Small terminal Tic Tac Toe gameOOP TictacToe with TkinterTic Tac Toe in JavaUltimate Tic Tac Toe A.K.A. Tic...

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Small terminal Tic Tac Toe game


OOP TictacToe with TkinterTic Tac Toe in JavaUltimate Tic Tac Toe A.K.A. Tic Tactics3D Tic Tac Toe/Connect Four game with AIConsole-based TicTacToe gameDesign Tic tac toe gameFirst Console Game: Tic-Tac-ToeA Tic-Tac-Toe game in MonoGameC++/SDL2 Tic-Tac-ToeDesign of a Tic Tac Toe program in Python






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







3












$begingroup$


I'm new to Python and I just finished a school assignment where I had to make a tictactoe game with focus on OOP. I would love to get some pointers on how I can clean up my code (especially my Tictactoe class) as it's pretty messy right now.



What I've done so far is comment as much as possible to make it understandable, but I feel like my tictactoe class is a mess and I would like to get some pointers on how I can optimize it.



The class below enforces the rules and draws the board:



import os
class Board:

board = [0,1,2,3,4,5,6,7,8,9]
win_combinations = [
(1,2,3),
(4,5,6),
(7,8,9),
(1,5,9),
(3,5,7),
(1,4,7),
(2,5,8),
(3,6,9),
]
GameOver = False

#Draws the board
def drawboard(self):
print('=========')
print(self.board[7], '|', self.board[8], '|', self.board[9])
print(self.board[4], '|', self.board[5], '|', self.board[6])
print(self.board[1], '|', self.board[2], '|', self.board[3])
print('=========')

#Checks if the move the player just made, made him/she win the game
def checkIfWon(self, choice):

for a, b, c in self.win_combinations:
if self.board[a] == self.board[b] == self.board[c]:
print('Game over, player ' + choice + ' won the game')
self.GameOver = True

#Update the current board
def update(self, input, choice):

self.board[input] = choice
os.system('clear')
self.drawboard()
self.checkIfWon(choice)

#Resets the board
def resetBoard(self):
self.board = [0,1,2,3,4,5,6,7,8,9]

#Stops the game if tie
def tie(self):
list = []
for x in self.board:
if type(x) != int:
list.append(x)

if len(list) == 9:
return True


The class below contains the runGame method which starts the game:



import os
from board import Board

class Tictactoe():

b = Board()
choicePlayer1 = ''
choucePlayer2 = ''
corretChoice = False
correctPlayer1 = False
correctPlayer2 = False


def runGame(self):
os.system('clear')

#Resets the game when a new game is started
#Is necessary if the players wish to play more than 1 game
resetGame(self)

#Makes sure the game only starts if player1 picks X or O
while self.corretChoice == False:

self.choicePlayer1 = input('Do you want to play X or O? ')
print()
if self.choicePlayer1 == 'X':
self.choicePlayer2 = 'O'
self.corretChoice = True
print('Starting player selected X')

elif self.choicePlayer1 == 'O':
self.choicePlayer2 = 'X'
self.corretChoice = True
print('Starting player selected O')
else:
print('ERROR - input has to be either X or O!')
continue

os.system('clear')
self.b.drawboard()

while self.b.GameOver == False:
self.correctPlayer1 = False
self.correctPlayer2 = False

#For player1
while self.correctPlayer1 == False:
while True:
try:
x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
break
except:
print('Input has to be a number, try again')

if x > 0 and x < 10 and type(self.b.board[x]) != str:
self.b.update(x, self.choicePlayer1)
self.correctPlayer1 = True
elif x == 10:
quit()
else:
print('Spot is taken, try again: ')

if self.b.GameOver == True:
self.correctPlayer2 = True

if self.b.tie() == True:
self.correctPlayer2 = True
self.b.GameOver = True
print('Game is a tie')
#For player2
while self.correctPlayer2 == False:
while True:
try:
x = int(input(self.choicePlayer2 + ' Where do you want to place your piece? '))
break
except:
print('Input has to be a number, try again')

if x > 0 and x < 10 and type(self.b.board[x]) != str:
self.b.update(x, self.choicePlayer2)
self.correctPlayer2 = True
elif x == 10:
quit()
else:
print('Spot is taken, try again: ')

if self.b.tie() == True:
self.b.gameOver = True
print('Game is a tie')

#Resets the game if the players wishes to play again
def resetGame(self):
self.b = Board()
self.choicePlayer1 = ''
self.choucePlayer2 = ''
self.corretChoice = False
self.correctPlayer1 = False
self.correctPlayer2 = False
self.b.resetBoard()


The script i run to start the game:



from tictac import Tictactoe

run = Tictactoe()

while True:
run.runGame()
if input("Play again? (y/n)") == "n":
quit()









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mikkelræv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$



















    3












    $begingroup$


    I'm new to Python and I just finished a school assignment where I had to make a tictactoe game with focus on OOP. I would love to get some pointers on how I can clean up my code (especially my Tictactoe class) as it's pretty messy right now.



    What I've done so far is comment as much as possible to make it understandable, but I feel like my tictactoe class is a mess and I would like to get some pointers on how I can optimize it.



    The class below enforces the rules and draws the board:



    import os
    class Board:

    board = [0,1,2,3,4,5,6,7,8,9]
    win_combinations = [
    (1,2,3),
    (4,5,6),
    (7,8,9),
    (1,5,9),
    (3,5,7),
    (1,4,7),
    (2,5,8),
    (3,6,9),
    ]
    GameOver = False

    #Draws the board
    def drawboard(self):
    print('=========')
    print(self.board[7], '|', self.board[8], '|', self.board[9])
    print(self.board[4], '|', self.board[5], '|', self.board[6])
    print(self.board[1], '|', self.board[2], '|', self.board[3])
    print('=========')

    #Checks if the move the player just made, made him/she win the game
    def checkIfWon(self, choice):

    for a, b, c in self.win_combinations:
    if self.board[a] == self.board[b] == self.board[c]:
    print('Game over, player ' + choice + ' won the game')
    self.GameOver = True

    #Update the current board
    def update(self, input, choice):

    self.board[input] = choice
    os.system('clear')
    self.drawboard()
    self.checkIfWon(choice)

    #Resets the board
    def resetBoard(self):
    self.board = [0,1,2,3,4,5,6,7,8,9]

    #Stops the game if tie
    def tie(self):
    list = []
    for x in self.board:
    if type(x) != int:
    list.append(x)

    if len(list) == 9:
    return True


    The class below contains the runGame method which starts the game:



    import os
    from board import Board

    class Tictactoe():

    b = Board()
    choicePlayer1 = ''
    choucePlayer2 = ''
    corretChoice = False
    correctPlayer1 = False
    correctPlayer2 = False


    def runGame(self):
    os.system('clear')

    #Resets the game when a new game is started
    #Is necessary if the players wish to play more than 1 game
    resetGame(self)

