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Can “Reverse Gravity” affect Meteor Swarm?
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$begingroup$
Since Reverse Gravity is a concentration spell, what would happen if someone casts it, and then an enemy casts meteor swarm on the area in which reverse gravity is in place?
Now, meteor swarm is described as instantaneous, but still specifies it's blazing orbs of fire plummeting to the ground, as meteors do.
So, would the reverse gravity spell prevent the meteors from working, decreasing how they work, or have no effect?
I'd like both an answer that makes the most sense with the rules, as well as an answer that would make the most sense in general for a DM to implement. Personally, I was thinking that the fairest way of doing it would be to half the damage from them.
(This could also be asked for other spells that involve hurling objects, it's just meteor swarm, in particular, I was wondering about)
dnd-5e spells
New contributor
$endgroup$
add a comment |
$begingroup$
Since Reverse Gravity is a concentration spell, what would happen if someone casts it, and then an enemy casts meteor swarm on the area in which reverse gravity is in place?
Now, meteor swarm is described as instantaneous, but still specifies it's blazing orbs of fire plummeting to the ground, as meteors do.
So, would the reverse gravity spell prevent the meteors from working, decreasing how they work, or have no effect?
I'd like both an answer that makes the most sense with the rules, as well as an answer that would make the most sense in general for a DM to implement. Personally, I was thinking that the fairest way of doing it would be to half the damage from them.
(This could also be asked for other spells that involve hurling objects, it's just meteor swarm, in particular, I was wondering about)
dnd-5e spells
New contributor
$endgroup$
$begingroup$
Meteor swarm, probably not due to a variety of reasons. I'd like to see delayed blast fireball though.
$endgroup$
– Snakes and Coffee
1 hour ago
add a comment |
$begingroup$
Since Reverse Gravity is a concentration spell, what would happen if someone casts it, and then an enemy casts meteor swarm on the area in which reverse gravity is in place?
Now, meteor swarm is described as instantaneous, but still specifies it's blazing orbs of fire plummeting to the ground, as meteors do.
So, would the reverse gravity spell prevent the meteors from working, decreasing how they work, or have no effect?
I'd like both an answer that makes the most sense with the rules, as well as an answer that would make the most sense in general for a DM to implement. Personally, I was thinking that the fairest way of doing it would be to half the damage from them.
(This could also be asked for other spells that involve hurling objects, it's just meteor swarm, in particular, I was wondering about)
dnd-5e spells
New contributor
$endgroup$
Since Reverse Gravity is a concentration spell, what would happen if someone casts it, and then an enemy casts meteor swarm on the area in which reverse gravity is in place?
Now, meteor swarm is described as instantaneous, but still specifies it's blazing orbs of fire plummeting to the ground, as meteors do.
So, would the reverse gravity spell prevent the meteors from working, decreasing how they work, or have no effect?
I'd like both an answer that makes the most sense with the rules, as well as an answer that would make the most sense in general for a DM to implement. Personally, I was thinking that the fairest way of doing it would be to half the damage from them.
(This could also be asked for other spells that involve hurling objects, it's just meteor swarm, in particular, I was wondering about)
dnd-5e spells
dnd-5e spells
New contributor
New contributor
edited 38 mins ago
illustro
8,46122570
8,46122570
New contributor
asked 3 hours ago
DMs Popped CherryDMs Popped Cherry
311
311
New contributor
New contributor
$begingroup$
Meteor swarm, probably not due to a variety of reasons. I'd like to see delayed blast fireball though.
$endgroup$
– Snakes and Coffee
1 hour ago
add a comment |
$begingroup$
Meteor swarm, probably not due to a variety of reasons. I'd like to see delayed blast fireball though.
$endgroup$
– Snakes and Coffee
1 hour ago
$begingroup$
Meteor swarm, probably not due to a variety of reasons. I'd like to see delayed blast fireball though.
$endgroup$
– Snakes and Coffee
1 hour ago
$begingroup$
Meteor swarm, probably not due to a variety of reasons. I'd like to see delayed blast fireball though.
$endgroup$
– Snakes and Coffee
1 hour ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Simple answer: No
Reverse Gravity affects creatures and objects, and a spell is neither (though a spell may conjure or create a creature or object).
