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Color ASCII drawing class


Sprite drawing classASCII game Java appletDraw an ASCII checkerboardInfinite patterned ASCII diceSimple ASCII art in RustASCII triangle in JASCII text-based RPG game in C++Drawing a Checked GridASCII MandelbrotDrawing a snowman in ASCII art













7












$begingroup$


I am working on a pseudo graphical interface for a Chess engine I wrote. I want to draw a colored Chess board with ASCII pieces. To abstract the pure std::cout << std::endl; I wrote this little class to organize an ASCII-character "framebuffer":



#include <iostream>
#include <sys/ioctl.h>
#include <unistd.h>
#include <vector>
#include <string>
#include <cassert>
#include <chrono>
#include <thread>

struct Color
{
unsigned char r;
unsigned char g;
unsigned char b;
};

class Framebuffer
{
std::vector<char> charBuffer;
std::vector<Color> textColorBuffer;
std::vector<Color> backgroundColorBuffer;
static const int frametime = 33;

public:

const size_t width;
const size_t height;

Framebuffer() :
width([](){
winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return w.ws_col;
}()),
height([](){
winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return w.ws_row;
}())
{
charBuffer = std::vector<char>(height*width);
textColorBuffer = std::vector<Color>(height*width);
backgroundColorBuffer = std::vector<Color>(height*width);
clear();
}
void clear()
{
for(auto& i : charBuffer)
{
i = ' ';
}
for(auto& i : textColorBuffer)
{
i = {255,255,255};
}
for(auto& i : backgroundColorBuffer)
{
i = {0,0,0};
}
}
void setChar(size_t col,size_t row, char c)
{
assert(row < height && col < width && row >= 0 && col >= 0);
charBuffer.at(row*width + col) = c;
}
void setChar(size_t col, size_t row, std::vector<std::string> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setChar(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
void setTextColor(size_t col,size_t row, Color color)
{
assert(row < height && col < width && row >= 0 && col >= 0);
textColorBuffer.at(row*width + col) = color;
}
void setTextColor(size_t col, size_t row, std::vector<std::vector<Color>> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setTextColor(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
void setBackgroundColor(size_t col,size_t row, Color color)
{
assert(row < height && col < width && row >= 0 && col >= 0);
backgroundColorBuffer.at(row*width + col) = color;
}
void setBackgroundColor(size_t col, size_t row, std::vector<std::vector<Color>> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setBackgroundColor(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
char getChar(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return charBuffer.at(row*width + col);
}
Color getTextColor(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return textColorBuffer.at(row*width + col);
}
Color getBackgroundColor(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return backgroundColorBuffer.at(row*width + col);
}
void print()
{
static std::thread printerThread;
if(printerThread.joinable())
{
printerThread.join();
}
auto printer = [this]()
{
std::string output = "";
for(size_t row = 0; row<height; row++)
{
for(size_t col = 0; col<width; col++)
{
Color textColor = getTextColor(col, row);
Color backgroundColor = getBackgroundColor(col, row);
output += "33[38;2;";
output += std::to_string((int)textColor.r) + ";";
output += std::to_string((int)textColor.g) + ";";
output += std::to_string((int)textColor.b) + "m";
output += "33[48;2;";
output += std::to_string((int)backgroundColor.r) + ";";
output += std::to_string((int)backgroundColor.g) + ";";
output += std::to_string((int)backgroundColor.b) + "m";
output += getChar(col, row);
}
if(row != height - 1)
{
output += "n";
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
std::system("clear");
std::cout << output << std::flush;
};
printerThread = std::thread(printer);
}
};


There is a bug: when destructing a Framebuffer it can happen that the static std::thread printerThread never gets joined or otherwise terminated.










share|improve this question











$endgroup$








  • 2




    $begingroup$
    ncurses. Perhaps you've heard of it?
    $endgroup$
    – Reinderien
    Mar 16 at 6:09










  • $begingroup$
    In setBackgroundColor, take std::vector<std::vector<Color>> by const-ref instead since you don't modify the object. The copy is unnecessary.
    $endgroup$
    – Juho
    Mar 16 at 13:54
















7












$begingroup$


I am working on a pseudo graphical interface for a Chess engine I wrote. I want to draw a colored Chess board with ASCII pieces. To abstract the pure std::cout << std::endl; I wrote this little class to organize an ASCII-character "framebuffer":



#include <iostream>
#include <sys/ioctl.h>
#include <unistd.h>
#include <vector>
#include <string>
#include <cassert>
#include <chrono>
#include <thread>

struct Color
{
unsigned char r;
unsigned char g;
unsigned char b;
};

class Framebuffer
{
std::vector<char> charBuffer;
std::vector<Color> textColorBuffer;
std::vector<Color> backgroundColorBuffer;
static const int frametime = 33;

public:

const size_t width;
const size_t height;

