Is there any way to damage Intellect Devourer(s) when already within a creature's skull?Can Blindsight...

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Is there any way to damage Intellect Devourer(s) when already within a creature's skull?


Can Blindsight “See” Through Walls, Floors, And Ceilings?Can a PC use a mirror or other sight enhancer to use sacred flame at a target around a corner?What happens when a creature possessed by an intellect devourer is true polymorphed?Can Mirror Image effect be negated with a single Sacred Flame?Does Sacred Flame or Firebolt do more damage on average to a Shadow over an arbitrary but finite number of rounds?Vicious Mockery on non-humanoid targets?Does the Bodak's Death Gaze affect someone looking through their familiar's eyes?How can I get around a dragon’s blindsight?Could a Warlock with Ghostly Gaze and Sacred Flame attack through a wall?How do targeting and line of sight for spells work in regards to allies?Is a pregnant creature considered a single entity for spells such as Banishment?













5












$begingroup$


An Intellect Devourer gains the following benefit from its Body Thief ability:




While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host.




The point of this is to find a viable solution to take out multiple Intellect Devourers quickly, from inside the host, while using as little consumable resources (such as Spell Slots or Items) as possible (or none).



The closest I have gotten, thus far, is trying to attack it with either Vicious Mockery or Sacred Flame. However, both




Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.




and




Sacred Flame: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.




both specify a necessity for you to be able to see the target. The quickest, easiest (but unviable..) "solution" I have, so far, is a Celestial Warlock with Pact of the Chain using a Bat or Pseudodragon familiar, choosing to see through its senses for its Blindsight, and then casting Sacred Flame at it.



This method is thwarted by the simple fact that (both via Twitter), while Jeremy Crawford has confirmed that blindsight qualifies for anything in the D&D rules that requires you to see something (as long as its within the radius), he has also confirmed that blindsight does not beat total cover. Meaning a working solution may be somehow sharing senses with a creature that has Tremorsense. Casting Beast Sense comes to mind, but I am unaware of any Beast-type creatures with Tremorsense.



Truesight does not detect an Intellect Devourer either.










share|improve this question









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  • $begingroup$
    I'd recommend removing your guesses from the question and posting them as answers (Vicious Mockery/Sacred Flame...assumptions about total cover, etc.) Just leave the question more simply at how to do this :)
    $endgroup$
    – NautArch
    4 hours ago










  • $begingroup$
    Related on your suggest solution with Blindsight and Pact of the Chain: Can Blindsight “See” Through Walls, Floors, And Ceilings?
    $endgroup$
    – David Coffron
    4 hours ago












  • $begingroup$
    I did some reorganization to bring your Note up to the top - but I really recommend removing everything below it and posting it as an answer.
    $endgroup$
    – NautArch
    4 hours ago
















5












$begingroup$


An Intellect Devourer gains the following benefit from its Body Thief ability:




While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host.




The point of this is to find a viable solution to take out multiple Intellect Devourers quickly, from inside the host, while using as little consumable resources (such as Spell Slots or Items) as possible (or none).



The closest I have gotten, thus far, is trying to attack it with either Vicious Mockery or Sacred Flame. However, both




Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.




and




Sacred Flame: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.




both specify a necessity for you to be able to see the target. The quickest, easiest (but unviable..) "solution" I have, so far, is a Celestial Warlock with Pact of the Chain using a Bat or Pseudodragon familiar, choosing to see through its senses for its Blindsight, and then casting Sacred Flame at it.



This method is thwarted by the simple fact that (both via Twitter), while Jeremy Crawford has confirmed that blindsight qualifies for anything in the D&D rules that requires you to see something (as long as its within the radius), he has also confirmed that blindsight does not beat total cover. Meaning a working solution may be somehow sharing senses with a creature that has Tremorsense. Casting Beast Sense comes to mind, but I am unaware of any Beast-type creatures with Tremorsense.



