Discord Bot querying an External APIBasic querying on Python 2D arraysExternal “bucket”...

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Either or Neither in sentence with another negative

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Discord Bot querying an External API


Basic querying on Python 2D arraysExternal “bucket” sortReddit-scraping API botList querying capabilities in Python 3.xIRC logging botdiscord.py cryptocurrency botPython cryptocurrency arbitrage botPython - Simple wrapper class for a bot API2048 Webgame botAPI Client: Querying data out of an endpoint






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







4












$begingroup$


I'm posting here to ask for some help improving myself using python since I'm fairly new to it and come from C#.



The main functionality of this bot is parsing the Wargaming API for player related information.



Project structure:



project
| main.py
└───ENV

└───data
| classes.py
| dbcontext.py
| getStats.py


My Main:



import asyncio
import logging
import os
import sys
import re
import json

import discord
from discord.ext import commands

from data import dbcontext, log, secret, getStats as GetStats
from data.translations import en, de, pl ,tr
from data.classes import Config, Ship, Player, Stats, ReturnVal, ErrorType

sys.path.append(os.path.join(os.path.dirname(__file__), "data"))


"""
WoWs-Stats Bot.
Creator Fuyune

Uses Discord.py framework by Rapptz
"""

####### Bot Basic Configuration #######

bot = commands.Bot(command_prefix="!")
logger = logging.getLogger('discord')
logger.setLevel(logging.ERROR)
handler = logging.FileHandler(filename='err.log', encoding='utf-8', mode='a')
handler.setFormatter(logging.Formatter(
'%(asctime)s:%(levelname)s:%(name)s: %(message)s'))
logger.addHandler(handler)
bot.remove_command('help')
configs = []
regions = ["eu","ru","na","asia"]
langs = ["de","en","pl","tr"] #remember adding to imports too
amounts = {}

####### Bot Events #######

@bot.event
async def on_ready():
log.writeLog("init", "Ready")
print("Bot Started")
configs = []
for x in bot.guilds:
configs.append(dbcontext.getConfig(x.id))
print("Connected to: " + x.name)
log.writeLog("Connected", x.name)


@bot.command()
async def stats(ctx, *args):
if ctx.message.guild is None:
await ctx.send("**I'm not allowed to answer in Private messages.**")
else:
config = dbcontext.getConfig(ctx.guild.id)
if (len(args) == 0) or (len(args) == 1 and args[0].lower() == "help") :
await writeHelp(ctx,config)
elif len(args) == 1 and args[0] != "help":
playerObject = GetStats.getPlayer(config,args[0])
if playerObject == None or playerObject.id == 0 :
await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
else:
playerStats = GetStats.getPlayerStats(config,playerObject)
if playerStats.hidden:
await writeError(ctx,config,ErrorType.HIDDEN_STATS)
elif playerStats.damage == 0:
await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
else:
await writeAnswer(ctx,config,playerObject,playerStats)
elif len(args) >= 2:
playerObject = GetStats.getPlayer(config,args[0])
if playerObject == None or playerObject.id == 0:
await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
else:
ship = dbcontext.getShip(" ".join(args[1:]))
if ship.id == 0:
await writeError(ctx,config,ErrorType.UNKNOWN_SHIP)
else:
shipStats = GetStats.getShipStats(config,playerObject,ship)
if shipStats.hidden:
await writeError(ctx,config,ErrorType.HIDDEN_STATS)
elif shipStats.damage == 0:
await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
else:
await writeAnswer(ctx,config,playerObject,ship,shipStats)


@bot.command()
async def statsr(ctx, *args):
if ctx.message.guild is None:
await ctx.send("**I'm not allowed to answer in Private messages.**")
else:
config = dbcontext.getConfig(ctx.guild.id)
regex = re.compile("^(![1-9][1]|![1-9])|(!s[1-4])$", re.IGNORECASE) # regex to check for valid season
if (len(args) == 0) or (len(args) == 1 and args[0].lower() == "help") :
await writeHelp(ctx,config)
elif regex.match(args[0]):
await writeError(ctx,config,ErrorType.UNKNOWN_SEASON)
elif len(args) == 2 and args[0] != "help":
season = convertSeason(args[0])
playerObject = GetStats.getPlayer(config,args[1])
if playerObject == None or playerObject.id == 0 :
await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
else:
playerStats = GetStats.getRankedStats(config,playerObject,season)
if playerStats.hidden:
await writeError(ctx,config,ErrorType.HIDDEN_STATS)
elif playerStats.damage == 0:
await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
else:
await writeAnswer(ctx,config,playerObject,playerStats)
elif len(args) > 2:
season = convertSeason(args[0])
playerObject = GetStats.getPlayer(config,args[1])
if playerObject == None or playerObject.id == 0:
await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
else:
ship = dbcontext.getShip(" ".join(args[2:]))
if ship.id == 0:
await writeError(ctx,config,ErrorType.UNKNOWN_SHIP)
else:
shipStats = GetStats.getRankedStats(config,playerObject,season,ship)
if shipStats.hidden:
await writeError(ctx,config,ErrorType.HIDDEN_STATS)
elif shipStats.damage == 0:
await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
else:
await writeAnswer(ctx,config,playerObject,ship,shipStats)
else:
await writeHelp(ctx,config)

####### Helper Functions #######

async def writeAnswer(ctx,config,*args):
player = None
ship = None
stats = None
embed = None
translation = globals()[config.language]
for arg in args:
if isinstance(arg,Player):
player=arg
elif isinstance(arg,Ship):
ship=arg
elif isinstance(arg,Stats):
stats=arg
if player != None and stats != None and ship != None:
color = getColor(stats.avgWins)
embed=discord.Embed(title=translation.title.format(username=player.name),url=GetStats.getPlayerLink(config,player), description=translation.description.format(shipname=ship.name), color=color)
embed.set_author(name="WoWs-Stats-Bot",url="https://github.com/De-Wohli")
embed.set_thumbnail(url=ship.url)
embed.add_field(name=translation.battles, value=stats.battles, inline=True)
embed.add_field(name=translation.avgDamage, value=stats.avgDamage, inline=True)
embed.add_field(name=translation.winrate, value="{:.2f}%".format(stats.avgWins), inline=True)
embed.set_footer(text=translation.footer)
elif player != None and stats != None and ship == None:
color = getColor(stats.avgWins)
embed=discord.Embed(title=translation.title.format(username=player.name),url=GetStats.getPlayerLink(config,player), description=translation.general, color=color)
embed.set_author(name="WoWs-Stats-Bot",url="https://github.com/De-Wohli")
embed.add_field(name=translation.battles, value=stats.battles, inline=True)
embed.add_field(name=translation.avgDamage, value=stats.avgDamage, inline=True)
embed.add_field(name=translation.winrate, value="{:.2f}%".format(stats.avgWins), inline=True)
embed.set_footer(text=translation.footer)
if embed != None:
await ctx.send(embed=embed)


async def writeHelp(ctx,config):
color = discord.Color.teal()
translation = globals()[config.language]
embed=discord.Embed(title=translation.helpHeader, description=translation.helpDescription, color=color)
embed.set_author(name="WoWs-Stats-Bot")
embed.add_field(name="!stats [player]",value=translation.helpPlayer,inline=False)
embed.add_field(name="!stats [player] [shipname]",value=translation.helpShip,inline=False)
embed.add_field(name="!statsr [season] [player]",value=translation.helpRanked,inline=False)
embed.add_field(name="!statsr [season] [player] [shipname]",value=translation.helpSRanked,inline=False)
embed.set_footer(text="This bot was made by Fuyu_Kitsune")
await ctx.send(embed=embed)


async def writeError(ctx,config,errorType):
color = discord.Color.dark_teal()
translation = globals()[config.language]
errorText = translation.error[errorType.value]
embed=discord.Embed(title="Error", description=errorText, color=color)
embed.set_author(name="WoWs-Stats-Bot")
embed.set_footer(text=translation.footer)
await ctx.send(embed=embed)


def getColor(value):
if value <= 40:
return discord.Colour.red()
elif value > 40 and value <= 45:
return discord.Colour.orange()
elif value > 45 and value <= 50:
return discord.Colour.gold()
elif value > 50 and value <= 53:
return discord.Colour.green()
elif value > 53 and value <= 56:
return discord.Color.dark_green()
elif value > 56 and value <= 60:
return discord.Color.teal()
elif value > 60 and value <= 66:
return discord.Color.purple()
elif value > 66:
return discord.Colour.dark_purple()


def convertSeason(value):
season = value
if season == "s1":
season = "101"
elif season == "s2":
season = "102"
elif season == "s3":
season = "103"
elif season == "s4":
season = "104"
return season


This being the main method, here is where the parsing of the command takes place. The usual command is !stats [playername] [shipname] My primary concerns here are the async def stats(ctx, *args): and async def statsr(ctx, *args): functions.



data/classes.py:



from enum import Enum


class Ship:
def __init__(self, id=0, name="", url=""):
self.id = id
self.name = name
self.url = url

def __eq__(self, other):
return self.name == other


class Player:
def __init__(self, id=0, name="", code="404"):
self.id = id
self.name = name
self.code = code


class Stats:
def __init__(self, battles=0, frags=0, damage_dealt=0, wins=0, hidden=False, code=404):
self.hidden = hidden
self.battles = battles
self.frags = float(frags)
self.damage = float(damage_dealt)
self.wins = wins
self.code = code

@property
def avgFrags(self):
if self.battles == 0:
return 0
return round(self.frags / self.battles, 2)

@property
def avgDamage(self):
if self.battles == 0:
return 0
return round(self.damage / self.battles, 2)