And, as you say, any spell with a duration of instantaneous effectively happens without any chance for something to affect it unless specifically noted.
A more 'physical' argument against Reverse Gravity affecting Meteor Swarm or similar spells is that the spell creates the blazing orbs of fire with enough force and momentum for them to reach their targets before gravity can have much of an effect.
After all, even without Reverse Gravity, a spell that launches something at a target doesn't have to worry about gravity pulling it to the ground before it reaches the target!
$endgroup$
$begingroup$
Meteor Swarm doesn't "launch" anything at the targets
$endgroup$
– illustro
45 mins ago
add a comment |
$begingroup$
The blobs of fire created by Meteor Swarm would be affected by Reverse Gravity
As mentioned Meteor Swarm has a duration of instantaneous. For the purposes of the rules instantaneous has a specific meaning in relation to the spell duration:
Instantaneous
Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant.
The instantaneous duration refers to the creation of the objects in the spell, the "effect" of the spell. Importantly it does not refer to the resolution of those effects (and in particular the damage caused by the effect).
In the case of Meteor Swarm the effect it creates is
Blazing orbs of fire plummet to the ground at four different points you can see within range.
The key word here is "plummet". This is not a defined game term, thus we must check what it's natural meaning is in English.
Plummet means
to fall very quickly and suddenly:
House prices have plummeted in recent months.
Several large rocks were sent plummeting down the mountain.
She plummeted to the ground.
Falling is something that is explicitly affected by Reverse Gravity
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
The orbs of fire are pretty clearly objects and thus would be affected by Reverse Gravity when they come into the area of effect of Reverse Gravity.
$endgroup$
add a comment |
$begingroup$
If you're following the rules to the letter, as above has said, "No"
If you're having fun then I'd say "Yes". Meteors don't propel themselves generally, their speed is all due to gravity. If we're talking flavour and have a flexible GM, I'd say the spell would cause the meteors to fly upwards until the spell ends, once it does they'll come crashing back down, effectively causing a time delayed rain of destruction on the initially targeted area. This could be used for some exciting setups where you combo the two spells before baiting enemies into an area for a nice surprise barrage.
New contributor
$endgroup$
1
$begingroup$
A DM can home-brew all he wants, but, sorry, this still wouldn't work. These particular meteors do not "propel themselves due to gravity"; they are created by a spell. And Meteor Swarm is instantaneous. It does it's thing and ends, so the meteors would not hang around for any duration to be affected by Reverse Gravity.
$endgroup$
– PJRZ
1 hour ago
$begingroup$
@PJRZ If the DM can homebrew all he wants, could he not change the spell to not be instantaneous? Also, instantaneous still is a fraction of time, albeit brief. For example, a fire bolt flying in air has to go from its caster to its target, which is a nonzero amount of time.
$endgroup$
– Howard P
35 mins ago
$begingroup$
Welcome to RPG.SE! Be sure to check out the tour and the help center if you have any questions.
$endgroup$
– Peregrine Lennert
26 mins ago
2
$begingroup$
@Howard. Yep. But then its not Reverse Gravity any more; it's a home-brew spell! The real point is that trying to apply real physics to spells, counter to the game rules, tends to open a can of worms.
$endgroup$
– PJRZ
24 mins ago
$begingroup$
@ PJRZ This conversation also, will be a can of worms if we kept going at it. You make a good point, but imagine how much fun your players would have if they managed to pull that off!
$endgroup$
– Howard P
20 mins ago
|
show 1 more comment
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3 Answers
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active
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3 Answers
3
active
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$begingroup$
Simple answer: No
Reverse Gravity affects creatures and objects, and a spell is neither (though a spell may conjure or create a creature or object).
And, as you say, any spell with a duration of instantaneous effectively happens without any chance for something to affect it unless specifically noted.
A more 'physical' argument against Reverse Gravity affecting Meteor Swarm or similar spells is that the spell creates the blazing orbs of fire with enough force and momentum for them to reach their targets before gravity can have much of an effect.
After all, even without Reverse Gravity, a spell that launches something at a target doesn't have to worry about gravity pulling it to the ground before it reaches the target!
$endgroup$
$begingroup$
Meteor Swarm doesn't "launch" anything at the targets
$endgroup$
– illustro
45 mins ago
add a comment |
$begingroup$
Simple answer: No
Reverse Gravity affects creatures and objects, and a spell is neither (though a spell may conjure or create a creature or object).