Framebuffer() :
width([](){
winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return w.ws_col;
}()),
height([](){
winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return w.ws_row;
}())
{
charBuffer = std::vector<char>(height*width);
textColorBuffer = std::vector<Color>(height*width);
backgroundColorBuffer = std::vector<Color>(height*width);
clear();
}
void clear()
{
for(auto& i : charBuffer)
{
i = ' ';
}
for(auto& i : textColorBuffer)
{
i = {255,255,255};
}
for(auto& i : backgroundColorBuffer)
{
i = {0,0,0};
}
}
void setChar(size_t col,size_t row, char c)
{
assert(row < height && col < width && row >= 0 && col >= 0);
charBuffer.at(row*width + col) = c;
}
void setChar(size_t col, size_t row, std::vector<std::string> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setChar(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
void setTextColor(size_t col,size_t row, Color color)
{
assert(row < height && col < width && row >= 0 && col >= 0);
textColorBuffer.at(row*width + col) = color;
}
void setTextColor(size_t col, size_t row, std::vector<std::vector<Color>> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setTextColor(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
void setBackgroundColor(size_t col,size_t row, Color color)
{
assert(row < height && col < width && row >= 0 && col >= 0);
backgroundColorBuffer.at(row*width + col) = color;
}
void setBackgroundColor(size_t col, size_t row, std::vector<std::vector<Color>> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setBackgroundColor(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
char getChar(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return charBuffer.at(row*width + col);
}
Color getTextColor(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return textColorBuffer.at(row*width + col);
}
Color getBackgroundColor(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return backgroundColorBuffer.at(row*width + col);
}
void print()
{
static std::thread printerThread;
if(printerThread.joinable())
{
printerThread.join();
}
auto printer = [this]()
{
std::string output = "";
for(size_t row = 0; row<height; row++)
{
for(size_t col = 0; col<width; col++)
{
Color textColor = getTextColor(col, row);
Color backgroundColor = getBackgroundColor(col, row);
output += "33[38;2;";
output += std::to_string((int)textColor.r) + ";";
output += std::to_string((int)textColor.g) + ";";
output += std::to_string((int)textColor.b) + "m";
output += "33[48;2;";
output += std::to_string((int)backgroundColor.r) + ";";
output += std::to_string((int)backgroundColor.g) + ";";
output += std::to_string((int)backgroundColor.b) + "m";
output += getChar(col, row);
}
if(row != height - 1)
{
output += "n";
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
std::system("clear");
std::cout << output << std::flush;
};
printerThread = std::thread(printer);
}
};


There is a bug: when destructing a Framebuffer it can happen that the static std::thread printerThread never gets joined or otherwise terminated.










share|improve this question











$endgroup$








  • 2




    $begingroup$
    ncurses. Perhaps you've heard of it?
    $endgroup$
    – Reinderien
    Mar 16 at 6:09










  • $begingroup$
    In setBackgroundColor, take std::vector<std::vector<Color>> by const-ref instead since you don't modify the object. The copy is unnecessary.
    $endgroup$
    – Juho
    Mar 16 at 13:54














7












7








7


2



$begingroup$


I am working on a pseudo graphical interface for a Chess engine I wrote. I want to draw a colored Chess board with ASCII pieces. To abstract the pure std::cout << std::endl; I wrote this little class to organize an ASCII-character "framebuffer":



#include <iostream>
#include <sys/ioctl.h>
#include <unistd.h>
#include <vector>
#include <string>
#include <cassert>
#include <chrono>
#include <thread>

struct Color
{
unsigned char r;
unsigned char g;
unsigned char b;
};

class Framebuffer
{
std::vector<char> charBuffer;
std::vector<Color> textColorBuffer;
std::vector<Color> backgroundColorBuffer;
static const int frametime = 33;

public:

const size_t width;
const size_t height;

Framebuffer() :
width([](){
winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return w.ws_col;
}()),
height([](){
winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return w.ws_row;
}())
{
charBuffer = std::vector<char>(height*width);
textColorBuffer = std::vector<Color>(height*width);
backgroundColorBuffer = std::vector<Color>(height*width);
clear();
}
void clear()
{
for(auto& i : charBuffer)
{
i = ' ';
}
for(auto& i : textColorBuffer)
{
i = {255,255,255};
}
for(auto& i : backgroundColorBuffer)
{
i = {0,0,0};
}
}
void setChar(size_t col,size_t row, char c)
{
assert(row < height && col < width && row >= 0 && col >= 0);
charBuffer.at(row*width + col) = c;
}
void setChar(size_t col, size_t row, std::vector<std::string> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setChar(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
void setTextColor(size_t col,size_t row, Color color)
{
assert(row < height && col < width && row >= 0 && col >= 0);
textColorBuffer.at(row*width + col) = color;
}
void setTextColor(size_t col, size_t row, std::vector<std::vector<Color>> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setTextColor(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
void setBackgroundColor(size_t col,size_t row, Color color)
{
assert(row < height && col < width && row >= 0 && col >= 0);
backgroundColorBuffer.at(row*width + col) = color;
}
void setBackgroundColor(size_t col, size_t row, std::vector<std::vector<Color>> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setBackgroundColor(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
char getChar(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return charBuffer.at(row*width + col);
}
Color getTextColor(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return textColorBuffer.at(row*width + col);
}
Color getBackgroundColor(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return backgroundColorBuffer.at(row*width + col);
}
void print()
{
static std::thread printerThread;
if(printerThread.joinable())
{
printerThread.join();
}
auto printer = [this]()
{
std::string output = "";
for(size_t row = 0; row<height; row++)
{
for(size_t col = 0; col<width; col++)
{
Color textColor = getTextColor(col, row);
Color backgroundColor = getBackgroundColor(col, row);
output += "33[38;2;";
output += std::to_string((int)textColor.r) + ";";
output += std::to_string((int)textColor.g) + ";";
output += std::to_string((int)textColor.b) + "m";
output += "33[48;2;";
output += std::to_string((int)backgroundColor.r) + ";";
output += std::to_string((int)backgroundColor.g) + ";";
output += std::to_string((int)backgroundColor.b) + "m";
output += getChar(col, row);
}
if(row != height - 1)
{
output += "n";
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
std::system("clear");
std::cout << output << std::flush;
};
printerThread = std::thread(printer);
}
};