@property
def avgWins(self):
if self.battles == 0:
return 0
return round(float(self.wins / self.battles), 4)*100


class Config:
def __init__(self, serverId=0, region="eu", language="en"):
self.serverId = serverId
self.region = region
self.language = language


class ReturnVal(Enum):
SUCCESS = 0
FAILED = 1
DOUBLE = 2

class ErrorType(Enum):
def __str__(self):
return str(self.value)

UNKNOWN_PLAYER = 0
UNKNOWN_SHIP = 1
UNKNOWN_STATS = 2
HIDDEN_STATS = 3
UNKNOWN_SEASON = 4


these are my model classes, since I'm coming from C# I'm not too sure if this would be an acceptable way of dealing with it in python.



data/dbcontext.py:



import sys
import os
import mysql.connector

import data.log as log
from data.classes import Config, ReturnVal, Ship
from data.secret import Secret


def connect():
mydb = mysql.connector.connect(host=Secret.dbAddr,user=Secret.dbUser,passwd=Secret.dbPwd,database=Secret.dbName)
return mydb


def getShip(name):
try:
con=connect()
cursor = con.cursor()
sql = 'SELECT id,Name,url FROM Ships WHERE name LIKE %s'
val = (name,)
cursor.execute(sql,val)
rows = cursor.fetchone()
if rows is None:
sql = 'SELECT id,Name,url FROM Ships WHERE id = (SELECT id FROM Asn WHERE name LIKE %s)'
val = (name,)
cursor.execute(sql,val)
rows = cursor.fetchone()
if rows is None:
return Ship()
else:
return Ship(id=rows[0], name=rows[1], url=rows[2])
else:
return Ship(id=rows[0], name=rows[1], url=rows[2])
except Exception as e:
log.writeLog("getShip", str(e))
con.rollback()
return Ship()
finally:
con.commit()
con.close()



def addAsn(name, asn):
try:
con=connect()
cursor = con.cursor()
sql = 'SELECT id,Name,url FROM Ships WHERE name LIKE %s'
val = (name,)
cursor.execute(sql,val)
rows = cursor.fetchone()
if rows is None:
return ReturnVal.FAILED
else:
sql = 'INSERT INTO Asn (name,id,url) VALUES(%s,%s,%s)'
val = (asn,rows[0],rows[2])
cursor.execute(sql,val)
return ReturnVal.SUCCESS
except mysql.connector.IntegrityError as e:
return ReturnVal.DOUBLE
except Exception as e:
log.writeLog("getShip", str(e))
con.rollback()
return ReturnVal.FAILED
finally:
con.commit()
con.close()

def getConfig(id):
try:
con = connect()
cursor = con.cursor()
sql = 'SELECT region,language FROM Config WHERE ServerId = %s'
val = (id,)
cursor.execute(sql,val)
rows = cursor.fetchone()
if rows is None:
config = Config(serverId=id)
sql = 'INSERT INTO Config(ServerID,region,language) VALUES(%s,%s,%s)'
val = (config.serverId, config.region, config.language)
cursor.execute(sql,val)
return config
else:
return Config(serverId=id, region=rows[0], language=rows[1])
except Exception as e:
log.writeLog("getConfig", str(e))
con.rollback()
finally:
con.commit()
con.close()

def addConfig(id):
try:
con=connect()
cursor = con.cursor()
sql = 'INSERT INTO Config (ServerId, region, language) VALUES(%s,%s,%s)'
val = (id,"eu","en")
cursor.execute(sql,val)
return ReturnVal.SUCCESS
except Exception as e:
log.writeLog("addConfig", str(e))
con.rollback()
return ReturnVal.FAILED
finally:
con.commit()
con.close()

def updateConfig(config):
try:
con=connect()
cursor = con.cursor()
sql = 'UPDATE Config SET region = %s, language = %s WHERE ServerID = %s'
val = (config.region, config.language, config.serverId)
cursor.execute(sql,val)
return ReturnVal.SUCCESS
except Exception as e:
log.writeLog("updateConfig", str(e))
con.rollback()
return ReturnVal.FAILED
finally:
con.commit()
con.close()


In this file I'm handling all database access. The database stores mainly Ship names & IDs. Is this way of handling the database connection secure or is this vulnerable?



data/getStats.py:



import os
import sys
import requests
import json

sys.path.append(os.path.join(os.path.dirname(__file__), "lib"))
sys.path.append(os.path.join(os.path.dirname(__file__),"../data"))
from data.classes import Ship, Player, Stats
from data.secret import Secret
from data.api import api
from data import log


def getPlayer(config,playerName):
try:
url = api.psearch.format(reg=config.region,wgapi=Secret.api,playerName=playerName)
response = requests.get(url)
statuscode = response.status_code
response = response.json()
if response["status"] == "ok":
if response["meta"]["count"] == 0:
return Player(code=200)
else:
nick = response["data"][0]["nickname"]
pid = response["data"][0]["account_id"]
newPlayer = Player(name = nick, id = pid,code = statuscode)
return newPlayer
else:
return Player(code=statuscode)
except Exception as e:
print(str(e))
log.writeLog("getPlayer",str(e))
return Player(code=200)


def getPlayerLink(config,player):
link = str.format("{}{}-{}",str(api.plink).format(reg=config.region),player.id,player.name)
return link


def getPlayerStats(config,player):
try:
url = api.pstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id)
response = requests.get(url)
statuscode = response.status_code
response = response.json()
if(response["status"] == "ok"):
if bool(response["data"]):
if bool(response["meta"]["hidden"]):
st = Stats(1,1,1,1,True,200)
else:
battles = response["data"][str(player.id)]["statistics"]['pvp']['battles']
wins = response["data"][str(player.id)]["statistics"]['pvp']['wins']
frags = response["data"][str(player.id)]["statistics"]['pvp']['frags']
damage_dealt= response["data"][str(player.id)]["statistics"]['pvp']['damage_dealt']
st = Stats(battles,frags,damage_dealt,wins,False,statuscode)
else:
return Stats(code=200)
return st
else:
return Stats(code=statuscode)
except Exception as e:
print(str(e))
log.writeLog("getPlayerStats",str(e))
return Stats(code=200)


def getShipStats(config,player,ship):
try:
url = api.sstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id,shipID=ship.id)
response = requests.get(url)
statuscode = response.status_code
response = response.json()
if(response["status"] == "ok"):
if bool(response["meta"]["hidden"]):
st = Stats(1,1,1,1,True,200)
elif bool(response["data"]) and not response["data"][str(player.id)] == None :
battles = response["data"][str(player.id)][0]['pvp']['battles']
wins = response["data"][str(player.id)][0]['pvp']['wins']
frags = response["data"][str(player.id)][0]['pvp']['frags']
damage_dealt= response["data"][str(player.id)][0]['pvp']['damage_dealt']
st = Stats(battles,frags,damage_dealt,wins,False,statuscode)
else:
return Stats(code=200)
return st
else:
return Stats(code=statuscode)
except Exception as e:
print(str(e))
log.writeLog("getShipStats",str(e))
return Stats(code=200)


def getRankedStats(config,player,season,ship = None):
try:
if ship is not None:
url = api.rsstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id,shipID = ship.id)
else:
url = api.rpstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id)
response = requests.get(url)
statuscode = response.status_code
response = response.json()
stats = Stats()
if(response["status"] == "ok"):
if bool(response["meta"]["hidden"]):
stats = Stats(1,1,1,1,True,200)
elif bool(response["data"]) and not response["data"][str(player.id)] == None :
if ship is not None:
seasons = response["data"][str(player.id)][0]["seasons"]
if season in seasons:
currentSeason = response["data"][str(player.id)][0]["seasons"][season]
else:
return Stats(code=200)
else:
seasons = response["data"][str(player.id)]["seasons"]
if season in seasons:
currentSeason = response["data"][str(player.id)]["seasons"][season]
else:
return Stats(code=200)
r = []
r.append(currentSeason["rank_solo"])
r.append(currentSeason["rank_div2"])
r.append(currentSeason["rank_div3"])
for x in r:
if x is not None:
stats.wins += x["wins"]
stats.damage += x["damage_dealt"]
stats.battles += x["battles"]
stats.frags += x["frags"]
stats.code = 200
else:
return Stats(code=200)
return stats
else:
return Stats(code=statuscode)
pass
except Exception as e:
log.writeLog("getRankedStats",str(e))
pass



this is the communication class for querying the API endpoints. The endpoints are stored in a different file data/api.py containing a class with the variables stored. i.e.



class api:
psearch = "https://api.worldofwarships.{reg}/wows/account/list/?application_id={wgapi}&search={playerName}"


The code as shown here is currently working and being hosted on a linux server without too many troubles yet but I'm curious to know about the, probably many things, i could improve.
If needed I can provide the answers I'm getting from the API if that would be of any concern to the code I've posted.



In general I'm seeking assistance to improve my python programming aswell as improve performance / stability of my code. Any information aswell as critique is welcome.



Thank you.










share|improve this question









$endgroup$





This question has an open bounty worth +50
reputation from Vulpex ending in 2 days.


This question has not received enough attention.


Looking for general hints for improvement, security, performance and stability. Everything that helps improve this project is welcome.























    4












    $begingroup$


    I'm posting here to ask for some help improving myself using python since I'm fairly new to it and come from C#.



    The main functionality of this bot is parsing the Wargaming API for player related information.



