Swift Memory Cycle From ClosureClosure as UIControlEvents handlerremoveAll(closure) in SwiftCounting words...

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Swift Memory Cycle From Closure


Closure as UIControlEvents handlerremoveAll(closure) in SwiftCounting words from standard input in SwiftGenerating Phone Words in SwiftDot product, ported from C to SwiftImplementation of a piece table in SwiftNavigation controller in SwiftiOS Memory Game - Swift 4Closure implementationSwift Throttler and Debouncer













0












$begingroup$


I am working with closures and want to confirm that I do not have any memory leaks in my code. Below is my current code:



// in ImageGalleryController.swift
class ImageGalleryCollectionViewController: UICollectionViewController {
var images = [Image]()

func dropInteraction(_ interaction: UIDropInteraction, performDrop session: UIDropSession) {
// assignment of closure
var cellImage = Image() { [weak self](image) in
self?.images.append(image)
self?.collectionView.reloadData()
}
// asynchronous
session.loadObjects(ofClass: NSURL.self) { urls in
if let url = urls.first as? URL {
cellImage.url = url
}
}
// asynchronous
session.loadObjects(ofClass: UIImage.self) { images in
if let image = images.first as? UIImage {
cellImage.aspectRatio = Double(image.size.height / image.size.width)
}
}
}
}

// in ImageGallery.swift
struct Image {
var url: URL? = nil {
didSet {
if propertiesAreSet() { handler(self) }
}
}
var aspectRatio: Double? = nil {
didSet {
if propertiesAreSet() { handler(self) }
}
}

init(handler: @escaping (Image) -> Void) {
self.handler = handler
}

var handler: (Image) -> Void

private func propertiesAreSet() -> Bool {
let bool = (url != nil && aspectRatio != nil) ? true : false
return bool
}
}


Basically my logic is that when two separate asynchronous requests get and set two separate properties on the Image struct, then I want to append that Image struct to the images array.



Which brings me to my related questions:




  • Since I am fairly new to Swift, am I properly handling memory leaks by declaring [weak self] when I create a new Image instance?

  • Should I set the closure handler to nil after it executes?

  • Is what I am doing ok or am I violating any Swift principles?










share|improve this question







New contributor




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$endgroup$

















    0












    $begingroup$


    I am working with closures and want to confirm that I do not have any memory leaks in my code. Below is my current code:



    // in ImageGalleryController.swift
    class ImageGalleryCollectionViewController: UICollectionViewController {
    var images = [Image]()

    func dropInteraction(_ interaction: UIDropInteraction, performDrop session: UIDropSession) {
    // assignment of closure
    var cellImage = Image() { [weak self](image) in
    self?.images.append(image)
    self?.collectionView.reloadData()
    }
    // asynchronous
    session.loadObjects(ofClass: NSURL.self) { urls in
    if let url = urls.first as? URL {
    cellImage.url = url
    }
    }
    // asynchronous
    session.loadObjects(ofClass: UIImage.self) { images in
    if let image = images.first as? UIImage {
    cellImage.aspectRatio = Double(image.size.height / image.size.width)
    }
    }
    }
    }

    // in ImageGallery.swift
    struct Image {
    var url: URL? = nil {
    didSet {
    if propertiesAreSet() { handler(self) }
    }
    }
    var aspectRatio: Double? = nil {
    didSet {
    if propertiesAreSet() { handler(self) }
    }
    }

    init(handler: @escaping (Image) -> Void) {
    self.handler = handler
    }

    var handler: (Image) -> Void

    private func propertiesAreSet() -> Bool {
    let bool = (url != nil && aspectRatio != nil) ? true : false
    return bool
    }
    }


    Basically my logic is that when two separate asynchronous requests get and set two separate properties on the Image struct, then I want to append that Image struct to the images array.



    Which brings me to my related questions:




    • Since I am fairly new to Swift, am I properly handling memory leaks by declaring [weak self] when I create a new Image instance?

    • Should I set the closure handler to nil after it executes?