Truesight does not detect an Intellect Devourer either.










share|improve this question









New contributor




Xepheus Messorem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    I'd recommend removing your guesses from the question and posting them as answers (Vicious Mockery/Sacred Flame...assumptions about total cover, etc.) Just leave the question more simply at how to do this :)
    $endgroup$
    – NautArch
    4 hours ago










  • $begingroup$
    Related on your suggest solution with Blindsight and Pact of the Chain: Can Blindsight “See” Through Walls, Floors, And Ceilings?
    $endgroup$
    – David Coffron
    4 hours ago












  • $begingroup$
    I did some reorganization to bring your Note up to the top - but I really recommend removing everything below it and posting it as an answer.
    $endgroup$
    – NautArch
    4 hours ago














5












5








5





$begingroup$


An Intellect Devourer gains the following benefit from its Body Thief ability:




While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host.




The point of this is to find a viable solution to take out multiple Intellect Devourers quickly, from inside the host, while using as little consumable resources (such as Spell Slots or Items) as possible (or none).



The closest I have gotten, thus far, is trying to attack it with either Vicious Mockery or Sacred Flame. However, both




Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.




and




Sacred Flame: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.




both specify a necessity for you to be able to see the target. The quickest, easiest (but unviable..) "solution" I have, so far, is a Celestial Warlock with Pact of the Chain using a Bat or Pseudodragon familiar, choosing to see through its senses for its Blindsight, and then casting Sacred Flame at it.



This method is thwarted by the simple fact that (both via Twitter), while Jeremy Crawford has confirmed that blindsight qualifies for anything in the D&D rules that requires you to see something (as long as its within the radius), he has also confirmed that blindsight does not beat total cover. Meaning a working solution may be somehow sharing senses with a creature that has Tremorsense. Casting Beast Sense comes to mind, but I am unaware of any Beast-type creatures with Tremorsense.



Truesight does not detect an Intellect Devourer either.










share|improve this question









New contributor




Xepheus Messorem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




An Intellect Devourer gains the following benefit from its Body Thief ability:




While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host.




The point of this is to find a viable solution to take out multiple Intellect Devourers quickly, from inside the host, while using as little consumable resources (such as Spell Slots or Items) as possible (or none).



The closest I have gotten, thus far, is trying to attack it with either Vicious Mockery or Sacred Flame. However, both




Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.




and




Sacred Flame: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.




both specify a necessity for you to be able to see the target. The quickest, easiest (but unviable..) "solution" I have, so far, is a Celestial Warlock with Pact of the Chain using a Bat or Pseudodragon familiar, choosing to see through its senses for its Blindsight, and then casting Sacred Flame at it.



This method is thwarted by the simple fact that (both via Twitter), while Jeremy Crawford has confirmed that blindsight qualifies for anything in the D&D rules that requires you to see something (as long as its within the radius), he has also confirmed that blindsight does not beat total cover. Meaning a working solution may be somehow sharing senses with a creature that has Tremorsense. Casting Beast Sense comes to mind, but I am unaware of any Beast-type creatures with Tremorsense.



Truesight does not detect an Intellect Devourer either.







dnd-5e monsters






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Xepheus Messorem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share|improve this question









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share|improve this question




share|improve this question








edited 4 hours ago









NautArch

59.1k8211394




59.1k8211394






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asked 4 hours ago









Xepheus MessoremXepheus Messorem

463




463




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New contributor





Xepheus Messorem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Xepheus Messorem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    I'd recommend removing your guesses from the question and posting them as answers (Vicious Mockery/Sacred Flame...assumptions about total cover, etc.) Just leave the question more simply at how to do this :)
    $endgroup$
    – NautArch
    4 hours ago










  • $begingroup$
    Related on your suggest solution with Blindsight and Pact of the Chain: Can Blindsight “See” Through Walls, Floors, And Ceilings?
    $endgroup$
    – David Coffron
    4 hours ago












  • $begingroup$
    I did some reorganization to bring your Note up to the top - but I really recommend removing everything below it and posting it as an answer.
    $endgroup$
    – NautArch
    4 hours ago


















  • $begingroup$
    I'd recommend removing your guesses from the question and posting them as answers (Vicious Mockery/Sacred Flame...assumptions about total cover, etc.) Just leave the question more simply at how to do this :)
    $endgroup$
    – NautArch
    4 hours ago










