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Can I write a book of my D&D game?
Can you reprint screen shots of a game application or program without permission?How can I get a copyright for my e-book?Can my work be stolen if I post excerpts and ideas on critique sites?How can I trust that the proofreader and designer of a book will not plagiarize our work?Unofficial Fan Fictions - How can I Secure Them?How much can I copy before it is considered plagiarism?Write a book with “protected” characters/ideas without copyright?Can I use an old painting of Lilith as my book cover?Can I copy images from published books and use them in my paper?License for incorporating game-play and characters of a video-game in a novel?
I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of the traditional lore and races of D&D.
I'm quite proud of one of my current storylines and have been thinking about turning it into a book. Of course to do this I will need to get the permission of the players to use their characters, assuming I get this is there any other reason I can't publish this?
Things I'm concerned about are the particular interpretations of the classic fantasy races, the classes/abilities of the characters and most importantly the magic system. To experienced players I expect these things to be fairly recognisable, and I'm trying to work out how much I need to modify it in my writing.
Can I publish a story from my D&D game without plagiarising D&D lore?
fantasy copyright plagiarism roleplaying
|
show 3 more comments
I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of the traditional lore and races of D&D.
I'm quite proud of one of my current storylines and have been thinking about turning it into a book. Of course to do this I will need to get the permission of the players to use their characters, assuming I get this is there any other reason I can't publish this?
Things I'm concerned about are the particular interpretations of the classic fantasy races, the classes/abilities of the characters and most importantly the magic system. To experienced players I expect these things to be fairly recognisable, and I'm trying to work out how much I need to modify it in my writing.
Can I publish a story from my D&D game without plagiarising D&D lore?
fantasy copyright plagiarism roleplaying
1
law.stackexchange.com ?
– Mawg
15 hours ago
4
Margaret Weis and Tracy Hickman did exactly that with great success.
– Mason Wheeler
14 hours ago
4
@MasonWheeler The circumstances surrounding Dragonlance are complicated and unique, and the copyright for it is very messy. Tracy Hickman has written at length about the things he would like to do with Dragonlance, but isn't/wasn't allowed to.
– Michael W.
12 hours ago
1
@MichaelW. That's interesting; I hadn't heard of him writing stuff like that before. (Though admittedly I haven't really followed him closely or anything.) Do you have a citation?
– Mason Wheeler
12 hours ago
1
There are so many of these already that it must be possible. :)
– Meg
10 hours ago
|
show 3 more comments
I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of the traditional lore and races of D&D.
I'm quite proud of one of my current storylines and have been thinking about turning it into a book. Of course to do this I will need to get the permission of the players to use their characters, assuming I get this is there any other reason I can't publish this?
Things I'm concerned about are the particular interpretations of the classic fantasy races, the classes/abilities of the characters and most importantly the magic system. To experienced players I expect these things to be fairly recognisable, and I'm trying to work out how much I need to modify it in my writing.
Can I publish a story from my D&D game without plagiarising D&D lore?
fantasy copyright plagiarism roleplaying
I am a long time Dungeon Master of Dungeons and Dragons and Pathfinder. My games run in a custom world of my own making. However, I utilise a lot of the traditional lore and races of D&D.
I'm quite proud of one of my current storylines and have been thinking about turning it into a book. Of course to do this I will need to get the permission of the players to use their characters, assuming I get this is there any other reason I can't publish this?
Things I'm concerned about are the particular interpretations of the classic fantasy races, the classes/abilities of the characters and most importantly the magic system. To experienced players I expect these things to be fairly recognisable, and I'm trying to work out how much I need to modify it in my writing.
Can I publish a story from my D&D game without plagiarising D&D lore?
fantasy copyright plagiarism roleplaying
fantasy copyright plagiarism roleplaying
edited yesterday
linksassin
asked yesterday
linksassinlinksassin
885319
885319
1
law.stackexchange.com ?
– Mawg
15 hours ago
4
Margaret Weis and Tracy Hickman did exactly that with great success.
– Mason Wheeler
14 hours ago
4
@MasonWheeler The circumstances surrounding Dragonlance are complicated and unique, and the copyright for it is very messy. Tracy Hickman has written at length about the things he would like to do with Dragonlance, but isn't/wasn't allowed to.
– Michael W.
12 hours ago
1
@MichaelW. That's interesting; I hadn't heard of him writing stuff like that before. (Though admittedly I haven't really followed him closely or anything.) Do you have a citation?
– Mason Wheeler
12 hours ago
1
There are so many of these already that it must be possible. :)
– Meg
10 hours ago
|
show 3 more comments
1
law.stackexchange.com ?
– Mawg
15 hours ago
4
Margaret Weis and Tracy Hickman did exactly that with great success.
– Mason Wheeler
14 hours ago
4
@MasonWheeler The circumstances surrounding Dragonlance are complicated and unique, and the copyright for it is very messy. Tracy Hickman has written at length about the things he would like to do with Dragonlance, but isn't/wasn't allowed to.
– Michael W.
12 hours ago
1
@MichaelW. That's interesting; I hadn't heard of him writing stuff like that before. (Though admittedly I haven't really followed him closely or anything.) Do you have a citation?
– Mason Wheeler
12 hours ago
1
There are so many of these already that it must be possible. :)
– Meg
10 hours ago
1
1
law.stackexchange.com ?