And, as you say, any spell with a duration of instantaneous effectively happens without any chance for something to affect it unless specifically noted.
A more 'physical' argument against Reverse Gravity affecting Meteor Swarm or similar spells is that the spell creates the blazing orbs of fire with enough force and momentum for them to reach their targets before gravity can have much of an effect.
After all, even without Reverse Gravity, a spell that launches something at a target doesn't have to worry about gravity pulling it to the ground before it reaches the target!
$endgroup$
$begingroup$
Meteor Swarm doesn't "launch" anything at the targets
$endgroup$
– illustro
45 mins ago
add a comment |
$begingroup$
Simple answer: No
Reverse Gravity affects creatures and objects, and a spell is neither (though a spell may conjure or create a creature or object).
And, as you say, any spell with a duration of instantaneous effectively happens without any chance for something to affect it unless specifically noted.
A more 'physical' argument against Reverse Gravity affecting Meteor Swarm or similar spells is that the spell creates the blazing orbs of fire with enough force and momentum for them to reach their targets before gravity can have much of an effect.
After all, even without Reverse Gravity, a spell that launches something at a target doesn't have to worry about gravity pulling it to the ground before it reaches the target!
$endgroup$
Simple answer: No
Reverse Gravity affects creatures and objects, and a spell is neither (though a spell may conjure or create a creature or object).
And, as you say, any spell with a duration of instantaneous effectively happens without any chance for something to affect it unless specifically noted.
A more 'physical' argument against Reverse Gravity affecting Meteor Swarm or similar spells is that the spell creates the blazing orbs of fire with enough force and momentum for them to reach their targets before gravity can have much of an effect.
After all, even without Reverse Gravity, a spell that launches something at a target doesn't have to worry about gravity pulling it to the ground before it reaches the target!
answered 2 hours ago
PJRZPJRZ
11.8k13457
11.8k13457
$begingroup$
Meteor Swarm doesn't "launch" anything at the targets
$endgroup$
– illustro
45 mins ago
add a comment |
$begingroup$
Meteor Swarm doesn't "launch" anything at the targets
$endgroup$
– illustro
45 mins ago
$begingroup$
Meteor Swarm doesn't "launch" anything at the targets
$endgroup$
– illustro
45 mins ago
$begingroup$
Meteor Swarm doesn't "launch" anything at the targets
$endgroup$
– illustro
45 mins ago
add a comment |
$begingroup$
The blobs of fire created by Meteor Swarm would be affected by Reverse Gravity
As mentioned Meteor Swarm has a duration of instantaneous. For the purposes of the rules instantaneous has a specific meaning in relation to the spell duration:
Instantaneous
Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant.
The instantaneous duration refers to the creation of the objects in the spell, the "effect" of the spell. Importantly it does not refer to the resolution of those effects (and in particular the damage caused by the effect).
In the case of Meteor Swarm the effect it creates is
Blazing orbs of fire plummet to the ground at four different points you can see within range.
The key word here is "plummet". This is not a defined game term, thus we must check what it's natural meaning is in English.
Plummet means
to fall very quickly and suddenly:
House prices have plummeted in recent months.
Several large rocks were sent plummeting down the mountain.
She plummeted to the ground.
Falling is something that is explicitly affected by Reverse Gravity
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
The orbs of fire are pretty clearly objects and thus would be affected by Reverse Gravity when they come into the area of effect of Reverse Gravity.
$endgroup$
add a comment |
$begingroup$
The blobs of fire created by Meteor Swarm would be affected by Reverse Gravity
As mentioned Meteor Swarm has a duration of instantaneous. For the purposes of the rules instantaneous has a specific meaning in relation to the spell duration:
Instantaneous
Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant.
The instantaneous duration refers to the creation of the objects in the spell, the "effect" of the spell. Importantly it does not refer to the resolution of those effects (and in particular the damage caused by the effect).
In the case of Meteor Swarm the effect it creates is
Blazing orbs of fire plummet to the ground at four different points you can see within range.
The key word here is "plummet". This is not a defined game term, thus we must check what it's natural meaning is in English.