  • $begingroup$
    Related on your suggest solution with Blindsight and Pact of the Chain: Can Blindsight “See” Through Walls, Floors, And Ceilings?
    $endgroup$
    – David Coffron
    4 hours ago












  • $begingroup$
    I did some reorganization to bring your Note up to the top - but I really recommend removing everything below it and posting it as an answer.
    $endgroup$
    – NautArch
    4 hours ago
















$begingroup$
I'd recommend removing your guesses from the question and posting them as answers (Vicious Mockery/Sacred Flame...assumptions about total cover, etc.) Just leave the question more simply at how to do this :)
$endgroup$
– NautArch
4 hours ago




$begingroup$
I'd recommend removing your guesses from the question and posting them as answers (Vicious Mockery/Sacred Flame...assumptions about total cover, etc.) Just leave the question more simply at how to do this :)
$endgroup$
– NautArch
4 hours ago












$begingroup$
Related on your suggest solution with Blindsight and Pact of the Chain: Can Blindsight “See” Through Walls, Floors, And Ceilings?
$endgroup$
– David Coffron
4 hours ago






$begingroup$
Related on your suggest solution with Blindsight and Pact of the Chain: Can Blindsight “See” Through Walls, Floors, And Ceilings?
$endgroup$
– David Coffron
4 hours ago














$begingroup$
I did some reorganization to bring your Note up to the top - but I really recommend removing everything below it and posting it as an answer.
$endgroup$
– NautArch
4 hours ago




$begingroup$
I did some reorganization to bring your Note up to the top - but I really recommend removing everything below it and posting it as an answer.
$endgroup$
– NautArch
4 hours ago










2 Answers
2






active

oldest

votes


















4












$begingroup$

You are going to have to see the Intellect Devourer.



As far as I know, sacred flame is the only spell that can get around total cover as most spells follow the targeting rules that state:




To target something, you must have a clear path to it, so it can't be behind total cover.




Sacred flame is able to ignore cover completely, but only because it is a specific exception to this general rule. Because sacred flame is the only option, you are going to need to find a way to see the intellect devourer.



Ghostly Gaze



From what I've seen, the only option to see directly into someone's skull is to use the warlock Eldritch Invocation Ghostly Gaze (found in Xanathar's Guide to Everything):




As an action, you gain the ability to see through solid objects to a range of 30 feet.




Once you can see into the victim's skull, you can call down holy light to burn it away (i.e. cast sacred flame).



Surgery



Credit to divibisan in the comments for this suggestion, and he is absolutely right. You could surgically add a hole in the host's skull (perhaps after knocking them unconscious via the sleep spell).



There was a procedure going as far back as ancient times called trepanning that involved boring a hole in a patient's skull. Remember that the host in question's brain is already eaten, so you aren't even really at risk of damaging the original host's brain. This would allow you to get sight on the Intellect Devourer to target it with sacred flame.



However, the Intellect Devourer would not have been affected by sleep, so at any time it might...




end... [the possession] as a bonus action




... and attack.






share|improve this answer











$endgroup$





















    4












    $begingroup$

    You can detect the Intellect Devourer using Detect Thoughts. However, you can't target it.



    Detect Thoughts states (italics notes mine):




    You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 (Intellect Devourer has 12 INT) or lower or one that doesn't speak any language (Intellect Devourer knows Deep Speech & Telepathy).




    Technically, an Intellect Devourer doesn't speak Deep Speech, and Telepathy is not really "speaking", but that's obviously not the intent of the spell.



    However, the PHB states on page 205, in the chapter Spellcasting > Targeting:




    A Clear Path to the Target



    To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on
    the near side of that obstruction.




    This applies regardless of whether or not a spell requires you to see a target.





    Geas



    If you cast Geas on the Intellect Devourer before it enters the body (it cannot be targeted by Geas once it does), you can deal damage to it when it acts "in a manner directly counter to your instructions". Of course, this is a rather constructed example, since it takes one minute to cast Geas.