    #Makes sure the game only starts if player1 picks X or O
    while self.corretChoice == False:

    self.choicePlayer1 = input('Do you want to play X or O? ')
    print()
    if self.choicePlayer1 == 'X':
    self.choicePlayer2 = 'O'
    self.corretChoice = True
    print('Starting player selected X')

    elif self.choicePlayer1 == 'O':
    self.choicePlayer2 = 'X'
    self.corretChoice = True
    print('Starting player selected O')
    else:
    print('ERROR - input has to be either X or O!')
    continue

    os.system('clear')
    self.b.drawboard()

    while self.b.GameOver == False:
    self.correctPlayer1 = False
    self.correctPlayer2 = False

    #For player1
    while self.correctPlayer1 == False:
    while True:
    try:
    x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
    break
    except:
    print('Input has to be a number, try again')

    if x > 0 and x < 10 and type(self.b.board[x]) != str:
    self.b.update(x, self.choicePlayer1)
    self.correctPlayer1 = True
    elif x == 10:
    quit()
    else:
    print('Spot is taken, try again: ')

    if self.b.GameOver == True:
    self.correctPlayer2 = True

    if self.b.tie() == True:
    self.correctPlayer2 = True
    self.b.GameOver = True
    print('Game is a tie')
    #For player2
    while self.correctPlayer2 == False:
    while True:
    try:
    x = int(input(self.choicePlayer2 + ' Where do you want to place your piece? '))
    break
    except:
    print('Input has to be a number, try again')

    if x > 0 and x < 10 and type(self.b.board[x]) != str:
    self.b.update(x, self.choicePlayer2)
    self.correctPlayer2 = True
    elif x == 10:
    quit()
    else:
    print('Spot is taken, try again: ')

    if self.b.tie() == True:
    self.b.gameOver = True
    print('Game is a tie')

    #Resets the game if the players wishes to play again
    def resetGame(self):
    self.b = Board()
    self.choicePlayer1 = ''
    self.choucePlayer2 = ''
    self.corretChoice = False
    self.correctPlayer1 = False
    self.correctPlayer2 = False
    self.b.resetBoard()


    The script i run to start the game:



    from tictac import Tictactoe

    run = Tictactoe()

    while True:
    run.runGame()
    if input("Play again? (y/n)") == "n":
    quit()









    share|improve this question









    New contributor




    mikkelræv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      3












      3








      3


      1



      $begingroup$


      I'm new to Python and I just finished a school assignment where I had to make a tictactoe game with focus on OOP. I would love to get some pointers on how I can clean up my code (especially my Tictactoe class) as it's pretty messy right now.



      What I've done so far is comment as much as possible to make it understandable, but I feel like my tictactoe class is a mess and I would like to get some pointers on how I can optimize it.



      The class below enforces the rules and draws the board:



      import os
      class Board:

      board = [0,1,2,3,4,5,6,7,8,9]
      win_combinations = [
      (1,2,3),
      (4,5,6),
      (7,8,9),
      (1,5,9),
      (3,5,7),
      (1,4,7),
      (2,5,8),
      (3,6,9),
      ]
      GameOver = False

      #Draws the board
      def drawboard(self):
      print('=========')
      print(self.board[7], '|', self.board[8], '|', self.board[9])
      print(self.board[4], '|', self.board[5], '|', self.board[6])
      print(self.board[1], '|', self.board[2], '|', self.board[3])
      print('=========')

      #Checks if the move the player just made, made him/she win the game
      def checkIfWon(self, choice):

      for a, b, c in self.win_combinations:
      if self.board[a] == self.board[b] == self.board[c]:
      print('Game over, player ' + choice + ' won the game')
      self.GameOver = True

      #Update the current board
      def update(self, input, choice):

      self.board[input] = choice
      os.system('clear')
      self.drawboard()
      self.checkIfWon(choice)

      #Resets the board
      def resetBoard(self):
      self.board = [0,1,2,3,4,5,6,7,8,9]

      #Stops the game if tie
      def tie(self):
      list = []
      for x in self.board:
      if type(x) != int:
      list.append(x)

      if len(list) == 9:
      return True


      The class below contains the runGame method which starts the game:



      import os
      from board import Board

      class Tictactoe():

      b = Board()
      choicePlayer1 = ''
      choucePlayer2 = ''
      corretChoice = False
      correctPlayer1 = False
      correctPlayer2 = False


      def runGame(self):
      os.system('clear')

      #Resets the game when a new game is started
      #Is necessary if the players wish to play more than 1 game
      resetGame(self)

      #Makes sure the game only starts if player1 picks X or O
      while self.corretChoice == False:

      self.choicePlayer1 = input('Do you want to play X or O? ')
      print()
      if self.choicePlayer1 == 'X':
      self.choicePlayer2 = 'O'
      self.corretChoice = True
      print('Starting player selected X')

      elif self.choicePlayer1 == 'O':
      self.choicePlayer2 = 'X'
      self.corretChoice = True
      print('Starting player selected O')
      else:
      print('ERROR - input has to be either X or O!')
      continue

      os.system('clear')
      self.b.drawboard()

      while self.b.GameOver == False:
      self.correctPlayer1 = False
      self.correctPlayer2 = False

      #For player1
      while self.correctPlayer1 == False:
      while True:
      try:
      x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
      break
      except:
      print('Input has to be a number, try again')

      if x > 0 and x < 10 and type(self.b.board[x]) != str:
      self.b.update(x, self.choicePlayer1)
      self.correctPlayer1 = True
      elif x == 10:
      quit()
      else:
      print('Spot is taken, try again: ')

      if self.b.GameOver == True:
      self.correctPlayer2 = True

      if self.b.tie() == True:
      self.correctPlayer2 = True
      self.b.GameOver = True
      print('Game is a tie')
      #For player2
      while self.correctPlayer2 == False:
      while True:
      try:
      x = int(input(self.choicePlayer2 + ' Where do you want to place your piece? '))
      break
      except:
      print('Input has to be a number, try again')

      if x > 0 and x < 10 and type(self.b.board[x]) != str:
      self.b.update(x, self.choicePlayer2)
      self.correctPlayer2 = True
      elif x == 10:
      quit()
      else:
      print('Spot is taken, try again: ')

      if self.b.tie() == True:
      self.b.gameOver = True
      print('Game is a tie')

      #Resets the game if the players wishes to play again
      def resetGame(self):
      self.b = Board()
      self.choicePlayer1 = ''
      self.choucePlayer2 = ''
      self.corretChoice = False
      self.correctPlayer1 = False
      self.correctPlayer2 = False
      self.b.resetBoard()


      The script i run to start the game:



      from tictac import Tictactoe

      run = Tictactoe()

      while True:
      run.runGame()
      if input("Play again? (y/n)") == "n":
      quit()









      share|improve this question









      New contributor




      mikkelræv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I'm new to Python and I just finished a school assignment where I had to make a tictactoe game with focus on OOP. I would love to get some pointers on how I can clean up my code (especially my Tictactoe class) as it's pretty messy right now.



      What I've done so far is comment as much as possible to make it understandable, but I feel like my tictactoe class is a mess and I would like to get some pointers on how I can optimize it.