Plummet means
to fall very quickly and suddenly:
House prices have plummeted in recent months.
Several large rocks were sent plummeting down the mountain.
She plummeted to the ground.
Falling is something that is explicitly affected by Reverse Gravity
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
The orbs of fire are pretty clearly objects and thus would be affected by Reverse Gravity when they come into the area of effect of Reverse Gravity.
$endgroup$
add a comment |
$begingroup$
The blobs of fire created by Meteor Swarm would be affected by Reverse Gravity
As mentioned Meteor Swarm has a duration of instantaneous. For the purposes of the rules instantaneous has a specific meaning in relation to the spell duration:
Instantaneous
Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant.
The instantaneous duration refers to the creation of the objects in the spell, the "effect" of the spell. Importantly it does not refer to the resolution of those effects (and in particular the damage caused by the effect).
In the case of Meteor Swarm the effect it creates is
Blazing orbs of fire plummet to the ground at four different points you can see within range.
The key word here is "plummet". This is not a defined game term, thus we must check what it's natural meaning is in English.
Plummet means
to fall very quickly and suddenly:
House prices have plummeted in recent months.
Several large rocks were sent plummeting down the mountain.
She plummeted to the ground.
Falling is something that is explicitly affected by Reverse Gravity
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
The orbs of fire are pretty clearly objects and thus would be affected by Reverse Gravity when they come into the area of effect of Reverse Gravity.
$endgroup$
The blobs of fire created by Meteor Swarm would be affected by Reverse Gravity
As mentioned Meteor Swarm has a duration of instantaneous. For the purposes of the rules instantaneous has a specific meaning in relation to the spell duration:
Instantaneous
Many spells are instantaneous. The spell harms, heals, creates, or alters a creature or an object in a way that can't be dispelled, because its magic exists only for an instant.
The instantaneous duration refers to the creation of the objects in the spell, the "effect" of the spell. Importantly it does not refer to the resolution of those effects (and in particular the damage caused by the effect).
In the case of Meteor Swarm the effect it creates is
Blazing orbs of fire plummet to the ground at four different points you can see within range.
The key word here is "plummet". This is not a defined game term, thus we must check what it's natural meaning is in English.
Plummet means
to fall very quickly and suddenly:
House prices have plummeted in recent months.
Several large rocks were sent plummeting down the mountain.
She plummeted to the ground.
Falling is something that is explicitly affected by Reverse Gravity
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
The orbs of fire are pretty clearly objects and thus would be affected by Reverse Gravity when they come into the area of effect of Reverse Gravity.
edited 24 mins ago
answered 46 mins ago
illustroillustro
8,46122570
8,46122570
add a comment |
add a comment |
$begingroup$
If you're following the rules to the letter, as above has said, "No"
If you're having fun then I'd say "Yes". Meteors don't propel themselves generally, their speed is all due to gravity. If we're talking flavour and have a flexible GM, I'd say the spell would cause the meteors to fly upwards until the spell ends, once it does they'll come crashing back down, effectively causing a time delayed rain of destruction on the initially targeted area. This could be used for some exciting setups where you combo the two spells before baiting enemies into an area for a nice surprise barrage.
New contributor
$endgroup$
1
$begingroup$
A DM can home-brew all he wants, but, sorry, this still wouldn't work. These particular meteors do not "propel themselves due to gravity"; they are created by a spell. And Meteor Swarm is instantaneous. It does it's thing and ends, so the meteors would not hang around for any duration to be affected by Reverse Gravity.
$endgroup$
– PJRZ
1 hour ago
$begingroup$
@PJRZ If the DM can homebrew all he wants, could he not change the spell to not be instantaneous? Also, instantaneous still is a fraction of time, albeit brief. For example, a fire bolt flying in air has to go from its caster to its target, which is a nonzero amount of time.
$endgroup$
– Howard P
35 mins ago
$begingroup$
Welcome to RPG.SE! Be sure to check out the tour and the help center if you have any questions.
$endgroup$
– Peregrine Lennert
26 mins ago
2
$begingroup$
@Howard. Yep. But then its not Reverse Gravity any more; it's a home-brew spell! The real point is that trying to apply real physics to spells, counter to the game rules, tends to open a can of worms.