There is a bug: when destructing a Framebuffer it can happen that the static std::thread printerThread never gets joined or otherwise terminated.










share|improve this question











$endgroup$




I am working on a pseudo graphical interface for a Chess engine I wrote. I want to draw a colored Chess board with ASCII pieces. To abstract the pure std::cout << std::endl; I wrote this little class to organize an ASCII-character "framebuffer":



#include <iostream>
#include <sys/ioctl.h>
#include <unistd.h>
#include <vector>
#include <string>
#include <cassert>
#include <chrono>
#include <thread>

struct Color
{
unsigned char r;
unsigned char g;
unsigned char b;
};

class Framebuffer
{
std::vector<char> charBuffer;
std::vector<Color> textColorBuffer;
std::vector<Color> backgroundColorBuffer;
static const int frametime = 33;

public:

const size_t width;
const size_t height;

Framebuffer() :
width([](){
winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return w.ws_col;
}()),
height([](){
winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return w.ws_row;
}())
{
charBuffer = std::vector<char>(height*width);
textColorBuffer = std::vector<Color>(height*width);
backgroundColorBuffer = std::vector<Color>(height*width);
clear();
}
void clear()
{
for(auto& i : charBuffer)
{
i = ' ';
}
for(auto& i : textColorBuffer)
{
i = {255,255,255};
}
for(auto& i : backgroundColorBuffer)
{
i = {0,0,0};
}
}
void setChar(size_t col,size_t row, char c)
{
assert(row < height && col < width && row >= 0 && col >= 0);
charBuffer.at(row*width + col) = c;
}
void setChar(size_t col, size_t row, std::vector<std::string> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setChar(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
void setTextColor(size_t col,size_t row, Color color)
{
assert(row < height && col < width && row >= 0 && col >= 0);
textColorBuffer.at(row*width + col) = color;
}
void setTextColor(size_t col, size_t row, std::vector<std::vector<Color>> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setTextColor(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
void setBackgroundColor(size_t col,size_t row, Color color)
{
assert(row < height && col < width && row >= 0 && col >= 0);
backgroundColorBuffer.at(row*width + col) = color;
}
void setBackgroundColor(size_t col, size_t row, std::vector<std::vector<Color>> box)
{
assert(row < height && col < width && row >= 0 && col >= 0);
for(size_t rowOffset = 0; rowOffset<box.size(); rowOffset++)
{
for(size_t colOffset = 0; colOffset<box[rowOffset].size(); colOffset++)
{
setBackgroundColor(col+colOffset, row+rowOffset, box[rowOffset][colOffset]);
}
}
}
char getChar(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return charBuffer.at(row*width + col);
}
Color getTextColor(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return textColorBuffer.at(row*width + col);
}
Color getBackgroundColor(size_t col, size_t row)
{
assert(row < height && col < width && row >= 0 && col >= 0);
return backgroundColorBuffer.at(row*width + col);
}
void print()
{
static std::thread printerThread;
if(printerThread.joinable())
{
printerThread.join();
}
auto printer = [this]()
{
std::string output = "";
for(size_t row = 0; row<height; row++)
{
for(size_t col = 0; col<width; col++)
{
Color textColor = getTextColor(col, row);
Color backgroundColor = getBackgroundColor(col, row);
output += "33[38;2;";
output += std::to_string((int)textColor.r) + ";";
output += std::to_string((int)textColor.g) + ";";
output += std::to_string((int)textColor.b) + "m";
output += "33[48;2;";
output += std::to_string((int)backgroundColor.r) + ";";
output += std::to_string((int)backgroundColor.g) + ";";
output += std::to_string((int)backgroundColor.b) + "m";
output += getChar(col, row);
}
if(row != height - 1)
{
output += "n";
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
std::system("clear");
std::cout << output << std::flush;
};
printerThread = std::thread(printer);
}
};