      The class below enforces the rules and draws the board:



      import os
      class Board:

      board = [0,1,2,3,4,5,6,7,8,9]
      win_combinations = [
      (1,2,3),
      (4,5,6),
      (7,8,9),
      (1,5,9),
      (3,5,7),
      (1,4,7),
      (2,5,8),
      (3,6,9),
      ]
      GameOver = False

      #Draws the board
      def drawboard(self):
      print('=========')
      print(self.board[7], '|', self.board[8], '|', self.board[9])
      print(self.board[4], '|', self.board[5], '|', self.board[6])
      print(self.board[1], '|', self.board[2], '|', self.board[3])
      print('=========')

      #Checks if the move the player just made, made him/she win the game
      def checkIfWon(self, choice):

      for a, b, c in self.win_combinations:
      if self.board[a] == self.board[b] == self.board[c]:
      print('Game over, player ' + choice + ' won the game')
      self.GameOver = True

      #Update the current board
      def update(self, input, choice):

      self.board[input] = choice
      os.system('clear')
      self.drawboard()
      self.checkIfWon(choice)

      #Resets the board
      def resetBoard(self):
      self.board = [0,1,2,3,4,5,6,7,8,9]

      #Stops the game if tie
      def tie(self):
      list = []
      for x in self.board:
      if type(x) != int:
      list.append(x)

      if len(list) == 9:
      return True


      The class below contains the runGame method which starts the game:



      import os
      from board import Board

      class Tictactoe():

      b = Board()
      choicePlayer1 = ''
      choucePlayer2 = ''
      corretChoice = False
      correctPlayer1 = False
      correctPlayer2 = False


      def runGame(self):
      os.system('clear')

      #Resets the game when a new game is started
      #Is necessary if the players wish to play more than 1 game
      resetGame(self)

      #Makes sure the game only starts if player1 picks X or O
      while self.corretChoice == False:

      self.choicePlayer1 = input('Do you want to play X or O? ')
      print()
      if self.choicePlayer1 == 'X':
      self.choicePlayer2 = 'O'
      self.corretChoice = True
      print('Starting player selected X')

      elif self.choicePlayer1 == 'O':
      self.choicePlayer2 = 'X'
      self.corretChoice = True
      print('Starting player selected O')
      else:
      print('ERROR - input has to be either X or O!')
      continue

      os.system('clear')
      self.b.drawboard()

      while self.b.GameOver == False:
      self.correctPlayer1 = False
      self.correctPlayer2 = False

      #For player1
      while self.correctPlayer1 == False:
      while True:
      try:
      x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
      break
      except:
      print('Input has to be a number, try again')

      if x > 0 and x < 10 and type(self.b.board[x]) != str:
      self.b.update(x, self.choicePlayer1)
      self.correctPlayer1 = True
      elif x == 10:
      quit()
      else:
      print('Spot is taken, try again: ')

      if self.b.GameOver == True:
      self.correctPlayer2 = True

      if self.b.tie() == True:
      self.correctPlayer2 = True
      self.b.GameOver = True
      print('Game is a tie')
      #For player2
      while self.correctPlayer2 == False:
      while True:
      try:
      x = int(input(self.choicePlayer2 + ' Where do you want to place your piece? '))
      break
      except:
      print('Input has to be a number, try again')

      if x > 0 and x < 10 and type(self.b.board[x]) != str:
      self.b.update(x, self.choicePlayer2)
      self.correctPlayer2 = True
      elif x == 10:
      quit()
      else:
      print('Spot is taken, try again: ')

      if self.b.tie() == True:
      self.b.gameOver = True
      print('Game is a tie')

      #Resets the game if the players wishes to play again
      def resetGame(self):
      self.b = Board()
      self.choicePlayer1 = ''
      self.choucePlayer2 = ''
      self.corretChoice = False
      self.correctPlayer1 = False
      self.correctPlayer2 = False
      self.b.resetBoard()


      The script i run to start the game:



      from tictac import Tictactoe

      run = Tictactoe()

      while True:
      run.runGame()
      if input("Play again? (y/n)") == "n":
      quit()






      python homework tic-tac-toe






      share|improve this question









      New contributor




      mikkelræv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      mikkelræv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited Apr 1 at 16:21









      200_success

      131k17157422




      131k17157422






      New contributor




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      asked Apr 1 at 13:32









      mikkelrævmikkelræv

      183




      183




      New contributor




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      Check out our Code of Conduct.





      New contributor





      mikkelræv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      mikkelræv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
          1






          active

          oldest

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          3












          $begingroup$

          Now, as has been said before: this is more of a codereview than a question. Nevertheless:




          1. You're defining class Board: without parantheses and class Tictactoe() with. No big deal reall, but a bit of inconsistency. I personally just put parens on every declaration. Rids you of having to think about it.

          2. The variables board, win_combinations and GameOver are defined as class variables since they're declared in the body of the class definition itself. This means that should you for some reason instantiate two games at once they'll mess with each other. It would be better to put them into a constructor __init__(self) (the actual constructor is __new__ but you hardly need to edit that so init is generally refered to as constructor). That way every instance has their own instances of these variables.

          3. The names of the variables and general format doesn't conform to PEP8. Some things here are: Docstrings for classes to describe what they do etc.; variables named snake_case (except for globals/constants) and classes CamelCase; two lines between top level classes, functions etc.; double quotes rather than single quotes. Also the variables probably aren't supposed to be manipulated from outside the class so you could tell other programmers so by prefixing them with an underscore "_".

          4. Maybe add some additional abstraction. The board in your case isn't only a board but also includes gamelogic like checking for a win etc.

          5. You're using + for string concatenation/interpolation which is deprecated print('Game over, player ' + choice + ' won the game'). The more modern and also more efficient way would be to use an f-string f"Game over, player {choice} won the game".


          6. The block



            def tie(self):
            list = []
            for x in self.board:
            if type(x) != int:
            list.append(x)


            could be written as a list comprehension or generator expression: list = [x for x in self.board if type(x) != int]. Or using the filtermethod: list = list(filter(lambda x: type(x) != int, self.board)). You should also rename list to list_ or an actual expressive name saying what it represents here. And in the same function you could just return len(list) == 9 since that already is a boolean expression.




          That's it for the board class. Most of the stuff like format, not using class variables etc also applies to the TicTacToe class.





          1. resetGame(self) should probably be a method on the class so you can do self.reset_game() or similar.

          2. Typo in corretChoice -> correct_choice.


          3. b is a really inexpressive variable name for the board. Why don't you name it board? Especially if it's used across the whole class (rather than being just a local variable) that would make the code a lot clearer.


          4. You're catching everything here:



            try:
            x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
            break
            except:
            print('Input has to be a number, try again')


            which is really bad style. It will for example also catch stuff like keyboard interrupts. Since you want to catch errors in the conversion what you probably want is except ValueError:.




          And lastly not really an error but: if the user inputs anything other than n on the "play again?"-prompt it'll restart.