    However, you could try to control an enemy politician by having a Geas'd Intellect Devourer teleport into its mind and telling the Intellect Devourer what to do. If it doesn't do so, it takes damage while inside a creature. Nevertheless, I don't think this is what you're looking for.





    Arcane Archer's Piercing Arrow



    The Ranger subclass Arcane Archer (XGtE, p. 28) has a Piercing Arrow feature:




    Piercing Arrow. You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don't make an attack roll for the attack.
    Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.




    One could argue that the sentence indicates that cover provided by creatures isn't ignored. However, that is neither RAW nor do I believe it is intended by the feature - considering that it otherwise also affects all creatures in that line, and taking the "theme" of the feature into account.





    Wish



    Needless to say, Wish can accomplish anything, but that's probably not what you're interested in either.






    share|improve this answer











    $endgroup$













    • $begingroup$
      @NautArch yeah, I spent quite some time on this answer, and I pretty much wrote down anything that came remotely close to a solution. I suppose it'd be a good idea to filter out the questionable "solutions". I'll get on that.
      $endgroup$
      – PixelMaster
      1 hour ago












    • $begingroup$
      @NautArch done. Do you think I should keep the Forbiddance part? I feel like it's as close as a spell gets to damaging the Intellect Devourer, without having to be cast beforehand.
      $endgroup$
      – PixelMaster
      1 hour ago






    • 1




      $begingroup$
      @NautArch alright, I'll remove the Forbiddance part. I'll keep Wish, though, since you can also Wish for the Intellect Devourer to be brought to the brink of death (i.e. 0 HP + stable or 1 HP, depending on interpretation), instead of Wishing the brain back into the body. I'm not sure why one would do that, but it's possible ^^
      $endgroup$
      – PixelMaster
      1 hour ago













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    2 Answers
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    2 Answers
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    4












    $begingroup$

    You are going to have to see the Intellect Devourer.



    As far as I know, sacred flame is the only spell that can get around total cover as most spells follow the targeting rules that state:




    To target something, you must have a clear path to it, so it can't be behind total cover.




    Sacred flame is able to ignore cover completely, but only because it is a specific exception to this general rule. Because sacred flame is the only option, you are going to need to find a way to see the intellect devourer.



    Ghostly Gaze



    From what I've seen, the only option to see directly into someone's skull is to use the warlock Eldritch Invocation Ghostly Gaze (found in Xanathar's Guide to Everything):




    As an action, you gain the ability to see through solid objects to a range of 30 feet.




    Once you can see into the victim's skull, you can call down holy light to burn it away (i.e. cast sacred flame).



    Surgery



    Credit to divibisan in the comments for this suggestion, and he is absolutely right. You could surgically add a hole in the host's skull (perhaps after knocking them unconscious via the sleep spell).



    There was a procedure going as far back as ancient times called trepanning that involved boring a hole in a patient's skull. Remember that the host in question's brain is already eaten, so you aren't even really at risk of damaging the original host's brain. This would allow you to get sight on the Intellect Devourer to target it with sacred flame.



    However, the Intellect Devourer would not have been affected by sleep, so at any time it might...




    end... [the possession] as a bonus action




    ... and attack.






    share|improve this answer











    $endgroup$


















      4












      $begingroup$

      You are going to have to see the Intellect Devourer.



      As far as I know, sacred flame is the only spell that can get around total cover as most spells follow the targeting rules that state:




      To target something, you must have a clear path to it, so it can't be behind total cover.




      Sacred flame is able to ignore cover completely, but only because it is a specific exception to this general rule. Because sacred flame is the only option, you are going to need to find a way to see the intellect devourer.



      Ghostly Gaze



      From what I've seen, the only option to see directly into someone's skull is to use the warlock Eldritch Invocation Ghostly Gaze (found in Xanathar's Guide to Everything):




      As an action, you gain the ability to see through solid objects to a range of 30 feet.




      Once you can see into the victim's skull, you can call down holy light to burn it away (i.e. cast sacred flame).