$endgroup$
– PJRZ
24 mins ago
$begingroup$
@ PJRZ This conversation also, will be a can of worms if we kept going at it. You make a good point, but imagine how much fun your players would have if they managed to pull that off!
$endgroup$
– Howard P
20 mins ago
|
show 1 more comment
$begingroup$
If you're following the rules to the letter, as above has said, "No"
If you're having fun then I'd say "Yes". Meteors don't propel themselves generally, their speed is all due to gravity. If we're talking flavour and have a flexible GM, I'd say the spell would cause the meteors to fly upwards until the spell ends, once it does they'll come crashing back down, effectively causing a time delayed rain of destruction on the initially targeted area. This could be used for some exciting setups where you combo the two spells before baiting enemies into an area for a nice surprise barrage.
New contributor
$endgroup$
1
$begingroup$
A DM can home-brew all he wants, but, sorry, this still wouldn't work. These particular meteors do not "propel themselves due to gravity"; they are created by a spell. And Meteor Swarm is instantaneous. It does it's thing and ends, so the meteors would not hang around for any duration to be affected by Reverse Gravity.
$endgroup$
– PJRZ
1 hour ago
$begingroup$
@PJRZ If the DM can homebrew all he wants, could he not change the spell to not be instantaneous? Also, instantaneous still is a fraction of time, albeit brief. For example, a fire bolt flying in air has to go from its caster to its target, which is a nonzero amount of time.
$endgroup$
– Howard P
35 mins ago
$begingroup$
Welcome to RPG.SE! Be sure to check out the tour and the help center if you have any questions.
$endgroup$
– Peregrine Lennert
26 mins ago
2
$begingroup$
@Howard. Yep. But then its not Reverse Gravity any more; it's a home-brew spell! The real point is that trying to apply real physics to spells, counter to the game rules, tends to open a can of worms.
$endgroup$
– PJRZ
24 mins ago
$begingroup$
@ PJRZ This conversation also, will be a can of worms if we kept going at it. You make a good point, but imagine how much fun your players would have if they managed to pull that off!
$endgroup$
– Howard P
20 mins ago
|
show 1 more comment
$begingroup$
If you're following the rules to the letter, as above has said, "No"
If you're having fun then I'd say "Yes". Meteors don't propel themselves generally, their speed is all due to gravity. If we're talking flavour and have a flexible GM, I'd say the spell would cause the meteors to fly upwards until the spell ends, once it does they'll come crashing back down, effectively causing a time delayed rain of destruction on the initially targeted area. This could be used for some exciting setups where you combo the two spells before baiting enemies into an area for a nice surprise barrage.
New contributor
$endgroup$
If you're following the rules to the letter, as above has said, "No"
If you're having fun then I'd say "Yes". Meteors don't propel themselves generally, their speed is all due to gravity. If we're talking flavour and have a flexible GM, I'd say the spell would cause the meteors to fly upwards until the spell ends, once it does they'll come crashing back down, effectively causing a time delayed rain of destruction on the initially targeted area. This could be used for some exciting setups where you combo the two spells before baiting enemies into an area for a nice surprise barrage.
New contributor
New contributor
answered 1 hour ago
NotADogNotADog
1152
1152
New contributor
New contributor
1
$begingroup$
A DM can home-brew all he wants, but, sorry, this still wouldn't work. These particular meteors do not "propel themselves due to gravity"; they are created by a spell. And Meteor Swarm is instantaneous. It does it's thing and ends, so the meteors would not hang around for any duration to be affected by Reverse Gravity.
$endgroup$
– PJRZ
1 hour ago
$begingroup$
@PJRZ If the DM can homebrew all he wants, could he not change the spell to not be instantaneous? Also, instantaneous still is a fraction of time, albeit brief. For example, a fire bolt flying in air has to go from its caster to its target, which is a nonzero amount of time.
$endgroup$
– Howard P
35 mins ago
$begingroup$
Welcome to RPG.SE! Be sure to check out the tour and the help center if you have any questions.
$endgroup$
– Peregrine Lennert
26 mins ago
2
$begingroup$
@Howard. Yep. But then its not Reverse Gravity any more; it's a home-brew spell! The real point is that trying to apply real physics to spells, counter to the game rules, tends to open a can of worms.