          I also feel like the runGame method is way too large - I'll see if I can come up with a clearer solution and post it up here if I can.



          EDIT:
          I've tried my hand at refactoring you're code:



          import os

          class Board():
          """Represents the game-board"""
          def __init__(self):
          self.board = [i for i in range(10)]
          self._win_combinations = [
          (1, 2, 3),
          (4, 5, 6),
          (7, 8, 9),
          (1, 5, 9),
          (3, 5, 7),
          (1, 4, 7),
          (2, 5, 8),
          (3, 6, 9)]
          self.game_over = False

          def draw_board(self):
          """Draws the board to the terminal"""
          print("=========")
          print(self.board[7], "|", self.board[8], "|", self.board[9])
          print(self.board[4], "|", self.board[5], "|", self.board[6])
          print(self.board[1], "|", self.board[2], "|", self.board[3])
          print("=========")

          def check_if_won(self, player):
          """Checks if the move the player just made, made him/her win the game"""
          for a, b, c in self._win_combinations:
          if self.board[a] == self.board[b] == self.board[c]:
          print(f"Game over, player {player} won the game")
          self.game_over = True

          def update(self, input, choice):
          """Update the current board"""
          self.board[input] = choice
          os.system("clear")
          self.draw_board()
          self.check_if_won(choice)

          def reset_board(self):
          """Resets the board"""
          self.board = [i for i in range(10)]

          def tie(self):
          """Stops the game if tie"""
          list_ = list(filter(lambda x: type(x) != int, self.board))
          return len(list_) == 9


          class TicTacToe():
          def __init__(self):
          os.system("clear")
          self.board = Board()
          self.player_1_char = ""
          self.player_2_char = ""
          self.corret_choice = False
          self.get_player_char()

          def reset(self):
          """Resets the internal state to prepare for a new game"""
          self.player_1_char = ""
          self.player_2_char = ""
          self.board.reset_board()

          def get_player_char(self):
          """Ask the player what character he wants to use and verify choice"""
          while True:
          player_1_char = input("Do you want to play X or O? ")
          print()
          if player_1_char == "X":
          self.player_1_char = "X"
          self.player_2_char = "O"
          print("Starting player selected X")
          break
          elif player_1_char == "O":
          self.player_1_char = "O"
          self.player_2_char = "X"
          print("Starting player selected O")
          break
          else:
          print("ERROR - input has to be either X or O!")
          os.system("clear")

          def get_player_input(self, player_char):
          while True:
          while True:
          x = input(f"{player_char} Where do you want to place your piece?")
          if x.isdigit():
          x = int(x)
          break
          else:
          print("Input has to be a number, try again")

          if x > 0 and x < 10 and type(self.board.board[x]) != str:
          self.board.update(x, player_char)
          break
          elif x == 10:
          quit()
          else:
          print("Spot is taken, try again: ")

          def check_tie(self):
          if self.board.tie():
          self.board.game_over = True
          print("Game is a tie")
          return True
          return False

          def run(self):
          self.board.draw_board()

          while not self.board.game_over:
          self.correct_player_1 = False
          self.correct_player_2 = False

          self.get_player_input(self.player_1_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break

          self.get_player_input(self.player_2_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break


          while True:
          TicTacToe().run()

          user_input = "a"
          while user_input not in "ny":
          user_input = input("Play again? (y/n)").lower()

          if user_input == "y":
          continue
          else:
          break





          share|improve this answer










          New contributor




          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          $endgroup$









          • 1




            $begingroup$
            "class Board: is Python 2 syntax" - nope. It's just Python. Parens are optional in either version.
            $endgroup$
            – Reinderien
            Apr 1 at 13:58










          • $begingroup$
            whoops, sorry. Don't know why I had that in mind like this. Still: He defines one class with and one without parens.
            $endgroup$
            – SV-97
            Apr 1 at 14:04










          • $begingroup$
            It's OK; edit your question to suit and I'll upvote it. Everything else looks good.
            $endgroup$
            – Reinderien
            Apr 1 at 14:05






          • 1




            $begingroup$
            @SV-97 Thank you for writing such a detailed response. Really helpful. I didn't know about PEP8, was a nice read.
            $endgroup$
            – mikkelræv
            Apr 1 at 14:25






          • 1




            $begingroup$
            No problem - I generally enjoy code reviews and profit from them too :D I've just added my version of your code if you want to have a look though I'd of course encourage you to try implementing some of the mentioned things yourself beforehand.
            $endgroup$
            – SV-97
            Apr 1 at 14:42












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          3












          $begingroup$

          Now, as has been said before: this is more of a codereview than a question. Nevertheless:




          1. You're defining class Board: without parantheses and class Tictactoe() with. No big deal reall, but a bit of inconsistency. I personally just put parens on every declaration. Rids you of having to think about it.

          2. The variables board, win_combinations and GameOver are defined as class variables since they're declared in the body of the class definition itself. This means that should you for some reason instantiate two games at once they'll mess with each other. It would be better to put them into a constructor __init__(self) (the actual constructor is __new__ but you hardly need to edit that so init is generally refered to as constructor). That way every instance has their own instances of these variables.

          3. The names of the variables and general format doesn't conform to PEP8. Some things here are: Docstrings for classes to describe what they do etc.; variables named snake_case (except for globals/constants) and classes CamelCase; two lines between top level classes, functions etc.; double quotes rather than single quotes. Also the variables probably aren't supposed to be manipulated from outside the class so you could tell other programmers so by prefixing them with an underscore "_".

          4. Maybe add some additional abstraction. The board in your case isn't only a board but also includes gamelogic like checking for a win etc.

          5. You're using + for string concatenation/interpolation which is deprecated print('Game over, player ' + choice + ' won the game'). The more modern and also more efficient way would be to use an f-string f"Game over, player {choice} won the game".


          6. The block



            def tie(self):
            list = []
            for x in self.board:
            if type(x) != int:
            list.append(x)


            could be written as a list comprehension or generator expression: list = [x for x in self.board if type(x) != int]. Or using the filtermethod: list = list(filter(lambda x: type(x) != int, self.board)). You should also rename list to list_ or an actual expressive name saying what it represents here. And in the same function you could just return len(list) == 9 since that already is a boolean expression.




          That's it for the board class. Most of the stuff like format, not using class variables etc also applies to the TicTacToe class.





          1. resetGame(self) should probably be a method on the class so you can do self.reset_game() or similar.

          2. Typo in corretChoice -> correct_choice.


          3. b is a really inexpressive variable name for the board. Why don't you name it board? Especially if it's used across the whole class (rather than being just a local variable) that would make the code a lot clearer.


          4. You're catching everything here:



            try:
            x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
            break
            except:
            print('Input has to be a number, try again')


            which is really bad style. It will for example also catch stuff like keyboard interrupts. Since you want to catch errors in the conversion what you probably want is except ValueError:.




          And lastly not really an error but: if the user inputs anything other than n on the "play again?"-prompt it'll restart.



          I also feel like the runGame method is way too large - I'll see if I can come up with a clearer solution and post it up here if I can.