      Surgery



      Credit to divibisan in the comments for this suggestion, and he is absolutely right. You could surgically add a hole in the host's skull (perhaps after knocking them unconscious via the sleep spell).



      There was a procedure going as far back as ancient times called trepanning that involved boring a hole in a patient's skull. Remember that the host in question's brain is already eaten, so you aren't even really at risk of damaging the original host's brain. This would allow you to get sight on the Intellect Devourer to target it with sacred flame.



      However, the Intellect Devourer would not have been affected by sleep, so at any time it might...




      end... [the possession] as a bonus action




      ... and attack.






      share|improve this answer











      $endgroup$
















        4












        4








        4





        $begingroup$

        You are going to have to see the Intellect Devourer.



        As far as I know, sacred flame is the only spell that can get around total cover as most spells follow the targeting rules that state:




        To target something, you must have a clear path to it, so it can't be behind total cover.




        Sacred flame is able to ignore cover completely, but only because it is a specific exception to this general rule. Because sacred flame is the only option, you are going to need to find a way to see the intellect devourer.



        Ghostly Gaze



        From what I've seen, the only option to see directly into someone's skull is to use the warlock Eldritch Invocation Ghostly Gaze (found in Xanathar's Guide to Everything):




        As an action, you gain the ability to see through solid objects to a range of 30 feet.




        Once you can see into the victim's skull, you can call down holy light to burn it away (i.e. cast sacred flame).



        Surgery



        Credit to divibisan in the comments for this suggestion, and he is absolutely right. You could surgically add a hole in the host's skull (perhaps after knocking them unconscious via the sleep spell).



        There was a procedure going as far back as ancient times called trepanning that involved boring a hole in a patient's skull. Remember that the host in question's brain is already eaten, so you aren't even really at risk of damaging the original host's brain. This would allow you to get sight on the Intellect Devourer to target it with sacred flame.



        However, the Intellect Devourer would not have been affected by sleep, so at any time it might...




        end... [the possession] as a bonus action




        ... and attack.






        share|improve this answer











        $endgroup$



        You are going to have to see the Intellect Devourer.



        As far as I know, sacred flame is the only spell that can get around total cover as most spells follow the targeting rules that state:




        To target something, you must have a clear path to it, so it can't be behind total cover.




        Sacred flame is able to ignore cover completely, but only because it is a specific exception to this general rule. Because sacred flame is the only option, you are going to need to find a way to see the intellect devourer.



        Ghostly Gaze



        From what I've seen, the only option to see directly into someone's skull is to use the warlock Eldritch Invocation Ghostly Gaze (found in Xanathar's Guide to Everything):




        As an action, you gain the ability to see through solid objects to a range of 30 feet.




        Once you can see into the victim's skull, you can call down holy light to burn it away (i.e. cast sacred flame).



        Surgery



        Credit to divibisan in the comments for this suggestion, and he is absolutely right. You could surgically add a hole in the host's skull (perhaps after knocking them unconscious via the sleep spell).



        There was a procedure going as far back as ancient times called trepanning that involved boring a hole in a patient's skull. Remember that the host in question's brain is already eaten, so you aren't even really at risk of damaging the original host's brain. This would allow you to get sight on the Intellect Devourer to target it with sacred flame.



        However, the Intellect Devourer would not have been affected by sleep, so at any time it might...




        end... [the possession] as a bonus action




        ... and attack.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 hours ago

























        answered 4 hours ago









        David CoffronDavid Coffron

        37.2k3128261




        37.2k3128261

























            4












            $begingroup$

            You can detect the Intellect Devourer using Detect Thoughts. However, you can't target it.



            Detect Thoughts states (italics notes mine):




            You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 (Intellect Devourer has 12 INT) or lower or one that doesn't speak any language (Intellect Devourer knows Deep Speech & Telepathy).




            Technically, an Intellect Devourer doesn't speak Deep Speech, and Telepathy is not really "speaking", but that's obviously not the intent of the spell.



            However, the PHB states on page 205, in the chapter Spellcasting > Targeting:




            A Clear Path to the Target



            To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on
            the near side of that obstruction.