There is a bug: when destructing a Framebuffer it can happen that the static std::thread printerThread never gets joined or otherwise terminated.







c++ console linux ascii-art






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 17 at 4:55









Jamal

30.4k11121227




30.4k11121227










asked Mar 15 at 17:31









Darius DuesentriebDarius Duesentrieb

24019




24019








  • 2




    $begingroup$
    ncurses. Perhaps you've heard of it?
    $endgroup$
    – Reinderien
    Mar 16 at 6:09










  • $begingroup$
    In setBackgroundColor, take std::vector<std::vector<Color>> by const-ref instead since you don't modify the object. The copy is unnecessary.
    $endgroup$
    – Juho
    Mar 16 at 13:54














  • 2




    $begingroup$
    ncurses. Perhaps you've heard of it?
    $endgroup$
    – Reinderien
    Mar 16 at 6:09










  • $begingroup$
    In setBackgroundColor, take std::vector<std::vector<Color>> by const-ref instead since you don't modify the object. The copy is unnecessary.
    $endgroup$
    – Juho
    Mar 16 at 13:54








2




2




$begingroup$
ncurses. Perhaps you've heard of it?
$endgroup$
– Reinderien
Mar 16 at 6:09




$begingroup$
ncurses. Perhaps you've heard of it?
$endgroup$
– Reinderien
Mar 16 at 6:09












$begingroup$
In setBackgroundColor, take std::vector<std::vector<Color>> by const-ref instead since you don't modify the object. The copy is unnecessary.
$endgroup$
– Juho
Mar 16 at 13:54




$begingroup$
In setBackgroundColor, take std::vector<std::vector<Color>> by const-ref instead since you don't modify the object. The copy is unnecessary.
$endgroup$
– Juho
Mar 16 at 13:54










2 Answers
2






active

oldest

votes


















3












$begingroup$


  • Order your includes at least by portable / non-portable.

  • Not a huge fan of omitting private and putting all the private members up top. IMO a class interface should go from public to private which makes for easier reading as a user.

  • The whole thing is a bit hard to read. Some linebreaks and maybe even spaces would make this easier on the eyes.

  • Is there a reason not to use memset in your clear function?

  • Pedantic people might complain about the missing header for size_t and the missing std:: qualifier.


  • std::string output = ""; initializing strings this way always looks weird to me. std::string s; should suffice but to declare intent more clearly you can do std::string{""};. Purely subjective though.

  • Always a good idea to get into the habit of using prefix operator over postfix operator.

  • I do like that you signal intent with flush as opposed to relying on endl

  • Not sure if you use Color elsewhere but it could probably be an implementation detail instead of being free.

  • You explicitly state this is for linux so you probably know that system("clear") is non-portable and are okay with it.






share|improve this answer









$endgroup$













  • $begingroup$
    #include <sys/ioctl.h> #include <unistd.h> are the non-portables, right?
    $endgroup$
    – Darius Duesentrieb
    Mar 15 at 19:08










  • $begingroup$
    @DariusDuesentrieb As far as I can tell, yes.
    $endgroup$
    – yuri
    Mar 15 at 20:03










  • $begingroup$
    Interesting that you point out std::system("clear") as non-portable, when it's much more portable than 33[m...
    $endgroup$
    – Toby Speight
    Mar 18 at 10:32










  • $begingroup$
    @TobySpeight A fair point. Seems like my subconsciousness shielded me from even noticing those.
    $endgroup$
    – yuri
    Mar 18 at 17:43



















3












$begingroup$

Framebuffer()



Could end with



    charBuffer = std::vector<char>(height * width, ' ');
textColorBuffer = std::vector<Color>(height * width, {255u, 255u, 255u});
backgroundColorBuffer = std::vector<Color>(height * width);


instead of calling clear.



void clear()



Alternative implementation and let container implementation decide what is most effective.



    charBuffer.assign(charBuffer.size(), ' ');
textColorBuffer.assign(textColorBuffer.size(), {255u, 255u, 255u});
backgroundColorBuffer.assign(backgroundColorBuffer.size(), {});


void setChar()



Don't copy the box in the interface, use a const reference. And don't call size() more than necessary.



void setChar(size_t col, size_t row, const std::vector<std::string>& box) {
assert(row < height && col < width && row >= 0 && col >= 0);
for (size_t rowOffset = 0u, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
for (size_t colOffset = 0, rowSize = box[rowOffset].size(); colOffset < rowSize; colOffset++) {
setChar(col + colOffset, row + rowOffset, box[rowOffset][colOffset]);
}
}
}


void setTextColor()



Again, don't copy the box on each call. And another use of references inside the loops.



void setTextColor(size_t col, size_t row, const std::vector<std::vector<Color>>& box) {
assert(row < height && col < width && row >= 0 && col >= 0);
for (size_t rowOffset = 0, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
auto & line = box[rowOffset];
for (size_t colOffset = 0, line_sz = line.size(); colOffset < line_sz; colOffset++) {
setTextColor(col + colOffset, row + rowOffset, line[colOffset]);
}
}
}


void setBackgroundColor()