    Project structure:



    project
    | main.py
    └───ENV

    └───data
    | classes.py
    | dbcontext.py
    | getStats.py


    My Main:



    import asyncio
    import logging
    import os
    import sys
    import re
    import json

    import discord
    from discord.ext import commands

    from data import dbcontext, log, secret, getStats as GetStats
    from data.translations import en, de, pl ,tr
    from data.classes import Config, Ship, Player, Stats, ReturnVal, ErrorType

    sys.path.append(os.path.join(os.path.dirname(__file__), "data"))


    """
    WoWs-Stats Bot.
    Creator Fuyune

    Uses Discord.py framework by Rapptz
    """

    ####### Bot Basic Configuration #######

    bot = commands.Bot(command_prefix="!")
    logger = logging.getLogger('discord')
    logger.setLevel(logging.ERROR)
    handler = logging.FileHandler(filename='err.log', encoding='utf-8', mode='a')
    handler.setFormatter(logging.Formatter(
    '%(asctime)s:%(levelname)s:%(name)s: %(message)s'))
    logger.addHandler(handler)
    bot.remove_command('help')
    configs = []
    regions = ["eu","ru","na","asia"]
    langs = ["de","en","pl","tr"] #remember adding to imports too
    amounts = {}

    ####### Bot Events #######

    @bot.event
    async def on_ready():
    log.writeLog("init", "Ready")
    print("Bot Started")
    configs = []
    for x in bot.guilds:
    configs.append(dbcontext.getConfig(x.id))
    print("Connected to: " + x.name)
    log.writeLog("Connected", x.name)


    @bot.command()
    async def stats(ctx, *args):
    if ctx.message.guild is None:
    await ctx.send("**I'm not allowed to answer in Private messages.**")
    else:
    config = dbcontext.getConfig(ctx.guild.id)
    if (len(args) == 0) or (len(args) == 1 and args[0].lower() == "help") :
    await writeHelp(ctx,config)
    elif len(args) == 1 and args[0] != "help":
    playerObject = GetStats.getPlayer(config,args[0])
    if playerObject == None or playerObject.id == 0 :
    await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
    else:
    playerStats = GetStats.getPlayerStats(config,playerObject)
    if playerStats.hidden:
    await writeError(ctx,config,ErrorType.HIDDEN_STATS)
    elif playerStats.damage == 0:
    await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
    else:
    await writeAnswer(ctx,config,playerObject,playerStats)
    elif len(args) >= 2:
    playerObject = GetStats.getPlayer(config,args[0])
    if playerObject == None or playerObject.id == 0:
    await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
    else:
    ship = dbcontext.getShip(" ".join(args[1:]))
    if ship.id == 0:
    await writeError(ctx,config,ErrorType.UNKNOWN_SHIP)
    else:
    shipStats = GetStats.getShipStats(config,playerObject,ship)
    if shipStats.hidden:
    await writeError(ctx,config,ErrorType.HIDDEN_STATS)
    elif shipStats.damage == 0:
    await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
    else:
    await writeAnswer(ctx,config,playerObject,ship,shipStats)


    @bot.command()
    async def statsr(ctx, *args):
    if ctx.message.guild is None:
    await ctx.send("**I'm not allowed to answer in Private messages.**")
    else:
    config = dbcontext.getConfig(ctx.guild.id)
    regex = re.compile("^(![1-9][1]|![1-9])|(!s[1-4])$", re.IGNORECASE) # regex to check for valid season
    if (len(args) == 0) or (len(args) == 1 and args[0].lower() == "help") :
    await writeHelp(ctx,config)
    elif regex.match(args[0]):
    await writeError(ctx,config,ErrorType.UNKNOWN_SEASON)
    elif len(args) == 2 and args[0] != "help":
    season = convertSeason(args[0])
    playerObject = GetStats.getPlayer(config,args[1])
    if playerObject == None or playerObject.id == 0 :
    await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
    else:
    playerStats = GetStats.getRankedStats(config,playerObject,season)
    if playerStats.hidden:
    await writeError(ctx,config,ErrorType.HIDDEN_STATS)
    elif playerStats.damage == 0:
    await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
    else:
    await writeAnswer(ctx,config,playerObject,playerStats)
    elif len(args) > 2:
    season = convertSeason(args[0])
    playerObject = GetStats.getPlayer(config,args[1])
    if playerObject == None or playerObject.id == 0:
    await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
    else:
    ship = dbcontext.getShip(" ".join(args[2:]))
    if ship.id == 0:
    await writeError(ctx,config,ErrorType.UNKNOWN_SHIP)
    else:
    shipStats = GetStats.getRankedStats(config,playerObject,season,ship)
    if shipStats.hidden:
    await writeError(ctx,config,ErrorType.HIDDEN_STATS)
    elif shipStats.damage == 0:
    await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
    else:
    await writeAnswer(ctx,config,playerObject,ship,shipStats)
    else:
    await writeHelp(ctx,config)

    ####### Helper Functions #######

    async def writeAnswer(ctx,config,*args):
    player = None
    ship = None
    stats = None
    embed = None
    translation = globals()[config.language]
    for arg in args:
    if isinstance(arg,Player):
    player=arg
    elif isinstance(arg,Ship):
    ship=arg
    elif isinstance(arg,Stats):
    stats=arg
    if player != None and stats != None and ship != None:
    color = getColor(stats.avgWins)
    embed=discord.Embed(title=translation.title.format(username=player.name),url=GetStats.getPlayerLink(config,player), description=translation.description.format(shipname=ship.name), color=color)
    embed.set_author(name="WoWs-Stats-Bot",url="https://github.com/De-Wohli")
    embed.set_thumbnail(url=ship.url)
    embed.add_field(name=translation.battles, value=stats.battles, inline=True)
    embed.add_field(name=translation.avgDamage, value=stats.avgDamage, inline=True)
    embed.add_field(name=translation.winrate, value="{:.2f}%".format(stats.avgWins), inline=True)
    embed.set_footer(text=translation.footer)
    elif player != None and stats != None and ship == None:
    color = getColor(stats.avgWins)
    embed=discord.Embed(title=translation.title.format(username=player.name),url=GetStats.getPlayerLink(config,player), description=translation.general, color=color)
    embed.set_author(name="WoWs-Stats-Bot",url="https://github.com/De-Wohli")
    embed.add_field(name=translation.battles, value=stats.battles, inline=True)
    embed.add_field(name=translation.avgDamage, value=stats.avgDamage, inline=True)
    embed.add_field(name=translation.winrate, value="{:.2f}%".format(stats.avgWins), inline=True)
    embed.set_footer(text=translation.footer)
    if embed != None:
    await ctx.send(embed=embed)


    async def writeHelp(ctx,config):
    color = discord.Color.teal()
    translation = globals()[config.language]
    embed=discord.Embed(title=translation.helpHeader, description=translation.helpDescription, color=color)
    embed.set_author(name="WoWs-Stats-Bot")
    embed.add_field(name="!stats [player]",value=translation.helpPlayer,inline=False)
    embed.add_field(name="!stats [player] [shipname]",value=translation.helpShip,inline=False)
    embed.add_field(name="!statsr [season] [player]",value=translation.helpRanked,inline=False)
    embed.add_field(name="!statsr [season] [player] [shipname]",value=translation.helpSRanked,inline=False)
    embed.set_footer(text="This bot was made by Fuyu_Kitsune")
    await ctx.send(embed=embed)


    async def writeError(ctx,config,errorType):
    color = discord.Color.dark_teal()
    translation = globals()[config.language]
    errorText = translation.error[errorType.value]
    embed=discord.Embed(title="Error", description=errorText, color=color)
    embed.set_author(name="WoWs-Stats-Bot")
    embed.set_footer(text=translation.footer)
    await ctx.send(embed=embed)


    def getColor(value):
    if value <= 40:
    return discord.Colour.red()
    elif value > 40 and value <= 45:
    return discord.Colour.orange()
    elif value > 45 and value <= 50:
    return discord.Colour.gold()
    elif value > 50 and value <= 53:
    return discord.Colour.green()
    elif value > 53 and value <= 56:
    return discord.Color.dark_green()
    elif value > 56 and value <= 60:
    return discord.Color.teal()
    elif value > 60 and value <= 66:
    return discord.Color.purple()
    elif value > 66:
    return discord.Colour.dark_purple()


    def convertSeason(value):
    season = value
    if season == "s1":
    season = "101"
    elif season == "s2":
    season = "102"
    elif season == "s3":
    season = "103"
    elif season == "s4":
    season = "104"
    return season


    This being the main method, here is where the parsing of the command takes place. The usual command is !stats [playername] [shipname] My primary concerns here are the async def stats(ctx, *args): and async def statsr(ctx, *args): functions.



    data/classes.py:



    from enum import Enum


    class Ship:
    def __init__(self, id=0, name="", url=""):
    self.id = id
    self.name = name
    self.url = url

    def __eq__(self, other):
    return self.name == other


    class Player:
    def __init__(self, id=0, name="", code="404"):
    self.id = id
    self.name = name
    self.code = code


    class Stats:
    def __init__(self, battles=0, frags=0, damage_dealt=0, wins=0, hidden=False, code=404):
    self.hidden = hidden
    self.battles = battles
    self.frags = float(frags)
    self.damage = float(damage_dealt)
    self.wins = wins
    self.code = code

    @property
    def avgFrags(self):
    if self.battles == 0:
    return 0
    return round(self.frags / self.battles, 2)

    @property
    def avgDamage(self):
    if self.battles == 0:
    return 0
    return round(self.damage / self.battles, 2)

    @property
    def avgWins(self):
    if self.battles == 0:
    return 0
    return round(float(self.wins / self.battles), 4)*100


    class Config:
    def __init__(self, serverId=0, region="eu", language="en"):
    self.serverId = serverId
    self.region = region
    self.language = language


    class ReturnVal(Enum):
    SUCCESS = 0
    FAILED = 1
    DOUBLE = 2

    class ErrorType(Enum):
    def __str__(self):
    return str(self.value)