            This applies regardless of whether or not a spell requires you to see a target.





            Geas



            If you cast Geas on the Intellect Devourer before it enters the body (it cannot be targeted by Geas once it does), you can deal damage to it when it acts "in a manner directly counter to your instructions". Of course, this is a rather constructed example, since it takes one minute to cast Geas.

            However, you could try to control an enemy politician by having a Geas'd Intellect Devourer teleport into its mind and telling the Intellect Devourer what to do. If it doesn't do so, it takes damage while inside a creature. Nevertheless, I don't think this is what you're looking for.





            Arcane Archer's Piercing Arrow



            The Ranger subclass Arcane Archer (XGtE, p. 28) has a Piercing Arrow feature:




            Piercing Arrow. You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don't make an attack roll for the attack.
            Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.




            One could argue that the sentence indicates that cover provided by creatures isn't ignored. However, that is neither RAW nor do I believe it is intended by the feature - considering that it otherwise also affects all creatures in that line, and taking the "theme" of the feature into account.





            Wish



            Needless to say, Wish can accomplish anything, but that's probably not what you're interested in either.






            share|improve this answer











            $endgroup$













            • $begingroup$
              @NautArch yeah, I spent quite some time on this answer, and I pretty much wrote down anything that came remotely close to a solution. I suppose it'd be a good idea to filter out the questionable "solutions". I'll get on that.
              $endgroup$
              – PixelMaster
              1 hour ago












            • $begingroup$
              @NautArch done. Do you think I should keep the Forbiddance part? I feel like it's as close as a spell gets to damaging the Intellect Devourer, without having to be cast beforehand.
              $endgroup$
              – PixelMaster
              1 hour ago






            • 1




              $begingroup$
              @NautArch alright, I'll remove the Forbiddance part. I'll keep Wish, though, since you can also Wish for the Intellect Devourer to be brought to the brink of death (i.e. 0 HP + stable or 1 HP, depending on interpretation), instead of Wishing the brain back into the body. I'm not sure why one would do that, but it's possible ^^
              $endgroup$
              – PixelMaster
              1 hour ago


















            4












            $begingroup$

            You can detect the Intellect Devourer using Detect Thoughts. However, you can't target it.



            Detect Thoughts states (italics notes mine):




            You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 (Intellect Devourer has 12 INT) or lower or one that doesn't speak any language (Intellect Devourer knows Deep Speech & Telepathy).




            Technically, an Intellect Devourer doesn't speak Deep Speech, and Telepathy is not really "speaking", but that's obviously not the intent of the spell.



            However, the PHB states on page 205, in the chapter Spellcasting > Targeting:




            A Clear Path to the Target



            To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on
            the near side of that obstruction.




            This applies regardless of whether or not a spell requires you to see a target.





            Geas



            If you cast Geas on the Intellect Devourer before it enters the body (it cannot be targeted by Geas once it does), you can deal damage to it when it acts "in a manner directly counter to your instructions". Of course, this is a rather constructed example, since it takes one minute to cast Geas.

            However, you could try to control an enemy politician by having a Geas'd Intellect Devourer teleport into its mind and telling the Intellect Devourer what to do. If it doesn't do so, it takes damage while inside a creature. Nevertheless, I don't think this is what you're looking for.





            Arcane Archer's Piercing Arrow



            The Ranger subclass Arcane Archer (XGtE, p. 28) has a Piercing Arrow feature:




            Piercing Arrow. You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don't make an attack roll for the attack.
            Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.




            One could argue that the sentence indicates that cover provided by creatures isn't ignored. However, that is neither RAW nor do I believe it is intended by the feature - considering that it otherwise also affects all creatures in that line, and taking the "theme" of the feature into account.