– Mawg
15 hours ago
law.stackexchange.com ?
– Mawg
15 hours ago
4
4
Margaret Weis and Tracy Hickman did exactly that with great success.
– Mason Wheeler
14 hours ago
Margaret Weis and Tracy Hickman did exactly that with great success.
– Mason Wheeler
14 hours ago
4
4
@MasonWheeler The circumstances surrounding Dragonlance are complicated and unique, and the copyright for it is very messy. Tracy Hickman has written at length about the things he would like to do with Dragonlance, but isn't/wasn't allowed to.
– Michael W.
12 hours ago
@MasonWheeler The circumstances surrounding Dragonlance are complicated and unique, and the copyright for it is very messy. Tracy Hickman has written at length about the things he would like to do with Dragonlance, but isn't/wasn't allowed to.
– Michael W.
12 hours ago
1
1
@MichaelW. That's interesting; I hadn't heard of him writing stuff like that before. (Though admittedly I haven't really followed him closely or anything.) Do you have a citation?
– Mason Wheeler
12 hours ago
@MichaelW. That's interesting; I hadn't heard of him writing stuff like that before. (Though admittedly I haven't really followed him closely or anything.) Do you have a citation?
– Mason Wheeler
12 hours ago
1
1
There are so many of these already that it must be possible. :)
– Meg
10 hours ago
There are so many of these already that it must be possible. :)
– Meg
10 hours ago
|
show 3 more comments
6 Answers
6
active
oldest
votes
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. Think of your story as being inspired by your game, but retell it as a story. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.)
Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination. They want to read about your wizard calling lightning from the heavens, not about a seventh-level wizard casting a fourth-level spell and opponents making saving throws.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, check to see if the game publisher asserts a trademark on it. They can't trademark common things like trolls or healing potions, but they might have trademarked a specific monster or artifact invented for that game. Try checking another published source such as the the 3.5 edition System Reference Document; trademarked stuff is usually absent (or renamed) in such works. If you're still not sure, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to change "hobbits" to "halflings" after the first edition.)
3
To expand on your trademark points: D&D source books in particular always list many monsters and items (and character names) which are trademarked (or even registered trademarks). Another option to find out is to compare a published source book to an openly accessible document (such as the 3.5 edition System Reference Document). Trademarked stuff is normally absent (or renamed) from the freely available resources.
– Angew
21 hours ago
3
I'd also add that stuff that works well in books often doesn't work in a game, and vice versa. E.g. magical healing. Take your game sessions and characters as inspiration not gospel. C/f "inspired by real events" in movies.
– Paul Johnson
19 hours ago
1
Just because something appears in the D&D Monstrous Compendiums or what-not does not mean it is owned by D&D - quite a lot of things in there are just outright taken from pre-existing mythology, which is public domain. Do a bit of research to see which creatures, etc. are original to D&D and which existed previously within the public domain.
– Darrel Hoffman
16 hours ago
Of course, combining a game-log and a story can be amusing -- Harry Potter and the Natural 20 -- a D&D Munchkin ends up in HP world -- each thinks the other type is oddly powerful & also oddly weak, in differing ways. like " slow accumulation of skills via learning" vs "level-up increases." Some things are the same n both, like conservation of detail. tvtropes.org/pmwiki/pmwiki.php/Fanfic/…
– April
16 hours ago
2
Trademarks are important to be aware of. Don't let this happen to YOUR story: giantitp.com/comics/oots0032.html
– Willem Renzema
15 hours ago
|
show 1 more comment
I don't know about the legality of it but this has already been done. A bunch of french players and their dungeon master turned their stories into comic books.
In french it's called "Chroniques de la lune noire", aka "Black moon chronicles". It is very famous among french D&D players. You may want to read on that.
As a fun side note their world and characters were so reputed that Gary Gigax himself once played a session with these guys!
New contributor
2
A group of Japanese players did the same - turning their campaign into a story called "Record of Lodoss War". I don't recall whether it was an anime, a manga, a novel, or more than one of these, but it was very popular. It's also widely believed that "Firefly" is partly based on Joss Whedon's "Traveller" campaign - he's admitted it was based on an RPG campaign (without specifying the system) and by analysing e.g. the mechanics of the FTL drive and other factors, several people have concluded it must have been Traveller.
– AJM
13 hours ago
@AJM: tyvm, I loved Firefly! By the way the "Chroniques de la lune noire" is really good. I've got them all.
– Cedric Martin
6 hours ago
add a comment |
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
3
This sounds like how "50 Shades" started -- originally a Twilight Fanfic, then changed names to get a traditional publisher.
– April
16 hours ago
add a comment |
Game systems cannot be copyrighted or patented.
However, identifying characters of note or settings are out of the bat.
You cannot make reference to any named character or town from published settings, or use the name of the wizards's spells.
There is also the realm of fan fiction. If you are not profiting from your work and it does not subtract from the value of the main work, you are usually safe.
There is one web novel that did exactly this. Metaworld Chronicles (I'm not affiliated to that) - it began even using references to D&D characters but then swapped them out after the author (allegedly) talked to a WoTC representative.
You can always change the names of people and places found in published official media.
add a comment |
I think this will depend largely on how much of the lore you're really using. Having underground dark elves that are corrupted by their spider goddess? It'll be pretty obvious, even with some name changes, to anyone familiar with D&D. Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning.
