Can I string the D&D Starter Set campaign into another module, keeping the same characters?How long is...
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How long is the D&D Starter Set campaign?
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Can I string the D&D Starter Set campaign into another module, keeping the same characters?
How long is the D&D Starter Set campaign?Where do I go after the Starter Set?How can characters access resurrection services during the Starter Set adventure?Is the first encounter of the starter set really “deadly”?How much should I prepare as a new DM for a play session?How much preparation do I need to run the D&D Starter Set?How does Lost Mines of Phandelver expect PCs to take on side quests without demanding pay?Is the Vortex the same as the adventure in the starter set?In the Starter Set, how can PCs learn the password?How can I make the final boss of the LMOP a memorable and exciting fight for my group?AC calculations in the D&D 5e German Starter SetHow long is the D&D Starter Set campaign?
$begingroup$
I'm pretty interested in buying the D&D Starter Set as a way to get introduced to D&D and being a GM/DM for the first time. (more context in this other question I have asked, regarding the expected length of this campaign)
After finishing the starter set campaign, can I make my party "move" to another bigger module easily (using the same character sheets)?
I found this question which is related, but doesn't really answer if it is possible to make a transition with the same characters instead of just starting a new game.
I'd like answers specifically for this campaign as it's a basic one, so there shouldn't be any "compatibility" problems this way. Answers from DMs who've already tried doing this would be greatly appreciated.
dnd-5e published-adventures lost-mine-of-phandelver in-game-continuity
$endgroup$
add a comment |
$begingroup$
I'm pretty interested in buying the D&D Starter Set as a way to get introduced to D&D and being a GM/DM for the first time. (more context in this other question I have asked, regarding the expected length of this campaign)
After finishing the starter set campaign, can I make my party "move" to another bigger module easily (using the same character sheets)?
I found this question which is related, but doesn't really answer if it is possible to make a transition with the same characters instead of just starting a new game.
I'd like answers specifically for this campaign as it's a basic one, so there shouldn't be any "compatibility" problems this way. Answers from DMs who've already tried doing this would be greatly appreciated.
dnd-5e published-adventures lost-mine-of-phandelver in-game-continuity
$endgroup$
add a comment |
$begingroup$
I'm pretty interested in buying the D&D Starter Set as a way to get introduced to D&D and being a GM/DM for the first time. (more context in this other question I have asked, regarding the expected length of this campaign)
After finishing the starter set campaign, can I make my party "move" to another bigger module easily (using the same character sheets)?
I found this question which is related, but doesn't really answer if it is possible to make a transition with the same characters instead of just starting a new game.
I'd like answers specifically for this campaign as it's a basic one, so there shouldn't be any "compatibility" problems this way. Answers from DMs who've already tried doing this would be greatly appreciated.
dnd-5e published-adventures lost-mine-of-phandelver in-game-continuity
$endgroup$
I'm pretty interested in buying the D&D Starter Set as a way to get introduced to D&D and being a GM/DM for the first time. (more context in this other question I have asked, regarding the expected length of this campaign)
After finishing the starter set campaign, can I make my party "move" to another bigger module easily (using the same character sheets)?
I found this question which is related, but doesn't really answer if it is possible to make a transition with the same characters instead of just starting a new game.
I'd like answers specifically for this campaign as it's a basic one, so there shouldn't be any "compatibility" problems this way. Answers from DMs who've already tried doing this would be greatly appreciated.
dnd-5e published-adventures lost-mine-of-phandelver in-game-continuity
dnd-5e published-adventures lost-mine-of-phandelver in-game-continuity
edited 14 hours ago
V2Blast
23.4k375147
23.4k375147
asked 18 hours ago
ZomaZoma
35411
35411
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Yes, you can reuse characters.
There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.
Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story. Other modules have different hooks, or leave you room to develop your own hooks.
Balancing Being Overleveled
If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.
This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.
Milestone Advancement
One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.
$endgroup$
2
$begingroup$
This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
$endgroup$
– Theik
17 hours ago
$begingroup$
Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
$endgroup$
– Zoma
17 hours ago
1
$begingroup$
There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
$endgroup$
– Blue Caboose
15 hours ago
$begingroup$
I'm only playing Curse of Strahd, not DMing, but I thought I saw somewhere that you can skip the beginning sequence if you're continuing from LMoP. So, should be able to jump in with level 5 characters and not be over-leveled.
$endgroup$
– Raj
15 hours ago
$begingroup$
Yep, SKT mentions linked adventures in Appendix A, including LMOP: "Characters who complete it are at the right level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2)." It also provides a few sample hooks tied to Phandalin NPCs the give the characters a reason to go to Triboar.
$endgroup$
– V2Blast
14 hours ago
|
show 2 more comments
$begingroup$
Yes, you can
Several, if not all, official adventures offer several hooks and at least one of them usually is suited to tie in from the starter set. When the PCs join a faction during LMOP it is even easier.
New contributor
$endgroup$
add a comment |
$begingroup$
Yes, absolutely!