            Wish



            Needless to say, Wish can accomplish anything, but that's probably not what you're interested in either.






            share|improve this answer











            $endgroup$













            • $begingroup$
              @NautArch yeah, I spent quite some time on this answer, and I pretty much wrote down anything that came remotely close to a solution. I suppose it'd be a good idea to filter out the questionable "solutions". I'll get on that.
              $endgroup$
              – PixelMaster
              1 hour ago












            • $begingroup$
              @NautArch done. Do you think I should keep the Forbiddance part? I feel like it's as close as a spell gets to damaging the Intellect Devourer, without having to be cast beforehand.
              $endgroup$
              – PixelMaster
              1 hour ago






            • 1




              $begingroup$
              @NautArch alright, I'll remove the Forbiddance part. I'll keep Wish, though, since you can also Wish for the Intellect Devourer to be brought to the brink of death (i.e. 0 HP + stable or 1 HP, depending on interpretation), instead of Wishing the brain back into the body. I'm not sure why one would do that, but it's possible ^^
              $endgroup$
              – PixelMaster
              1 hour ago
















            4












            4








            4





            $begingroup$

            You can detect the Intellect Devourer using Detect Thoughts. However, you can't target it.



            Detect Thoughts states (italics notes mine):




            You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 (Intellect Devourer has 12 INT) or lower or one that doesn't speak any language (Intellect Devourer knows Deep Speech & Telepathy).




            Technically, an Intellect Devourer doesn't speak Deep Speech, and Telepathy is not really "speaking", but that's obviously not the intent of the spell.



            However, the PHB states on page 205, in the chapter Spellcasting > Targeting:




            A Clear Path to the Target



            To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on
            the near side of that obstruction.




            This applies regardless of whether or not a spell requires you to see a target.





            Geas



            If you cast Geas on the Intellect Devourer before it enters the body (it cannot be targeted by Geas once it does), you can deal damage to it when it acts "in a manner directly counter to your instructions". Of course, this is a rather constructed example, since it takes one minute to cast Geas.

            However, you could try to control an enemy politician by having a Geas'd Intellect Devourer teleport into its mind and telling the Intellect Devourer what to do. If it doesn't do so, it takes damage while inside a creature. Nevertheless, I don't think this is what you're looking for.





            Arcane Archer's Piercing Arrow



            The Ranger subclass Arcane Archer (XGtE, p. 28) has a Piercing Arrow feature:




            Piercing Arrow. You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don't make an attack roll for the attack.
            Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.




            One could argue that the sentence indicates that cover provided by creatures isn't ignored. However, that is neither RAW nor do I believe it is intended by the feature - considering that it otherwise also affects all creatures in that line, and taking the "theme" of the feature into account.





            Wish



            Needless to say, Wish can accomplish anything, but that's probably not what you're interested in either.






            share|improve this answer











            $endgroup$



            You can detect the Intellect Devourer using Detect Thoughts. However, you can't target it.



            Detect Thoughts states (italics notes mine):




            You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 (Intellect Devourer has 12 INT) or lower or one that doesn't speak any language (Intellect Devourer knows Deep Speech & Telepathy).




            Technically, an Intellect Devourer doesn't speak Deep Speech, and Telepathy is not really "speaking", but that's obviously not the intent of the spell.



            However, the PHB states on page 205, in the chapter Spellcasting > Targeting:




            A Clear Path to the Target



            To target something, you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on
            the near side of that obstruction.




            This applies regardless of whether or not a spell requires you to see a target.





            Geas



            If you cast Geas on the Intellect Devourer before it enters the body (it cannot be targeted by Geas once it does), you can deal damage to it when it acts "in a manner directly counter to your instructions". Of course, this is a rather constructed example, since it takes one minute to cast Geas.

            However, you could try to control an enemy politician by having a Geas'd Intellect Devourer teleport into its mind and telling the Intellect Devourer what to do. If it doesn't do so, it takes damage while inside a creature. Nevertheless, I don't think this is what you're looking for.





            Arcane Archer's Piercing Arrow



            The Ranger subclass Arcane Archer (XGtE, p. 28) has a Piercing Arrow feature:




            Piercing Arrow. You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don't make an attack roll for the attack.
            Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.




            One could argue that the sentence indicates that cover provided by creatures isn't ignored. However, that is neither RAW nor do I believe it is intended by the feature - considering that it otherwise also affects all creatures in that line, and taking the "theme" of the feature into account.





