOS X is Sierra 10.13.6 and there isn't such a path in ~Library!
– Franky
Mar 13 at 21:58
1
1
@Franky Use shortcut CMD+SHIFT+G (go to directly on folder) and enter
~/Library/MobileDevice/Provisioning Profiles
this path you will directly jump to that location and delete profile with unknown appid.– CodeChanger
Mar 14 at 5:03
@Franky Use shortcut CMD+SHIFT+G (go to directly on folder) and enter
~/Library/MobileDevice/Provisioning Profiles
this path you will directly jump to that location and delete profile with unknown appid.– CodeChanger
Mar 14 at 5:03
1
1
yes delete that file and one more thing try again apple resolved above mention issue.
– CodeChanger
Mar 14 at 8:48
yes delete that file and one more thing try again apple resolved above mention issue.
– CodeChanger
Mar 14 at 8:48
|
show 4 more comments
It seems that this problem has been resolved now and the personal accounts can resign their apps automatically again.
Regarding to @Paul answer, it is not related to uninstalling Xcode. Its is fixed from server side.
The only thing that is required is removing Apple Developer Certificate (for the personal account) from your keychain, so that Xcode retry to generate and download new one.
Still can not install on the device. Even with new free appleid and certificate
– Fedorov7890
Mar 14 at 8:57
Did you removed all certificates?
– Husein Behboodi Rad
Mar 14 at 9:03
Yes I did, besides I purged ~/Library/MobileDevice/Provisioning Profiles and ~/Library/Developer/Xcode/DerivedData and restarted iPhone
– Fedorov7890
Mar 14 at 9:05
Finally it works with this workaround stackoverflow.com/a/54990369/3824328
– Fedorov7890
Mar 14 at 10:27
1
@Franky stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 15:36
|
show 1 more comment
It seems that this problem has been resolved now and the personal accounts can resign their apps automatically again.
Regarding to @Paul answer, it is not related to uninstalling Xcode. Its is fixed from server side.
The only thing that is required is removing Apple Developer Certificate (for the personal account) from your keychain, so that Xcode retry to generate and download new one.
Still can not install on the device. Even with new free appleid and certificate
– Fedorov7890
Mar 14 at 8:57
Did you removed all certificates?
– Husein Behboodi Rad
Mar 14 at 9:03
Yes I did, besides I purged ~/Library/MobileDevice/Provisioning Profiles and ~/Library/Developer/Xcode/DerivedData and restarted iPhone
– Fedorov7890
Mar 14 at 9:05
Finally it works with this workaround stackoverflow.com/a/54990369/3824328
– Fedorov7890
Mar 14 at 10:27
1
@Franky stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 15:36
|
show 1 more comment
It seems that this problem has been resolved now and the personal accounts can resign their apps automatically again.
Regarding to @Paul answer, it is not related to uninstalling Xcode. Its is fixed from server side.
The only thing that is required is removing Apple Developer Certificate (for the personal account) from your keychain, so that Xcode retry to generate and download new one.
It seems that this problem has been resolved now and the personal accounts can resign their apps automatically again.
Regarding to @Paul answer, it is not related to uninstalling Xcode. Its is fixed from server side.
The only thing that is required is removing Apple Developer Certificate (for the personal account) from your keychain, so that Xcode retry to generate and download new one.
answered Mar 14 at 7:33
Husein Behboodi RadHusein Behboodi Rad
2,683104090
2,683104090
Still can not install on the device. Even with new free appleid and certificate
– Fedorov7890
Mar 14 at 8:57
Did you removed all certificates?
– Husein Behboodi Rad
Mar 14 at 9:03
Yes I did, besides I purged ~/Library/MobileDevice/Provisioning Profiles and ~/Library/Developer/Xcode/DerivedData and restarted iPhone
– Fedorov7890
Mar 14 at 9:05
Finally it works with this workaround stackoverflow.com/a/54990369/3824328
– Fedorov7890
Mar 14 at 10:27
1
@Franky stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 15:36
|
show 1 more comment
Still can not install on the device. Even with new free appleid and certificate
– Fedorov7890
Mar 14 at 8:57
Did you removed all certificates?