Similar comments regarding setBackgroundColor.



void print()



Alternative lambda with std::stringstream.



    auto printer = [this]() {
std::stringstream output;
for (size_t row = 0; row < height; row++) {
for (size_t col = 0; col < width; col++) {
Color textColor = getTextColor(col, row);
Color backgroundColor = getBackgroundColor(col, row);
output << "33[38;2;"
<< static_cast<int>(textColor.r) << ';'
<< static_cast<int>(textColor.g) << ';'
<< static_cast<int>(textColor.b) << "m"
"33[48;2;"
<< static_cast<int>(backgroundColor.r) << ';'
<< static_cast<int>(backgroundColor.g) << ';'
<< static_cast<int>(backgroundColor.b) << 'm'
<< getChar(col, row);
}
if (row != height - 1) {
output << 'n';
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
std::system("clear");
std::cout << output.rdbuf() << std::flush;
};





share|improve this answer









$endgroup$













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    2 Answers
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    2 Answers
    2






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    3












    $begingroup$


    • Order your includes at least by portable / non-portable.

    • Not a huge fan of omitting private and putting all the private members up top. IMO a class interface should go from public to private which makes for easier reading as a user.

    • The whole thing is a bit hard to read. Some linebreaks and maybe even spaces would make this easier on the eyes.

    • Is there a reason not to use memset in your clear function?

    • Pedantic people might complain about the missing header for size_t and the missing std:: qualifier.


    • std::string output = ""; initializing strings this way always looks weird to me. std::string s; should suffice but to declare intent more clearly you can do std::string{""};. Purely subjective though.

    • Always a good idea to get into the habit of using prefix operator over postfix operator.

    • I do like that you signal intent with flush as opposed to relying on endl

    • Not sure if you use Color elsewhere but it could probably be an implementation detail instead of being free.

    • You explicitly state this is for linux so you probably know that system("clear") is non-portable and are okay with it.






    share|improve this answer









    $endgroup$













    • $begingroup$
      #include <sys/ioctl.h> #include <unistd.h> are the non-portables, right?
      $endgroup$
      – Darius Duesentrieb
      Mar 15 at 19:08










    • $begingroup$
      @DariusDuesentrieb As far as I can tell, yes.
      $endgroup$
      – yuri
      Mar 15 at 20:03










    • $begingroup$
      Interesting that you point out std::system("clear") as non-portable, when it's much more portable than 33[m...
      $endgroup$
      – Toby Speight
      Mar 18 at 10:32










    • $begingroup$
      @TobySpeight A fair point. Seems like my subconsciousness shielded me from even noticing those.
      $endgroup$
      – yuri
      Mar 18 at 17:43
















    3












    $begingroup$


    • Order your includes at least by portable / non-portable.

    • Not a huge fan of omitting private and putting all the private members up top. IMO a class interface should go from public to private which makes for easier reading as a user.

    • The whole thing is a bit hard to read. Some linebreaks and maybe even spaces would make this easier on the eyes.

    • Is there a reason not to use memset in your clear function?

    • Pedantic people might complain about the missing header for size_t and the missing std:: qualifier.


    • std::string output = ""; initializing strings this way always looks weird to me. std::string s; should suffice but to declare intent more clearly you can do std::string{""};. Purely subjective though.

    • Always a good idea to get into the habit of using prefix operator over postfix operator.

    • I do like that you signal intent with flush as opposed to relying on endl

    • Not sure if you use Color elsewhere but it could probably be an implementation detail instead of being free.

    • You explicitly state this is for linux so you probably know that system("clear") is non-portable and are okay with it.






    share|improve this answer









    $endgroup$













    • $begingroup$
      #include <sys/ioctl.h> #include <unistd.h> are the non-portables, right?
      $endgroup$
      – Darius Duesentrieb
      Mar 15 at 19:08










    • $begingroup$
      @DariusDuesentrieb As far as I can tell, yes.
      $endgroup$
      – yuri
      Mar 15 at 20:03










    • $begingroup$
      Interesting that you point out std::system("clear") as non-portable, when it's much more portable than 33[m...
      $endgroup$
      – Toby Speight
      Mar 18 at 10:32










    • $begingroup$
      @TobySpeight A fair point. Seems like my subconsciousness shielded me from even noticing those.
      $endgroup$
      – yuri
      Mar 18 at 17:43














    3












    3








    3





    $begingroup$


    • Order your includes at least by portable / non-portable.

    • Not a huge fan of omitting private and putting all the private members up top. IMO a class interface should go from public to private which makes for easier reading as a user.

    • The whole thing is a bit hard to read. Some linebreaks and maybe even spaces would make this easier on the eyes.

    • Is there a reason not to use memset in your clear function?

    • Pedantic people might complain about the missing header for size_t and the missing std:: qualifier.


    • std::string output = ""; initializing strings this way always looks weird to me. std::string s; should suffice but to declare intent more clearly you can do std::string{""};. Purely subjective though.

    • Always a good idea to get into the habit of using prefix operator over postfix operator.

