For a 1-action spell, do I need to take a turn to ready the spell before I can cast it, or can I cast it...

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For a 1-action spell, do I need to take a turn to ready the spell before I can cast it, or can I cast it immediately?


Can I prepare/ready a quickened spell?Using a familiar to deliver a touch attack with the Ready actionCan you ready a 1st level or higher spell when you already have cast a 1st level or higher spell as a bonus action?If you have the ability to cast a spell without a spell slot can you cast that spell using a spell slot?Can you cast a spell just before the end of a long rest?Can I cast Hellish Rebuke on my turn?How specific does the Action for Ready need to be?Can you cast 2 spells at the same time?Why can I cast a reaction spell on the same turn as an action spell, but not on the same turn as a bonus-action spell?Can I Ready an action to do something I'm not currently capable of doing?













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I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










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2












$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    14 mins ago














2












2








2





$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?







dnd-5e spells actions






share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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edited 15 mins ago









V2Blast

23.4k375148




23.4k375148






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asked 38 mins ago









GabeGabe

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Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
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$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
14 mins ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
14 mins ago










2 Answers
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$begingroup$

No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.






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  • $begingroup$
    Oh my god, it was that simple? Man, I was being stupid. Thank you!
    $endgroup$
    – Gabe
    19 mins ago










  • $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    14 mins ago



















1












$begingroup$

You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






share|improve this answer











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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

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    active

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    active

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    5












    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.






    share|improve this answer









    $endgroup$













    • $begingroup$
      Oh my god, it was that simple? Man, I was being stupid. Thank you!
      $endgroup$
      – Gabe
      19 mins ago










    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      14 mins ago
















    5












    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.






    share|improve this answer









    $endgroup$













    • $begingroup$
      Oh my god, it was that simple? Man, I was being stupid. Thank you!
      $endgroup$
      – Gabe
      19 mins ago










    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      14 mins ago














    5












    5








    5





    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.






    share|improve this answer









    $endgroup$



    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 23 mins ago









    KRyanKRyan

    223k30555956




    223k30555956












    • $begingroup$
      Oh my god, it was that simple? Man, I was being stupid. Thank you!
      $endgroup$
      – Gabe
      19 mins ago










    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      14 mins ago


















    • $begingroup$
      Oh my god, it was that simple? Man, I was being stupid. Thank you!
      $endgroup$
      – Gabe
      19 mins ago










    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      14 mins ago
















    $begingroup$
    Oh my god, it was that simple? Man, I was being stupid. Thank you!
    $endgroup$
    – Gabe
    19 mins ago




    $begingroup$
    Oh my god, it was that simple? Man, I was being stupid. Thank you!
    $endgroup$
    – Gabe
    19 mins ago












    $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    14 mins ago




    $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    14 mins ago













    1












    $begingroup$

    You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






    share|improve this answer











    $endgroup$


















      1












      $begingroup$

      You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






      share|improve this answer











      $endgroup$
















        1












        1








        1





        $begingroup$

        You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






        share|improve this answer











        $endgroup$



        You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 15 mins ago









        V2Blast

        23.4k375148




        23.4k375148










        answered 22 mins ago









        Bear monkBear monk

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        511






















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