    UNKNOWN_PLAYER = 0
    UNKNOWN_SHIP = 1
    UNKNOWN_STATS = 2
    HIDDEN_STATS = 3
    UNKNOWN_SEASON = 4


    these are my model classes, since I'm coming from C# I'm not too sure if this would be an acceptable way of dealing with it in python.



    data/dbcontext.py:



    import sys
    import os
    import mysql.connector

    import data.log as log
    from data.classes import Config, ReturnVal, Ship
    from data.secret import Secret


    def connect():
    mydb = mysql.connector.connect(host=Secret.dbAddr,user=Secret.dbUser,passwd=Secret.dbPwd,database=Secret.dbName)
    return mydb


    def getShip(name):
    try:
    con=connect()
    cursor = con.cursor()
    sql = 'SELECT id,Name,url FROM Ships WHERE name LIKE %s'
    val = (name,)
    cursor.execute(sql,val)
    rows = cursor.fetchone()
    if rows is None:
    sql = 'SELECT id,Name,url FROM Ships WHERE id = (SELECT id FROM Asn WHERE name LIKE %s)'
    val = (name,)
    cursor.execute(sql,val)
    rows = cursor.fetchone()
    if rows is None:
    return Ship()
    else:
    return Ship(id=rows[0], name=rows[1], url=rows[2])
    else:
    return Ship(id=rows[0], name=rows[1], url=rows[2])
    except Exception as e:
    log.writeLog("getShip", str(e))
    con.rollback()
    return Ship()
    finally:
    con.commit()
    con.close()



    def addAsn(name, asn):
    try:
    con=connect()
    cursor = con.cursor()
    sql = 'SELECT id,Name,url FROM Ships WHERE name LIKE %s'
    val = (name,)
    cursor.execute(sql,val)
    rows = cursor.fetchone()
    if rows is None:
    return ReturnVal.FAILED
    else:
    sql = 'INSERT INTO Asn (name,id,url) VALUES(%s,%s,%s)'
    val = (asn,rows[0],rows[2])
    cursor.execute(sql,val)
    return ReturnVal.SUCCESS
    except mysql.connector.IntegrityError as e:
    return ReturnVal.DOUBLE
    except Exception as e:
    log.writeLog("getShip", str(e))
    con.rollback()
    return ReturnVal.FAILED
    finally:
    con.commit()
    con.close()

    def getConfig(id):
    try:
    con = connect()
    cursor = con.cursor()
    sql = 'SELECT region,language FROM Config WHERE ServerId = %s'
    val = (id,)
    cursor.execute(sql,val)
    rows = cursor.fetchone()
    if rows is None:
    config = Config(serverId=id)
    sql = 'INSERT INTO Config(ServerID,region,language) VALUES(%s,%s,%s)'
    val = (config.serverId, config.region, config.language)
    cursor.execute(sql,val)
    return config
    else:
    return Config(serverId=id, region=rows[0], language=rows[1])
    except Exception as e:
    log.writeLog("getConfig", str(e))
    con.rollback()
    finally:
    con.commit()
    con.close()

    def addConfig(id):
    try:
    con=connect()
    cursor = con.cursor()
    sql = 'INSERT INTO Config (ServerId, region, language) VALUES(%s,%s,%s)'
    val = (id,"eu","en")
    cursor.execute(sql,val)
    return ReturnVal.SUCCESS
    except Exception as e:
    log.writeLog("addConfig", str(e))
    con.rollback()
    return ReturnVal.FAILED
    finally:
    con.commit()
    con.close()

    def updateConfig(config):
    try:
    con=connect()
    cursor = con.cursor()
    sql = 'UPDATE Config SET region = %s, language = %s WHERE ServerID = %s'
    val = (config.region, config.language, config.serverId)
    cursor.execute(sql,val)
    return ReturnVal.SUCCESS
    except Exception as e:
    log.writeLog("updateConfig", str(e))
    con.rollback()
    return ReturnVal.FAILED
    finally:
    con.commit()
    con.close()


    In this file I'm handling all database access. The database stores mainly Ship names & IDs. Is this way of handling the database connection secure or is this vulnerable?



    data/getStats.py:



    import os
    import sys
    import requests
    import json

    sys.path.append(os.path.join(os.path.dirname(__file__), "lib"))
    sys.path.append(os.path.join(os.path.dirname(__file__),"../data"))
    from data.classes import Ship, Player, Stats
    from data.secret import Secret
    from data.api import api
    from data import log


    def getPlayer(config,playerName):
    try:
    url = api.psearch.format(reg=config.region,wgapi=Secret.api,playerName=playerName)
    response = requests.get(url)
    statuscode = response.status_code
    response = response.json()
    if response["status"] == "ok":
    if response["meta"]["count"] == 0:
    return Player(code=200)
    else:
    nick = response["data"][0]["nickname"]
    pid = response["data"][0]["account_id"]
    newPlayer = Player(name = nick, id = pid,code = statuscode)
    return newPlayer
    else:
    return Player(code=statuscode)
    except Exception as e:
    print(str(e))
    log.writeLog("getPlayer",str(e))
    return Player(code=200)


    def getPlayerLink(config,player):
    link = str.format("{}{}-{}",str(api.plink).format(reg=config.region),player.id,player.name)
    return link


    def getPlayerStats(config,player):
    try:
    url = api.pstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id)
    response = requests.get(url)
    statuscode = response.status_code
    response = response.json()
    if(response["status"] == "ok"):
    if bool(response["data"]):
    if bool(response["meta"]["hidden"]):
    st = Stats(1,1,1,1,True,200)
    else:
    battles = response["data"][str(player.id)]["statistics"]['pvp']['battles']
    wins = response["data"][str(player.id)]["statistics"]['pvp']['wins']
    frags = response["data"][str(player.id)]["statistics"]['pvp']['frags']
    damage_dealt= response["data"][str(player.id)]["statistics"]['pvp']['damage_dealt']
    st = Stats(battles,frags,damage_dealt,wins,False,statuscode)
    else:
    return Stats(code=200)
    return st
    else:
    return Stats(code=statuscode)
    except Exception as e:
    print(str(e))
    log.writeLog("getPlayerStats",str(e))
    return Stats(code=200)


    def getShipStats(config,player,ship):
    try:
    url = api.sstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id,shipID=ship.id)
    response = requests.get(url)
    statuscode = response.status_code
    response = response.json()
    if(response["status"] == "ok"):
    if bool(response["meta"]["hidden"]):
    st = Stats(1,1,1,1,True,200)
    elif bool(response["data"]) and not response["data"][str(player.id)] == None :
    battles = response["data"][str(player.id)][0]['pvp']['battles']
    wins = response["data"][str(player.id)][0]['pvp']['wins']
    frags = response["data"][str(player.id)][0]['pvp']['frags']
    damage_dealt= response["data"][str(player.id)][0]['pvp']['damage_dealt']
    st = Stats(battles,frags,damage_dealt,wins,False,statuscode)
    else:
    return Stats(code=200)
    return st
    else:
    return Stats(code=statuscode)
    except Exception as e:
    print(str(e))
    log.writeLog("getShipStats",str(e))
    return Stats(code=200)


    def getRankedStats(config,player,season,ship = None):
    try:
    if ship is not None:
    url = api.rsstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id,shipID = ship.id)
    else:
    url = api.rpstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id)
    response = requests.get(url)
    statuscode = response.status_code
    response = response.json()
    stats = Stats()
    if(response["status"] == "ok"):
    if bool(response["meta"]["hidden"]):
    stats = Stats(1,1,1,1,True,200)
    elif bool(response["data"]) and not response["data"][str(player.id)] == None :
    if ship is not None:
    seasons = response["data"][str(player.id)][0]["seasons"]
    if season in seasons:
    currentSeason = response["data"][str(player.id)][0]["seasons"][season]
    else:
    return Stats(code=200)
    else:
    seasons = response["data"][str(player.id)]["seasons"]
    if season in seasons:
    currentSeason = response["data"][str(player.id)]["seasons"][season]
    else:
    return Stats(code=200)
    r = []
    r.append(currentSeason["rank_solo"])
    r.append(currentSeason["rank_div2"])
    r.append(currentSeason["rank_div3"])
    for x in r:
    if x is not None:
    stats.wins += x["wins"]
    stats.damage += x["damage_dealt"]
    stats.battles += x["battles"]
    stats.frags += x["frags"]
    stats.code = 200
    else:
    return Stats(code=200)
    return stats
    else:
    return Stats(code=statuscode)
    pass
    except Exception as e:
    log.writeLog("getRankedStats",str(e))
    pass



    this is the communication class for querying the API endpoints. The endpoints are stored in a different file data/api.py containing a class with the variables stored. i.e.



    class api:
    psearch = "https://api.worldofwarships.{reg}/wows/account/list/?application_id={wgapi}&search={playerName}"


    The code as shown here is currently working and being hosted on a linux server without too many troubles yet but I'm curious to know about the, probably many things, i could improve.
    If needed I can provide the answers I'm getting from the API if that would be of any concern to the code I've posted.



    In general I'm seeking assistance to improve my python programming aswell as improve performance / stability of my code. Any information aswell as critique is welcome.



    Thank you.










    share|improve this question









    $endgroup$





    This question has an open bounty worth +50
    reputation from Vulpex ending in 2 days.


    This question has not received enough attention.


    Looking for general hints for improvement, security, performance and stability. Everything that helps improve this project is welcome.



















      4












      4








      4


      0



      $begingroup$


      I'm posting here to ask for some help improving myself using python since I'm fairly new to it and come from C#.



      The main functionality of this bot is parsing the Wargaming API for player related information.