– Husein Behboodi Rad
Mar 14 at 9:03
Yes I did, besides I purged ~/Library/MobileDevice/Provisioning Profiles and ~/Library/Developer/Xcode/DerivedData and restarted iPhone
– Fedorov7890
Mar 14 at 9:05
Finally it works with this workaround stackoverflow.com/a/54990369/3824328
– Fedorov7890
Mar 14 at 10:27
1
@Franky stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 15:36
Still can not install on the device. Even with new free appleid and certificate
– Fedorov7890
Mar 14 at 8:57
Still can not install on the device. Even with new free appleid and certificate
– Fedorov7890
Mar 14 at 8:57
Did you removed all certificates?
– Husein Behboodi Rad
Mar 14 at 9:03
Did you removed all certificates?
– Husein Behboodi Rad
Mar 14 at 9:03
Yes I did, besides I purged ~/Library/MobileDevice/Provisioning Profiles and ~/Library/Developer/Xcode/DerivedData and restarted iPhone
– Fedorov7890
Mar 14 at 9:05
Yes I did, besides I purged ~/Library/MobileDevice/Provisioning Profiles and ~/Library/Developer/Xcode/DerivedData and restarted iPhone
– Fedorov7890
Mar 14 at 9:05
Finally it works with this workaround stackoverflow.com/a/54990369/3824328
– Fedorov7890
Mar 14 at 10:27
Finally it works with this workaround stackoverflow.com/a/54990369/3824328
– Fedorov7890
Mar 14 at 10:27
1
1
@Franky stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 15:36
@Franky stackoverflow.com/a/55160300/3824328
– Fedorov7890
Mar 14 at 15:36
|
show 1 more comment
Here is the solution:
let xCode be open.
select your developer account and let the error appears again.
Go to keychain App
4.a) Goto certificate section
4.b) remove All (valid and invalids) certificates ( I have 3 valid and many invalid!)
After removing the last certificate, mac os will recreate a new certificate for the active developer account automatically
Run your app in your iDevice. You need to enter your system password to add newly created certificate into the Keychain.
If in second run it says
Your iPhone has denied the launch request
just goto:
Product > scheme > edit scheme: uncheck "debug executable"
I hope it solves your problem.
3
it doesnt! i cant debug or use location on the device
– Renan Aguiar
Mar 14 at 21:40
Hi, thanks. How to go to "keychain App" please? What path?
– Franky
Mar 15 at 0:35
You've probably found it by now, but the Keychain Access app is in Applications->Utilities
– David Gish
Mar 15 at 5:00
i still cant debug using iphone with those answers
– Renan Aguiar
Mar 15 at 15:26
add a comment |
Here is the solution:
let xCode be open.
select your developer account and let the error appears again.
Go to keychain App
4.a) Goto certificate section
4.b) remove All (valid and invalids) certificates ( I have 3 valid and many invalid!)
After removing the last certificate, mac os will recreate a new certificate for the active developer account automatically
Run your app in your iDevice. You need to enter your system password to add newly created certificate into the Keychain.
If in second run it says
Your iPhone has denied the launch request
just goto:
Product > scheme > edit scheme: uncheck "debug executable"
I hope it solves your problem.
3
it doesnt! i cant debug or use location on the device
– Renan Aguiar
Mar 14 at 21:40
Hi, thanks. How to go to "keychain App" please? What path?
– Franky
Mar 15 at 0:35
You've probably found it by now, but the Keychain Access app is in Applications->Utilities
– David Gish
Mar 15 at 5:00
i still cant debug using iphone with those answers
– Renan Aguiar
Mar 15 at 15:26
add a comment |
Here is the solution:
let xCode be open.
select your developer account and let the error appears again.
Go to keychain App
4.a) Goto certificate section
4.b) remove All (valid and invalids) certificates ( I have 3 valid and many invalid!)
After removing the last certificate, mac os will recreate a new certificate for the active developer account automatically
Run your app in your iDevice. You need to enter your system password to add newly created certificate into the Keychain.
If in second run it says
Your iPhone has denied the launch request
just goto:
Product > scheme > edit scheme: uncheck "debug executable"
I hope it solves your problem.
Here is the solution:
let xCode be open.
select your developer account and let the error appears again.