    • I do like that you signal intent with flush as opposed to relying on endl

    • Not sure if you use Color elsewhere but it could probably be an implementation detail instead of being free.

    • You explicitly state this is for linux so you probably know that system("clear") is non-portable and are okay with it.






    share|improve this answer









    $endgroup$




    • Order your includes at least by portable / non-portable.

    • Not a huge fan of omitting private and putting all the private members up top. IMO a class interface should go from public to private which makes for easier reading as a user.

    • The whole thing is a bit hard to read. Some linebreaks and maybe even spaces would make this easier on the eyes.

    • Is there a reason not to use memset in your clear function?

    • Pedantic people might complain about the missing header for size_t and the missing std:: qualifier.


    • std::string output = ""; initializing strings this way always looks weird to me. std::string s; should suffice but to declare intent more clearly you can do std::string{""};. Purely subjective though.

    • Always a good idea to get into the habit of using prefix operator over postfix operator.

    • I do like that you signal intent with flush as opposed to relying on endl

    • Not sure if you use Color elsewhere but it could probably be an implementation detail instead of being free.

    • You explicitly state this is for linux so you probably know that system("clear") is non-portable and are okay with it.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Mar 15 at 18:32









    yuriyuri

    3,66921034




    3,66921034












    • $begingroup$
      #include <sys/ioctl.h> #include <unistd.h> are the non-portables, right?
      $endgroup$
      – Darius Duesentrieb
      Mar 15 at 19:08










    • $begingroup$
      @DariusDuesentrieb As far as I can tell, yes.
      $endgroup$
      – yuri
      Mar 15 at 20:03










    • $begingroup$
      Interesting that you point out std::system("clear") as non-portable, when it's much more portable than 33[m...
      $endgroup$
      – Toby Speight
      Mar 18 at 10:32










    • $begingroup$
      @TobySpeight A fair point. Seems like my subconsciousness shielded me from even noticing those.
      $endgroup$
      – yuri
      Mar 18 at 17:43


















    • $begingroup$
      #include <sys/ioctl.h> #include <unistd.h> are the non-portables, right?
      $endgroup$
      – Darius Duesentrieb
      Mar 15 at 19:08










    • $begingroup$
      @DariusDuesentrieb As far as I can tell, yes.
      $endgroup$
      – yuri
      Mar 15 at 20:03










    • $begingroup$
      Interesting that you point out std::system("clear") as non-portable, when it's much more portable than 33[m...
      $endgroup$
      – Toby Speight
      Mar 18 at 10:32










    • $begingroup$
      @TobySpeight A fair point. Seems like my subconsciousness shielded me from even noticing those.
      $endgroup$
      – yuri
      Mar 18 at 17:43
















    $begingroup$
    #include <sys/ioctl.h> #include <unistd.h> are the non-portables, right?
    $endgroup$
    – Darius Duesentrieb
    Mar 15 at 19:08




    $begingroup$
    #include <sys/ioctl.h> #include <unistd.h> are the non-portables, right?
    $endgroup$
    – Darius Duesentrieb
    Mar 15 at 19:08












    $begingroup$
    @DariusDuesentrieb As far as I can tell, yes.
    $endgroup$
    – yuri
    Mar 15 at 20:03




    $begingroup$
    @DariusDuesentrieb As far as I can tell, yes.
    $endgroup$
    – yuri
    Mar 15 at 20:03












    $begingroup$
    Interesting that you point out std::system("clear") as non-portable, when it's much more portable than 33[m...
    $endgroup$
    – Toby Speight
    Mar 18 at 10:32




    $begingroup$
    Interesting that you point out std::system("clear") as non-portable, when it's much more portable than 33[m...
    $endgroup$
    – Toby Speight
    Mar 18 at 10:32












    $begingroup$
    @TobySpeight A fair point. Seems like my subconsciousness shielded me from even noticing those.
    $endgroup$
    – yuri
    Mar 18 at 17:43




    $begingroup$
    @TobySpeight A fair point. Seems like my subconsciousness shielded me from even noticing those.
    $endgroup$
    – yuri
    Mar 18 at 17:43













    3












    $begingroup$

    Framebuffer()



    Could end with



        charBuffer = std::vector<char>(height * width, ' ');
    textColorBuffer = std::vector<Color>(height * width, {255u, 255u, 255u});
    backgroundColorBuffer = std::vector<Color>(height * width);


    instead of calling clear.



    void clear()



    Alternative implementation and let container implementation decide what is most effective.



        charBuffer.assign(charBuffer.size(), ' ');
    textColorBuffer.assign(textColorBuffer.size(), {255u, 255u, 255u});
    backgroundColorBuffer.assign(backgroundColorBuffer.size(), {});


    void setChar()



    Don't copy the box in the interface, use a const reference. And don't call size() more than necessary.



