In place Quick Sort implementation using bitwise swap

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In place Quick Sort implementation using bitwise swap














0












$begingroup$


I have a problem with the implementation logic and more specifically a bug when using bitwise swap instead of a temp variable.
I don't seem to figure out the reason.
Can you suggest any possible optimization for an in place quick sort, as well. Here is the code (in C#):



class Program
{
static void Main(string[] args)
{
int[] arr = new int[] { 36, 10, 1, 34, 28, 38, 31, 27, 30, 20 };

// ARRAY QUICK SORT IN PLACE
Console.WriteLine("Pre-sortede:");
ArrayPrinter(arr);
QuickSort(arr);
Console.WriteLine("Sorted using Merge Sort:");
ArrayPrinter(arr);
}

static void ArrayPrinter(int[] array)
{
foreach (var i in array)
{
Console.WriteLine(i);
}
}

//Helper Method
public static void QuickSort(int[] array)
{
//starting and ending range to sort
QuickSort(array, 0, array.Length - 1);
}

// Main Quick Sort
public static void QuickSort(int[] array, int low, int high)
{
if (low < high)
{
var pivotIndex = Partition(array, low, high);

QuickSort(array, low, pivotIndex - 1);
QuickSort(array, pivotIndex + 1, high);
}
}

// Partitions
public static int Partition(int[] array, int low, int high)
{
int pivot = array[high];
int indexer = low - 1; // pre-set -1 #1

for (int i = low; i < high; i++)
{
if (array[i] <= pivot)
{
++indexer;

int temp = array[indexer];
array[indexer] = array[i];
array[i] = temp;

// [DOESNT!]??????????? => 0s out
// array[i] ^= array[indexer];
// array[indexer] ^= array[i];
// array[i] ^= array[indexer];
}
}

++indexer;

//[WORKS]
array[high] ^= array[indexer];
array[indexer] ^= array[high];
array[high] ^= array[indexer];

// var temp1 = array[indexer];
// array[indexer] = array[high];
// array[high] = temp1;

return indexer;
}
}


Why is this part:



  array[i] ^= array[indexer];
array[indexer] ^= array[i];
array[i] ^= array[indexer];


making such a mess









share







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Vasil is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$

















    0












    $begingroup$


    I have a problem with the implementation logic and more specifically a bug when using bitwise swap instead of a temp variable.
    I don't seem to figure out the reason.
    Can you suggest any possible optimization for an in place quick sort, as well. Here is the code (in C#):



    class Program
    {
    static void Main(string[] args)
    {
    int[] arr = new int[] { 36, 10, 1, 34, 28, 38, 31, 27, 30, 20 };

    // ARRAY QUICK SORT IN PLACE
    Console.WriteLine("Pre-sortede:");
    ArrayPrinter(arr);
    QuickSort(arr);
    Console.WriteLine("Sorted using Merge Sort:");
    ArrayPrinter(arr);
    }

    static void ArrayPrinter(int[] array)
    {
    foreach (var i in array)
    {
    Console.WriteLine(i);
    }
    }

    //Helper Method
    public static void QuickSort(int[] array)
    {
    //starting and ending range to sort
    QuickSort(array, 0, array.Length - 1);
    }

    // Main Quick Sort
    public static void QuickSort(int[] array, int low, int high)
    {
    if (low < high)
    {
    var pivotIndex = Partition(array, low, high);

    QuickSort(array, low, pivotIndex - 1);
    QuickSort(array, pivotIndex + 1, high);
    }
    }

    // Partitions
    public static int Partition(int[] array, int low, int high)
    {
    int pivot = array[high];
    int indexer = low - 1; // pre-set -1 #1

    for (int i = low; i < high; i++)
    {
    if (array[i] <= pivot)
    {
    ++indexer;

    int temp = array[indexer];
    array[indexer] = array[i];
    array[i] = temp;

    // [DOESNT!]??????????? => 0s out
    // array[i] ^= array[indexer];
    // array[indexer] ^= array[i];
    // array[i] ^= array[indexer];
    }
    }

    ++indexer;

    //[WORKS]
    array[high] ^= array[indexer];
    array[indexer] ^= array[high];
    array[high] ^= array[indexer];

    // var temp1 = array[indexer];
    // array[indexer] = array[high];
    // array[high] = temp1;

    return indexer;
    }
    }


    Why is this part:



      array[i] ^= array[indexer];
    array[indexer] ^= array[i];
    array[i] ^= array[indexer];


    making such a mess









    share







    New contributor




    Vasil is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      0












      0








      0





      $begingroup$


      I have a problem with the implementation logic and more specifically a bug when using bitwise swap instead of a temp variable.
      I don't seem to figure out the reason.
      Can you suggest any possible optimization for an in place quick sort, as well. Here is the code (in C#):



      class Program
      {
      static void Main(string[] args)
      {
      int[] arr = new int[] { 36, 10, 1, 34, 28, 38, 31, 27, 30, 20 };