However, when you say "lore", my mind immediately turns to the official settings, and that, I believe, is a complete no-go. Even with some name changes, the setting and lore of Faerun, for example, would likely be fairly obvious to a reader. Big-name characters like Strahd, Vecna, and Drizzt would probably be recognizable, as well. Note that the names of gods, too, would fall into this category-- see the replacement for gods' names used by Matthew Mercer in his Tal'dorei book for reference. (Notably, however, this book is designed for DMs to use to build their own campaigns, and I imagine that many of them, like myself, use his titles and the actual names of the gods interchangeably while playing.)
Consult the System Reference Document for whatever version of the game you've played. It contains all of the information that Wizards of the Coast considers free for use in other creative works. If anything, and I do mean anything, including monsters, locations, and spell names, is not listed there, change the name and description.
"Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning." The first one I can see, but why associate lightning (generally white or yellowish-white) with the color blue?
– Mason Wheeler
7 hours ago
@MasonWheeler I think because the white ones were already ice, and I think the white = cold connection is a bit stronger, maybe? But also the black ones breathe either poison or acid (can't be bothered to google right now), so who knows. Point being, associating colors with magic elements isn't particularly uncommon in fantasy.
– Blue Caboose
3 hours ago
add a comment |
Note that Paizo, the authors of Pathfinder, publish books in their Golarion setting, but they avoid mentioning certain creatures found in the SRD in their fiction; Pathfinder Tales: Prince of Wolves calls a character "devil-blooded" instead of calling him a tiefling. Along the same lines, their miniature line includes what is clearly a mohrg but labels it Murderous Undead. They are a major corporation effectively publishing unbranded D&D fiction; there are probably legal concerns behind avoiding these names in their fiction.
add a comment |
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Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. Think of your story as being inspired by your game, but retell it as a story. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.)
Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination. They want to read about your wizard calling lightning from the heavens, not about a seventh-level wizard casting a fourth-level spell and opponents making saving throws.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, check to see if the game publisher asserts a trademark on it. They can't trademark common things like trolls or healing potions, but they might have trademarked a specific monster or artifact invented for that game. Try checking another published source such as the the 3.5 edition System Reference Document; trademarked stuff is usually absent (or renamed) in such works. If you're still not sure, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to change "hobbits" to "halflings" after the first edition.)
3
To expand on your trademark points: D&D source books in particular always list many monsters and items (and character names) which are trademarked (or even registered trademarks). Another option to find out is to compare a published source book to an openly accessible document (such as the 3.5 edition System Reference Document). Trademarked stuff is normally absent (or renamed) from the freely available resources.
– Angew
21 hours ago
3
I'd also add that stuff that works well in books often doesn't work in a game, and vice versa. E.g. magical healing. Take your game sessions and characters as inspiration not gospel. C/f "inspired by real events" in movies.
– Paul Johnson
19 hours ago
1
Just because something appears in the D&D Monstrous Compendiums or what-not does not mean it is owned by D&D - quite a lot of things in there are just outright taken from pre-existing mythology, which is public domain. Do a bit of research to see which creatures, etc. are original to D&D and which existed previously within the public domain.
– Darrel Hoffman
16 hours ago
Of course, combining a game-log and a story can be amusing -- Harry Potter and the Natural 20 -- a D&D Munchkin ends up in HP world -- each thinks the other type is oddly powerful & also oddly weak, in differing ways. like " slow accumulation of skills via learning" vs "level-up increases." Some things are the same n both, like conservation of detail. tvtropes.org/pmwiki/pmwiki.php/Fanfic/…
– April
16 hours ago
2
Trademarks are important to be aware of. Don't let this happen to YOUR story: giantitp.com/comics/oots0032.html
– Willem Renzema
15 hours ago
|
show 1 more comment
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. Think of your story as being inspired by your game, but retell it as a story. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.)
Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination. They want to read about your wizard calling lightning from the heavens, not about a seventh-level wizard casting a fourth-level spell and opponents making saving throws.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, check to see if the game publisher asserts a trademark on it. They can't trademark common things like trolls or healing potions, but they might have trademarked a specific monster or artifact invented for that game. Try checking another published source such as the the 3.5 edition System Reference Document; trademarked stuff is usually absent (or renamed) in such works. If you're still not sure, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to change "hobbits" to "halflings" after the first edition.)
3
To expand on your trademark points: D&D source books in particular always list many monsters and items (and character names) which are trademarked (or even registered trademarks). Another option to find out is to compare a published source book to an openly accessible document (such as the 3.5 edition System Reference Document). Trademarked stuff is normally absent (or renamed) from the freely available resources.
– Angew
21 hours ago
3
I'd also add that stuff that works well in books often doesn't work in a game, and vice versa. E.g. magical healing. Take your game sessions and characters as inspiration not gospel. C/f "inspired by real events" in movies.
– Paul Johnson
19 hours ago
1
Just because something appears in the D&D Monstrous Compendiums or what-not does not mean it is owned by D&D - quite a lot of things in there are just outright taken from pre-existing mythology, which is public domain. Do a bit of research to see which creatures, etc. are original to D&D and which existed previously within the public domain.