      Project structure:



      project
      | main.py
      └───ENV

      └───data
      | classes.py
      | dbcontext.py
      | getStats.py


      My Main:



      import asyncio
      import logging
      import os
      import sys
      import re
      import json

      import discord
      from discord.ext import commands

      from data import dbcontext, log, secret, getStats as GetStats
      from data.translations import en, de, pl ,tr
      from data.classes import Config, Ship, Player, Stats, ReturnVal, ErrorType

      sys.path.append(os.path.join(os.path.dirname(__file__), "data"))


      """
      WoWs-Stats Bot.
      Creator Fuyune

      Uses Discord.py framework by Rapptz
      """

      ####### Bot Basic Configuration #######

      bot = commands.Bot(command_prefix="!")
      logger = logging.getLogger('discord')
      logger.setLevel(logging.ERROR)
      handler = logging.FileHandler(filename='err.log', encoding='utf-8', mode='a')
      handler.setFormatter(logging.Formatter(
      '%(asctime)s:%(levelname)s:%(name)s: %(message)s'))
      logger.addHandler(handler)
      bot.remove_command('help')
      configs = []
      regions = ["eu","ru","na","asia"]
      langs = ["de","en","pl","tr"] #remember adding to imports too
      amounts = {}

      ####### Bot Events #######

      @bot.event
      async def on_ready():
      log.writeLog("init", "Ready")
      print("Bot Started")
      configs = []
      for x in bot.guilds:
      configs.append(dbcontext.getConfig(x.id))
      print("Connected to: " + x.name)
      log.writeLog("Connected", x.name)


      @bot.command()
      async def stats(ctx, *args):
      if ctx.message.guild is None:
      await ctx.send("**I'm not allowed to answer in Private messages.**")
      else:
      config = dbcontext.getConfig(ctx.guild.id)
      if (len(args) == 0) or (len(args) == 1 and args[0].lower() == "help") :
      await writeHelp(ctx,config)
      elif len(args) == 1 and args[0] != "help":
      playerObject = GetStats.getPlayer(config,args[0])
      if playerObject == None or playerObject.id == 0 :
      await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
      else:
      playerStats = GetStats.getPlayerStats(config,playerObject)
      if playerStats.hidden:
      await writeError(ctx,config,ErrorType.HIDDEN_STATS)
      elif playerStats.damage == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
      else:
      await writeAnswer(ctx,config,playerObject,playerStats)
      elif len(args) >= 2:
      playerObject = GetStats.getPlayer(config,args[0])
      if playerObject == None or playerObject.id == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
      else:
      ship = dbcontext.getShip(" ".join(args[1:]))
      if ship.id == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_SHIP)
      else:
      shipStats = GetStats.getShipStats(config,playerObject,ship)
      if shipStats.hidden:
      await writeError(ctx,config,ErrorType.HIDDEN_STATS)
      elif shipStats.damage == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
      else:
      await writeAnswer(ctx,config,playerObject,ship,shipStats)


      @bot.command()
      async def statsr(ctx, *args):
      if ctx.message.guild is None:
      await ctx.send("**I'm not allowed to answer in Private messages.**")
      else:
      config = dbcontext.getConfig(ctx.guild.id)
      regex = re.compile("^(![1-9][1]|![1-9])|(!s[1-4])$", re.IGNORECASE) # regex to check for valid season
      if (len(args) == 0) or (len(args) == 1 and args[0].lower() == "help") :
      await writeHelp(ctx,config)
      elif regex.match(args[0]):
      await writeError(ctx,config,ErrorType.UNKNOWN_SEASON)
      elif len(args) == 2 and args[0] != "help":
      season = convertSeason(args[0])
      playerObject = GetStats.getPlayer(config,args[1])
      if playerObject == None or playerObject.id == 0 :
      await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
      else:
      playerStats = GetStats.getRankedStats(config,playerObject,season)
      if playerStats.hidden:
      await writeError(ctx,config,ErrorType.HIDDEN_STATS)
      elif playerStats.damage == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
      else:
      await writeAnswer(ctx,config,playerObject,playerStats)
      elif len(args) > 2:
      season = convertSeason(args[0])
      playerObject = GetStats.getPlayer(config,args[1])
      if playerObject == None or playerObject.id == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
      else:
      ship = dbcontext.getShip(" ".join(args[2:]))
      if ship.id == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_SHIP)
      else:
      shipStats = GetStats.getRankedStats(config,playerObject,season,ship)
      if shipStats.hidden:
      await writeError(ctx,config,ErrorType.HIDDEN_STATS)
      elif shipStats.damage == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
      else:
      await writeAnswer(ctx,config,playerObject,ship,shipStats)
      else:
      await writeHelp(ctx,config)

      ####### Helper Functions #######

      async def writeAnswer(ctx,config,*args):
      player = None
      ship = None
      stats = None
      embed = None
      translation = globals()[config.language]
      for arg in args:
      if isinstance(arg,Player):
      player=arg
      elif isinstance(arg,Ship):
      ship=arg
      elif isinstance(arg,Stats):
      stats=arg
      if player != None and stats != None and ship != None:
      color = getColor(stats.avgWins)
      embed=discord.Embed(title=translation.title.format(username=player.name),url=GetStats.getPlayerLink(config,player), description=translation.description.format(shipname=ship.name), color=color)
      embed.set_author(name="WoWs-Stats-Bot",url="https://github.com/De-Wohli")
      embed.set_thumbnail(url=ship.url)
      embed.add_field(name=translation.battles, value=stats.battles, inline=True)
      embed.add_field(name=translation.avgDamage, value=stats.avgDamage, inline=True)
      embed.add_field(name=translation.winrate, value="{:.2f}%".format(stats.avgWins), inline=True)
      embed.set_footer(text=translation.footer)
      elif player != None and stats != None and ship == None:
      color = getColor(stats.avgWins)
      embed=discord.Embed(title=translation.title.format(username=player.name),url=GetStats.getPlayerLink(config,player), description=translation.general, color=color)
      embed.set_author(name="WoWs-Stats-Bot",url="https://github.com/De-Wohli")
      embed.add_field(name=translation.battles, value=stats.battles, inline=True)
      embed.add_field(name=translation.avgDamage, value=stats.avgDamage, inline=True)
      embed.add_field(name=translation.winrate, value="{:.2f}%".format(stats.avgWins), inline=True)
      embed.set_footer(text=translation.footer)
      if embed != None:
      await ctx.send(embed=embed)


      async def writeHelp(ctx,config):
      color = discord.Color.teal()
      translation = globals()[config.language]
      embed=discord.Embed(title=translation.helpHeader, description=translation.helpDescription, color=color)
      embed.set_author(name="WoWs-Stats-Bot")
      embed.add_field(name="!stats [player]",value=translation.helpPlayer,inline=False)
      embed.add_field(name="!stats [player] [shipname]",value=translation.helpShip,inline=False)
      embed.add_field(name="!statsr [season] [player]",value=translation.helpRanked,inline=False)
      embed.add_field(name="!statsr [season] [player] [shipname]",value=translation.helpSRanked,inline=False)
      embed.set_footer(text="This bot was made by Fuyu_Kitsune")
      await ctx.send(embed=embed)


      async def writeError(ctx,config,errorType):
      color = discord.Color.dark_teal()
      translation = globals()[config.language]
      errorText = translation.error[errorType.value]
      embed=discord.Embed(title="Error", description=errorText, color=color)
      embed.set_author(name="WoWs-Stats-Bot")
      embed.set_footer(text=translation.footer)
      await ctx.send(embed=embed)


      def getColor(value):
      if value <= 40:
      return discord.Colour.red()
      elif value > 40 and value <= 45:
      return discord.Colour.orange()
      elif value > 45 and value <= 50:
      return discord.Colour.gold()
      elif value > 50 and value <= 53:
      return discord.Colour.green()
      elif value > 53 and value <= 56:
      return discord.Color.dark_green()
      elif value > 56 and value <= 60:
      return discord.Color.teal()
      elif value > 60 and value <= 66:
      return discord.Color.purple()
      elif value > 66:
      return discord.Colour.dark_purple()


      def convertSeason(value):
      season = value
      if season == "s1":
      season = "101"
      elif season == "s2":
      season = "102"
      elif season == "s3":
      season = "103"
      elif season == "s4":
      season = "104"
      return season


      This being the main method, here is where the parsing of the command takes place. The usual command is !stats [playername] [shipname] My primary concerns here are the async def stats(ctx, *args): and async def statsr(ctx, *args): functions.



      data/classes.py:



      from enum import Enum


      class Ship:
      def __init__(self, id=0, name="", url=""):
      self.id = id
      self.name = name
      self.url = url

      def __eq__(self, other):
      return self.name == other


      class Player:
      def __init__(self, id=0, name="", code="404"):
      self.id = id
      self.name = name
      self.code = code


      class Stats:
      def __init__(self, battles=0, frags=0, damage_dealt=0, wins=0, hidden=False, code=404):
      self.hidden = hidden
      self.battles = battles
      self.frags = float(frags)
      self.damage = float(damage_dealt)
      self.wins = wins
      self.code = code

      @property
      def avgFrags(self):
      if self.battles == 0:
      return 0
      return round(self.frags / self.battles, 2)

      @property
      def avgDamage(self):
      if self.battles == 0:
      return 0
      return round(self.damage / self.battles, 2)

      @property
      def avgWins(self):
      if self.battles == 0:
      return 0
      return round(float(self.wins / self.battles), 4)*100


      class Config:
      def __init__(self, serverId=0, region="eu", language="en"):
      self.serverId = serverId
      self.region = region
      self.language = language


      class ReturnVal(Enum):
      SUCCESS = 0
      FAILED = 1
      DOUBLE = 2

      class ErrorType(Enum):
      def __str__(self):
      return str(self.value)