          EDIT:
          I've tried my hand at refactoring you're code:



          import os

          class Board():
          """Represents the game-board"""
          def __init__(self):
          self.board = [i for i in range(10)]
          self._win_combinations = [
          (1, 2, 3),
          (4, 5, 6),
          (7, 8, 9),
          (1, 5, 9),
          (3, 5, 7),
          (1, 4, 7),
          (2, 5, 8),
          (3, 6, 9)]
          self.game_over = False

          def draw_board(self):
          """Draws the board to the terminal"""
          print("=========")
          print(self.board[7], "|", self.board[8], "|", self.board[9])
          print(self.board[4], "|", self.board[5], "|", self.board[6])
          print(self.board[1], "|", self.board[2], "|", self.board[3])
          print("=========")

          def check_if_won(self, player):
          """Checks if the move the player just made, made him/her win the game"""
          for a, b, c in self._win_combinations:
          if self.board[a] == self.board[b] == self.board[c]:
          print(f"Game over, player {player} won the game")
          self.game_over = True

          def update(self, input, choice):
          """Update the current board"""
          self.board[input] = choice
          os.system("clear")
          self.draw_board()
          self.check_if_won(choice)

          def reset_board(self):
          """Resets the board"""
          self.board = [i for i in range(10)]

          def tie(self):
          """Stops the game if tie"""
          list_ = list(filter(lambda x: type(x) != int, self.board))
          return len(list_) == 9


          class TicTacToe():
          def __init__(self):
          os.system("clear")
          self.board = Board()
          self.player_1_char = ""
          self.player_2_char = ""
          self.corret_choice = False
          self.get_player_char()

          def reset(self):
          """Resets the internal state to prepare for a new game"""
          self.player_1_char = ""
          self.player_2_char = ""
          self.board.reset_board()

          def get_player_char(self):
          """Ask the player what character he wants to use and verify choice"""
          while True:
          player_1_char = input("Do you want to play X or O? ")
          print()
          if player_1_char == "X":
          self.player_1_char = "X"
          self.player_2_char = "O"
          print("Starting player selected X")
          break
          elif player_1_char == "O":
          self.player_1_char = "O"
          self.player_2_char = "X"
          print("Starting player selected O")
          break
          else:
          print("ERROR - input has to be either X or O!")
          os.system("clear")

          def get_player_input(self, player_char):
          while True:
          while True:
          x = input(f"{player_char} Where do you want to place your piece?")
          if x.isdigit():
          x = int(x)
          break
          else:
          print("Input has to be a number, try again")

          if x > 0 and x < 10 and type(self.board.board[x]) != str:
          self.board.update(x, player_char)
          break
          elif x == 10:
          quit()
          else:
          print("Spot is taken, try again: ")

          def check_tie(self):
          if self.board.tie():
          self.board.game_over = True
          print("Game is a tie")
          return True
          return False

          def run(self):
          self.board.draw_board()

          while not self.board.game_over:
          self.correct_player_1 = False
          self.correct_player_2 = False

          self.get_player_input(self.player_1_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break

          self.get_player_input(self.player_2_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break


          while True:
          TicTacToe().run()

          user_input = "a"
          while user_input not in "ny":
          user_input = input("Play again? (y/n)").lower()

          if user_input == "y":
          continue
          else:
          break





          share|improve this answer










          New contributor




          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          $endgroup$









          • 1




            $begingroup$
            "class Board: is Python 2 syntax" - nope. It's just Python. Parens are optional in either version.
            $endgroup$
            – Reinderien
            Apr 1 at 13:58










          • $begingroup$
            whoops, sorry. Don't know why I had that in mind like this. Still: He defines one class with and one without parens.
            $endgroup$
            – SV-97
            Apr 1 at 14:04










          • $begingroup$
            It's OK; edit your question to suit and I'll upvote it. Everything else looks good.
            $endgroup$
            – Reinderien
            Apr 1 at 14:05






          • 1




            $begingroup$
            @SV-97 Thank you for writing such a detailed response. Really helpful. I didn't know about PEP8, was a nice read.
            $endgroup$
            – mikkelræv
            Apr 1 at 14:25






          • 1




            $begingroup$
            No problem - I generally enjoy code reviews and profit from them too :D I've just added my version of your code if you want to have a look though I'd of course encourage you to try implementing some of the mentioned things yourself beforehand.
            $endgroup$
            – SV-97
            Apr 1 at 14:42
















          3












          $begingroup$

          Now, as has been said before: this is more of a codereview than a question. Nevertheless:




          1. You're defining class Board: without parantheses and class Tictactoe() with. No big deal reall, but a bit of inconsistency. I personally just put parens on every declaration. Rids you of having to think about it.

          2. The variables board, win_combinations and GameOver are defined as class variables since they're declared in the body of the class definition itself. This means that should you for some reason instantiate two games at once they'll mess with each other. It would be better to put them into a constructor __init__(self) (the actual constructor is __new__ but you hardly need to edit that so init is generally refered to as constructor). That way every instance has their own instances of these variables.

          3. The names of the variables and general format doesn't conform to PEP8. Some things here are: Docstrings for classes to describe what they do etc.; variables named snake_case (except for globals/constants) and classes CamelCase; two lines between top level classes, functions etc.; double quotes rather than single quotes. Also the variables probably aren't supposed to be manipulated from outside the class so you could tell other programmers so by prefixing them with an underscore "_".

          4. Maybe add some additional abstraction. The board in your case isn't only a board but also includes gamelogic like checking for a win etc.

          5. You're using + for string concatenation/interpolation which is deprecated print('Game over, player ' + choice + ' won the game'). The more modern and also more efficient way would be to use an f-string f"Game over, player {choice} won the game".


          6. The block



            def tie(self):
            list = []
            for x in self.board:
            if type(x) != int:
            list.append(x)


            could be written as a list comprehension or generator expression: list = [x for x in self.board if type(x) != int]. Or using the filtermethod: list = list(filter(lambda x: type(x) != int, self.board)). You should also rename list to list_ or an actual expressive name saying what it represents here. And in the same function you could just return len(list) == 9 since that already is a boolean expression.




          That's it for the board class. Most of the stuff like format, not using class variables etc also applies to the TicTacToe class.





          1. resetGame(self) should probably be a method on the class so you can do self.reset_game() or similar.

          2. Typo in corretChoice -> correct_choice.


          3. b is a really inexpressive variable name for the board. Why don't you name it board? Especially if it's used across the whole class (rather than being just a local variable) that would make the code a lot clearer.


          4. You're catching everything here:



            try:
            x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
            break
            except:
            print('Input has to be a number, try again')


            which is really bad style. It will for example also catch stuff like keyboard interrupts. Since you want to catch errors in the conversion what you probably want is except ValueError:.




          And lastly not really an error but: if the user inputs anything other than n on the "play again?"-prompt it'll restart.



          I also feel like the runGame method is way too large - I'll see if I can come up with a clearer solution and post it up here if I can.