    void setChar(size_t col, size_t row, const std::vector<std::string>& box) {
    assert(row < height && col < width && row >= 0 && col >= 0);
    for (size_t rowOffset = 0u, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
    for (size_t colOffset = 0, rowSize = box[rowOffset].size(); colOffset < rowSize; colOffset++) {
    setChar(col + colOffset, row + rowOffset, box[rowOffset][colOffset]);
    }
    }
    }


    void setTextColor()



    Again, don't copy the box on each call. And another use of references inside the loops.



    void setTextColor(size_t col, size_t row, const std::vector<std::vector<Color>>& box) {
    assert(row < height && col < width && row >= 0 && col >= 0);
    for (size_t rowOffset = 0, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
    auto & line = box[rowOffset];
    for (size_t colOffset = 0, line_sz = line.size(); colOffset < line_sz; colOffset++) {
    setTextColor(col + colOffset, row + rowOffset, line[colOffset]);
    }
    }
    }


    void setBackgroundColor()



    Similar comments regarding setBackgroundColor.



    void print()



    Alternative lambda with std::stringstream.



        auto printer = [this]() {
    std::stringstream output;
    for (size_t row = 0; row < height; row++) {
    for (size_t col = 0; col < width; col++) {
    Color textColor = getTextColor(col, row);
    Color backgroundColor = getBackgroundColor(col, row);
    output << "33[38;2;"
    << static_cast<int>(textColor.r) << ';'
    << static_cast<int>(textColor.g) << ';'
    << static_cast<int>(textColor.b) << "m"
    "33[48;2;"
    << static_cast<int>(backgroundColor.r) << ';'
    << static_cast<int>(backgroundColor.g) << ';'
    << static_cast<int>(backgroundColor.b) << 'm'
    << getChar(col, row);
    }
    if (row != height - 1) {
    output << 'n';
    }
    }
    std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
    std::system("clear");
    std::cout << output.rdbuf() << std::flush;
    };





    share|improve this answer









    $endgroup$


















      3












      $begingroup$

      Framebuffer()



      Could end with



          charBuffer = std::vector<char>(height * width, ' ');
      textColorBuffer = std::vector<Color>(height * width, {255u, 255u, 255u});
      backgroundColorBuffer = std::vector<Color>(height * width);


      instead of calling clear.



      void clear()



      Alternative implementation and let container implementation decide what is most effective.



          charBuffer.assign(charBuffer.size(), ' ');
      textColorBuffer.assign(textColorBuffer.size(), {255u, 255u, 255u});
      backgroundColorBuffer.assign(backgroundColorBuffer.size(), {});


      void setChar()



      Don't copy the box in the interface, use a const reference. And don't call size() more than necessary.



      void setChar(size_t col, size_t row, const std::vector<std::string>& box) {
      assert(row < height && col < width && row >= 0 && col >= 0);
      for (size_t rowOffset = 0u, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
      for (size_t colOffset = 0, rowSize = box[rowOffset].size(); colOffset < rowSize; colOffset++) {
      setChar(col + colOffset, row + rowOffset, box[rowOffset][colOffset]);
      }
      }
      }


      void setTextColor()



      Again, don't copy the box on each call. And another use of references inside the loops.



      void setTextColor(size_t col, size_t row, const std::vector<std::vector<Color>>& box) {
      assert(row < height && col < width && row >= 0 && col >= 0);
      for (size_t rowOffset = 0, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
      auto & line = box[rowOffset];
      for (size_t colOffset = 0, line_sz = line.size(); colOffset < line_sz; colOffset++) {
      setTextColor(col + colOffset, row + rowOffset, line[colOffset]);
      }
      }
      }


      void setBackgroundColor()



      Similar comments regarding setBackgroundColor.



      void print()



      Alternative lambda with std::stringstream.



          auto printer = [this]() {
      std::stringstream output;
      for (size_t row = 0; row < height; row++) {
      for (size_t col = 0; col < width; col++) {
      Color textColor = getTextColor(col, row);
      Color backgroundColor = getBackgroundColor(col, row);
      output << "33[38;2;"
      << static_cast<int>(textColor.r) << ';'
      << static_cast<int>(textColor.g) << ';'
      << static_cast<int>(textColor.b) << "m"
      "33[48;2;"
      << static_cast<int>(backgroundColor.r) << ';'
      << static_cast<int>(backgroundColor.g) << ';'
      << static_cast<int>(backgroundColor.b) << 'm'
      << getChar(col, row);
      }
      if (row != height - 1) {
      output << 'n';
      }
      }
      std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
      std::system("clear");
      std::cout << output.rdbuf() << std::flush;
      };





      share|improve this answer









      $endgroup$
















        3












        3








        3





        $begingroup$

        Framebuffer()



        Could end with



            charBuffer = std::vector<char>(height * width, ' ');
        textColorBuffer = std::vector<Color>(height * width, {255u, 255u, 255u});
        backgroundColorBuffer = std::vector<Color>(height * width);


        instead of calling clear.



        void clear()



        Alternative implementation and let container implementation decide what is most effective.