      UNKNOWN_PLAYER = 0
      UNKNOWN_SHIP = 1
      UNKNOWN_STATS = 2
      HIDDEN_STATS = 3
      UNKNOWN_SEASON = 4


      these are my model classes, since I'm coming from C# I'm not too sure if this would be an acceptable way of dealing with it in python.



      data/dbcontext.py:



      import sys
      import os
      import mysql.connector

      import data.log as log
      from data.classes import Config, ReturnVal, Ship
      from data.secret import Secret


      def connect():
      mydb = mysql.connector.connect(host=Secret.dbAddr,user=Secret.dbUser,passwd=Secret.dbPwd,database=Secret.dbName)
      return mydb


      def getShip(name):
      try:
      con=connect()
      cursor = con.cursor()
      sql = 'SELECT id,Name,url FROM Ships WHERE name LIKE %s'
      val = (name,)
      cursor.execute(sql,val)
      rows = cursor.fetchone()
      if rows is None:
      sql = 'SELECT id,Name,url FROM Ships WHERE id = (SELECT id FROM Asn WHERE name LIKE %s)'
      val = (name,)
      cursor.execute(sql,val)
      rows = cursor.fetchone()
      if rows is None:
      return Ship()
      else:
      return Ship(id=rows[0], name=rows[1], url=rows[2])
      else:
      return Ship(id=rows[0], name=rows[1], url=rows[2])
      except Exception as e:
      log.writeLog("getShip", str(e))
      con.rollback()
      return Ship()
      finally:
      con.commit()
      con.close()



      def addAsn(name, asn):
      try:
      con=connect()
      cursor = con.cursor()
      sql = 'SELECT id,Name,url FROM Ships WHERE name LIKE %s'
      val = (name,)
      cursor.execute(sql,val)
      rows = cursor.fetchone()
      if rows is None:
      return ReturnVal.FAILED
      else:
      sql = 'INSERT INTO Asn (name,id,url) VALUES(%s,%s,%s)'
      val = (asn,rows[0],rows[2])
      cursor.execute(sql,val)
      return ReturnVal.SUCCESS
      except mysql.connector.IntegrityError as e:
      return ReturnVal.DOUBLE
      except Exception as e:
      log.writeLog("getShip", str(e))
      con.rollback()
      return ReturnVal.FAILED
      finally:
      con.commit()
      con.close()

      def getConfig(id):
      try:
      con = connect()
      cursor = con.cursor()
      sql = 'SELECT region,language FROM Config WHERE ServerId = %s'
      val = (id,)
      cursor.execute(sql,val)
      rows = cursor.fetchone()
      if rows is None:
      config = Config(serverId=id)
      sql = 'INSERT INTO Config(ServerID,region,language) VALUES(%s,%s,%s)'
      val = (config.serverId, config.region, config.language)
      cursor.execute(sql,val)
      return config
      else:
      return Config(serverId=id, region=rows[0], language=rows[1])
      except Exception as e:
      log.writeLog("getConfig", str(e))
      con.rollback()
      finally:
      con.commit()
      con.close()

      def addConfig(id):
      try:
      con=connect()
      cursor = con.cursor()
      sql = 'INSERT INTO Config (ServerId, region, language) VALUES(%s,%s,%s)'
      val = (id,"eu","en")
      cursor.execute(sql,val)
      return ReturnVal.SUCCESS
      except Exception as e:
      log.writeLog("addConfig", str(e))
      con.rollback()
      return ReturnVal.FAILED
      finally:
      con.commit()
      con.close()

      def updateConfig(config):
      try:
      con=connect()
      cursor = con.cursor()
      sql = 'UPDATE Config SET region = %s, language = %s WHERE ServerID = %s'
      val = (config.region, config.language, config.serverId)
      cursor.execute(sql,val)
      return ReturnVal.SUCCESS
      except Exception as e:
      log.writeLog("updateConfig", str(e))
      con.rollback()
      return ReturnVal.FAILED
      finally:
      con.commit()
      con.close()


      In this file I'm handling all database access. The database stores mainly Ship names & IDs. Is this way of handling the database connection secure or is this vulnerable?



      data/getStats.py:



      import os
      import sys
      import requests
      import json

      sys.path.append(os.path.join(os.path.dirname(__file__), "lib"))
      sys.path.append(os.path.join(os.path.dirname(__file__),"../data"))
      from data.classes import Ship, Player, Stats
      from data.secret import Secret
      from data.api import api
      from data import log


      def getPlayer(config,playerName):
      try:
      url = api.psearch.format(reg=config.region,wgapi=Secret.api,playerName=playerName)
      response = requests.get(url)
      statuscode = response.status_code
      response = response.json()
      if response["status"] == "ok":
      if response["meta"]["count"] == 0:
      return Player(code=200)
      else:
      nick = response["data"][0]["nickname"]
      pid = response["data"][0]["account_id"]
      newPlayer = Player(name = nick, id = pid,code = statuscode)
      return newPlayer
      else:
      return Player(code=statuscode)
      except Exception as e:
      print(str(e))
      log.writeLog("getPlayer",str(e))
      return Player(code=200)


      def getPlayerLink(config,player):
      link = str.format("{}{}-{}",str(api.plink).format(reg=config.region),player.id,player.name)
      return link


      def getPlayerStats(config,player):
      try:
      url = api.pstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id)
      response = requests.get(url)
      statuscode = response.status_code
      response = response.json()
      if(response["status"] == "ok"):
      if bool(response["data"]):
      if bool(response["meta"]["hidden"]):
      st = Stats(1,1,1,1,True,200)
      else:
      battles = response["data"][str(player.id)]["statistics"]['pvp']['battles']
      wins = response["data"][str(player.id)]["statistics"]['pvp']['wins']
      frags = response["data"][str(player.id)]["statistics"]['pvp']['frags']
      damage_dealt= response["data"][str(player.id)]["statistics"]['pvp']['damage_dealt']
      st = Stats(battles,frags,damage_dealt,wins,False,statuscode)
      else:
      return Stats(code=200)
      return st
      else:
      return Stats(code=statuscode)
      except Exception as e:
      print(str(e))
      log.writeLog("getPlayerStats",str(e))
      return Stats(code=200)


      def getShipStats(config,player,ship):
      try:
      url = api.sstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id,shipID=ship.id)
      response = requests.get(url)
      statuscode = response.status_code
      response = response.json()
      if(response["status"] == "ok"):
      if bool(response["meta"]["hidden"]):
      st = Stats(1,1,1,1,True,200)
      elif bool(response["data"]) and not response["data"][str(player.id)] == None :
      battles = response["data"][str(player.id)][0]['pvp']['battles']
      wins = response["data"][str(player.id)][0]['pvp']['wins']
      frags = response["data"][str(player.id)][0]['pvp']['frags']
      damage_dealt= response["data"][str(player.id)][0]['pvp']['damage_dealt']
      st = Stats(battles,frags,damage_dealt,wins,False,statuscode)
      else:
      return Stats(code=200)
      return st
      else:
      return Stats(code=statuscode)
      except Exception as e:
      print(str(e))
      log.writeLog("getShipStats",str(e))
      return Stats(code=200)


      def getRankedStats(config,player,season,ship = None):
      try:
      if ship is not None:
      url = api.rsstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id,shipID = ship.id)
      else:
      url = api.rpstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id)
      response = requests.get(url)
      statuscode = response.status_code
      response = response.json()
      stats = Stats()
      if(response["status"] == "ok"):
      if bool(response["meta"]["hidden"]):
      stats = Stats(1,1,1,1,True,200)
      elif bool(response["data"]) and not response["data"][str(player.id)] == None :
      if ship is not None:
      seasons = response["data"][str(player.id)][0]["seasons"]
      if season in seasons:
      currentSeason = response["data"][str(player.id)][0]["seasons"][season]
      else:
      return Stats(code=200)
      else:
      seasons = response["data"][str(player.id)]["seasons"]
      if season in seasons:
      currentSeason = response["data"][str(player.id)]["seasons"][season]
      else:
      return Stats(code=200)
      r = []
      r.append(currentSeason["rank_solo"])
      r.append(currentSeason["rank_div2"])
      r.append(currentSeason["rank_div3"])
      for x in r:
      if x is not None:
      stats.wins += x["wins"]
      stats.damage += x["damage_dealt"]
      stats.battles += x["battles"]
      stats.frags += x["frags"]
      stats.code = 200
      else:
      return Stats(code=200)
      return stats
      else:
      return Stats(code=statuscode)
      pass
      except Exception as e:
      log.writeLog("getRankedStats",str(e))
      pass



      this is the communication class for querying the API endpoints. The endpoints are stored in a different file data/api.py containing a class with the variables stored. i.e.



      class api:
      psearch = "https://api.worldofwarships.{reg}/wows/account/list/?application_id={wgapi}&search={playerName}"


      The code as shown here is currently working and being hosted on a linux server without too many troubles yet but I'm curious to know about the, probably many things, i could improve.
      If needed I can provide the answers I'm getting from the API if that would be of any concern to the code I've posted.



      In general I'm seeking assistance to improve my python programming aswell as improve performance / stability of my code. Any information aswell as critique is welcome.



      Thank you.










      share|improve this question









      $endgroup$




      I'm posting here to ask for some help improving myself using python since I'm fairly new to it and come from C#.



      The main functionality of this bot is parsing the Wargaming API for player related information.



