Beveled cylinder cutoutEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not...
Draw simple lines in Inkscape
The use of multiple foreign keys on same column in SQL Server
Possibly bubble sort algorithm
How can the DM most effectively choose 1 out of an odd number of players to be targeted by an attack or effect?
Is Social Media Science Fiction?
What is the meaning of "of trouble" in the following sentence?
How did the USSR manage to innovate in an environment characterized by government censorship and high bureaucracy?
The magic money tree problem
Copenhagen passport control - US citizen
Schwarzchild Radius of the Universe
How long does it take to type this?
How is it possible for user's password to be changed after storage was encrypted? (on OS X, Android)
Accidentally leaked the solution to an assignment, what to do now? (I'm the prof)
How can bays and straits be determined in a procedurally generated map?
How is this relation reflexive?
How is the claim "I am in New York only if I am in America" the same as "If I am in New York, then I am in America?
N.B. ligature in Latex
Why are only specific transaction types accepted into the mempool?
What is the offset in a seaplane's hull?
Download, install and reboot computer at night if needed
Why has Russell's definition of numbers using equivalence classes been finally abandoned? ( If it has actually been abandoned).
Could a US political party gain complete control over the government by removing checks & balances?
Can a German sentence have two subjects?
Is it tax fraud for an individual to declare non-taxable revenue as taxable income? (US tax laws)
Beveled cylinder cutout
Equirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?


modeling geometry subdivision-surface bevel
$endgroup$
add a comment |
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?


modeling geometry subdivision-surface bevel
$endgroup$
add a comment |
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?


modeling geometry subdivision-surface bevel
$endgroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?


modeling geometry subdivision-surface bevel
modeling geometry subdivision-surface bevel
edited Mar 30 at 23:02
Ismir_Egal
asked Mar 30 at 13:41
Ismir_EgalIsmir_Egal
216
216
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:

$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?

$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135718%2fbeveled-cylinder-cutout%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:

$endgroup$
add a comment |
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:

$endgroup$
add a comment |
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:

$endgroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:

answered Mar 30 at 17:17
moonbootsmoonboots
14.1k21025
14.1k21025
add a comment |
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?

$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?

$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?

$endgroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?

edited Mar 31 at 3:21
metaphor_set
4,5201721
4,5201721
answered Mar 30 at 17:05
invisibleinvisible
6612
6612
add a comment |
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135718%2fbeveled-cylinder-cutout%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown