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How do I extrude a face to a single vertex
Is it possible to crease a NURBS vertex?Scale a 3D beveled bezier path vertex on 1 axis, not 3Scale face by units rather than percentTips for making the face topologyHow to select/extrude all the upper faces of a lot of buildings in one only stepProblem When Using Cell Fracture on hollow shapesHow does one extrude an edge relative to the vertex normals?Extrude object along curve not workingNeed help with hardsurface modelingWhich tool can best extrude two angles from the same face?
$begingroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
$endgroup$
add a comment |
$begingroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
$endgroup$
add a comment |
$begingroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
$endgroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
modeling
New contributor
New contributor
edited yesterday
Chris
New contributor
asked yesterday
ChrisChris
262
262
New contributor
New contributor
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
$begingroup$
I'm upvoting this post because the GIF is so satisfying to watch!
$endgroup$
– Ian Rehwinkel
16 hours ago
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
3
$begingroup$
...and then "remove doubles" to merge the overlapping vertices.
$endgroup$
– ApproachingDarknessFish
23 hours ago
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
$begingroup$
I'm upvoting this post because the GIF is so satisfying to watch!
$endgroup$
– Ian Rehwinkel
16 hours ago
add a comment |
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
$begingroup$
I'm upvoting this post because the GIF is so satisfying to watch!
$endgroup$
– Ian Rehwinkel
16 hours ago
add a comment |
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
answered yesterday
R El CleinR El Clein
93115
93115
$begingroup$
I'm upvoting this post because the GIF is so satisfying to watch!
$endgroup$
– Ian Rehwinkel
16 hours ago
add a comment |
$begingroup$
I'm upvoting this post because the GIF is so satisfying to watch!
$endgroup$
– Ian Rehwinkel
16 hours ago
$begingroup$
I'm upvoting this post because the GIF is so satisfying to watch!
$endgroup$
– Ian Rehwinkel
16 hours ago
$begingroup$
I'm upvoting this post because the GIF is so satisfying to watch!
$endgroup$
– Ian Rehwinkel
16 hours ago
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
3
$begingroup$
...and then "remove doubles" to merge the overlapping vertices.
$endgroup$
– ApproachingDarknessFish
23 hours ago
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
3
$begingroup$
...and then "remove doubles" to merge the overlapping vertices.
$endgroup$
– ApproachingDarknessFish
23 hours ago
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
answered yesterday
SylerSyler
11411
11411
3
$begingroup$
...and then "remove doubles" to merge the overlapping vertices.
$endgroup$
– ApproachingDarknessFish
23 hours ago
add a comment |
3
$begingroup$
...and then "remove doubles" to merge the overlapping vertices.
$endgroup$
– ApproachingDarknessFish
23 hours ago
3
3
$begingroup$
...and then "remove doubles" to merge the overlapping vertices.
$endgroup$
– ApproachingDarknessFish
23 hours ago
$begingroup$
...and then "remove doubles" to merge the overlapping vertices.
$endgroup$
– ApproachingDarknessFish
23 hours ago
add a comment |
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
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