One published module this works exceptionally well with is Storm King's Thunder which (after a short "prequel" that isn't terribly relevant) can begin in one of three locations on the Sword Coast (the region Lost Mines takes place in). One of them is Triboar which is very close to Phandalin (you may recall that it lies on the aptly Triboar Trail).
Storm King's Thunder even specifically recommends that it can be used right after Lost Mines of Phandelver in the way that I suggest above. It says to skip the "prequel" when doing this. It also describes the "prequel" as being skippable if you want to start at a higher level instead of level 1, so you really shouldn't be missing too much.
$endgroup$
add a comment |
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3 Answers
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3 Answers
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$begingroup$
Yes, you can reuse characters.
There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.
Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story. Other modules have different hooks, or leave you room to develop your own hooks.
Balancing Being Overleveled
If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.
This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.
Milestone Advancement
One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.
$endgroup$
2
$begingroup$
This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
$endgroup$
– Theik
17 hours ago
$begingroup$
Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
$endgroup$
– Zoma
17 hours ago
1
$begingroup$
There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
$endgroup$
– Blue Caboose
15 hours ago
$begingroup$
I'm only playing Curse of Strahd, not DMing, but I thought I saw somewhere that you can skip the beginning sequence if you're continuing from LMoP. So, should be able to jump in with level 5 characters and not be over-leveled.
$endgroup$
– Raj
15 hours ago
$begingroup$
Yep, SKT mentions linked adventures in Appendix A, including LMOP: "Characters who complete it are at the right level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2)." It also provides a few sample hooks tied to Phandalin NPCs the give the characters a reason to go to Triboar.
$endgroup$
– V2Blast
14 hours ago
|
show 2 more comments
$begingroup$
Yes, you can reuse characters.
There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.
Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story. Other modules have different hooks, or leave you room to develop your own hooks.
Balancing Being Overleveled
If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.
This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.
Milestone Advancement
One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.
$endgroup$
2
$begingroup$
This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
$endgroup$
– Theik
17 hours ago
$begingroup$
Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
$endgroup$
– Zoma
17 hours ago
1
$begingroup$
There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
$endgroup$
– Blue Caboose
15 hours ago
$begingroup$
I'm only playing Curse of Strahd, not DMing, but I thought I saw somewhere that you can skip the beginning sequence if you're continuing from LMoP. So, should be able to jump in with level 5 characters and not be over-leveled.
$endgroup$
– Raj
15 hours ago
$begingroup$
Yep, SKT mentions linked adventures in Appendix A, including LMOP: "Characters who complete it are at the right level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2)." It also provides a few sample hooks tied to Phandalin NPCs the give the characters a reason to go to Triboar.
$endgroup$
– V2Blast
14 hours ago
|
show 2 more comments
$begingroup$
Yes, you can reuse characters.
There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.
Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story. Other modules have different hooks, or leave you room to develop your own hooks.
Balancing Being Overleveled
If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.
This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.
Milestone Advancement
One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.
$endgroup$
Yes, you can reuse characters.
There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.
Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story. Other modules have different hooks, or leave you room to develop your own hooks.
Balancing Being Overleveled
If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.
This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.
Milestone Advancement
One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.
edited 14 hours ago
answered 17 hours ago
T.J.L.T.J.L.
32.1k5111169
32.1k5111169
2
$begingroup$
This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
$endgroup$
– Theik
17 hours ago
$begingroup$
Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
$endgroup$
– Zoma
17 hours ago
1
$begingroup$
There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
$endgroup$
– Blue Caboose
15 hours ago
$begingroup$
I'm only playing Curse of Strahd, not DMing, but I thought I saw somewhere that you can skip the beginning sequence if you're continuing from LMoP. So, should be able to jump in with level 5 characters and not be over-leveled.
$endgroup$
– Raj
15 hours ago
$begingroup$
Yep, SKT mentions linked adventures in Appendix A, including LMOP: "Characters who complete it are at the right level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2)." It also provides a few sample hooks tied to Phandalin NPCs the give the characters a reason to go to Triboar.
$endgroup$
– V2Blast
14 hours ago
|
show 2 more comments
2
$begingroup$
This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
$endgroup$
– Theik
17 hours ago
$begingroup$
Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
$endgroup$
– Zoma
17 hours ago
1
$begingroup$
There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
$endgroup$
– Blue Caboose
15 hours ago
$begingroup$
I'm only playing Curse of Strahd, not DMing, but I thought I saw somewhere that you can skip the beginning sequence if you're continuing from LMoP. So, should be able to jump in with level 5 characters and not be over-leveled.
$endgroup$
– Raj
15 hours ago
$begingroup$
Yep, SKT mentions linked adventures in Appendix A, including LMOP: "Characters who complete it are at the right level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2)." It also provides a few sample hooks tied to Phandalin NPCs the give the characters a reason to go to Triboar.
