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How do I extrude a face to a single vertex


Is it possible to crease a NURBS vertex?Scale a 3D beveled bezier path vertex on 1 axis, not 3Scale face by units rather than percentTips for making the face topologyHow to select/extrude all the upper faces of a lot of buildings in one only stepProblem When Using Cell Fracture on hollow shapesHow does one extrude an edge relative to the vertex normals?Extrude object along curve not workingNeed help with hardsurface modelingWhich tool can best extrude two angles from the same face?













5












$begingroup$


I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
The object that has been extruded incorrectly










share|improve this question









New contributor




Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$

















    5












    $begingroup$


    I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
    The object that has been extruded incorrectly










    share|improve this question









    New contributor




    Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      5












      5








      5


      1



      $begingroup$


      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly










      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly







      modeling






      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited yesterday







      Chris













      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked yesterday









      ChrisChris

      262




      262




      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes


















          11












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$













          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            16 hours ago



















          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$









          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            23 hours ago











          Your Answer





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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          11












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$













          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            16 hours ago
















          11












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$













          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            16 hours ago














          11












          11








          11





          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$



          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered yesterday









          R El CleinR El Clein

          93115




          93115












          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            16 hours ago


















          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            16 hours ago
















          $begingroup$
          I'm upvoting this post because the GIF is so satisfying to watch!
          $endgroup$
          – Ian Rehwinkel
          16 hours ago




          $begingroup$
          I'm upvoting this post because the GIF is so satisfying to watch!
          $endgroup$
          – Ian Rehwinkel
          16 hours ago













          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$









          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            23 hours ago
















          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$









          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            23 hours ago














          3












          3








          3





          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$



          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered yesterday









          SylerSyler

          11411




          11411








          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            23 hours ago














          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            23 hours ago








          3




          3




          $begingroup$
          ...and then "remove doubles" to merge the overlapping vertices.
          $endgroup$
          – ApproachingDarknessFish
          23 hours ago




          $begingroup$
          ...and then "remove doubles" to merge the overlapping vertices.
          $endgroup$
          – ApproachingDarknessFish
          23 hours ago










          Chris is a new contributor. Be nice, and check out our Code of Conduct.










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          Chris is a new contributor. Be nice, and check out our Code of Conduct.













          Chris is a new contributor. Be nice, and check out our Code of Conduct.












          Chris is a new contributor. Be nice, and check out our Code of Conduct.
















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