      // ARRAY QUICK SORT IN PLACE
      Console.WriteLine("Pre-sortede:");
      ArrayPrinter(arr);
      QuickSort(arr);
      Console.WriteLine("Sorted using Merge Sort:");
      ArrayPrinter(arr);
      }

      static void ArrayPrinter(int[] array)
      {
      foreach (var i in array)
      {
      Console.WriteLine(i);
      }
      }

      //Helper Method
      public static void QuickSort(int[] array)
      {
      //starting and ending range to sort
      QuickSort(array, 0, array.Length - 1);
      }

      // Main Quick Sort
      public static void QuickSort(int[] array, int low, int high)
      {
      if (low < high)
      {
      var pivotIndex = Partition(array, low, high);

      QuickSort(array, low, pivotIndex - 1);
      QuickSort(array, pivotIndex + 1, high);
      }
      }

      // Partitions
      public static int Partition(int[] array, int low, int high)
      {
      int pivot = array[high];
      int indexer = low - 1; // pre-set -1 #1

      for (int i = low; i < high; i++)
      {
      if (array[i] <= pivot)
      {
      ++indexer;

      int temp = array[indexer];
      array[indexer] = array[i];
      array[i] = temp;

      // [DOESNT!]??????????? => 0s out
      // array[i] ^= array[indexer];
      // array[indexer] ^= array[i];
      // array[i] ^= array[indexer];
      }
      }

      ++indexer;

      //[WORKS]
      array[high] ^= array[indexer];
      array[indexer] ^= array[high];
      array[high] ^= array[indexer];

      // var temp1 = array[indexer];
      // array[indexer] = array[high];
      // array[high] = temp1;

      return indexer;
      }
      }


      Why is this part:



        array[i] ^= array[indexer];
      array[indexer] ^= array[i];
      array[i] ^= array[indexer];


      making such a mess









      share







      New contributor




      Vasil is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I have a problem with the implementation logic and more specifically a bug when using bitwise swap instead of a temp variable.
      I don't seem to figure out the reason.
      Can you suggest any possible optimization for an in place quick sort, as well. Here is the code (in C#):



      class Program
      {
      static void Main(string[] args)
      {
      int[] arr = new int[] { 36, 10, 1, 34, 28, 38, 31, 27, 30, 20 };

      // ARRAY QUICK SORT IN PLACE
      Console.WriteLine("Pre-sortede:");
      ArrayPrinter(arr);
      QuickSort(arr);
      Console.WriteLine("Sorted using Merge Sort:");
      ArrayPrinter(arr);
      }

      static void ArrayPrinter(int[] array)
      {
      foreach (var i in array)
      {
      Console.WriteLine(i);
      }
      }

      //Helper Method
      public static void QuickSort(int[] array)
      {
      //starting and ending range to sort
      QuickSort(array, 0, array.Length - 1);
      }

      // Main Quick Sort
      public static void QuickSort(int[] array, int low, int high)
      {
      if (low < high)
      {
      var pivotIndex = Partition(array, low, high);

      QuickSort(array, low, pivotIndex - 1);
      QuickSort(array, pivotIndex + 1, high);
      }
      }

      // Partitions
      public static int Partition(int[] array, int low, int high)
      {
      int pivot = array[high];
      int indexer = low - 1; // pre-set -1 #1

      for (int i = low; i < high; i++)
      {
      if (array[i] <= pivot)
      {
      ++indexer;

      int temp = array[indexer];
      array[indexer] = array[i];
      array[i] = temp;

      // [DOESNT!]??????????? => 0s out
      // array[i] ^= array[indexer];
      // array[indexer] ^= array[i];
      // array[i] ^= array[indexer];
      }
      }

      ++indexer;

      //[WORKS]
      array[high] ^= array[indexer];
      array[indexer] ^= array[high];
      array[high] ^= array[indexer];

      // var temp1 = array[indexer];
      // array[indexer] = array[high];
      // array[high] = temp1;

      return indexer;
      }
      }


      Why is this part:



        array[i] ^= array[indexer];
      array[indexer] ^= array[i];
      array[i] ^= array[indexer];


      making such a mess







      c# algorithm quick-sort





      share







      New contributor




      Vasil is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      Vasil is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






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      asked 2 mins ago









      VasilVasil

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      Vasil is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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