      Project structure:



      project
      | main.py
      └───ENV

      └───data
      | classes.py
      | dbcontext.py
      | getStats.py


      My Main:



      import asyncio
      import logging
      import os
      import sys
      import re
      import json

      import discord
      from discord.ext import commands

      from data import dbcontext, log, secret, getStats as GetStats
      from data.translations import en, de, pl ,tr
      from data.classes import Config, Ship, Player, Stats, ReturnVal, ErrorType

      sys.path.append(os.path.join(os.path.dirname(__file__), "data"))


      """
      WoWs-Stats Bot.
      Creator Fuyune

      Uses Discord.py framework by Rapptz
      """

      ####### Bot Basic Configuration #######

      bot = commands.Bot(command_prefix="!")
      logger = logging.getLogger('discord')
      logger.setLevel(logging.ERROR)
      handler = logging.FileHandler(filename='err.log', encoding='utf-8', mode='a')
      handler.setFormatter(logging.Formatter(
      '%(asctime)s:%(levelname)s:%(name)s: %(message)s'))
      logger.addHandler(handler)
      bot.remove_command('help')
      configs = []
      regions = ["eu","ru","na","asia"]
      langs = ["de","en","pl","tr"] #remember adding to imports too
      amounts = {}

      ####### Bot Events #######

      @bot.event
      async def on_ready():
      log.writeLog("init", "Ready")
      print("Bot Started")
      configs = []
      for x in bot.guilds:
      configs.append(dbcontext.getConfig(x.id))
      print("Connected to: " + x.name)
      log.writeLog("Connected", x.name)


      @bot.command()
      async def stats(ctx, *args):
      if ctx.message.guild is None:
      await ctx.send("**I'm not allowed to answer in Private messages.**")
      else:
      config = dbcontext.getConfig(ctx.guild.id)
      if (len(args) == 0) or (len(args) == 1 and args[0].lower() == "help") :
      await writeHelp(ctx,config)
      elif len(args) == 1 and args[0] != "help":
      playerObject = GetStats.getPlayer(config,args[0])
      if playerObject == None or playerObject.id == 0 :
      await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
      else:
      playerStats = GetStats.getPlayerStats(config,playerObject)
      if playerStats.hidden:
      await writeError(ctx,config,ErrorType.HIDDEN_STATS)
      elif playerStats.damage == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
      else:
      await writeAnswer(ctx,config,playerObject,playerStats)
      elif len(args) >= 2:
      playerObject = GetStats.getPlayer(config,args[0])
      if playerObject == None or playerObject.id == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
      else:
      ship = dbcontext.getShip(" ".join(args[1:]))
      if ship.id == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_SHIP)
      else:
      shipStats = GetStats.getShipStats(config,playerObject,ship)
      if shipStats.hidden:
      await writeError(ctx,config,ErrorType.HIDDEN_STATS)
      elif shipStats.damage == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
      else:
      await writeAnswer(ctx,config,playerObject,ship,shipStats)


      @bot.command()
      async def statsr(ctx, *args):
      if ctx.message.guild is None:
      await ctx.send("**I'm not allowed to answer in Private messages.**")
      else:
      config = dbcontext.getConfig(ctx.guild.id)
      regex = re.compile("^(![1-9][1]|![1-9])|(!s[1-4])$", re.IGNORECASE) # regex to check for valid season
      if (len(args) == 0) or (len(args) == 1 and args[0].lower() == "help") :
      await writeHelp(ctx,config)
      elif regex.match(args[0]):
      await writeError(ctx,config,ErrorType.UNKNOWN_SEASON)
      elif len(args) == 2 and args[0] != "help":
      season = convertSeason(args[0])
      playerObject = GetStats.getPlayer(config,args[1])
      if playerObject == None or playerObject.id == 0 :
      await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
      else:
      playerStats = GetStats.getRankedStats(config,playerObject,season)
      if playerStats.hidden:
      await writeError(ctx,config,ErrorType.HIDDEN_STATS)
      elif playerStats.damage == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
      else:
      await writeAnswer(ctx,config,playerObject,playerStats)
      elif len(args) > 2:
      season = convertSeason(args[0])
      playerObject = GetStats.getPlayer(config,args[1])
      if playerObject == None or playerObject.id == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_PLAYER)
      else:
      ship = dbcontext.getShip(" ".join(args[2:]))
      if ship.id == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_SHIP)
      else:
      shipStats = GetStats.getRankedStats(config,playerObject,season,ship)
      if shipStats.hidden:
      await writeError(ctx,config,ErrorType.HIDDEN_STATS)
      elif shipStats.damage == 0:
      await writeError(ctx,config,ErrorType.UNKNOWN_STATS)
      else:
      await writeAnswer(ctx,config,playerObject,ship,shipStats)
      else:
      await writeHelp(ctx,config)

      ####### Helper Functions #######

      async def writeAnswer(ctx,config,*args):
      player = None
      ship = None
      stats = None
      embed = None
      translation = globals()[config.language]
      for arg in args:
      if isinstance(arg,Player):
      player=arg
      elif isinstance(arg,Ship):
      ship=arg
      elif isinstance(arg,Stats):
      stats=arg
      if player != None and stats != None and ship != None:
      color = getColor(stats.avgWins)
      embed=discord.Embed(title=translation.title.format(username=player.name),url=GetStats.getPlayerLink(config,player), description=translation.description.format(shipname=ship.name), color=color)
      embed.set_author(name="WoWs-Stats-Bot",url="https://github.com/De-Wohli")
      embed.set_thumbnail(url=ship.url)
      embed.add_field(name=translation.battles, value=stats.battles, inline=True)
      embed.add_field(name=translation.avgDamage, value=stats.avgDamage, inline=True)
      embed.add_field(name=translation.winrate, value="{:.2f}%".format(stats.avgWins), inline=True)
      embed.set_footer(text=translation.footer)
      elif player != None and stats != None and ship == None:
      color = getColor(stats.avgWins)
      embed=discord.Embed(title=translation.title.format(username=player.name),url=GetStats.getPlayerLink(config,player), description=translation.general, color=color)
      embed.set_author(name="WoWs-Stats-Bot",url="https://github.com/De-Wohli")
      embed.add_field(name=translation.battles, value=stats.battles, inline=True)
      embed.add_field(name=translation.avgDamage, value=stats.avgDamage, inline=True)
      embed.add_field(name=translation.winrate, value="{:.2f}%".format(stats.avgWins), inline=True)
      embed.set_footer(text=translation.footer)
      if embed != None:
      await ctx.send(embed=embed)


      async def writeHelp(ctx,config):
      color = discord.Color.teal()
      translation = globals()[config.language]
      embed=discord.Embed(title=translation.helpHeader, description=translation.helpDescription, color=color)
      embed.set_author(name="WoWs-Stats-Bot")
      embed.add_field(name="!stats [player]",value=translation.helpPlayer,inline=False)
      embed.add_field(name="!stats [player] [shipname]",value=translation.helpShip,inline=False)
      embed.add_field(name="!statsr [season] [player]",value=translation.helpRanked,inline=False)
      embed.add_field(name="!statsr [season] [player] [shipname]",value=translation.helpSRanked,inline=False)
      embed.set_footer(text="This bot was made by Fuyu_Kitsune")
      await ctx.send(embed=embed)


      async def writeError(ctx,config,errorType):
      color = discord.Color.dark_teal()
      translation = globals()[config.language]
      errorText = translation.error[errorType.value]
      embed=discord.Embed(title="Error", description=errorText, color=color)
      embed.set_author(name="WoWs-Stats-Bot")
      embed.set_footer(text=translation.footer)
      await ctx.send(embed=embed)


      def getColor(value):
      if value <= 40:
      return discord.Colour.red()
      elif value > 40 and value <= 45:
      return discord.Colour.orange()
      elif value > 45 and value <= 50:
      return discord.Colour.gold()
      elif value > 50 and value <= 53:
      return discord.Colour.green()
      elif value > 53 and value <= 56:
      return discord.Color.dark_green()
      elif value > 56 and value <= 60:
      return discord.Color.teal()
      elif value > 60 and value <= 66:
      return discord.Color.purple()
      elif value > 66:
      return discord.Colour.dark_purple()


      def convertSeason(value):
      season = value
      if season == "s1":
      season = "101"
      elif season == "s2":
      season = "102"
      elif season == "s3":
      season = "103"
      elif season == "s4":
      season = "104"
      return season


      This being the main method, here is where the parsing of the command takes place. The usual command is !stats [playername] [shipname] My primary concerns here are the async def stats(ctx, *args): and async def statsr(ctx, *args): functions.



      data/classes.py:



      from enum import Enum


      class Ship:
      def __init__(self, id=0, name="", url=""):
      self.id = id
      self.name = name
      self.url = url

      def __eq__(self, other):
      return self.name == other


      class Player:
      def __init__(self, id=0, name="", code="404"):
      self.id = id
      self.name = name
      self.code = code


      class Stats:
      def __init__(self, battles=0, frags=0, damage_dealt=0, wins=0, hidden=False, code=404):
      self.hidden = hidden
      self.battles = battles
      self.frags = float(frags)
      self.damage = float(damage_dealt)
      self.wins = wins
      self.code = code

      @property
      def avgFrags(self):
      if self.battles == 0:
      return 0
      return round(self.frags / self.battles, 2)

      @property
      def avgDamage(self):
      if self.battles == 0:
      return 0
      return round(self.damage / self.battles, 2)

      @property
      def avgWins(self):
      if self.battles == 0:
      return 0
      return round(float(self.wins / self.battles), 4)*100


      class Config:
      def __init__(self, serverId=0, region="eu", language="en"):
      self.serverId = serverId
      self.region = region
      self.language = language


      class ReturnVal(Enum):
      SUCCESS = 0
      FAILED = 1
      DOUBLE = 2

      class ErrorType(Enum):
      def __str__(self):
      return str(self.value)

