Accessing child class variables from its parent classSystem for registering peopleSolving game state with...
Was Spock the First Vulcan in Starfleet?
Is HostGator storing my password in plaintext?
Do sorcerers' Subtle Spells require a skill check to be unseen?
Was a professor correct to chastise me for writing "Prof. X" rather than "Professor X"?
Is oxalic acid dihydrate considered a primary acid standard in analytical chemistry?
Is `x >> pure y` equivalent to `liftM (const y) x`
How to be diplomatic in refusing to write code that breaches the privacy of our users
Applicability of Single Responsibility Principle
Trouble understanding the speech of overseas colleagues
Replace character with another only if repeated and not part of a word
What does 算不上 mean in 算不上太美好的日子?
Escape a backup date in a file name
Roman Numeral Treatment of Suspensions
Energy of the particles in the particle accelerator
System.debug(JSON.Serialize(o)) Not longer shows full string
How to safely derail a train during transit?
Is expanding the research of a group into machine learning as a PhD student risky?
Sort a list by elements of another list
What is the best translation for "slot" in the context of multiplayer video games?
India just shot down a satellite from the ground. At what altitude range is the resulting debris field?
Return the Closest Prime Number
How do scammers retract money, while you can’t?
How can I get through very long and very dry, but also very useful technical documents when learning a new tool?
Inappropriate reference requests from Journal reviewers
Accessing child class variables from its parent class
System for registering peopleSolving game state with polymorphismSettings dialog, using information from its parent windowImplementing Entity and Component in a game engineSimple callback wrapper for an embedded C++ appJS composition - Components depend on othersChild class accessing Parent's public methodsC++ Threaded LoggerC++ wrapper class to mimic a C array's brace initializationSymbolic algebra using a generic smart pointer class
$begingroup$
Requirements
The code should be able to call a parent method to read and modify child object variable that is referenced by a pointer inside the Child class. This code is to be run on an embedded environment, so memory and performance requirements must be addressed.
Application
The proposed solutions allows a parent class to have access to the child class variables. If for an example we have a class Player that inherits classes Stats and Events. The class Player loads stats using methods from class Stats. Then when an event occurs it will trigger a method inside Events class which will read and modify stats from a variable that is declared in its child class Player.
Solution 1
Using a virtual method in a parent class and implement it in a child class will allow it to be called in a parent class and in-turn be able to get the required object.
Example A. Using one parent class
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
virtual Life* getLife();
void printMeaningOfLife() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class childClass : public parentClassA {
public:
Life* A;
childClass() {
A = new Life;
}
Life* getLife() {
return this->A;
}
};
int main()
{
childClass c;
c.printMeaningOfLife();
std::cout << c.A->meaning << std::endl;
return 0;
}
Example B. Using multiple parent classes
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
virtual Life* getLife()=0;
void printMeaningOfLifeA() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class parentClassB {
public:
virtual Life* getLife()=0;
void printMeaningOfLifeB() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
}
};
class childClass : public parentClassA, public parentClassB {
Life* A;
public:
childClass() {
A = new Life;
}
Life* getLife() {
return this->A;
}
};
int main()
{
childClass c;
c.printMeaningOfLifeA();
c.printMeaningOfLifeB();
return 0;
}
The good
- Does not create copies of the object
- Accessing the object requires only one function
The bad
- N/A
Solution 2
Passing an object pointer by reference to a function that requires it.
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
void printMeaningOfLife(Life*& A) {
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class childClass : public parentClassA {
public:
Life* A;
childClass() {
A = new Life;
}
};
int main()
{
childClass c;
c.printMeaningOfLife(c.A);
std::cout << c.A->meaning << std::endl;
return 0;
}
The good
- Does not create copies of the object
The bad
- Requires that the pointer be passed on every method between the child class and the accessing location
My conclusion
In my opinion and for my requirements I prefer the first solution. Reason being that I have 5 methods between object and accessing location which would make code readability and maintainability harder. Since the object is only referenced and not copied there should be minimal impact on memory.
The questions
- Did I make any mistakes?
- Can this be improved?
- I could only think of these two solutions. Is there a different/better one?
- What are other good and bad sides of using these two solutions?
- Is having a requirement to access a child variable in a parent class a bad design all in itself?
Edit
Since there were no answers I'm assuming that the code and my conclusion is valid. I have also edited the code to use pure virtual functions instead of regular ones to force implementation.
c++ object-oriented design-patterns comparative-review
$endgroup$
add a comment |
$begingroup$
Requirements
The code should be able to call a parent method to read and modify child object variable that is referenced by a pointer inside the Child class. This code is to be run on an embedded environment, so memory and performance requirements must be addressed.