          EDIT:
          I've tried my hand at refactoring you're code:



          import os

          class Board():
          """Represents the game-board"""
          def __init__(self):
          self.board = [i for i in range(10)]
          self._win_combinations = [
          (1, 2, 3),
          (4, 5, 6),
          (7, 8, 9),
          (1, 5, 9),
          (3, 5, 7),
          (1, 4, 7),
          (2, 5, 8),
          (3, 6, 9)]
          self.game_over = False

          def draw_board(self):
          """Draws the board to the terminal"""
          print("=========")
          print(self.board[7], "|", self.board[8], "|", self.board[9])
          print(self.board[4], "|", self.board[5], "|", self.board[6])
          print(self.board[1], "|", self.board[2], "|", self.board[3])
          print("=========")

          def check_if_won(self, player):
          """Checks if the move the player just made, made him/her win the game"""
          for a, b, c in self._win_combinations:
          if self.board[a] == self.board[b] == self.board[c]:
          print(f"Game over, player {player} won the game")
          self.game_over = True

          def update(self, input, choice):
          """Update the current board"""
          self.board[input] = choice
          os.system("clear")
          self.draw_board()
          self.check_if_won(choice)

          def reset_board(self):
          """Resets the board"""
          self.board = [i for i in range(10)]

          def tie(self):
          """Stops the game if tie"""
          list_ = list(filter(lambda x: type(x) != int, self.board))
          return len(list_) == 9


          class TicTacToe():
          def __init__(self):
          os.system("clear")
          self.board = Board()
          self.player_1_char = ""
          self.player_2_char = ""
          self.corret_choice = False
          self.get_player_char()

          def reset(self):
          """Resets the internal state to prepare for a new game"""
          self.player_1_char = ""
          self.player_2_char = ""
          self.board.reset_board()

          def get_player_char(self):
          """Ask the player what character he wants to use and verify choice"""
          while True:
          player_1_char = input("Do you want to play X or O? ")
          print()
          if player_1_char == "X":
          self.player_1_char = "X"
          self.player_2_char = "O"
          print("Starting player selected X")
          break
          elif player_1_char == "O":
          self.player_1_char = "O"
          self.player_2_char = "X"
          print("Starting player selected O")
          break
          else:
          print("ERROR - input has to be either X or O!")
          os.system("clear")

          def get_player_input(self, player_char):
          while True:
          while True:
          x = input(f"{player_char} Where do you want to place your piece?")
          if x.isdigit():
          x = int(x)
          break
          else:
          print("Input has to be a number, try again")

          if x > 0 and x < 10 and type(self.board.board[x]) != str:
          self.board.update(x, player_char)
          break
          elif x == 10:
          quit()
          else:
          print("Spot is taken, try again: ")

          def check_tie(self):
          if self.board.tie():
          self.board.game_over = True
          print("Game is a tie")
          return True
          return False

          def run(self):
          self.board.draw_board()

          while not self.board.game_over:
          self.correct_player_1 = False
          self.correct_player_2 = False

          self.get_player_input(self.player_1_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break

          self.get_player_input(self.player_2_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break


          while True:
          TicTacToe().run()

          user_input = "a"
          while user_input not in "ny":
          user_input = input("Play again? (y/n)").lower()

          if user_input == "y":
          continue
          else:
          break





          share|improve this answer










          New contributor




          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          $endgroup$









          • 1




            $begingroup$
            "class Board: is Python 2 syntax" - nope. It's just Python. Parens are optional in either version.
            $endgroup$
            – Reinderien
            Apr 1 at 13:58










          • $begingroup$
            whoops, sorry. Don't know why I had that in mind like this. Still: He defines one class with and one without parens.
            $endgroup$
            – SV-97
            Apr 1 at 14:04










          • $begingroup$
            It's OK; edit your question to suit and I'll upvote it. Everything else looks good.
            $endgroup$
            – Reinderien
            Apr 1 at 14:05






          • 1




            $begingroup$
            @SV-97 Thank you for writing such a detailed response. Really helpful. I didn't know about PEP8, was a nice read.
            $endgroup$
            – mikkelræv
            Apr 1 at 14:25






          • 1




            $begingroup$
            No problem - I generally enjoy code reviews and profit from them too :D I've just added my version of your code if you want to have a look though I'd of course encourage you to try implementing some of the mentioned things yourself beforehand.
            $endgroup$
            – SV-97
            Apr 1 at 14:42














          3












          3








          3





          $begingroup$

          Now, as has been said before: this is more of a codereview than a question. Nevertheless:




          1. You're defining class Board: without parantheses and class Tictactoe() with. No big deal reall, but a bit of inconsistency. I personally just put parens on every declaration. Rids you of having to think about it.

          2. The variables board, win_combinations and GameOver are defined as class variables since they're declared in the body of the class definition itself. This means that should you for some reason instantiate two games at once they'll mess with each other. It would be better to put them into a constructor __init__(self) (the actual constructor is __new__ but you hardly need to edit that so init is generally refered to as constructor). That way every instance has their own instances of these variables.

          3. The names of the variables and general format doesn't conform to PEP8. Some things here are: Docstrings for classes to describe what they do etc.; variables named snake_case (except for globals/constants) and classes CamelCase; two lines between top level classes, functions etc.; double quotes rather than single quotes. Also the variables probably aren't supposed to be manipulated from outside the class so you could tell other programmers so by prefixing them with an underscore "_".

          4. Maybe add some additional abstraction. The board in your case isn't only a board but also includes gamelogic like checking for a win etc.

          5. You're using + for string concatenation/interpolation which is deprecated print('Game over, player ' + choice + ' won the game'). The more modern and also more efficient way would be to use an f-string f"Game over, player {choice} won the game".


          6. The block



            def tie(self):
            list = []
            for x in self.board:
            if type(x) != int:
            list.append(x)


            could be written as a list comprehension or generator expression: list = [x for x in self.board if type(x) != int]. Or using the filtermethod: list = list(filter(lambda x: type(x) != int, self.board)). You should also rename list to list_ or an actual expressive name saying what it represents here. And in the same function you could just return len(list) == 9 since that already is a boolean expression.




          That's it for the board class. Most of the stuff like format, not using class variables etc also applies to the TicTacToe class.





          1. resetGame(self) should probably be a method on the class so you can do self.reset_game() or similar.

          2. Typo in corretChoice -> correct_choice.


          3. b is a really inexpressive variable name for the board. Why don't you name it board? Especially if it's used across the whole class (rather than being just a local variable) that would make the code a lot clearer.


          4. You're catching everything here:



            try:
            x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
            break
            except:
            print('Input has to be a number, try again')


            which is really bad style. It will for example also catch stuff like keyboard interrupts. Since you want to catch errors in the conversion what you probably want is except ValueError:.




          And lastly not really an error but: if the user inputs anything other than n on the "play again?"-prompt it'll restart.



          I also feel like the runGame method is way too large - I'll see if I can come up with a clearer solution and post it up here if I can.