            charBuffer.assign(charBuffer.size(), ' ');
        textColorBuffer.assign(textColorBuffer.size(), {255u, 255u, 255u});
        backgroundColorBuffer.assign(backgroundColorBuffer.size(), {});


        void setChar()



        Don't copy the box in the interface, use a const reference. And don't call size() more than necessary.



        void setChar(size_t col, size_t row, const std::vector<std::string>& box) {
        assert(row < height && col < width && row >= 0 && col >= 0);
        for (size_t rowOffset = 0u, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
        for (size_t colOffset = 0, rowSize = box[rowOffset].size(); colOffset < rowSize; colOffset++) {
        setChar(col + colOffset, row + rowOffset, box[rowOffset][colOffset]);
        }
        }
        }


        void setTextColor()



        Again, don't copy the box on each call. And another use of references inside the loops.



        void setTextColor(size_t col, size_t row, const std::vector<std::vector<Color>>& box) {
        assert(row < height && col < width && row >= 0 && col >= 0);
        for (size_t rowOffset = 0, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
        auto & line = box[rowOffset];
        for (size_t colOffset = 0, line_sz = line.size(); colOffset < line_sz; colOffset++) {
        setTextColor(col + colOffset, row + rowOffset, line[colOffset]);
        }
        }
        }


        void setBackgroundColor()



        Similar comments regarding setBackgroundColor.



        void print()



        Alternative lambda with std::stringstream.



            auto printer = [this]() {
        std::stringstream output;
        for (size_t row = 0; row < height; row++) {
        for (size_t col = 0; col < width; col++) {
        Color textColor = getTextColor(col, row);
        Color backgroundColor = getBackgroundColor(col, row);
        output << "33[38;2;"
        << static_cast<int>(textColor.r) << ';'
        << static_cast<int>(textColor.g) << ';'
        << static_cast<int>(textColor.b) << "m"
        "33[48;2;"
        << static_cast<int>(backgroundColor.r) << ';'
        << static_cast<int>(backgroundColor.g) << ';'
        << static_cast<int>(backgroundColor.b) << 'm'
        << getChar(col, row);
        }
        if (row != height - 1) {
        output << 'n';
        }
        }
        std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
        std::system("clear");
        std::cout << output.rdbuf() << std::flush;
        };





        share|improve this answer









        $endgroup$



        Framebuffer()



        Could end with



            charBuffer = std::vector<char>(height * width, ' ');
        textColorBuffer = std::vector<Color>(height * width, {255u, 255u, 255u});
        backgroundColorBuffer = std::vector<Color>(height * width);


        instead of calling clear.



        void clear()



        Alternative implementation and let container implementation decide what is most effective.



            charBuffer.assign(charBuffer.size(), ' ');
        textColorBuffer.assign(textColorBuffer.size(), {255u, 255u, 255u});
        backgroundColorBuffer.assign(backgroundColorBuffer.size(), {});


        void setChar()



        Don't copy the box in the interface, use a const reference. And don't call size() more than necessary.



        void setChar(size_t col, size_t row, const std::vector<std::string>& box) {
        assert(row < height && col < width && row >= 0 && col >= 0);
        for (size_t rowOffset = 0u, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
        for (size_t colOffset = 0, rowSize = box[rowOffset].size(); colOffset < rowSize; colOffset++) {
        setChar(col + colOffset, row + rowOffset, box[rowOffset][colOffset]);
        }
        }
        }


        void setTextColor()



        Again, don't copy the box on each call. And another use of references inside the loops.



        void setTextColor(size_t col, size_t row, const std::vector<std::vector<Color>>& box) {
        assert(row < height && col < width && row >= 0 && col >= 0);
        for (size_t rowOffset = 0, boxSize = box.size(); rowOffset < boxSize; rowOffset++) {
        auto & line = box[rowOffset];
        for (size_t colOffset = 0, line_sz = line.size(); colOffset < line_sz; colOffset++) {
        setTextColor(col + colOffset, row + rowOffset, line[colOffset]);
        }
        }
        }


        void setBackgroundColor()



        Similar comments regarding setBackgroundColor.



        void print()



        Alternative lambda with std::stringstream.



            auto printer = [this]() {
        std::stringstream output;
        for (size_t row = 0; row < height; row++) {
        for (size_t col = 0; col < width; col++) {
        Color textColor = getTextColor(col, row);
        Color backgroundColor = getBackgroundColor(col, row);
        output << "33[38;2;"
        << static_cast<int>(textColor.r) << ';'
        << static_cast<int>(textColor.g) << ';'
        << static_cast<int>(textColor.b) << "m"
        "33[48;2;"
        << static_cast<int>(backgroundColor.r) << ';'
        << static_cast<int>(backgroundColor.g) << ';'
        << static_cast<int>(backgroundColor.b) << 'm'
        << getChar(col, row);
        }
        if (row != height - 1) {
        output << 'n';
        }
        }
        std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
        std::system("clear");
        std::cout << output.rdbuf() << std::flush;
        };






        share|improve this answer












        share|improve this answer



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        answered Mar 16 at 9:47









        Bo RBo R

        1911




        1911






























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