Go to keychain App
4.a) Goto certificate section
4.b) remove All (valid and invalids) certificates ( I have 3 valid and many invalid!)
After removing the last certificate, mac os will recreate a new certificate for the active developer account automatically
Run your app in your iDevice. You need to enter your system password to add newly created certificate into the Keychain.
If in second run it says
Your iPhone has denied the launch request
just goto:
Product > scheme > edit scheme: uncheck "debug executable"
I hope it solves your problem.
edited Mar 14 at 20:10
answered Mar 14 at 19:54
AlirezakAlirezak
1268
1268
3
it doesnt! i cant debug or use location on the device
– Renan Aguiar
Mar 14 at 21:40
Hi, thanks. How to go to "keychain App" please? What path?
– Franky
Mar 15 at 0:35
You've probably found it by now, but the Keychain Access app is in Applications->Utilities
– David Gish
Mar 15 at 5:00
i still cant debug using iphone with those answers
– Renan Aguiar
Mar 15 at 15:26
add a comment |
3
it doesnt! i cant debug or use location on the device
– Renan Aguiar
Mar 14 at 21:40
Hi, thanks. How to go to "keychain App" please? What path?
– Franky
Mar 15 at 0:35
You've probably found it by now, but the Keychain Access app is in Applications->Utilities
– David Gish
Mar 15 at 5:00
i still cant debug using iphone with those answers
– Renan Aguiar
Mar 15 at 15:26
3
3
it doesnt! i cant debug or use location on the device
– Renan Aguiar
Mar 14 at 21:40
it doesnt! i cant debug or use location on the device
– Renan Aguiar
Mar 14 at 21:40
Hi, thanks. How to go to "keychain App" please? What path?
– Franky
Mar 15 at 0:35
Hi, thanks. How to go to "keychain App" please? What path?
– Franky
Mar 15 at 0:35
You've probably found it by now, but the Keychain Access app is in Applications->Utilities
– David Gish
Mar 15 at 5:00
You've probably found it by now, but the Keychain Access app is in Applications->Utilities
– David Gish
Mar 15 at 5:00
i still cant debug using iphone with those answers
– Renan Aguiar
Mar 15 at 15:26
i still cant debug using iphone with those answers
– Renan Aguiar
Mar 15 at 15:26
add a comment |
Maybe this might help? Apple Developer Forums
Talks about Apple refusing to build iOS applications under SDK 12 as of March 2019 (OP from Dec 2018).
I've not yet tried this but it may be linked to the issue, I have a free developer account and am also experiencing this bug.
Here's a screenshot incase the link changes (screenshot 1 below).
Edit: this is the link from the first screenshot (screenshot 2 below)
1
2
1
Interesting, but we have XCode 10.1 showing this problem and 10.1 does support SDK 12.
– Ali Beadle
Mar 13 at 19:34
Okay sure thing, I've managed to get a temp workaround by cleaning the project in Xcode and only running in debug via my IDE (I'm using VSC) through a simulator.
– Jake
Mar 13 at 19:38
4
As the OP said, simulators seem unaffected by the problem. It appears to only affect real devices.
– Ali Beadle
Mar 13 at 20:07
3
Yeah I haven't been able to load on a physical device. Hope Apple fixes this soon.
– Jake
Mar 13 at 21:54
add a comment |
Maybe this might help? Apple Developer Forums
Talks about Apple refusing to build iOS applications under SDK 12 as of March 2019 (OP from Dec 2018).
I've not yet tried this but it may be linked to the issue, I have a free developer account and am also experiencing this bug.
Here's a screenshot incase the link changes (screenshot 1 below).
Edit: this is the link from the first screenshot (screenshot 2 below)
1
2
1
Interesting, but we have XCode 10.1 showing this problem and 10.1 does support SDK 12.
– Ali Beadle
Mar 13 at 19:34
Okay sure thing, I've managed to get a temp workaround by cleaning the project in Xcode and only running in debug via my IDE (I'm using VSC) through a simulator.
– Jake
Mar 13 at 19:38
4
As the OP said, simulators seem unaffected by the problem. It appears to only affect real devices.