– Darrel Hoffman
16 hours ago
Of course, combining a game-log and a story can be amusing -- Harry Potter and the Natural 20 -- a D&D Munchkin ends up in HP world -- each thinks the other type is oddly powerful & also oddly weak, in differing ways. like " slow accumulation of skills via learning" vs "level-up increases." Some things are the same n both, like conservation of detail. tvtropes.org/pmwiki/pmwiki.php/Fanfic/…
– April
16 hours ago
2
Trademarks are important to be aware of. Don't let this happen to YOUR story: giantitp.com/comics/oots0032.html
– Willem Renzema
15 hours ago
|
show 1 more comment
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. Think of your story as being inspired by your game, but retell it as a story. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.)
Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination. They want to read about your wizard calling lightning from the heavens, not about a seventh-level wizard casting a fourth-level spell and opponents making saving throws.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, check to see if the game publisher asserts a trademark on it. They can't trademark common things like trolls or healing potions, but they might have trademarked a specific monster or artifact invented for that game. Try checking another published source such as the the 3.5 edition System Reference Document; trademarked stuff is usually absent (or renamed) in such works. If you're still not sure, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to change "hobbits" to "halflings" after the first edition.)
Plagiarism would be taking exact text from the various game manuals and representing it as your own. So don't do that.
But you probably weren't going to anyway, because you want to tell a story, not publish a game log. Think of your story as being inspired by your game, but retell it as a story. When you tell a story you use the language of description, not specification -- powerful fireballs and mighty blows with great-axes, not third-level spells doing 5d6 damage and axes that do 2d12 (+3 for strength 18) etc. (It's been years since I've played D&D; please forgive my made-up stats here.)
Mechanics get in the way of storytelling, and mechanics are the part most tied to a particular game system. Unless you're targeting the gaming market specifically, you probably want your fantasy story to not clearly identify the game system at all -- readers don't need to care whether it was D&D or GURPS or RuneQuest or Fate or a product wholly of your own imagination. They want to read about your wizard calling lightning from the heavens, not about a seventh-level wizard casting a fourth-level spell and opponents making saving throws.
There is one thing to watch out for, but it's not about plagiarism or copyright -- beware of trademarks. If there is a named monster type or special artifact, check to see if the game publisher asserts a trademark on it. They can't trademark common things like trolls or healing potions, but they might have trademarked a specific monster or artifact invented for that game. Try checking another published source such as the the 3.5 edition System Reference Document; trademarked stuff is usually absent (or renamed) in such works. If you're still not sure, you might want to change the specific names just in case the publishers decide they care. (A similar concern might have caused Gygax to change "hobbits" to "halflings" after the first edition.)
edited 15 hours ago
answered yesterday
Monica Cellio♦Monica Cellio
15.4k23484
15.4k23484
3
To expand on your trademark points: D&D source books in particular always list many monsters and items (and character names) which are trademarked (or even registered trademarks). Another option to find out is to compare a published source book to an openly accessible document (such as the 3.5 edition System Reference Document). Trademarked stuff is normally absent (or renamed) from the freely available resources.
– Angew
21 hours ago
3
I'd also add that stuff that works well in books often doesn't work in a game, and vice versa. E.g. magical healing. Take your game sessions and characters as inspiration not gospel. C/f "inspired by real events" in movies.
– Paul Johnson
19 hours ago
1
Just because something appears in the D&D Monstrous Compendiums or what-not does not mean it is owned by D&D - quite a lot of things in there are just outright taken from pre-existing mythology, which is public domain. Do a bit of research to see which creatures, etc. are original to D&D and which existed previously within the public domain.
– Darrel Hoffman
16 hours ago
Of course, combining a game-log and a story can be amusing -- Harry Potter and the Natural 20 -- a D&D Munchkin ends up in HP world -- each thinks the other type is oddly powerful & also oddly weak, in differing ways. like " slow accumulation of skills via learning" vs "level-up increases." Some things are the same n both, like conservation of detail. tvtropes.org/pmwiki/pmwiki.php/Fanfic/…
– April
16 hours ago
2
Trademarks are important to be aware of. Don't let this happen to YOUR story: giantitp.com/comics/oots0032.html
– Willem Renzema
15 hours ago
|
show 1 more comment
3
To expand on your trademark points: D&D source books in particular always list many monsters and items (and character names) which are trademarked (or even registered trademarks). Another option to find out is to compare a published source book to an openly accessible document (such as the 3.5 edition System Reference Document). Trademarked stuff is normally absent (or renamed) from the freely available resources.
– Angew
21 hours ago
3
I'd also add that stuff that works well in books often doesn't work in a game, and vice versa. E.g. magical healing. Take your game sessions and characters as inspiration not gospel. C/f "inspired by real events" in movies.
– Paul Johnson
19 hours ago
1
Just because something appears in the D&D Monstrous Compendiums or what-not does not mean it is owned by D&D - quite a lot of things in there are just outright taken from pre-existing mythology, which is public domain. Do a bit of research to see which creatures, etc. are original to D&D and which existed previously within the public domain.
– Darrel Hoffman
16 hours ago
Of course, combining a game-log and a story can be amusing -- Harry Potter and the Natural 20 -- a D&D Munchkin ends up in HP world -- each thinks the other type is oddly powerful & also oddly weak, in differing ways. like " slow accumulation of skills via learning" vs "level-up increases." Some things are the same n both, like conservation of detail. tvtropes.org/pmwiki/pmwiki.php/Fanfic/…
– April
16 hours ago
2
Trademarks are important to be aware of. Don't let this happen to YOUR story: giantitp.com/comics/oots0032.html
– Willem Renzema
15 hours ago
3
3
To expand on your trademark points: D&D source books in particular always list many monsters and items (and character names) which are trademarked (or even registered trademarks). Another option to find out is to compare a published source book to an openly accessible document (such as the 3.5 edition System Reference Document). Trademarked stuff is normally absent (or renamed) from the freely available resources.