Application
The proposed solutions allows a parent class to have access to the child class variables. If for an example we have a class Player that inherits classes Stats and Events. The class Player loads stats using methods from class Stats. Then when an event occurs it will trigger a method inside Events class which will read and modify stats from a variable that is declared in its child class Player.
Solution 1
Using a virtual method in a parent class and implement it in a child class will allow it to be called in a parent class and in-turn be able to get the required object.
Example A. Using one parent class
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
virtual Life* getLife();
void printMeaningOfLife() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class childClass : public parentClassA {
public:
Life* A;
childClass() {
A = new Life;
}
Life* getLife() {
return this->A;
}
};
int main()
{
childClass c;
c.printMeaningOfLife();
std::cout << c.A->meaning << std::endl;
return 0;
}
Example B. Using multiple parent classes
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
virtual Life* getLife()=0;
void printMeaningOfLifeA() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class parentClassB {
public:
virtual Life* getLife()=0;
void printMeaningOfLifeB() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
}
};
class childClass : public parentClassA, public parentClassB {
Life* A;
public:
childClass() {
A = new Life;
}
Life* getLife() {
return this->A;
}
};
int main()
{
childClass c;
c.printMeaningOfLifeA();
c.printMeaningOfLifeB();
return 0;
}
The good
- Does not create copies of the object
- Accessing the object requires only one function
The bad
- N/A
Solution 2
Passing an object pointer by reference to a function that requires it.
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
void printMeaningOfLife(Life*& A) {
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class childClass : public parentClassA {
public:
Life* A;
childClass() {
A = new Life;
}
};
int main()
{
childClass c;
c.printMeaningOfLife(c.A);
std::cout << c.A->meaning << std::endl;
return 0;
}
The good
- Does not create copies of the object
The bad
- Requires that the pointer be passed on every method between the child class and the accessing location
My conclusion
In my opinion and for my requirements I prefer the first solution. Reason being that I have 5 methods between object and accessing location which would make code readability and maintainability harder. Since the object is only referenced and not copied there should be minimal impact on memory.
The questions
- Did I make any mistakes?
- Can this be improved?
- I could only think of these two solutions. Is there a different/better one?
- What are other good and bad sides of using these two solutions?
- Is having a requirement to access a child variable in a parent class a bad design all in itself?
Edit
Since there were no answers I'm assuming that the code and my conclusion is valid. I have also edited the code to use pure virtual functions instead of regular ones to force implementation.
c++ object-oriented design-patterns comparative-review
$endgroup$
$begingroup$
Is this actual code used in a project, or is it merely hypothetical?
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:08
$begingroup$
This is the code that I have written to solve the problem that I currently face. If there are no problems with the proposed solutions to the requirements I will implement this into my current project.
$endgroup$
– CodeBreaker
Jan 5 '18 at 22:21
$begingroup$
Okay - What task does this code accomplish? Please tell us, and also make that the title of the question via edit. "State what your code does in your title, not your main concerns about it.". Please read How to Ask.
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:23
$begingroup$
@SamOnela Edits have been made. Unfortunately, my company prevents me to talk and publish code of developing projects so I can't tell what the actual project is and what this solves in it.
$endgroup$
– CodeBreaker
Jan 5 '18 at 23:05
add a comment |
$begingroup$
Requirements
The code should be able to call a parent method to read and modify child object variable that is referenced by a pointer inside the Child class. This code is to be run on an embedded environment, so memory and performance requirements must be addressed.
Application
The proposed solutions allows a parent class to have access to the child class variables. If for an example we have a class Player that inherits classes Stats and Events. The class Player loads stats using methods from class Stats. Then when an event occurs it will trigger a method inside Events class which will read and modify stats from a variable that is declared in its child class Player.
Solution 1
Using a virtual method in a parent class and implement it in a child class will allow it to be called in a parent class and in-turn be able to get the required object.
Example A. Using one parent class
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
virtual Life* getLife();
void printMeaningOfLife() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class childClass : public parentClassA {
public:
Life* A;
childClass() {
A = new Life;
}
Life* getLife() {
return this->A;
}
};
int main()
{
childClass c;
c.printMeaningOfLife();
std::cout << c.A->meaning << std::endl;
return 0;
}
Example B. Using multiple parent classes
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
virtual Life* getLife()=0;
void printMeaningOfLifeA() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class parentClassB {
public:
virtual Life* getLife()=0;
void printMeaningOfLifeB() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
}
};
class childClass : public parentClassA, public parentClassB {
Life* A;
public:
childClass() {
A = new Life;
}
Life* getLife() {
return this->A;
}
};
int main()
{
childClass c;
c.printMeaningOfLifeA();
c.printMeaningOfLifeB();
return 0;
}
The good
- Does not create copies of the object
- Accessing the object requires only one function
The bad
- N/A
Solution 2
Passing an object pointer by reference to a function that requires it.