– Ali Beadle
Mar 13 at 20:07
3
Yeah I haven't been able to load on a physical device. Hope Apple fixes this soon.
– Jake
Mar 13 at 21:54
add a comment |
Maybe this might help? Apple Developer Forums
Talks about Apple refusing to build iOS applications under SDK 12 as of March 2019 (OP from Dec 2018).
I've not yet tried this but it may be linked to the issue, I have a free developer account and am also experiencing this bug.
Here's a screenshot incase the link changes (screenshot 1 below).
Edit: this is the link from the first screenshot (screenshot 2 below)
1
2
Maybe this might help? Apple Developer Forums
Talks about Apple refusing to build iOS applications under SDK 12 as of March 2019 (OP from Dec 2018).
I've not yet tried this but it may be linked to the issue, I have a free developer account and am also experiencing this bug.
Here's a screenshot incase the link changes (screenshot 1 below).
Edit: this is the link from the first screenshot (screenshot 2 below)
1
2
answered Mar 13 at 19:19
JakeJake
3821521
3821521
1
Interesting, but we have XCode 10.1 showing this problem and 10.1 does support SDK 12.
– Ali Beadle
Mar 13 at 19:34
Okay sure thing, I've managed to get a temp workaround by cleaning the project in Xcode and only running in debug via my IDE (I'm using VSC) through a simulator.
– Jake
Mar 13 at 19:38
4
As the OP said, simulators seem unaffected by the problem. It appears to only affect real devices.
– Ali Beadle
Mar 13 at 20:07
3
Yeah I haven't been able to load on a physical device. Hope Apple fixes this soon.
– Jake
Mar 13 at 21:54
add a comment |
1
Interesting, but we have XCode 10.1 showing this problem and 10.1 does support SDK 12.
– Ali Beadle
Mar 13 at 19:34
Okay sure thing, I've managed to get a temp workaround by cleaning the project in Xcode and only running in debug via my IDE (I'm using VSC) through a simulator.
– Jake
Mar 13 at 19:38
4
As the OP said, simulators seem unaffected by the problem. It appears to only affect real devices.
– Ali Beadle
Mar 13 at 20:07
3
Yeah I haven't been able to load on a physical device. Hope Apple fixes this soon.
– Jake
Mar 13 at 21:54
1
1
Interesting, but we have XCode 10.1 showing this problem and 10.1 does support SDK 12.
– Ali Beadle
Mar 13 at 19:34
Interesting, but we have XCode 10.1 showing this problem and 10.1 does support SDK 12.
– Ali Beadle
Mar 13 at 19:34
Okay sure thing, I've managed to get a temp workaround by cleaning the project in Xcode and only running in debug via my IDE (I'm using VSC) through a simulator.
– Jake
Mar 13 at 19:38
Okay sure thing, I've managed to get a temp workaround by cleaning the project in Xcode and only running in debug via my IDE (I'm using VSC) through a simulator.
– Jake
Mar 13 at 19:38
4
4
As the OP said, simulators seem unaffected by the problem. It appears to only affect real devices.
– Ali Beadle
Mar 13 at 20:07
As the OP said, simulators seem unaffected by the problem. It appears to only affect real devices.
– Ali Beadle
Mar 13 at 20:07
3
3
Yeah I haven't been able to load on a physical device. Hope Apple fixes this soon.
– Jake
Mar 13 at 21:54
Yeah I haven't been able to load on a physical device. Hope Apple fixes this soon.
– Jake
Mar 13 at 21:54
add a comment |
I am finally able to deploy to our iOS devices again. Here are the steps I took to make it work.
First, I followed all 10 steps in Zameer's answer here. I have copied them below:
- Open your project in XCode.
- Select your project from the project navigator and then select your target from the column.
- Click on the General tab and under the Signing section, make sure "Automatically manage signing" is enabled.
- Click on the Capabilities tab and turn On both the "App Groups" and "Keychain Sharing" settings. This might raise an
"Automatic signing failed" popup error, just click cancel to make it go away.
- This should generate a entitlements file for you named nameProject.entitlements in the project folder of your project navigator.
- Move this entitlements file outside of the folder, just below your project file.