– Angew
21 hours ago
To expand on your trademark points: D&D source books in particular always list many monsters and items (and character names) which are trademarked (or even registered trademarks). Another option to find out is to compare a published source book to an openly accessible document (such as the 3.5 edition System Reference Document). Trademarked stuff is normally absent (or renamed) from the freely available resources.
– Angew
21 hours ago
3
3
I'd also add that stuff that works well in books often doesn't work in a game, and vice versa. E.g. magical healing. Take your game sessions and characters as inspiration not gospel. C/f "inspired by real events" in movies.
– Paul Johnson
19 hours ago
I'd also add that stuff that works well in books often doesn't work in a game, and vice versa. E.g. magical healing. Take your game sessions and characters as inspiration not gospel. C/f "inspired by real events" in movies.
– Paul Johnson
19 hours ago
1
1
Just because something appears in the D&D Monstrous Compendiums or what-not does not mean it is owned by D&D - quite a lot of things in there are just outright taken from pre-existing mythology, which is public domain. Do a bit of research to see which creatures, etc. are original to D&D and which existed previously within the public domain.
– Darrel Hoffman
16 hours ago
Just because something appears in the D&D Monstrous Compendiums or what-not does not mean it is owned by D&D - quite a lot of things in there are just outright taken from pre-existing mythology, which is public domain. Do a bit of research to see which creatures, etc. are original to D&D and which existed previously within the public domain.
– Darrel Hoffman
16 hours ago
Of course, combining a game-log and a story can be amusing -- Harry Potter and the Natural 20 -- a D&D Munchkin ends up in HP world -- each thinks the other type is oddly powerful & also oddly weak, in differing ways. like " slow accumulation of skills via learning" vs "level-up increases." Some things are the same n both, like conservation of detail. tvtropes.org/pmwiki/pmwiki.php/Fanfic/…
– April
16 hours ago
Of course, combining a game-log and a story can be amusing -- Harry Potter and the Natural 20 -- a D&D Munchkin ends up in HP world -- each thinks the other type is oddly powerful & also oddly weak, in differing ways. like " slow accumulation of skills via learning" vs "level-up increases." Some things are the same n both, like conservation of detail. tvtropes.org/pmwiki/pmwiki.php/Fanfic/…
– April
16 hours ago
2
2
Trademarks are important to be aware of. Don't let this happen to YOUR story: giantitp.com/comics/oots0032.html
– Willem Renzema
15 hours ago
Trademarks are important to be aware of. Don't let this happen to YOUR story: giantitp.com/comics/oots0032.html
– Willem Renzema
15 hours ago
|
show 1 more comment
I don't know about the legality of it but this has already been done. A bunch of french players and their dungeon master turned their stories into comic books.
In french it's called "Chroniques de la lune noire", aka "Black moon chronicles". It is very famous among french D&D players. You may want to read on that.
As a fun side note their world and characters were so reputed that Gary Gigax himself once played a session with these guys!
New contributor
2
A group of Japanese players did the same - turning their campaign into a story called "Record of Lodoss War". I don't recall whether it was an anime, a manga, a novel, or more than one of these, but it was very popular. It's also widely believed that "Firefly" is partly based on Joss Whedon's "Traveller" campaign - he's admitted it was based on an RPG campaign (without specifying the system) and by analysing e.g. the mechanics of the FTL drive and other factors, several people have concluded it must have been Traveller.
– AJM
13 hours ago
@AJM: tyvm, I loved Firefly! By the way the "Chroniques de la lune noire" is really good. I've got them all.
– Cedric Martin
6 hours ago
add a comment |
I don't know about the legality of it but this has already been done. A bunch of french players and their dungeon master turned their stories into comic books.
In french it's called "Chroniques de la lune noire", aka "Black moon chronicles". It is very famous among french D&D players. You may want to read on that.
As a fun side note their world and characters were so reputed that Gary Gigax himself once played a session with these guys!
New contributor
2
A group of Japanese players did the same - turning their campaign into a story called "Record of Lodoss War". I don't recall whether it was an anime, a manga, a novel, or more than one of these, but it was very popular. It's also widely believed that "Firefly" is partly based on Joss Whedon's "Traveller" campaign - he's admitted it was based on an RPG campaign (without specifying the system) and by analysing e.g. the mechanics of the FTL drive and other factors, several people have concluded it must have been Traveller.
– AJM
13 hours ago
@AJM: tyvm, I loved Firefly! By the way the "Chroniques de la lune noire" is really good. I've got them all.
– Cedric Martin
6 hours ago
add a comment |
I don't know about the legality of it but this has already been done. A bunch of french players and their dungeon master turned their stories into comic books.
In french it's called "Chroniques de la lune noire", aka "Black moon chronicles". It is very famous among french D&D players. You may want to read on that.
As a fun side note their world and characters were so reputed that Gary Gigax himself once played a session with these guys!
New contributor
I don't know about the legality of it but this has already been done. A bunch of french players and their dungeon master turned their stories into comic books.