            Wish



            Needless to say, Wish can accomplish anything, but that's probably not what you're interested in either.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 1 hour ago

























            answered 2 hours ago









            PixelMasterPixelMaster

            11.4k244109




            11.4k244109












            • $begingroup$
              @NautArch yeah, I spent quite some time on this answer, and I pretty much wrote down anything that came remotely close to a solution. I suppose it'd be a good idea to filter out the questionable "solutions". I'll get on that.
              $endgroup$
              – PixelMaster
              1 hour ago












            • $begingroup$
              @NautArch done. Do you think I should keep the Forbiddance part? I feel like it's as close as a spell gets to damaging the Intellect Devourer, without having to be cast beforehand.
              $endgroup$
              – PixelMaster
              1 hour ago






            • 1




              $begingroup$
              @NautArch alright, I'll remove the Forbiddance part. I'll keep Wish, though, since you can also Wish for the Intellect Devourer to be brought to the brink of death (i.e. 0 HP + stable or 1 HP, depending on interpretation), instead of Wishing the brain back into the body. I'm not sure why one would do that, but it's possible ^^
              $endgroup$
              – PixelMaster
              1 hour ago




















            • $begingroup$
              @NautArch yeah, I spent quite some time on this answer, and I pretty much wrote down anything that came remotely close to a solution. I suppose it'd be a good idea to filter out the questionable "solutions". I'll get on that.
              $endgroup$
              – PixelMaster
              1 hour ago












            • $begingroup$
              @NautArch done. Do you think I should keep the Forbiddance part? I feel like it's as close as a spell gets to damaging the Intellect Devourer, without having to be cast beforehand.
              $endgroup$
              – PixelMaster
              1 hour ago






            • 1




              $begingroup$
              @NautArch alright, I'll remove the Forbiddance part. I'll keep Wish, though, since you can also Wish for the Intellect Devourer to be brought to the brink of death (i.e. 0 HP + stable or 1 HP, depending on interpretation), instead of Wishing the brain back into the body. I'm not sure why one would do that, but it's possible ^^
              $endgroup$
              – PixelMaster
              1 hour ago


















            $begingroup$
            @NautArch yeah, I spent quite some time on this answer, and I pretty much wrote down anything that came remotely close to a solution. I suppose it'd be a good idea to filter out the questionable "solutions". I'll get on that.
            $endgroup$
            – PixelMaster
            1 hour ago






            $begingroup$
            @NautArch yeah, I spent quite some time on this answer, and I pretty much wrote down anything that came remotely close to a solution. I suppose it'd be a good idea to filter out the questionable "solutions". I'll get on that.
            $endgroup$
            – PixelMaster
            1 hour ago














            $begingroup$
            @NautArch done. Do you think I should keep the Forbiddance part? I feel like it's as close as a spell gets to damaging the Intellect Devourer, without having to be cast beforehand.
            $endgroup$
            – PixelMaster
            1 hour ago




            $begingroup$
            @NautArch done. Do you think I should keep the Forbiddance part? I feel like it's as close as a spell gets to damaging the Intellect Devourer, without having to be cast beforehand.
            $endgroup$
            – PixelMaster
            1 hour ago




            1




            1




            $begingroup$
            @NautArch alright, I'll remove the Forbiddance part. I'll keep Wish, though, since you can also Wish for the Intellect Devourer to be brought to the brink of death (i.e. 0 HP + stable or 1 HP, depending on interpretation), instead of Wishing the brain back into the body. I'm not sure why one would do that, but it's possible ^^
            $endgroup$
            – PixelMaster
            1 hour ago






            $begingroup$
            @NautArch alright, I'll remove the Forbiddance part. I'll keep Wish, though, since you can also Wish for the Intellect Devourer to be brought to the brink of death (i.e. 0 HP + stable or 1 HP, depending on interpretation), instead of Wishing the brain back into the body. I'm not sure why one would do that, but it's possible ^^
            $endgroup$
            – PixelMaster
            1 hour ago












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