- Select your target again and return to the Capabilities tab to turn Off both the "App Groups" and "Keychain Sharing"
settings. This again might raise an "Automatic signing failed" popup
error, just click cancel to make it go away.
- Now select your project above the target and go to Building Settings tab.
- Scroll down to the Code Signing Identity setting under the Signing header and select iOS Developer from each drop down.
- Under the above Signing header, double click the text field beside the Code Signing Entitlements and enter the name of your
entitlements file, nameProject.entitlements.
After completing those 10 steps, the 2 red entitlement error messages in XCode went away and I was able to build and deploy the XCode test app to the iPhone and run it.
Although that XCode test app could build and deploy, I develop on a PC using Xamarin and I was unable to deploy my Xamarin.iOS application to my iOS devices and kept getting an error in Visual Studio: the executable was signed with invalid entitlements
. I did the following things and now I can deploy my Xamarin app and run it on my iOS devices:
- I deleted the provisioning profile from the Mac in the
~/Library/MobileDevice/Provisioning Profiles
directory. XCode immediately generated a new provisioining profile (I'm not sure if this step was necessary but I'm just writing it because that's what I did). - I changed my
Xamarin.iOS.csproj
file and removedEntitlements.plist
from theCodesignEntitlements
element so it now just looks like<CodesignEntitlements></CodesignEntitlements>
. Visual Studio automatically added two elements to the same propertygroup in the project which are probably not necessary but I thought I'd mention:<CodesignExtraArgs />
and<CodesignResourceRules />
.
add a comment |
I am finally able to deploy to our iOS devices again. Here are the steps I took to make it work.
First, I followed all 10 steps in Zameer's answer here. I have copied them below:
- Open your project in XCode.
- Select your project from the project navigator and then select your target from the column.
- Click on the General tab and under the Signing section, make sure "Automatically manage signing" is enabled.
- Click on the Capabilities tab and turn On both the "App Groups" and "Keychain Sharing" settings. This might raise an
"Automatic signing failed" popup error, just click cancel to make it go away.
- This should generate a entitlements file for you named nameProject.entitlements in the project folder of your project navigator.
- Move this entitlements file outside of the folder, just below your project file.
- Select your target again and return to the Capabilities tab to turn Off both the "App Groups" and "Keychain Sharing"
settings. This again might raise an "Automatic signing failed" popup
error, just click cancel to make it go away.
- Now select your project above the target and go to Building Settings tab.
- Scroll down to the Code Signing Identity setting under the Signing header and select iOS Developer from each drop down.
- Under the above Signing header, double click the text field beside the Code Signing Entitlements and enter the name of your
entitlements file, nameProject.entitlements.
After completing those 10 steps, the 2 red entitlement error messages in XCode went away and I was able to build and deploy the XCode test app to the iPhone and run it.
Although that XCode test app could build and deploy, I develop on a PC using Xamarin and I was unable to deploy my Xamarin.iOS application to my iOS devices and kept getting an error in Visual Studio: the executable was signed with invalid entitlements
. I did the following things and now I can deploy my Xamarin app and run it on my iOS devices:
- I deleted the provisioning profile from the Mac in the
~/Library/MobileDevice/Provisioning Profiles
directory. XCode immediately generated a new provisioining profile (I'm not sure if this step was necessary but I'm just writing it because that's what I did). - I changed my
Xamarin.iOS.csproj
file and removedEntitlements.plist
from theCodesignEntitlements
element so it now just looks like<CodesignEntitlements></CodesignEntitlements>
. Visual Studio automatically added two elements to the same propertygroup in the project which are probably not necessary but I thought I'd mention:<CodesignExtraArgs />
and<CodesignResourceRules />
.
add a comment |
I am finally able to deploy to our iOS devices again. Here are the steps I took to make it work.
First, I followed all 10 steps in Zameer's answer here. I have copied them below:
- Open your project in XCode.
- Select your project from the project navigator and then select your target from the column.
- Click on the General tab and under the Signing section, make sure "Automatically manage signing" is enabled.
- Click on the Capabilities tab and turn On both the "App Groups" and "Keychain Sharing" settings. This might raise an
"Automatic signing failed" popup error, just click cancel to make it go away.