In french it's called "Chroniques de la lune noire", aka "Black moon chronicles". It is very famous among french D&D players. You may want to read on that.
As a fun side note their world and characters were so reputed that Gary Gigax himself once played a session with these guys!
New contributor
New contributor
answered 20 hours ago
Cedric MartinCedric Martin
1911
1911
New contributor
New contributor
2
A group of Japanese players did the same - turning their campaign into a story called "Record of Lodoss War". I don't recall whether it was an anime, a manga, a novel, or more than one of these, but it was very popular. It's also widely believed that "Firefly" is partly based on Joss Whedon's "Traveller" campaign - he's admitted it was based on an RPG campaign (without specifying the system) and by analysing e.g. the mechanics of the FTL drive and other factors, several people have concluded it must have been Traveller.
– AJM
13 hours ago
@AJM: tyvm, I loved Firefly! By the way the "Chroniques de la lune noire" is really good. I've got them all.
– Cedric Martin
6 hours ago
add a comment |
2
A group of Japanese players did the same - turning their campaign into a story called "Record of Lodoss War". I don't recall whether it was an anime, a manga, a novel, or more than one of these, but it was very popular. It's also widely believed that "Firefly" is partly based on Joss Whedon's "Traveller" campaign - he's admitted it was based on an RPG campaign (without specifying the system) and by analysing e.g. the mechanics of the FTL drive and other factors, several people have concluded it must have been Traveller.
– AJM
13 hours ago
@AJM: tyvm, I loved Firefly! By the way the "Chroniques de la lune noire" is really good. I've got them all.
– Cedric Martin
6 hours ago
2
2
A group of Japanese players did the same - turning their campaign into a story called "Record of Lodoss War". I don't recall whether it was an anime, a manga, a novel, or more than one of these, but it was very popular. It's also widely believed that "Firefly" is partly based on Joss Whedon's "Traveller" campaign - he's admitted it was based on an RPG campaign (without specifying the system) and by analysing e.g. the mechanics of the FTL drive and other factors, several people have concluded it must have been Traveller.
– AJM
13 hours ago
A group of Japanese players did the same - turning their campaign into a story called "Record of Lodoss War". I don't recall whether it was an anime, a manga, a novel, or more than one of these, but it was very popular. It's also widely believed that "Firefly" is partly based on Joss Whedon's "Traveller" campaign - he's admitted it was based on an RPG campaign (without specifying the system) and by analysing e.g. the mechanics of the FTL drive and other factors, several people have concluded it must have been Traveller.
– AJM
13 hours ago
@AJM: tyvm, I loved Firefly! By the way the "Chroniques de la lune noire" is really good. I've got them all.
– Cedric Martin
6 hours ago
@AJM: tyvm, I loved Firefly! By the way the "Chroniques de la lune noire" is really good. I've got them all.
– Cedric Martin
6 hours ago
add a comment |
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
3
This sounds like how "50 Shades" started -- originally a Twilight Fanfic, then changed names to get a traditional publisher.
– April
16 hours ago
add a comment |
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
3
This sounds like how "50 Shades" started -- originally a Twilight Fanfic, then changed names to get a traditional publisher.
– April
16 hours ago
add a comment |
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
It's imperative that you research what all is trademarked.
Write your book as you see fit, then before final editing/publishing, remove trademark/copyrighted terms/names/phrases from your book and replace them with an alternative that is not trademarked.
Otherwise, you would need permission to use each one. This would be the easiest legal way around this.
If you do not want to go a traditional publishing route, you could always publish your writing online as "fan-fiction", which, of course, is not breaking any commercial-use copyright laws - assuming you are not making money directly from your writing. (But I believe you could still have a Patreon or such, receiving "donations" for your work, rather than being paid for your work directly).
answered yesterday
Margaret BeltMargaret Belt
17127
17127
3
This sounds like how "50 Shades" started -- originally a Twilight Fanfic, then changed names to get a traditional publisher.
– April
16 hours ago
add a comment |
3
This sounds like how "50 Shades" started -- originally a Twilight Fanfic, then changed names to get a traditional publisher.
– April
16 hours ago
3
3
This sounds like how "50 Shades" started -- originally a Twilight Fanfic, then changed names to get a traditional publisher.
– April
16 hours ago
This sounds like how "50 Shades" started -- originally a Twilight Fanfic, then changed names to get a traditional publisher.
– April
16 hours ago
add a comment |
Game systems cannot be copyrighted or patented.
However, identifying characters of note or settings are out of the bat.
You cannot make reference to any named character or town from published settings, or use the name of the wizards's spells.
There is also the realm of fan fiction. If you are not profiting from your work and it does not subtract from the value of the main work, you are usually safe.
There is one web novel that did exactly this. Metaworld Chronicles (I'm not affiliated to that) - it began even using references to D&D characters but then swapped them out after the author (allegedly) talked to a WoTC representative.
You can always change the names of people and places found in published official media.
add a comment |
Game systems cannot be copyrighted or patented.
However, identifying characters of note or settings are out of the bat.
You cannot make reference to any named character or town from published settings, or use the name of the wizards's spells.
There is also the realm of fan fiction. If you are not profiting from your work and it does not subtract from the value of the main work, you are usually safe.
There is one web novel that did exactly this. Metaworld Chronicles (I'm not affiliated to that) - it began even using references to D&D characters but then swapped them out after the author (allegedly) talked to a WoTC representative.