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
void printMeaningOfLife(Life*& A) {
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class childClass : public parentClassA {
public:
Life* A;
childClass() {
A = new Life;
}
};
int main()
{
childClass c;
c.printMeaningOfLife(c.A);
std::cout << c.A->meaning << std::endl;
return 0;
}
The good
- Does not create copies of the object
The bad
- Requires that the pointer be passed on every method between the child class and the accessing location
My conclusion
In my opinion and for my requirements I prefer the first solution. Reason being that I have 5 methods between object and accessing location which would make code readability and maintainability harder. Since the object is only referenced and not copied there should be minimal impact on memory.
The questions
- Did I make any mistakes?
- Can this be improved?
- I could only think of these two solutions. Is there a different/better one?
- What are other good and bad sides of using these two solutions?
- Is having a requirement to access a child variable in a parent class a bad design all in itself?
Edit
Since there were no answers I'm assuming that the code and my conclusion is valid. I have also edited the code to use pure virtual functions instead of regular ones to force implementation.
c++ object-oriented design-patterns comparative-review
$endgroup$
Requirements
The code should be able to call a parent method to read and modify child object variable that is referenced by a pointer inside the Child class. This code is to be run on an embedded environment, so memory and performance requirements must be addressed.
Application
The proposed solutions allows a parent class to have access to the child class variables. If for an example we have a class Player that inherits classes Stats and Events. The class Player loads stats using methods from class Stats. Then when an event occurs it will trigger a method inside Events class which will read and modify stats from a variable that is declared in its child class Player.
Solution 1
Using a virtual method in a parent class and implement it in a child class will allow it to be called in a parent class and in-turn be able to get the required object.
Example A. Using one parent class
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
virtual Life* getLife();
void printMeaningOfLife() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class childClass : public parentClassA {
public:
Life* A;
childClass() {
A = new Life;
}
Life* getLife() {
return this->A;
}
};
int main()
{
childClass c;
c.printMeaningOfLife();
std::cout << c.A->meaning << std::endl;
return 0;
}
Example B. Using multiple parent classes
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
virtual Life* getLife()=0;
void printMeaningOfLifeA() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class parentClassB {
public:
virtual Life* getLife()=0;
void printMeaningOfLifeB() {
Life* A = this->getLife();
std::cout << A->meaning << std::endl;
}
};
class childClass : public parentClassA, public parentClassB {
Life* A;
public:
childClass() {
A = new Life;
}
Life* getLife() {
return this->A;
}
};
int main()
{
childClass c;
c.printMeaningOfLifeA();
c.printMeaningOfLifeB();
return 0;
}
The good
- Does not create copies of the object
- Accessing the object requires only one function
The bad
- N/A
Solution 2
Passing an object pointer by reference to a function that requires it.
#include <iostream>
class Life {
public:
int meaning;
Life(){
meaning = 42;
}
};
class parentClassA {
public:
void printMeaningOfLife(Life*& A) {
std::cout << A->meaning << std::endl;
A->meaning = 9001;
}
};
class childClass : public parentClassA {
public:
Life* A;
childClass() {
A = new Life;
}
};
int main()
{
childClass c;
c.printMeaningOfLife(c.A);
std::cout << c.A->meaning << std::endl;
return 0;
}
The good
- Does not create copies of the object
The bad
- Requires that the pointer be passed on every method between the child class and the accessing location
My conclusion
In my opinion and for my requirements I prefer the first solution. Reason being that I have 5 methods between object and accessing location which would make code readability and maintainability harder. Since the object is only referenced and not copied there should be minimal impact on memory.
The questions
- Did I make any mistakes?
- Can this be improved?
- I could only think of these two solutions. Is there a different/better one?
- What are other good and bad sides of using these two solutions?
- Is having a requirement to access a child variable in a parent class a bad design all in itself?
Edit
Since there were no answers I'm assuming that the code and my conclusion is valid. I have also edited the code to use pure virtual functions instead of regular ones to force implementation.
c++ object-oriented design-patterns comparative-review
c++ object-oriented design-patterns comparative-review
edited Jan 6 '18 at 7:30
CodeBreaker
asked Jan 5 '18 at 21:27
CodeBreakerCodeBreaker
1113
1113
$begingroup$
Is this actual code used in a project, or is it merely hypothetical?