- This should generate a entitlements file for you named nameProject.entitlements in the project folder of your project navigator.
- Move this entitlements file outside of the folder, just below your project file.
- Select your target again and return to the Capabilities tab to turn Off both the "App Groups" and "Keychain Sharing"
settings. This again might raise an "Automatic signing failed" popup
error, just click cancel to make it go away.
- Now select your project above the target and go to Building Settings tab.
- Scroll down to the Code Signing Identity setting under the Signing header and select iOS Developer from each drop down.
- Under the above Signing header, double click the text field beside the Code Signing Entitlements and enter the name of your
entitlements file, nameProject.entitlements.
After completing those 10 steps, the 2 red entitlement error messages in XCode went away and I was able to build and deploy the XCode test app to the iPhone and run it.
Although that XCode test app could build and deploy, I develop on a PC using Xamarin and I was unable to deploy my Xamarin.iOS application to my iOS devices and kept getting an error in Visual Studio: the executable was signed with invalid entitlements
. I did the following things and now I can deploy my Xamarin app and run it on my iOS devices:
- I deleted the provisioning profile from the Mac in the
~/Library/MobileDevice/Provisioning Profiles
directory. XCode immediately generated a new provisioining profile (I'm not sure if this step was necessary but I'm just writing it because that's what I did). - I changed my
Xamarin.iOS.csproj
file and removedEntitlements.plist
from theCodesignEntitlements
element so it now just looks like<CodesignEntitlements></CodesignEntitlements>
. Visual Studio automatically added two elements to the same propertygroup in the project which are probably not necessary but I thought I'd mention:<CodesignExtraArgs />
and<CodesignResourceRules />
.
I am finally able to deploy to our iOS devices again. Here are the steps I took to make it work.
First, I followed all 10 steps in Zameer's answer here. I have copied them below:
- Open your project in XCode.
- Select your project from the project navigator and then select your target from the column.
- Click on the General tab and under the Signing section, make sure "Automatically manage signing" is enabled.
- Click on the Capabilities tab and turn On both the "App Groups" and "Keychain Sharing" settings. This might raise an
"Automatic signing failed" popup error, just click cancel to make it go away.
- This should generate a entitlements file for you named nameProject.entitlements in the project folder of your project navigator.
- Move this entitlements file outside of the folder, just below your project file.
- Select your target again and return to the Capabilities tab to turn Off both the "App Groups" and "Keychain Sharing"
settings. This again might raise an "Automatic signing failed" popup
error, just click cancel to make it go away.
- Now select your project above the target and go to Building Settings tab.
- Scroll down to the Code Signing Identity setting under the Signing header and select iOS Developer from each drop down.
- Under the above Signing header, double click the text field beside the Code Signing Entitlements and enter the name of your
entitlements file, nameProject.entitlements.
After completing those 10 steps, the 2 red entitlement error messages in XCode went away and I was able to build and deploy the XCode test app to the iPhone and run it.
Although that XCode test app could build and deploy, I develop on a PC using Xamarin and I was unable to deploy my Xamarin.iOS application to my iOS devices and kept getting an error in Visual Studio: the executable was signed with invalid entitlements
. I did the following things and now I can deploy my Xamarin app and run it on my iOS devices:
- I deleted the provisioning profile from the Mac in the
~/Library/MobileDevice/Provisioning Profiles
directory. XCode immediately generated a new provisioining profile (I'm not sure if this step was necessary but I'm just writing it because that's what I did). - I changed my
Xamarin.iOS.csproj
file and removedEntitlements.plist
from theCodesignEntitlements
element so it now just looks like<CodesignEntitlements></CodesignEntitlements>
. Visual Studio automatically added two elements to the same propertygroup in the project which are probably not necessary but I thought I'd mention:<CodesignExtraArgs />
and<CodesignResourceRules />
.