You can always change the names of people and places found in published official media.
add a comment |
Game systems cannot be copyrighted or patented.
However, identifying characters of note or settings are out of the bat.
You cannot make reference to any named character or town from published settings, or use the name of the wizards's spells.
There is also the realm of fan fiction. If you are not profiting from your work and it does not subtract from the value of the main work, you are usually safe.
There is one web novel that did exactly this. Metaworld Chronicles (I'm not affiliated to that) - it began even using references to D&D characters but then swapped them out after the author (allegedly) talked to a WoTC representative.
You can always change the names of people and places found in published official media.
Game systems cannot be copyrighted or patented.
However, identifying characters of note or settings are out of the bat.
You cannot make reference to any named character or town from published settings, or use the name of the wizards's spells.
There is also the realm of fan fiction. If you are not profiting from your work and it does not subtract from the value of the main work, you are usually safe.
There is one web novel that did exactly this. Metaworld Chronicles (I'm not affiliated to that) - it began even using references to D&D characters but then swapped them out after the author (allegedly) talked to a WoTC representative.
You can always change the names of people and places found in published official media.
answered 18 hours ago
MindwinMindwin
36519
36519
add a comment |
add a comment |
I think this will depend largely on how much of the lore you're really using. Having underground dark elves that are corrupted by their spider goddess? It'll be pretty obvious, even with some name changes, to anyone familiar with D&D. Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning.
However, when you say "lore", my mind immediately turns to the official settings, and that, I believe, is a complete no-go. Even with some name changes, the setting and lore of Faerun, for example, would likely be fairly obvious to a reader. Big-name characters like Strahd, Vecna, and Drizzt would probably be recognizable, as well. Note that the names of gods, too, would fall into this category-- see the replacement for gods' names used by Matthew Mercer in his Tal'dorei book for reference. (Notably, however, this book is designed for DMs to use to build their own campaigns, and I imagine that many of them, like myself, use his titles and the actual names of the gods interchangeably while playing.)
Consult the System Reference Document for whatever version of the game you've played. It contains all of the information that Wizards of the Coast considers free for use in other creative works. If anything, and I do mean anything, including monsters, locations, and spell names, is not listed there, change the name and description.
"Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning." The first one I can see, but why associate lightning (generally white or yellowish-white) with the color blue?
– Mason Wheeler
7 hours ago
@MasonWheeler I think because the white ones were already ice, and I think the white = cold connection is a bit stronger, maybe? But also the black ones breathe either poison or acid (can't be bothered to google right now), so who knows. Point being, associating colors with magic elements isn't particularly uncommon in fantasy.
– Blue Caboose
3 hours ago
add a comment |
I think this will depend largely on how much of the lore you're really using. Having underground dark elves that are corrupted by their spider goddess? It'll be pretty obvious, even with some name changes, to anyone familiar with D&D. Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning.
However, when you say "lore", my mind immediately turns to the official settings, and that, I believe, is a complete no-go. Even with some name changes, the setting and lore of Faerun, for example, would likely be fairly obvious to a reader. Big-name characters like Strahd, Vecna, and Drizzt would probably be recognizable, as well. Note that the names of gods, too, would fall into this category-- see the replacement for gods' names used by Matthew Mercer in his Tal'dorei book for reference. (Notably, however, this book is designed for DMs to use to build their own campaigns, and I imagine that many of them, like myself, use his titles and the actual names of the gods interchangeably while playing.)
Consult the System Reference Document for whatever version of the game you've played. It contains all of the information that Wizards of the Coast considers free for use in other creative works. If anything, and I do mean anything, including monsters, locations, and spell names, is not listed there, change the name and description.
"Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning." The first one I can see, but why associate lightning (generally white or yellowish-white) with the color blue?
– Mason Wheeler
7 hours ago
@MasonWheeler I think because the white ones were already ice, and I think the white = cold connection is a bit stronger, maybe? But also the black ones breathe either poison or acid (can't be bothered to google right now), so who knows. Point being, associating colors with magic elements isn't particularly uncommon in fantasy.
– Blue Caboose
3 hours ago
add a comment |
I think this will depend largely on how much of the lore you're really using. Having underground dark elves that are corrupted by their spider goddess? It'll be pretty obvious, even with some name changes, to anyone familiar with D&D. Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning.
However, when you say "lore", my mind immediately turns to the official settings, and that, I believe, is a complete no-go. Even with some name changes, the setting and lore of Faerun, for example, would likely be fairly obvious to a reader. Big-name characters like Strahd, Vecna, and Drizzt would probably be recognizable, as well. Note that the names of gods, too, would fall into this category-- see the replacement for gods' names used by Matthew Mercer in his Tal'dorei book for reference. (Notably, however, this book is designed for DMs to use to build their own campaigns, and I imagine that many of them, like myself, use his titles and the actual names of the gods interchangeably while playing.)
Consult the System Reference Document for whatever version of the game you've played. It contains all of the information that Wizards of the Coast considers free for use in other creative works. If anything, and I do mean anything, including monsters, locations, and spell names, is not listed there, change the name and description.
I think this will depend largely on how much of the lore you're really using. Having underground dark elves that are corrupted by their spider goddess? It'll be pretty obvious, even with some name changes, to anyone familiar with D&D. Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning.