          EDIT:
          I've tried my hand at refactoring you're code:



          import os

          class Board():
          """Represents the game-board"""
          def __init__(self):
          self.board = [i for i in range(10)]
          self._win_combinations = [
          (1, 2, 3),
          (4, 5, 6),
          (7, 8, 9),
          (1, 5, 9),
          (3, 5, 7),
          (1, 4, 7),
          (2, 5, 8),
          (3, 6, 9)]
          self.game_over = False

          def draw_board(self):
          """Draws the board to the terminal"""
          print("=========")
          print(self.board[7], "|", self.board[8], "|", self.board[9])
          print(self.board[4], "|", self.board[5], "|", self.board[6])
          print(self.board[1], "|", self.board[2], "|", self.board[3])
          print("=========")

          def check_if_won(self, player):
          """Checks if the move the player just made, made him/her win the game"""
          for a, b, c in self._win_combinations:
          if self.board[a] == self.board[b] == self.board[c]:
          print(f"Game over, player {player} won the game")
          self.game_over = True

          def update(self, input, choice):
          """Update the current board"""
          self.board[input] = choice
          os.system("clear")
          self.draw_board()
          self.check_if_won(choice)

          def reset_board(self):
          """Resets the board"""
          self.board = [i for i in range(10)]

          def tie(self):
          """Stops the game if tie"""
          list_ = list(filter(lambda x: type(x) != int, self.board))
          return len(list_) == 9


          class TicTacToe():
          def __init__(self):
          os.system("clear")
          self.board = Board()
          self.player_1_char = ""
          self.player_2_char = ""
          self.corret_choice = False
          self.get_player_char()

          def reset(self):
          """Resets the internal state to prepare for a new game"""
          self.player_1_char = ""
          self.player_2_char = ""
          self.board.reset_board()

          def get_player_char(self):
          """Ask the player what character he wants to use and verify choice"""
          while True:
          player_1_char = input("Do you want to play X or O? ")
          print()
          if player_1_char == "X":
          self.player_1_char = "X"
          self.player_2_char = "O"
          print("Starting player selected X")
          break
          elif player_1_char == "O":
          self.player_1_char = "O"
          self.player_2_char = "X"
          print("Starting player selected O")
          break
          else:
          print("ERROR - input has to be either X or O!")
          os.system("clear")

          def get_player_input(self, player_char):
          while True:
          while True:
          x = input(f"{player_char} Where do you want to place your piece?")
          if x.isdigit():
          x = int(x)
          break
          else:
          print("Input has to be a number, try again")

          if x > 0 and x < 10 and type(self.board.board[x]) != str:
          self.board.update(x, player_char)
          break
          elif x == 10:
          quit()
          else:
          print("Spot is taken, try again: ")

          def check_tie(self):
          if self.board.tie():
          self.board.game_over = True
          print("Game is a tie")
          return True
          return False

          def run(self):
          self.board.draw_board()

          while not self.board.game_over:
          self.correct_player_1 = False
          self.correct_player_2 = False

          self.get_player_input(self.player_1_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break

          self.get_player_input(self.player_2_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break


          while True:
          TicTacToe().run()

          user_input = "a"
          while user_input not in "ny":
          user_input = input("Play again? (y/n)").lower()

          if user_input == "y":
          continue
          else:
          break





          share|improve this answer










          New contributor




          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          $endgroup$



          Now, as has been said before: this is more of a codereview than a question. Nevertheless:




          1. You're defining class Board: without parantheses and class Tictactoe() with. No big deal reall, but a bit of inconsistency. I personally just put parens on every declaration. Rids you of having to think about it.

          2. The variables board, win_combinations and GameOver are defined as class variables since they're declared in the body of the class definition itself. This means that should you for some reason instantiate two games at once they'll mess with each other. It would be better to put them into a constructor __init__(self) (the actual constructor is __new__ but you hardly need to edit that so init is generally refered to as constructor). That way every instance has their own instances of these variables.

          3. The names of the variables and general format doesn't conform to PEP8. Some things here are: Docstrings for classes to describe what they do etc.; variables named snake_case (except for globals/constants) and classes CamelCase; two lines between top level classes, functions etc.; double quotes rather than single quotes. Also the variables probably aren't supposed to be manipulated from outside the class so you could tell other programmers so by prefixing them with an underscore "_".

          4. Maybe add some additional abstraction. The board in your case isn't only a board but also includes gamelogic like checking for a win etc.

          5. You're using + for string concatenation/interpolation which is deprecated print('Game over, player ' + choice + ' won the game'). The more modern and also more efficient way would be to use an f-string f"Game over, player {choice} won the game".


          6. The block



            def tie(self):
            list = []
            for x in self.board:
            if type(x) != int:
            list.append(x)


            could be written as a list comprehension or generator expression: list = [x for x in self.board if type(x) != int]. Or using the filtermethod: list = list(filter(lambda x: type(x) != int, self.board)). You should also rename list to list_ or an actual expressive name saying what it represents here. And in the same function you could just return len(list) == 9 since that already is a boolean expression.




          That's it for the board class. Most of the stuff like format, not using class variables etc also applies to the TicTacToe class.





          1. resetGame(self) should probably be a method on the class so you can do self.reset_game() or similar.

          2. Typo in corretChoice -> correct_choice.


          3. b is a really inexpressive variable name for the board. Why don't you name it board? Especially if it's used across the whole class (rather than being just a local variable) that would make the code a lot clearer.


          4. You're catching everything here:



            try:
            x = int(input(self.choicePlayer1 + ' Where do you want to place your piece? '))
            break
            except:
            print('Input has to be a number, try again')


            which is really bad style. It will for example also catch stuff like keyboard interrupts. Since you want to catch errors in the conversion what you probably want is except ValueError:.




          And lastly not really an error but: if the user inputs anything other than n on the "play again?"-prompt it'll restart.



          I also feel like the runGame method is way too large - I'll see if I can come up with a clearer solution and post it up here if I can.



          EDIT:
          I've tried my hand at refactoring you're code:



          import os

          class Board():
          """Represents the game-board"""
          def __init__(self):
          self.board = [i for i in range(10)]
          self._win_combinations = [
          (1, 2, 3),
          (4, 5, 6),
          (7, 8, 9),
          (1, 5, 9),
          (3, 5, 7),
          (1, 4, 7),
          (2, 5, 8),
          (3, 6, 9)]
          self.game_over = False

          def draw_board(self):
          """Draws the board to the terminal"""
          print("=========")
          print(self.board[7], "|", self.board[8], "|", self.board[9])
          print(self.board[4], "|", self.board[5], "|", self.board[6])
          print(self.board[1], "|", self.board[2], "|", self.board[3])
          print("=========")

          def check_if_won(self, player):
          """Checks if the move the player just made, made him/her win the game"""
          for a, b, c in self._win_combinations:
          if self.board[a] == self.board[b] == self.board[c]:
          print(f"Game over, player {player} won the game")
          self.game_over = True

          def update(self, input, choice):
          """Update the current board"""
          self.board[input] = choice
          os.system("clear")
          self.draw_board()
          self.check_if_won(choice)