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:08
$begingroup$
This is the code that I have written to solve the problem that I currently face. If there are no problems with the proposed solutions to the requirements I will implement this into my current project.
$endgroup$
– CodeBreaker
Jan 5 '18 at 22:21
$begingroup$
Okay - What task does this code accomplish? Please tell us, and also make that the title of the question via edit. "State what your code does in your title, not your main concerns about it.". Please read How to Ask.
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:23
$begingroup$
@SamOnela Edits have been made. Unfortunately, my company prevents me to talk and publish code of developing projects so I can't tell what the actual project is and what this solves in it.
$endgroup$
– CodeBreaker
Jan 5 '18 at 23:05
add a comment |
$begingroup$
Is this actual code used in a project, or is it merely hypothetical?
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:08
$begingroup$
This is the code that I have written to solve the problem that I currently face. If there are no problems with the proposed solutions to the requirements I will implement this into my current project.
$endgroup$
– CodeBreaker
Jan 5 '18 at 22:21
$begingroup$
Okay - What task does this code accomplish? Please tell us, and also make that the title of the question via edit. "State what your code does in your title, not your main concerns about it.". Please read How to Ask.
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:23
$begingroup$
@SamOnela Edits have been made. Unfortunately, my company prevents me to talk and publish code of developing projects so I can't tell what the actual project is and what this solves in it.
$endgroup$
– CodeBreaker
Jan 5 '18 at 23:05
$begingroup$
Is this actual code used in a project, or is it merely hypothetical?
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:08
$begingroup$
Is this actual code used in a project, or is it merely hypothetical?
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:08
$begingroup$
This is the code that I have written to solve the problem that I currently face. If there are no problems with the proposed solutions to the requirements I will implement this into my current project.
$endgroup$
– CodeBreaker
Jan 5 '18 at 22:21
$begingroup$
This is the code that I have written to solve the problem that I currently face. If there are no problems with the proposed solutions to the requirements I will implement this into my current project.
$endgroup$
– CodeBreaker
Jan 5 '18 at 22:21
$begingroup$
Okay - What task does this code accomplish? Please tell us, and also make that the title of the question via edit. "State what your code does in your title, not your main concerns about it.". Please read How to Ask.
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:23
$begingroup$
Okay - What task does this code accomplish? Please tell us, and also make that the title of the question via edit. "State what your code does in your title, not your main concerns about it.". Please read How to Ask.
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:23
$begingroup$
@SamOnela Edits have been made. Unfortunately, my company prevents me to talk and publish code of developing projects so I can't tell what the actual project is and what this solves in it.
$endgroup$
– CodeBreaker
Jan 5 '18 at 23:05
$begingroup$
@SamOnela Edits have been made. Unfortunately, my company prevents me to talk and publish code of developing projects so I can't tell what the actual project is and what this solves in it.
$endgroup$
– CodeBreaker
Jan 5 '18 at 23:05
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
sxsxsxsstrong textefdfsdfrerwr
New contributor
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "196"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f184399%2faccessing-child-class-variables-from-its-parent-class%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
sxsxsxsstrong textefdfsdfrerwr
New contributor
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
sxsxsxsstrong textefdfsdfrerwr
New contributor
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
sxsxsxsstrong textefdfsdfrerwr
New contributor
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
sxsxsxsstrong textefdfsdfrerwr
New contributor
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 9 mins ago
dfdfcerwfdfdfcerwf
1
1
New contributor
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
dfdfcerwf is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
Thanks for contributing an answer to Code Review Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f184399%2faccessing-child-class-variables-from-its-parent-class%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
Is this actual code used in a project, or is it merely hypothetical?
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:08
$begingroup$
This is the code that I have written to solve the problem that I currently face. If there are no problems with the proposed solutions to the requirements I will implement this into my current project.
$endgroup$
– CodeBreaker
Jan 5 '18 at 22:21
$begingroup$
Okay - What task does this code accomplish? Please tell us, and also make that the title of the question via edit. "State what your code does in your title, not your main concerns about it.". Please read How to Ask.
$endgroup$
– Sᴀᴍ Onᴇᴌᴀ
Jan 5 '18 at 22:23
$begingroup$
@SamOnela Edits have been made. Unfortunately, my company prevents me to talk and publish code of developing projects so I can't tell what the actual project is and what this solves in it.
$endgroup$
– CodeBreaker
Jan 5 '18 at 23:05