    • Is what I am doing ok or am I violating any Swift principles?










    share|improve this question







    New contributor




    Darkisa is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      0












      0








      0





      $begingroup$


      I am working with closures and want to confirm that I do not have any memory leaks in my code. Below is my current code:



      // in ImageGalleryController.swift
      class ImageGalleryCollectionViewController: UICollectionViewController {
      var images = [Image]()

      func dropInteraction(_ interaction: UIDropInteraction, performDrop session: UIDropSession) {
      // assignment of closure
      var cellImage = Image() { [weak self](image) in
      self?.images.append(image)
      self?.collectionView.reloadData()
      }
      // asynchronous
      session.loadObjects(ofClass: NSURL.self) { urls in
      if let url = urls.first as? URL {
      cellImage.url = url
      }
      }
      // asynchronous
      session.loadObjects(ofClass: UIImage.self) { images in
      if let image = images.first as? UIImage {
      cellImage.aspectRatio = Double(image.size.height / image.size.width)
      }
      }
      }
      }

      // in ImageGallery.swift
      struct Image {
      var url: URL? = nil {
      didSet {
      if propertiesAreSet() { handler(self) }
      }
      }
      var aspectRatio: Double? = nil {
      didSet {
      if propertiesAreSet() { handler(self) }
      }
      }

      init(handler: @escaping (Image) -> Void) {
      self.handler = handler
      }

      var handler: (Image) -> Void

      private func propertiesAreSet() -> Bool {
      let bool = (url != nil && aspectRatio != nil) ? true : false
      return bool
      }
      }


      Basically my logic is that when two separate asynchronous requests get and set two separate properties on the Image struct, then I want to append that Image struct to the images array.



      Which brings me to my related questions:




      • Since I am fairly new to Swift, am I properly handling memory leaks by declaring [weak self] when I create a new Image instance?

      • Should I set the closure handler to nil after it executes?

      • Is what I am doing ok or am I violating any Swift principles?










      share|improve this question







      New contributor




      Darkisa is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I am working with closures and want to confirm that I do not have any memory leaks in my code. Below is my current code:



      // in ImageGalleryController.swift
      class ImageGalleryCollectionViewController: UICollectionViewController {
      var images = [Image]()

      func dropInteraction(_ interaction: UIDropInteraction, performDrop session: UIDropSession) {
      // assignment of closure
      var cellImage = Image() { [weak self](image) in
      self?.images.append(image)
      self?.collectionView.reloadData()
      }
      // asynchronous
      session.loadObjects(ofClass: NSURL.self) { urls in
      if let url = urls.first as? URL {
      cellImage.url = url
      }
      }
      // asynchronous
      session.loadObjects(ofClass: UIImage.self) { images in
      if let image = images.first as? UIImage {
      cellImage.aspectRatio = Double(image.size.height / image.size.width)
      }
      }
      }
      }

      // in ImageGallery.swift
      struct Image {
      var url: URL? = nil {
      didSet {
      if propertiesAreSet() { handler(self) }
      }
      }
      var aspectRatio: Double? = nil {
      didSet {
      if propertiesAreSet() { handler(self) }
      }
      }

      init(handler: @escaping (Image) -> Void) {
      self.handler = handler
      }

      var handler: (Image) -> Void

      private func propertiesAreSet() -> Bool {
      let bool = (url != nil && aspectRatio != nil) ? true : false
      return bool
      }
      }


      Basically my logic is that when two separate asynchronous requests get and set two separate properties on the Image struct, then I want to append that Image struct to the images array.



      Which brings me to my related questions:




      • Since I am fairly new to Swift, am I properly handling memory leaks by declaring [weak self] when I create a new Image instance?

      • Should I set the closure handler to nil after it executes?

      • Is what I am doing ok or am I violating any Swift principles?







      swift






      share|improve this question







      New contributor




      Darkisa is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Darkisa is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Darkisa is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









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      Darkisa is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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      Check out our Code of Conduct.






















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