      UNKNOWN_PLAYER = 0
      UNKNOWN_SHIP = 1
      UNKNOWN_STATS = 2
      HIDDEN_STATS = 3
      UNKNOWN_SEASON = 4


      these are my model classes, since I'm coming from C# I'm not too sure if this would be an acceptable way of dealing with it in python.



      data/dbcontext.py:



      import sys
      import os
      import mysql.connector

      import data.log as log
      from data.classes import Config, ReturnVal, Ship
      from data.secret import Secret


      def connect():
      mydb = mysql.connector.connect(host=Secret.dbAddr,user=Secret.dbUser,passwd=Secret.dbPwd,database=Secret.dbName)
      return mydb


      def getShip(name):
      try:
      con=connect()
      cursor = con.cursor()
      sql = 'SELECT id,Name,url FROM Ships WHERE name LIKE %s'
      val = (name,)
      cursor.execute(sql,val)
      rows = cursor.fetchone()
      if rows is None:
      sql = 'SELECT id,Name,url FROM Ships WHERE id = (SELECT id FROM Asn WHERE name LIKE %s)'
      val = (name,)
      cursor.execute(sql,val)
      rows = cursor.fetchone()
      if rows is None:
      return Ship()
      else:
      return Ship(id=rows[0], name=rows[1], url=rows[2])
      else:
      return Ship(id=rows[0], name=rows[1], url=rows[2])
      except Exception as e:
      log.writeLog("getShip", str(e))
      con.rollback()
      return Ship()
      finally:
      con.commit()
      con.close()



      def addAsn(name, asn):
      try:
      con=connect()
      cursor = con.cursor()
      sql = 'SELECT id,Name,url FROM Ships WHERE name LIKE %s'
      val = (name,)
      cursor.execute(sql,val)
      rows = cursor.fetchone()
      if rows is None:
      return ReturnVal.FAILED
      else:
      sql = 'INSERT INTO Asn (name,id,url) VALUES(%s,%s,%s)'
      val = (asn,rows[0],rows[2])
      cursor.execute(sql,val)
      return ReturnVal.SUCCESS
      except mysql.connector.IntegrityError as e:
      return ReturnVal.DOUBLE
      except Exception as e:
      log.writeLog("getShip", str(e))
      con.rollback()
      return ReturnVal.FAILED
      finally:
      con.commit()
      con.close()

      def getConfig(id):
      try:
      con = connect()
      cursor = con.cursor()
      sql = 'SELECT region,language FROM Config WHERE ServerId = %s'
      val = (id,)
      cursor.execute(sql,val)
      rows = cursor.fetchone()
      if rows is None:
      config = Config(serverId=id)
      sql = 'INSERT INTO Config(ServerID,region,language) VALUES(%s,%s,%s)'
      val = (config.serverId, config.region, config.language)
      cursor.execute(sql,val)
      return config
      else:
      return Config(serverId=id, region=rows[0], language=rows[1])
      except Exception as e:
      log.writeLog("getConfig", str(e))
      con.rollback()
      finally:
      con.commit()
      con.close()

      def addConfig(id):
      try:
      con=connect()
      cursor = con.cursor()
      sql = 'INSERT INTO Config (ServerId, region, language) VALUES(%s,%s,%s)'
      val = (id,"eu","en")
      cursor.execute(sql,val)
      return ReturnVal.SUCCESS
      except Exception as e:
      log.writeLog("addConfig", str(e))
      con.rollback()
      return ReturnVal.FAILED
      finally:
      con.commit()
      con.close()

      def updateConfig(config):
      try:
      con=connect()
      cursor = con.cursor()
      sql = 'UPDATE Config SET region = %s, language = %s WHERE ServerID = %s'
      val = (config.region, config.language, config.serverId)
      cursor.execute(sql,val)
      return ReturnVal.SUCCESS
      except Exception as e:
      log.writeLog("updateConfig", str(e))
      con.rollback()
      return ReturnVal.FAILED
      finally:
      con.commit()
      con.close()


      In this file I'm handling all database access. The database stores mainly Ship names & IDs. Is this way of handling the database connection secure or is this vulnerable?



      data/getStats.py:



      import os
      import sys
      import requests
      import json

      sys.path.append(os.path.join(os.path.dirname(__file__), "lib"))
      sys.path.append(os.path.join(os.path.dirname(__file__),"../data"))
      from data.classes import Ship, Player, Stats
      from data.secret import Secret
      from data.api import api
      from data import log


      def getPlayer(config,playerName):
      try:
      url = api.psearch.format(reg=config.region,wgapi=Secret.api,playerName=playerName)
      response = requests.get(url)
      statuscode = response.status_code
      response = response.json()
      if response["status"] == "ok":
      if response["meta"]["count"] == 0:
      return Player(code=200)
      else:
      nick = response["data"][0]["nickname"]
      pid = response["data"][0]["account_id"]
      newPlayer = Player(name = nick, id = pid,code = statuscode)
      return newPlayer
      else:
      return Player(code=statuscode)
      except Exception as e:
      print(str(e))
      log.writeLog("getPlayer",str(e))
      return Player(code=200)


      def getPlayerLink(config,player):
      link = str.format("{}{}-{}",str(api.plink).format(reg=config.region),player.id,player.name)
      return link


      def getPlayerStats(config,player):
      try:
      url = api.pstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id)
      response = requests.get(url)
      statuscode = response.status_code
      response = response.json()
      if(response["status"] == "ok"):
      if bool(response["data"]):
      if bool(response["meta"]["hidden"]):
      st = Stats(1,1,1,1,True,200)
      else:
      battles = response["data"][str(player.id)]["statistics"]['pvp']['battles']
      wins = response["data"][str(player.id)]["statistics"]['pvp']['wins']
      frags = response["data"][str(player.id)]["statistics"]['pvp']['frags']
      damage_dealt= response["data"][str(player.id)]["statistics"]['pvp']['damage_dealt']
      st = Stats(battles,frags,damage_dealt,wins,False,statuscode)
      else:
      return Stats(code=200)
      return st
      else:
      return Stats(code=statuscode)
      except Exception as e:
      print(str(e))
      log.writeLog("getPlayerStats",str(e))
      return Stats(code=200)


      def getShipStats(config,player,ship):
      try:
      url = api.sstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id,shipID=ship.id)
      response = requests.get(url)
      statuscode = response.status_code
      response = response.json()
      if(response["status"] == "ok"):
      if bool(response["meta"]["hidden"]):
      st = Stats(1,1,1,1,True,200)
      elif bool(response["data"]) and not response["data"][str(player.id)] == None :
      battles = response["data"][str(player.id)][0]['pvp']['battles']
      wins = response["data"][str(player.id)][0]['pvp']['wins']
      frags = response["data"][str(player.id)][0]['pvp']['frags']
      damage_dealt= response["data"][str(player.id)][0]['pvp']['damage_dealt']
      st = Stats(battles,frags,damage_dealt,wins,False,statuscode)
      else:
      return Stats(code=200)
      return st
      else:
      return Stats(code=statuscode)
      except Exception as e:
      print(str(e))
      log.writeLog("getShipStats",str(e))
      return Stats(code=200)


      def getRankedStats(config,player,season,ship = None):
      try:
      if ship is not None:
      url = api.rsstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id,shipID = ship.id)
      else:
      url = api.rpstats.format(reg=config.region,wgapi=Secret.api,accountID=player.id)
      response = requests.get(url)
      statuscode = response.status_code
      response = response.json()
      stats = Stats()
      if(response["status"] == "ok"):
      if bool(response["meta"]["hidden"]):
      stats = Stats(1,1,1,1,True,200)
      elif bool(response["data"]) and not response["data"][str(player.id)] == None :
      if ship is not None:
      seasons = response["data"][str(player.id)][0]["seasons"]
      if season in seasons:
      currentSeason = response["data"][str(player.id)][0]["seasons"][season]
      else:
      return Stats(code=200)
      else:
      seasons = response["data"][str(player.id)]["seasons"]
      if season in seasons:
      currentSeason = response["data"][str(player.id)]["seasons"][season]
      else:
      return Stats(code=200)
      r = []
      r.append(currentSeason["rank_solo"])
      r.append(currentSeason["rank_div2"])
      r.append(currentSeason["rank_div3"])
      for x in r:
      if x is not None:
      stats.wins += x["wins"]
      stats.damage += x["damage_dealt"]
      stats.battles += x["battles"]
      stats.frags += x["frags"]
      stats.code = 200
      else:
      return Stats(code=200)
      return stats
      else:
      return Stats(code=statuscode)
      pass
      except Exception as e:
      log.writeLog("getRankedStats",str(e))
      pass



      this is the communication class for querying the API endpoints. The endpoints are stored in a different file data/api.py containing a class with the variables stored. i.e.



      class api:
      psearch = "https://api.worldofwarships.{reg}/wows/account/list/?application_id={wgapi}&search={playerName}"


      The code as shown here is currently working and being hosted on a linux server without too many troubles yet but I'm curious to know about the, probably many things, i could improve.
      If needed I can provide the answers I'm getting from the API if that would be of any concern to the code I've posted.



      In general I'm seeking assistance to improve my python programming aswell as improve performance / stability of my code. Any information aswell as critique is welcome.



      Thank you.







      python






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      asked Mar 29 at 1:36









      VulpexVulpex

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      This question has not received enough attention.


      Looking for general hints for improvement, security, performance and stability. Everything that helps improve this project is welcome.








      This question has an open bounty worth +50
      reputation from Vulpex ending in 2 days.


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      Looking for general hints for improvement, security, performance and stability. Everything that helps improve this project is welcome.
























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