answered Mar 14 at 16:29
Aaron TAaron T
364213
364213
add a comment |
add a comment |
For me, it finally works again. Either they just fixed it or any of my other steps helped:
- Uninstall Xcode and all related files (using AppCleaner)
- Install Xcode via the App Store
- Change the Bundle Identifier of the App
- Remove all "iOS Developer" Keys from Keychain
This fixed the problem for me at first, but then it came back again a few minutes later
– Ava
Mar 14 at 13:46
add a comment |
For me, it finally works again. Either they just fixed it or any of my other steps helped:
- Uninstall Xcode and all related files (using AppCleaner)
- Install Xcode via the App Store
- Change the Bundle Identifier of the App
- Remove all "iOS Developer" Keys from Keychain
This fixed the problem for me at first, but then it came back again a few minutes later
– Ava
Mar 14 at 13:46
add a comment |
For me, it finally works again. Either they just fixed it or any of my other steps helped:
- Uninstall Xcode and all related files (using AppCleaner)
- Install Xcode via the App Store
- Change the Bundle Identifier of the App
- Remove all "iOS Developer" Keys from Keychain
For me, it finally works again. Either they just fixed it or any of my other steps helped:
- Uninstall Xcode and all related files (using AppCleaner)
- Install Xcode via the App Store
- Change the Bundle Identifier of the App
- Remove all "iOS Developer" Keys from Keychain
answered Mar 14 at 5:45
PaulPaul
4701820
4701820
This fixed the problem for me at first, but then it came back again a few minutes later
– Ava
Mar 14 at 13:46
add a comment |
This fixed the problem for me at first, but then it came back again a few minutes later
– Ava
Mar 14 at 13:46
This fixed the problem for me at first, but then it came back again a few minutes later
– Ava
Mar 14 at 13:46
This fixed the problem for me at first, but then it came back again a few minutes later
– Ava
Mar 14 at 13:46
add a comment |
Here is a temporary workaround
Change Bundle Identifier : Target > General > Identity > Bundle Identifier (Set this to a different value than it is right now)
Change Version : Target > General > Identity > Version
Disable debug executable : Product > Scheme > Edit Scheme, (Uncheck the box that says "debug executable")
Delete Provisioning Profiles:~/Library/MobileDevice/Provisioning Profiles
delete everything in this folder
You now should be able to build and run projects on simulators and devices.
now i get it: Unable to launch /private/var/containers/Bundle/Application/52553D96-4B6A-4680-B77C-C04895B7759C/dois.app
– Renan Aguiar
Mar 16 at 9:35
add a comment |
Here is a temporary workaround
Change Bundle Identifier : Target > General > Identity > Bundle Identifier (Set this to a different value than it is right now)
Change Version : Target > General > Identity > Version
Disable debug executable : Product > Scheme > Edit Scheme, (Uncheck the box that says "debug executable")
Delete Provisioning Profiles:~/Library/MobileDevice/Provisioning Profiles
delete everything in this folder
You now should be able to build and run projects on simulators and devices.
now i get it: Unable to launch /private/var/containers/Bundle/Application/52553D96-4B6A-4680-B77C-C04895B7759C/dois.app
– Renan Aguiar
Mar 16 at 9:35
add a comment |
Here is a temporary workaround
Change Bundle Identifier : Target > General > Identity > Bundle Identifier (Set this to a different value than it is right now)
Change Version : Target > General > Identity > Version
Disable debug executable : Product > Scheme > Edit Scheme, (Uncheck the box that says "debug executable")
Delete Provisioning Profiles:~/Library/MobileDevice/Provisioning Profiles
delete everything in this folder
You now should be able to build and run projects on simulators and devices.
Here is a temporary workaround
Change Bundle Identifier : Target > General > Identity > Bundle Identifier (Set this to a different value than it is right now)
Change Version : Target > General > Identity > Version
Disable debug executable : Product > Scheme > Edit Scheme, (Uncheck the box that says "debug executable")
Delete Provisioning Profiles:~/Library/MobileDevice/Provisioning Profiles
delete everything in this folder
You now should be able to build and run projects on simulators and devices.