$endgroup$
– V2Blast
14 hours ago
2
2
$begingroup$
This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
$endgroup$
– Theik
17 hours ago
$begingroup$
This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
$endgroup$
– Theik
17 hours ago
$begingroup$
Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
$endgroup$
– Zoma
17 hours ago
$begingroup$
Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
$endgroup$
– Zoma
17 hours ago
1
1
$begingroup$
There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
$endgroup$
– Blue Caboose
15 hours ago
$begingroup$
There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
$endgroup$
– Blue Caboose
15 hours ago
$begingroup$
I'm only playing Curse of Strahd, not DMing, but I thought I saw somewhere that you can skip the beginning sequence if you're continuing from LMoP. So, should be able to jump in with level 5 characters and not be over-leveled.
$endgroup$
– Raj
15 hours ago
$begingroup$
I'm only playing Curse of Strahd, not DMing, but I thought I saw somewhere that you can skip the beginning sequence if you're continuing from LMoP. So, should be able to jump in with level 5 characters and not be over-leveled.
$endgroup$
– Raj
15 hours ago
$begingroup$
Yep, SKT mentions linked adventures in Appendix A, including LMOP: "Characters who complete it are at the right level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2)." It also provides a few sample hooks tied to Phandalin NPCs the give the characters a reason to go to Triboar.
$endgroup$
– V2Blast
14 hours ago
$begingroup$
Yep, SKT mentions linked adventures in Appendix A, including LMOP: "Characters who complete it are at the right level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2)." It also provides a few sample hooks tied to Phandalin NPCs the give the characters a reason to go to Triboar.
$endgroup$
– V2Blast
14 hours ago
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$begingroup$
Yes, you can
Several, if not all, official adventures offer several hooks and at least one of them usually is suited to tie in from the starter set. When the PCs join a faction during LMOP it is even easier.
New contributor
$endgroup$
add a comment |
$begingroup$
Yes, you can
Several, if not all, official adventures offer several hooks and at least one of them usually is suited to tie in from the starter set. When the PCs join a faction during LMOP it is even easier.
New contributor
$endgroup$
add a comment |
$begingroup$
Yes, you can
Several, if not all, official adventures offer several hooks and at least one of them usually is suited to tie in from the starter set. When the PCs join a faction during LMOP it is even easier.
New contributor
$endgroup$
Yes, you can
Several, if not all, official adventures offer several hooks and at least one of them usually is suited to tie in from the starter set. When the PCs join a faction during LMOP it is even easier.
New contributor
edited 14 hours ago
V2Blast
23.4k375147
23.4k375147
New contributor
answered 14 hours ago
techorixtechorix
1037
1037
New contributor
New contributor
add a comment |
add a comment |
$begingroup$
Yes, absolutely!
One published module this works exceptionally well with is Storm King's Thunder which (after a short "prequel" that isn't terribly relevant) can begin in one of three locations on the Sword Coast (the region Lost Mines takes place in). One of them is Triboar which is very close to Phandalin (you may recall that it lies on the aptly Triboar Trail).
Storm King's Thunder even specifically recommends that it can be used right after Lost Mines of Phandelver in the way that I suggest above. It says to skip the "prequel" when doing this. It also describes the "prequel" as being skippable if you want to start at a higher level instead of level 1, so you really shouldn't be missing too much.
$endgroup$
add a comment |
$begingroup$
Yes, absolutely!
One published module this works exceptionally well with is Storm King's Thunder which (after a short "prequel" that isn't terribly relevant) can begin in one of three locations on the Sword Coast (the region Lost Mines takes place in). One of them is Triboar which is very close to Phandalin (you may recall that it lies on the aptly Triboar Trail).
Storm King's Thunder even specifically recommends that it can be used right after Lost Mines of Phandelver in the way that I suggest above. It says to skip the "prequel" when doing this. It also describes the "prequel" as being skippable if you want to start at a higher level instead of level 1, so you really shouldn't be missing too much.
$endgroup$
add a comment |
$begingroup$
Yes, absolutely!
One published module this works exceptionally well with is Storm King's Thunder which (after a short "prequel" that isn't terribly relevant) can begin in one of three locations on the Sword Coast (the region Lost Mines takes place in). One of them is Triboar which is very close to Phandalin (you may recall that it lies on the aptly Triboar Trail).
Storm King's Thunder even specifically recommends that it can be used right after Lost Mines of Phandelver in the way that I suggest above. It says to skip the "prequel" when doing this. It also describes the "prequel" as being skippable if you want to start at a higher level instead of level 1, so you really shouldn't be missing too much.
$endgroup$
Yes, absolutely!
One published module this works exceptionally well with is Storm King's Thunder which (after a short "prequel" that isn't terribly relevant) can begin in one of three locations on the Sword Coast (the region Lost Mines takes place in). One of them is Triboar which is very close to Phandalin (you may recall that it lies on the aptly Triboar Trail).
Storm King's Thunder even specifically recommends that it can be used right after Lost Mines of Phandelver in the way that I suggest above. It says to skip the "prequel" when doing this. It also describes the "prequel" as being skippable if you want to start at a higher level instead of level 1, so you really shouldn't be missing too much.
edited 11 hours ago
V2Blast
23.4k375147
23.4k375147
answered 12 hours ago
Captain ManCaptain Man
389110
389110
add a comment |
add a comment |
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