          def reset_board(self):
          """Resets the board"""
          self.board = [i for i in range(10)]

          def tie(self):
          """Stops the game if tie"""
          list_ = list(filter(lambda x: type(x) != int, self.board))
          return len(list_) == 9


          class TicTacToe():
          def __init__(self):
          os.system("clear")
          self.board = Board()
          self.player_1_char = ""
          self.player_2_char = ""
          self.corret_choice = False
          self.get_player_char()

          def reset(self):
          """Resets the internal state to prepare for a new game"""
          self.player_1_char = ""
          self.player_2_char = ""
          self.board.reset_board()

          def get_player_char(self):
          """Ask the player what character he wants to use and verify choice"""
          while True:
          player_1_char = input("Do you want to play X or O? ")
          print()
          if player_1_char == "X":
          self.player_1_char = "X"
          self.player_2_char = "O"
          print("Starting player selected X")
          break
          elif player_1_char == "O":
          self.player_1_char = "O"
          self.player_2_char = "X"
          print("Starting player selected O")
          break
          else:
          print("ERROR - input has to be either X or O!")
          os.system("clear")

          def get_player_input(self, player_char):
          while True:
          while True:
          x = input(f"{player_char} Where do you want to place your piece?")
          if x.isdigit():
          x = int(x)
          break
          else:
          print("Input has to be a number, try again")

          if x > 0 and x < 10 and type(self.board.board[x]) != str:
          self.board.update(x, player_char)
          break
          elif x == 10:
          quit()
          else:
          print("Spot is taken, try again: ")

          def check_tie(self):
          if self.board.tie():
          self.board.game_over = True
          print("Game is a tie")
          return True
          return False

          def run(self):
          self.board.draw_board()

          while not self.board.game_over:
          self.correct_player_1 = False
          self.correct_player_2 = False

          self.get_player_input(self.player_1_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break

          self.get_player_input(self.player_2_char)
          if self.board.game_over:
          break
          if self.check_tie():
          break


          while True:
          TicTacToe().run()

          user_input = "a"
          while user_input not in "ny":
          user_input = input("Play again? (y/n)").lower()

          if user_input == "y":
          continue
          else:
          break






          share|improve this answer










          New contributor




          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          share|improve this answer



          share|improve this answer








          edited Apr 1 at 14:41





















          New contributor




          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          answered Apr 1 at 13:45









          SV-97SV-97

          463




          463




          New contributor




          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.





          New contributor





          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          SV-97 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.








          • 1




            $begingroup$
            "class Board: is Python 2 syntax" - nope. It's just Python. Parens are optional in either version.
            $endgroup$
            – Reinderien
            Apr 1 at 13:58










          • $begingroup$
            whoops, sorry. Don't know why I had that in mind like this. Still: He defines one class with and one without parens.
            $endgroup$
            – SV-97
            Apr 1 at 14:04










          • $begingroup$
            It's OK; edit your question to suit and I'll upvote it. Everything else looks good.
            $endgroup$
            – Reinderien
            Apr 1 at 14:05






          • 1




            $begingroup$
            @SV-97 Thank you for writing such a detailed response. Really helpful. I didn't know about PEP8, was a nice read.
            $endgroup$
            – mikkelræv
            Apr 1 at 14:25






          • 1




            $begingroup$
            No problem - I generally enjoy code reviews and profit from them too :D I've just added my version of your code if you want to have a look though I'd of course encourage you to try implementing some of the mentioned things yourself beforehand.
            $endgroup$
            – SV-97
            Apr 1 at 14:42














          • 1




            $begingroup$
            "class Board: is Python 2 syntax" - nope. It's just Python. Parens are optional in either version.
            $endgroup$
            – Reinderien
            Apr 1 at 13:58










          • $begingroup$
            whoops, sorry. Don't know why I had that in mind like this. Still: He defines one class with and one without parens.
            $endgroup$
            – SV-97
            Apr 1 at 14:04










          • $begingroup$
            It's OK; edit your question to suit and I'll upvote it. Everything else looks good.
            $endgroup$
            – Reinderien
            Apr 1 at 14:05






          • 1




            $begingroup$
            @SV-97 Thank you for writing such a detailed response. Really helpful. I didn't know about PEP8, was a nice read.
            $endgroup$
            – mikkelræv
            Apr 1 at 14:25






          • 1




            $begingroup$
            No problem - I generally enjoy code reviews and profit from them too :D I've just added my version of your code if you want to have a look though I'd of course encourage you to try implementing some of the mentioned things yourself beforehand.
            $endgroup$
            – SV-97
            Apr 1 at 14:42








          1




          1




          $begingroup$
          "class Board: is Python 2 syntax" - nope. It's just Python. Parens are optional in either version.
          $endgroup$
          – Reinderien
          Apr 1 at 13:58




          $begingroup$
          "class Board: is Python 2 syntax" - nope. It's just Python. Parens are optional in either version.
          $endgroup$
          – Reinderien
          Apr 1 at 13:58












          $begingroup$
          whoops, sorry. Don't know why I had that in mind like this. Still: He defines one class with and one without parens.
          $endgroup$
          – SV-97
          Apr 1 at 14:04




          $begingroup$
          whoops, sorry. Don't know why I had that in mind like this. Still: He defines one class with and one without parens.
          $endgroup$
          – SV-97
          Apr 1 at 14:04












          $begingroup$
          It's OK; edit your question to suit and I'll upvote it. Everything else looks good.
          $endgroup$
          – Reinderien
          Apr 1 at 14:05




          $begingroup$
          It's OK; edit your question to suit and I'll upvote it. Everything else looks good.
          $endgroup$
          – Reinderien
          Apr 1 at 14:05




          1




          1




          $begingroup$
          @SV-97 Thank you for writing such a detailed response. Really helpful. I didn't know about PEP8, was a nice read.
          $endgroup$
          – mikkelræv
          Apr 1 at 14:25




          $begingroup$
          @SV-97 Thank you for writing such a detailed response. Really helpful. I didn't know about PEP8, was a nice read.
          $endgroup$
          – mikkelræv
          Apr 1 at 14:25




          1




          1




          $begingroup$
          No problem - I generally enjoy code reviews and profit from them too :D I've just added my version of your code if you want to have a look though I'd of course encourage you to try implementing some of the mentioned things yourself beforehand.
          $endgroup$
          – SV-97
          Apr 1 at 14:42




          $begingroup$
          No problem - I generally enjoy code reviews and profit from them too :D I've just added my version of your code if you want to have a look though I'd of course encourage you to try implementing some of the mentioned things yourself beforehand.
          $endgroup$
          – SV-97
          Apr 1 at 14:42










          mikkelræv is a new contributor. Be nice, and check out our Code of Conduct.










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          mikkelræv is a new contributor. Be nice, and check out our Code of Conduct.













          mikkelræv is a new contributor. Be nice, and check out our Code of Conduct.












          mikkelræv is a new contributor. Be nice, and check out our Code of Conduct.
















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