answered Mar 15 at 23:47
Mitch WolfeMitch Wolfe
405
405
now i get it: Unable to launch /private/var/containers/Bundle/Application/52553D96-4B6A-4680-B77C-C04895B7759C/dois.app
– Renan Aguiar
Mar 16 at 9:35
add a comment |
now i get it: Unable to launch /private/var/containers/Bundle/Application/52553D96-4B6A-4680-B77C-C04895B7759C/dois.app
– Renan Aguiar
Mar 16 at 9:35
now i get it: Unable to launch /private/var/containers/Bundle/Application/52553D96-4B6A-4680-B77C-C04895B7759C/dois.app
– Renan Aguiar
Mar 16 at 9:35
now i get it: Unable to launch /private/var/containers/Bundle/Application/52553D96-4B6A-4680-B77C-C04895B7759C/dois.app
– Renan Aguiar
Mar 16 at 9:35
add a comment |
One other potential source of this error. If you do not have a valid signed development certificate setup within your Xcode environment it will throw similar errors as posted by OP.
you can check out your development certs status following the apple link here
i use the free account.. by following whatever people say, now i get a error about waiting 7 days..... im not going to pay for testing it on my device.
– Renan Aguiar
Mar 19 at 1:47
add a comment |
One other potential source of this error. If you do not have a valid signed development certificate setup within your Xcode environment it will throw similar errors as posted by OP.
you can check out your development certs status following the apple link here
i use the free account.. by following whatever people say, now i get a error about waiting 7 days..... im not going to pay for testing it on my device.
– Renan Aguiar
Mar 19 at 1:47
add a comment |
One other potential source of this error. If you do not have a valid signed development certificate setup within your Xcode environment it will throw similar errors as posted by OP.
you can check out your development certs status following the apple link here
One other potential source of this error. If you do not have a valid signed development certificate setup within your Xcode environment it will throw similar errors as posted by OP.
you can check out your development certs status following the apple link here
edited Mar 19 at 8:31
answered Mar 18 at 22:06
ScottishUserScottishUser
5921128
5921128
i use the free account.. by following whatever people say, now i get a error about waiting 7 days..... im not going to pay for testing it on my device.
– Renan Aguiar
Mar 19 at 1:47
add a comment |
i use the free account.. by following whatever people say, now i get a error about waiting 7 days..... im not going to pay for testing it on my device.
– Renan Aguiar
Mar 19 at 1:47
i use the free account.. by following whatever people say, now i get a error about waiting 7 days..... im not going to pay for testing it on my device.
– Renan Aguiar
Mar 19 at 1:47
i use the free account.. by following whatever people say, now i get a error about waiting 7 days..... im not going to pay for testing it on my device.
– Renan Aguiar
Mar 19 at 1:47
add a comment |
I got it to work by doing the following steps:
- Go to xCode
- Preferences
- Accounts
- Manage certificates
- Plus sign
- iOS Development
- Done
- Download manual Profiles
- Close
- Go to your target
- Change development team to none
- Change development team to your previous team
- Enjoy!
add a comment |
I got it to work by doing the following steps:
- Go to xCode
- Preferences
- Accounts
- Manage certificates
- Plus sign
- iOS Development
- Done
- Download manual Profiles
- Close
- Go to your target
- Change development team to none
- Change development team to your previous team
- Enjoy!
add a comment |
I got it to work by doing the following steps:
- Go to xCode
- Preferences
- Accounts
- Manage certificates
- Plus sign
- iOS Development
- Done
- Download manual Profiles
- Close
- Go to your target
- Change development team to none
- Change development team to your previous team
- Enjoy!
I got it to work by doing the following steps:
- Go to xCode
- Preferences
- Accounts
- Manage certificates
- Plus sign
- iOS Development
- Done
- Download manual Profiles
- Close
- Go to your target
- Change development team to none
- Change development team to your previous team
- Enjoy!
answered 22 hours ago
J. DoeJ. Doe
3,06511335
3,06511335
add a comment |
add a comment |
protected by Bhargav Rao♦ Mar 13 at 5:58
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?
5
Also experiencing this. Might be a global thing, asking other developers to confirm on ios-developers.slack.com
– yeralin
Mar 13 at 3:13
5
Same here! Cant run on an iphone. only emulator
– Renan Aguiar
Mar 13 at 3:51
3
Same here. Not a paid developer account.
– T. Wei
Mar 13 at 5:38
3
yes, I am also facing same issue. I think it also an issue with free account
– Piyush
Mar 13 at 10:02
5
Same problem, Paid Account
– byemute
Mar 13 at 14:53