However, when you say "lore", my mind immediately turns to the official settings, and that, I believe, is a complete no-go. Even with some name changes, the setting and lore of Faerun, for example, would likely be fairly obvious to a reader. Big-name characters like Strahd, Vecna, and Drizzt would probably be recognizable, as well. Note that the names of gods, too, would fall into this category-- see the replacement for gods' names used by Matthew Mercer in his Tal'dorei book for reference. (Notably, however, this book is designed for DMs to use to build their own campaigns, and I imagine that many of them, like myself, use his titles and the actual names of the gods interchangeably while playing.)
Consult the System Reference Document for whatever version of the game you've played. It contains all of the information that Wizards of the Coast considers free for use in other creative works. If anything, and I do mean anything, including monsters, locations, and spell names, is not listed there, change the name and description.
answered 14 hours ago
Blue CabooseBlue Caboose
2707
2707
"Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning." The first one I can see, but why associate lightning (generally white or yellowish-white) with the color blue?
– Mason Wheeler
7 hours ago
@MasonWheeler I think because the white ones were already ice, and I think the white = cold connection is a bit stronger, maybe? But also the black ones breathe either poison or acid (can't be bothered to google right now), so who knows. Point being, associating colors with magic elements isn't particularly uncommon in fantasy.
– Blue Caboose
3 hours ago
add a comment |
"Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning." The first one I can see, but why associate lightning (generally white or yellowish-white) with the color blue?
– Mason Wheeler
7 hours ago
@MasonWheeler I think because the white ones were already ice, and I think the white = cold connection is a bit stronger, maybe? But also the black ones breathe either poison or acid (can't be bothered to google right now), so who knows. Point being, associating colors with magic elements isn't particularly uncommon in fantasy.
– Blue Caboose
3 hours ago
"Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning." The first one I can see, but why associate lightning (generally white or yellowish-white) with the color blue?
– Mason Wheeler
7 hours ago
"Some things are more common sense, like red dragons breathing fire and blue ones breathing lightning." The first one I can see, but why associate lightning (generally white or yellowish-white) with the color blue?
– Mason Wheeler
7 hours ago
@MasonWheeler I think because the white ones were already ice, and I think the white = cold connection is a bit stronger, maybe? But also the black ones breathe either poison or acid (can't be bothered to google right now), so who knows. Point being, associating colors with magic elements isn't particularly uncommon in fantasy.
– Blue Caboose
3 hours ago
@MasonWheeler I think because the white ones were already ice, and I think the white = cold connection is a bit stronger, maybe? But also the black ones breathe either poison or acid (can't be bothered to google right now), so who knows. Point being, associating colors with magic elements isn't particularly uncommon in fantasy.
– Blue Caboose
3 hours ago
add a comment |
Note that Paizo, the authors of Pathfinder, publish books in their Golarion setting, but they avoid mentioning certain creatures found in the SRD in their fiction; Pathfinder Tales: Prince of Wolves calls a character "devil-blooded" instead of calling him a tiefling. Along the same lines, their miniature line includes what is clearly a mohrg but labels it Murderous Undead. They are a major corporation effectively publishing unbranded D&D fiction; there are probably legal concerns behind avoiding these names in their fiction.
add a comment |
Note that Paizo, the authors of Pathfinder, publish books in their Golarion setting, but they avoid mentioning certain creatures found in the SRD in their fiction; Pathfinder Tales: Prince of Wolves calls a character "devil-blooded" instead of calling him a tiefling. Along the same lines, their miniature line includes what is clearly a mohrg but labels it Murderous Undead. They are a major corporation effectively publishing unbranded D&D fiction; there are probably legal concerns behind avoiding these names in their fiction.
add a comment |
Note that Paizo, the authors of Pathfinder, publish books in their Golarion setting, but they avoid mentioning certain creatures found in the SRD in their fiction; Pathfinder Tales: Prince of Wolves calls a character "devil-blooded" instead of calling him a tiefling. Along the same lines, their miniature line includes what is clearly a mohrg but labels it Murderous Undead. They are a major corporation effectively publishing unbranded D&D fiction; there are probably legal concerns behind avoiding these names in their fiction.
Note that Paizo, the authors of Pathfinder, publish books in their Golarion setting, but they avoid mentioning certain creatures found in the SRD in their fiction; Pathfinder Tales: Prince of Wolves calls a character "devil-blooded" instead of calling him a tiefling. Along the same lines, their miniature line includes what is clearly a mohrg but labels it Murderous Undead. They are a major corporation effectively publishing unbranded D&D fiction; there are probably legal concerns behind avoiding these names in their fiction.
answered 1 hour ago
prosfilaesprosfilaes
1212
1212
add a comment |
add a comment |
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1
law.stackexchange.com ?
– Mawg
15 hours ago
4
Margaret Weis and Tracy Hickman did exactly that with great success.
– Mason Wheeler
14 hours ago
4
@MasonWheeler The circumstances surrounding Dragonlance are complicated and unique, and the copyright for it is very messy. Tracy Hickman has written at length about the things he would like to do with Dragonlance, but isn't/wasn't allowed to.
– Michael W.
12 hours ago
1
@MichaelW. That's interesting; I hadn't heard of him writing stuff like that before. (Though admittedly I haven't really followed him closely or anything.) Do you have a citation?
– Mason Wheeler
12 hours ago
1
There are so many of these already that it must be possible. :)
– Meg
10 hours ago