$endgroup$
– PJRZ
24 mins ago
$begingroup$
@ PJRZ This conversation also, will be a can of worms if we kept going at it. You make a good point, but imagine how much fun your players would have if they managed to pull that off!
$endgroup$
– Howard P
20 mins ago
|
show 1 more comment
1
$begingroup$
A DM can home-brew all he wants, but, sorry, this still wouldn't work. These particular meteors do not "propel themselves due to gravity"; they are created by a spell. And Meteor Swarm is instantaneous. It does it's thing and ends, so the meteors would not hang around for any duration to be affected by Reverse Gravity.
$endgroup$
– PJRZ
1 hour ago
$begingroup$
@PJRZ If the DM can homebrew all he wants, could he not change the spell to not be instantaneous? Also, instantaneous still is a fraction of time, albeit brief. For example, a fire bolt flying in air has to go from its caster to its target, which is a nonzero amount of time.
$endgroup$
– Howard P
35 mins ago
$begingroup$
Welcome to RPG.SE! Be sure to check out the tour and the help center if you have any questions.
$endgroup$
– Peregrine Lennert
26 mins ago
2
$begingroup$
@Howard. Yep. But then its not Reverse Gravity any more; it's a home-brew spell! The real point is that trying to apply real physics to spells, counter to the game rules, tends to open a can of worms.
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– PJRZ
24 mins ago
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@ PJRZ This conversation also, will be a can of worms if we kept going at it. You make a good point, but imagine how much fun your players would have if they managed to pull that off!
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– Howard P
20 mins ago
1
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A DM can home-brew all he wants, but, sorry, this still wouldn't work. These particular meteors do not "propel themselves due to gravity"; they are created by a spell. And Meteor Swarm is instantaneous. It does it's thing and ends, so the meteors would not hang around for any duration to be affected by Reverse Gravity.
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– PJRZ
1 hour ago
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A DM can home-brew all he wants, but, sorry, this still wouldn't work. These particular meteors do not "propel themselves due to gravity"; they are created by a spell. And Meteor Swarm is instantaneous. It does it's thing and ends, so the meteors would not hang around for any duration to be affected by Reverse Gravity.
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– PJRZ
1 hour ago
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@PJRZ If the DM can homebrew all he wants, could he not change the spell to not be instantaneous? Also, instantaneous still is a fraction of time, albeit brief. For example, a fire bolt flying in air has to go from its caster to its target, which is a nonzero amount of time.
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– Howard P
35 mins ago
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@PJRZ If the DM can homebrew all he wants, could he not change the spell to not be instantaneous? Also, instantaneous still is a fraction of time, albeit brief. For example, a fire bolt flying in air has to go from its caster to its target, which is a nonzero amount of time.
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– Howard P
35 mins ago
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Welcome to RPG.SE! Be sure to check out the tour and the help center if you have any questions.
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– Peregrine Lennert
26 mins ago
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Welcome to RPG.SE! Be sure to check out the tour and the help center if you have any questions.
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– Peregrine Lennert
26 mins ago
2
2
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@Howard. Yep. But then its not Reverse Gravity any more; it's a home-brew spell! The real point is that trying to apply real physics to spells, counter to the game rules, tends to open a can of worms.
$endgroup$
– PJRZ
24 mins ago
$begingroup$
@Howard. Yep. But then its not Reverse Gravity any more; it's a home-brew spell! The real point is that trying to apply real physics to spells, counter to the game rules, tends to open a can of worms.
$endgroup$
– PJRZ
24 mins ago
$begingroup$
@ PJRZ This conversation also, will be a can of worms if we kept going at it. You make a good point, but imagine how much fun your players would have if they managed to pull that off!
$endgroup$
– Howard P
20 mins ago
$begingroup$
@ PJRZ This conversation also, will be a can of worms if we kept going at it. You make a good point, but imagine how much fun your players would have if they managed to pull that off!
$endgroup$
– Howard P
20 mins ago
|
show 1 more comment
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DMs Popped Cherry is a new contributor. Be nice, and check out our Code of Conduct.
DMs Popped Cherry is a new contributor. Be nice, and check out our Code of Conduct.
DMs Popped Cherry is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Meteor swarm, probably not due to a variety of reasons. I'd like to see delayed blast fireball though.
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– Snakes and Coffee
1 hour ago